Bronze Age Empires is at its core a conversion of Bronze Age TW mod campaign for Rome TW, takes advantage of the better Medieval II TW engine for more advanced gameplay mechanics and scripts and adds a lot of new content. As of now THERE ARE NO REAL TIME BATTLES, on encounter battles are auto-resolved automatically by script.


- Campaign set at 1290 BC
- Improved AI
- Scripts to help AI in finances and military
- New ancillaries to give the flavor of the era
- Complex recruitment with a government system
- Immersive strat models of the era
- Complete overhaul to all interface stuff and audio for an immersive gameplay
- 4 Turns per Year
- Overhaul to almost everything
- Functional Hot-Seat campaign

FACTIONS (playable):

(Mesopotamian Culture/Religion)

- Babylonia
- Assyria

(Egyptian Culture/Religion)

- Egypt
- Libyans

(Aegean Culture/Religion)

- Mycenae
- Thebes
- Troy

(Anatolian Culture/Religion)

- Hittites
- Arzawa
- Kaskians

(Hurrian Culture/Religion)

- Mitanni
- Nairi

(Zagro-Elamitic Culture/Religion)

- Elam
- Gutians

(West Semitic Culture/Religion)

- Phoenicia
- Amurru
- Arameans (horde invasion)

(non playable horde invasions by script during campaign):

(Aegean Culture/Religion)

- Dorians
- Mysians
- Sea Peoples


- Bronze Age Total War for Rome TW (base mod, general and captain strat models are battle models from the mod)
- Quintillius Interface Submod for Roma Surrectum II (used as the base for the interface in this mod)
- Europa Barbarorum II (wagon and trade ship strat models, mouse cursor, scripts)
- De Bello Mundi (campaign map terrain textures, settlements, ships and diplomat strat models)
- PiterAI (AI)
- z3n (Pathfinding)
- Brandon & Derek Fiechter (Music)


1- Extract to your Medieval II Total War\mods.
2- Go to the new folder BAE_v07 in your Medieval II Total War\mods.
3- Use the "Executable" batch file to launch the mod.
4- Play and have fun.

If the game is opened in a small window do this:

Open Configuration.cfg with a text editor (preferably Notepad++) and you see this part:

movies = 0
windowed = 1 ## Windowed mode (windowed = 1) is usually more stable
borderless_window = 1
no_background_fmv = 1
show_banners = true
# widescreen = 1
# unit_detail = high
# grass_distance = 9000

Change windowed = 1 to windowed = 0

Then in game options chose the native resolution of your monitor, after that you can change to windowed = 1 again and you'll still have full screen.

How to create a shortcut to launch the mod from your desktop:

- Go to BAE_v07 folder, right click on the Executable file and chose "Create shortcut" and move the shortcut to the desktop.
- Copy/paste the icon that is also in BAE_v07 folder to the desktop.
- Right click on the shortcut you created, chose properties and "Change icon...", then chose "Browse..." and then chose Desktop, you should have the icon there, just chose the icon.
- Rename your shortcut to whatever you want, for example: Bronze Age Empires
- You can now lauch the mod always from your desktop.

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Bronze Age Empires v0.7

Bronze Age Empires v0.7

Full Version 12 comments

Big update as all known bugs and issues were fixed. Complete overhaul to economy and other game mechanics, the game shall be much more challenging now...

Steam Mod Fixer installer by Gigantus

Steam Mod Fixer installer by Gigantus

Script 1 comment

This is the installer version of Meloo182's Steam Mod Fixer. It's purpose is to make a copy of the medieval2 executable and rename the copy to kingdoms...

Comments  (0 - 10 of 150)

how to disable the garrison script?

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At which date do the Dorians, Mysians and Sea Peoples spawn into the campaign?

Edit: I also wanted to ask, since I couldn't find them in the buildings browser, why are Medieval2's merchants disabled as well? I would understand assassins and (to some extent) spies, but why merchants too? Or are they perhaps only available to some factions? thanks in advance for the response.

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thewanderingknight Creator

event historic DORIAN_INVASION
date 10 12

event historic MYSIAN_INVASION
date 13 15

event historic SEA_INVASION
date 16 17

The numbers mean years after the game start, the first is the minimum and the second is the maximum, each year has 4 turns so just multiply by 4 to know the number of turns :P

The only agents in the mod are diplomats.

Reply Good karma+1 vote

hi this is very impressive.

Is this final release of mod?? or will playable battles be added in future?
Also, I was wondering what else is happening in ancient eras in the rest of the world at this time, like they showed in age of empires 1 they had shang, choson, yamato. Was anything interesting happening in the rest of the world? or was it mostly only in central asia/mid east/mediterranean region mostly and the rest of the world was primitive and not much interesting so not worth adding to the mod campaign?? thanks

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thewanderingknight Creator

Thanks, I want to make at least another update to fix small bugs and add more content but don't know when. Battles I'm not interested nor have time to do that, if someone else want to have all the work and do everything it could happened but I don't want to have any work on that.

Regarding other civilizations, ofc there was a lot going on all around world, it's just very little it's known and ofc only some probably had writing and without that you can't know much. But for example the oldest known discovered weel to date is from some region in Germany which in Roman times were seen as "barbarians". So yeah it's just very little is known outside the regions you mentioned.

I think most of the world was more about tribalism and nomadism but that's not being "primitive" in my opinion. If you think about it the Gauls were seen as "barbarians" by the Romans however look at the later Roman military gear almost all based on the Gallic stuff.

Reply Good karma+2 votes

dude pls make cities with sparse buildings. street battles and settlement battles are sucks in med2 engine.

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thewanderingknight Creator

Yeah but as I've said my work is only on the campaign map. But true, the battles aspect of the game was much better in Rome TW for some reason.

Reply Good karma+1 vote

when will there be a battle and a custom campaign?

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thewanderingknight Creator

What you mean by "custom campaign", there is the campaign already. There will be batlles if someone want to make them (and by that I mean: units, scenes, etc, yeah everything lol), I'm not going to do nothing related to them, no time nor interest for that part of the game.

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Is there are battle or a custom campaign?

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Not yet.

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