AUREI IMPERII LOGO splash


Aurei Imperii is a mod set at 150 BC during the late Roman Republic. As of now THERE ARE NO REAL TIME BATTLES, on encounter battles are auto-resolved automatically by script.

Features:

- Campaign set at 150 BC
- Improved AI
- Scripts to help AI in finances and military
- Complex recruitment with a government system
- Immersive strat models of the era
- Immersive traits and ancillaries
- Immersive building trees
- Immersive interfaces, info images, events, etc
- Complete overhaul to all interface stuff and audio for an immersive gameplay
- 4 Turns per Year
- Overhaul to almost everything
- Functional Hot-Seat campaign

Factions:

- Romans (SPQR, Julii, Cornelii, Caecilii)
- Achaean League
- Rhodes
- Attalid Kingdom
- Ptolemaic Kingdom
- Seleucid Empire
- Pontic Empire
- Carthage
- Nabataean Kingdom
- Bosporan Kingdom
- Odrysian Kingdom
- Dacia
- Gallic Tribes
- Numidia

Cultures:

- Roman
- Western Greek
- Eastern Greek
- Eastern Imperial
- Phoenician
- Nabataean
- Thracian
- Western Tribal
- North African

Credits:

- De Bello Mundi (terrain textures, settlements, trade ship models)
- Riczu (diplomats, ships, Romans and Gauls generals/captains models)
- Algaman (generals/captains models)
- Paeninsula Italica II (base interface)
- Normal's Rome II Unit Icons (unit cards)
- Mobjay's Rome II Golden Emblems (base for faction emblems)
- Europa Barbarorum II (mouse cursor, some traits and scripts)
- PiterAI (AI)
- z3n (Pathfinding)
- Ancient Conquest (campaign map)
- Gigantus (Recruitment Limitation Script, other scripts)

INSTALLATION:

1- Extract to your Medieval II Total War\mods.
2- Go to the new folder AI_v09 in your Medieval II Total War\mods.
3- Use the "Executable" batch file to launch the mod.
4- Play and have fun.

If the game is opened in a small window do this:

Open Configuration.cfg with a text editor (preferably Notepad++) and you see this part:

[video]
movies = 0
windowed = 1 ## Windowed mode (windowed = 1) is usually more stable
borderless_window = 1
no_background_fmv = 1
show_banners = true
# widescreen = 1
# unit_detail = high
# grass_distance = 9000

Change windowed = 1 to windowed = 0

Then in game options chose the native resolution of your monitor, after that you can change to windowed = 1 again and you'll still have full screen.

How to create a shortcut to launch the mod from your desktop:

- Go to AI_v09 folder, right click on the Executable file and chose "Create shortcut" and move the shortcut to the desktop.
- Copy/paste the icon that is also in AI_v08 folder to the desktop.
- Right click on the shortcut you created, chose properties and "Change icon...", then chose "Browse..." and then chose Desktop, you should have the icon there, just chose the icon.
- Rename your shortcut to whatever you want, for example: Aurei Imperii
- You can now launch the mod always from your desktop.

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Aurei Imperii v0.9 Lite

Aurei Imperii v0.9 Lite

Full Version

This is a "lite" version without the immersive hd cinematics as they're over 2Gb. This is for people who either have a slow internet or just don't care...

Aurei Imperii v0.9

Aurei Imperii v0.9

Full Version

The mod was completely revised, overhauled, improved and bug fixed. New graphics, models, traits, ancillaries, buildings, events, audio, etc.

Comments  (0 - 10 of 212)
thewanderingknight Creator
thewanderingknight

Released a "lite" version without the immersive hd cinematics as they're over 2Gb. This is for people who either have a slow internet or just don't care about the videos. I've added old Rome TW videos for wonders and victory. This file is just 661mb so no reason to not try the mod ;)

Reply Good karma+3 votes
Guest
Guest

Is it suppose to auto battles or did i do something wrong?

Reply Good karma Bad karma+1 vote
thewanderingknight Creator
thewanderingknight

Read description.

Reply Good karma+1 vote
thewanderingknight Creator
thewanderingknight

Aurei Imperii v0.9 RELEASED

The mod was completely revised, overhauled, improved and bug fixed. New graphics, models, traits, ancillaries, buildings, events, audio, etc. All old screenshots were replaced.

INSTALLATION:
1- Extract to your Medieval II Total War\mods.
2- Go to the new folder AI_v09 in your Medieval II Total War\mods.
3- Use the "Executable" batch file to launch the mod.
4- Play and have fun.

NOTE:
As of now THERE ARE NO REAL TIME BATTLES, on encounter battles are auto-resolved automatically by script.

Reply Good karma+2 votes
SirLanister101
SirLanister101

Looks great so far nice work man!

Reply Good karma Bad karma+3 votes
thewanderingknight Creator
thewanderingknight

Thanks

Reply Good karma+1 vote
thewanderingknight Creator
thewanderingknight

Aurei Imperii v0.8

Overhauled almost everything: new AI, scripts, game balance, diplomacy, buildings, info cards, event images, building icons, videos, audio; tons of fixes and corrections (there is a lot of stuff, don't feel like making a proper changelog). The mod shall be more challenging and immersive now.

There was still a lot more I intended to do in this new version (new factional ancillaries, unique game mechanics for Senate and the Roman families, etc) but can't do nothing more atm.

INSTALLATION:
1- Extract to your Medieval II Total War\mods.
2- Go to the new folder AI_v08 in your Medieval II Total War\mods.
3- Use the "Executable" batch file to launch the mod.
4- Play and have fun.

NOTE:
As of now THERE ARE NO REAL TIME BATTLES, on encounter battles are auto-resolved automatically by script.

Reply Good karma+3 votes
thewanderingknight Creator
thewanderingknight

I've been making a huge overhaul to this mod. Overhauled AI and diplomacy, also overhauled economy, added new scripts, added tons of unique historical buildings with historical info and some new buildings to build (still looking into adding more, replaced all info images (everythingis now more or less in the same style and no more Rome TW stuff), also overahuled some building icons, added nice intro cinematics and replaced wonders and victory videos, leveled all audio so that all volume is more or less at same level, added an extra culture slot for Odrysian Kingdom so no more charing culture with Greeks. New version shall be released soon.

Reply Good karma+3 votes
thewanderingknight Creator
thewanderingknight

I'm now working on an update for this mod. I'll implement the AI and the other game mechanics tweaks I've done in my other 2 mods. I'll also fix all little bugs I'm aware and make overhaul improvements to graphics and audio. Maybe expand on some gameplay mechanics and add some new stuff.

Reply Good karma+3 votes
Guest
Guest

This looks like a great mod, even if still without proper battles - the main campaign is complex enough that it allows for an enjoyable experience. I did a small test run with Carthage, everything runs incredibly smoothly. The only issue I encountered so far (20 turns) is that the Numidian AI was very quick to sign peace twice. (They never bothered to besiege any of my cities, even when my forces were far away). Also, the Romans only blockaded some of my ports (despite the Cornelii invading neutral Cyrene!)

This was on Medium difficulty, but even so. I play on Medium because I don't like suicidal AI, but perhaps Hard is necessary here?

All in all, great potential!

Reply Good karma Bad karma+1 vote
thewanderingknight Creator
thewanderingknight

Well, tweaking Med II ai is complicated because if you try to make it use a bit more diplomacy it can be exploited, but is either that or full war like in vanilla. Increasing difficulty like in vanilla will make things harder ofc, especially 1 thing to keep in mind is that ai get bonus on auto resolve unlike in normal difficulty where it plays by the same rules as the player.

Reply Good karma+2 votes
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