AUREI IMPERII LOGO



Factions:

- Romans (SPQR, Julii, Cornelii, Caecilii)
- Achaean League
- Rhodes
- Attalid Kingdom
- Ptolemaic Kingdom
- Seleucid Empire
- Pontic Empire
- Carthage
- Nabataean Kingdom
- Bosporan Kingdom
- Odrysian Kingdom
- Dacia
- Gallic Tribes
- Numidia

Cultures:

- Roman
- Hellenistic
- Punic
- Thracian
- Celtic
- Nabataean
- Berber
- Italic
- Eastern

Features:

- Campaign set at 150 BC
- 4 Turns per Year
- Recruitment based on area of influence with a government system
- Improved AI
- Scripts to help AI in finances and military
- Traits for improved gameplay and roleplay
- Overhaul to almost everything
- Functional Hot-Seat campaign

NOTE:
- Aurei Imperii DOES NOT support Real-Time Battles. You can not play custom, historical or normal campaign battles.

Credits:

- De Bello Mundi (terrain textures, generals/captains, settlements, ships, trade ship models)
- Paeninsula Italica II (base interface)
- Normal's Rome II Unit Icons (unit cards)
- Mobjay's Rome II Golden Emblems (base for faction emblems)
- Europa Barbarorum II (mouse cursor, successor trait, some scripts)
- Europa Barbarorum II/z3n (campaign AI)
- Ancient Conquest (campaign map / module folder used as base)
- Gigantus (Recruitment Limitation Script, other scripts)

INSTALLATION:

1- Extract to your Medieval II Total War\mods.
2- Go to the new folder Aurei_Imperii in your Medieval II Total War\mods.
3- Use the "Executable" batch file to launch the mod.
4- Play and have fun.

If the mod appears in a small window do this:

Open Configuration.cfg with a text editor (preferably Notepad++) and you'll see this part:

[video]
movies = 0
windowed = 1 ## Windowed mode (windowed = 1) is usually more stable
borderless_window = 1
no_background_fmv = 1
show_banners = true
# widescreen = 1
# unit_detail = high
# grass_distance = 9000

Change windowed = 1 to windowed = 0

Then in game options chose the native resolution of your screen, after that you can change to windowed = 1 again and you'll still have full screen.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article Articles

No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.

Add file RSS Files
Aurei Imperii v0.7 beta

Aurei Imperii v0.7 beta

Full Version 8 comments

Fixes and corrections, recruitment limitation script, improved event icons, wonders videos, some new building info cards, performance optimization, several...

Comments  (0 - 10 of 201)
Guest
Guest

This looks like a great mod, even if still without proper battles - the main campaign is complex enough that it allows for an enjoyable experience. I did a small test run with Carthage, everything runs incredibly smoothly. The only issue I encountered so far (20 turns) is that the Numidian AI was very quick to sign peace twice. (They never bothered to besiege any of my cities, even when my forces were far away). Also, the Romans only blockaded some of my ports (despite the Cornelii invading neutral Cyrene!)

This was on Medium difficulty, but even so. I play on Medium because I don't like suicidal AI, but perhaps Hard is necessary here?

All in all, great potential!

Reply Good karma Bad karma+1 vote
thewanderingknight Creator
thewanderingknight

Well, tweaking Med II ai is complicated because if you try to make it use a bit more diplomacy it can be exploited, but is either that or full war like in vanilla. Increasing difficulty like in vanilla will make things harder ofc, especially 1 thing to keep in mind is that ai get bonus on auto resolve unlike in normal difficulty where it plays by the same rules as the player.

Reply Good karma+1 vote
PesteNoireeee
PesteNoireeee

Really like this mod,great map,units,no bugs etc,but the absence of battles is really a big thing.Hope you find someone to add the feature!

Reply Good karma Bad karma+4 votes
Guest
Guest

When I srat the campaign, it crashes all the time.
I followed your instructions and did nothing wrong as far as I know.

Reply Good karma Bad karma0 votes
thewanderingknight Creator
thewanderingknight

Well, without any information is impossible to know, maybe a corrupted download.

Reply Good karma+1 vote
Guest
Guest

Confirming same problem. The game hangs up while starting to load when windowed = 1, or crashes to desktop after if =0. Only managet to get so much detail till now.

Reply Good karma Bad karma0 votes
thewanderingknight Creator
thewanderingknight

Is there a error?

Reply Good karma+1 vote
BalkanLuka
BalkanLuka

Besides all of the great content shown in your images and videos, i particularly love the updated map with better defined mountains, hills and valleys. There is a real sense of elevation and geography on your map compared to the flatland vanilla MTW2 version. A truly promising medieval 2 TW mod!

Reply Good karma Bad karma+2 votes
thewanderingknight Creator
thewanderingknight

If the mod appears in a small window do this:

Open Configuration.cfg with a text editor (preferably Notepad++) and you see this part:

[video]
movies = 0
windowed = 1 ## Windowed mode (windowed = 1) is usually more stable
borderless_window = 1
no_background_fmv = 1
show_banners = true
# widescreen = 1
# unit_detail = high
# grass_distance = 9000

Change windowed = 1 to windowed = 0

Then in game options chose the native resolution of your monitor, after that you can change to windowed = 1 again and you'll still have full screen.

Reply Good karma+1 vote
thewanderingknight Creator
thewanderingknight

Aurei Imperii v0.7 beta RELEASED.

This is still a beta version as very little feedback was given, I'm not aware of any bugs, report them in case you find some. Also game balance needs testing.

INSTALLATION:

1- Extract to your Medieval II Total War\mods.
2- Go to the new folder Aurei_Imperii in your Medieval II Total War\mods.
3- Use the "Executable" batch file to launch the mod.
4- Play and have fun.

Features:

- Campaign set at 150 BC
- 4 Turns per Year
- Recruitment based on area of influence with a government system
- Improved AI
- Scripts to help AI in finances and military
- Traits for improved gameplay and roleplay
- Overhaul to almost everything
- Functional Hot-Seat campaign

NOTE:

- Aurei Imperii DOES NOT support Real-Time Battles. You can not play custom, historical or normal campaign battles.

Reply Good karma+1 vote
Axetothehead
Axetothehead

Total war with no battles?

What is this lunacy

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Profile
Icon
Medieval II: Total War: Kingdoms
Contact
Send Message
Release date
Mod watch
Follow
Share
Style
Embed Buttons
Link to Aurei Imperii by selecting a button and using the embed code provided more...
Aurei Imperii
Statistics
Last Update
Watchers
74 members
Files
1