Install Instructions:

You MUST have Kingdoms for this to work

Steam:

1. Open the win.rar file and extract the zip to your Medieval 2 Mods directory (usually this is Program Files-Steam-Steamapps-Common-Medieval 2-mods)

2. Rename one of the kingdoms campaigns something like "americas 1" or "americas original" (or whatever campaign you picked)

3. Then rename the mod folder (Game of Thrones Enhanced Winds of Winter) to "americas" (or the campaign you picked)

4. Launch Medieval 2 on Steam; it'll bring up the campaigns to choose from (Vanilla M2 and kingdoms). Pick the campaign you changed. In this case, let's say americas. If everything is done right, it should work.


Note: You have to play a quick or custom battle before launching the campaign, or it will CTD. This is a problem with Steam, so I unfortunately can't do anything about it.

For Versions Other Than Steam:

Extract the downloaded folder to your mods-folder, make sure the name of the extracted folder is "GoT_Enhanced" without the " - ", then do not start it with youngbloods but start it with "Executable" instead.

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Game of Thrones: The Winds of Winter, a sub-submod of GoT:TW 4.5 - which in turn is a submod for Westeros Total War 0.54.

Clint East:

"So, after roughly a month of work on my behalf, Mr_Nygren's, and VltimaRatio's, this sub-submod is done. At least, the first version. Basically, this mod combines the Korpskog "Winds of Winter" submod for Westeros: Total War, and the Game of Thrones: Total War submod. Thus, new units, new characters, new strat-models, changes to the strat-map, new factions, etc., all to fit the Winds of Winter setting, but maintain the feel of the show. The timeline is about season 5 of the show, and the very end of A Dance With Dragons.

Setting:
With the deaths of Robb Stark, Renly Baratheon, Balon Greyjoy, and Joffrey "Baratheon", Westeros has finally achieved relative peace. The Freys now rule over the Riverlands in place of the Tullys, the Boltons rule the North rather than the Starks, and the country is finally brought back under the king's peace. Yet war is not yet done. Stannis Baratheon, though defeated at the Blackwater, continues his campaign to claim the Iron Throne, and now battles the Boltons in the North, hoping to restore the Starks to their seat of Winterfell.

Meanwhile, war continues raging in the Riverlands, as the Brotherhood Without Banners opposes Frey and Lannister rule, and numerous revolts have sprung up by Tully loyalists, most notably Brynden Tully, the Blackfish. And peace in the South will only remain so long as the shaky alliance with House Tyrell holds. And if House Martell decides to make any moves, war will certainly break out once again."

In the Vale - Petyr Baelish has maneuvred his way into power as well - being cunning enough to be able to manipulate the young boy-lord Robbyn Arryn (Robert). Petyr's ambitions might not stop in the Vale and might get him into conflict with the other houses - especially since he has Sansa Stark, who hides under a new name, secretly hiden in the Arryn vale. As she is blamed for the death of King Joffrey who was poisioned at his wedding - this might get the Arryns into conflict with the Lannisters and their allies. Petyr Baelish have to use all of his cunning to get out on top of the coming conflicts, and he might want to aid Stannis in his war against the Boltons to take revenge for the death of Cathelyn Stark - who were killed at the red wedding by the Boltons and Freys.

Features:
New factions:

House Manderly:




House Frey:



  • House Bolton (it was in the GoT mod, but has now replaced House Stark in the North).

Many changes to the Strat map to fit the Winds of Winter setting - such as moved starting regions, characters etc.


New Lannister household troops created in january.







New Stannis household troops created in january.




New Bolton banner carriers implemented to 4.6 in may.




Wildling/Nightswatch units created in january.



New strat-models implemented for all the factions, made in january.




House Frey strat-models created the past week.


New Yronwood textures for the Yronwood units.


New portraits implemented for all the family members, generals, heroes and generic ditos,

New menu symbols and selection screen portraits and descriptions etc.


- It's a great improvement compared to the decembre release - and will be better for awhile!

New titles for faction leaders (Such as King of Dragonstone, for House Stannis).

Change in scripting to fit the setting - changed the weather in the script to start in winter instead of summer, removed the Kingship scripts, added Jon Snow (Stark) in as a unique character for Stannis (with Night's Watch bodyguard and Wildling spearmen/Axemen units),

New banners in battle and on the strat-map for House Frey and House Manderly.

Video:

Game of Thrones: Total War: The Winds of Winter sub-submod: House Manderly VS House Frey!

Credits:

  • Creation of all the models and some menu symbols- VltimaRatio.
  • Implementation of all the new units, new portraits, selection screen portraits and some small changes in the campaign - Mr_Nygren.
  • New strat and battle map banners, scripting, and adapting the the setting to Winds of Winter- ClintEast (Clint Eastwood on TwCenter).
  • As well as the entire Game of Thrones: Total War team, who created the foundation for this mod, and without whom this could not have been done.
  • the Westeros Total War team - for the base-mod, mostly the map - and some eventual other left-overs.
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Game of Thrones Enhanced Winds of Winter

Game of Thrones Enhanced Winds of Winter

Full Version 10 comments

The first version of the sub-submod, "The Winds of Winter", for Game of Thrones: Total War.

Manderly Knights upg2

Manderly Knights upg2

Patch

Manderly Knights upg2 - extract files inside of your mods/GoT_Enhanced/data-folder and click yes on overwriting files. I forgot to include the text for...

Comments  (0 - 10 of 62)
Bombur_The_Great
Bombur_The_Great

when is this taken place season 5-6??? and if that is it will you make a campagin about season 7 when that season is over by and chance

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ClintEast Creator
ClintEast

Yes, roughly 5-6. It is basically elements from both of those seasons mixed in with the books. As for season 7, that would require a lot more, and as I've said, it's too much to do right now. I could, of course, make something, but it wouldn't be as good as it could if we were to wait a while.

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StonedDutchBall
StonedDutchBall

I was just wondering wether it is possible to change the difficulty of the campaign. So far i can only play the campaigns where you load them but i cant create a new one in the create campaign menu cause it keeps crashing. I want to play on the hardest difficulty but i just dont know how to change it.

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lizarraba
lizarraba

Can you add the Free Folks and the Night Watch?

If so, dont forget the white walkers...

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ClintEast Creator
ClintEast

As I've said several times before, I cannot add either. There are the unique units in Jon Snow's army, but that's it. To add them would require an entirely new map and factions which is too difficult with what I have to work with right now.

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Gonar1893
Gonar1893

and hi again....i am,and i repeat,still not figuring out how to get the music from GoT to work.....just cant get it running...and if it runs then only the bear and the maiden fair...over and over again xD

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Guest
Guest

Hi guys, i love tbis mod! Just one question: will u be making a version thats set after or starting with the battle of the bastards? Would be awesome to have jon as king in the north and slaughter white walkers x)
Cheers lads thx again for this awesome mod!

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Gonar1893
Gonar1893

was wondering why my post was put up as guest post xD

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StonedDutchBall
StonedDutchBall

We need this. We need this so much.

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ClintEast Creator
ClintEast

Near 1100 total downloads. I'm glad that the mod's performed as well as it has (not the best, of course, but still decent), and I'm currently working on the first patch. Two features I'm going to be including for certain:

-New script to include Justin Massey and his mercenary army
-Updated battle map banner for House Manderly

Don't forget to reply with suggestions. Again, I won't add any new Houses for this first patch (though I maybe will in later versions).

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DudeGuyMan11
DudeGuyMan11

Great to hear! Just wondering if you could incorporate the new units in the 4.7 version of the Game of thrones mod? Also I don't see a way to recruit the Manderly units when playing as House Manderly?

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ClintEast Creator
ClintEast

Sorry for the rather late response. I can't actually incorporate the 4.7 version units for the first patch, since of course, I don't have access to them, and the developers of that mod won't implement them until 4.7 is out. For House Manderly, this is something I'll try to update for the first patch. The units are currently set to only be recruitable in a certain region, which is actually Winterfell. This is because House Manderly was created from the House Stark faction that was already implemented, and I didn't change it from Winterfell to White Harbor. Until I get the patch out, though, what you can do is take Winterfell and you should have them available to recruit.

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Guest
Guest

Once you exit a 5.0 update, are you going to add new homes? Like Aegon, Skagos, and free cities?

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ClintEast Creator
ClintEast

Hopefully, yes. But we need to try and get a new map before adding any other factions, and there are a few things still to be sorted out. We're considering actually merging this with the GOT submod and putting the two campaigns in one launcher (like Stainless Steel), but again, we need a new map. So, unfortunately, it will probably be a while before new houses are added. The Free Cities, though, will not be included; I'm almost certain of this, since that would require a much larger map that, to my knowledge, has not been made yet (though I might be wrong).

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