OUTDATED - Big update as all known bugs and issues were fixed. Complete overhaul to economy and other game mechanics, the game shall be much more challenging now. New scripts, buildings, tweaks and improvements to graphics and code.
Changelog:
Fixes and corrections:
- Fixed missing unit cards for recruitable non factional units
- Fixed text for some like/dislike type traits where it would refer to non existent or wrong factions
- Fixed Arameans not being able to build government buildings in northern Syria as they should
- Fixed Sea Peoples not being able to build government buildings in Libya, Canaan and Cyprus as they should
- Fixed/replaced certain not working bonus from some buildings
- Replaced some event icons and images in the Anatolian interface/culture that were still from other cultures or didn't look very good, also some other small corrections
- Fixed audio from winning a campaign
- Added garrisons to the garrisons script for the horde factions
- Several other small fixes and corrections
New features and changes:
- Complete overhaul to economy and other game mechanics
- Recruitment limitation script for AI for the first 100 turns to control better their recruitment and help it develop cities
- Overhauled temples a bit, all deities have their own unique info image now and all temples are autodestroyed when the settlement is conquered by another faction
- Phoenicians can now upgrade ports an extra level, they can also get an exclusive ancillary from it
- Revised several bonus from buildings
- Factions that start with one of the wonders with a strat model or that have it visible already, get the video at the start of the campaign
- Improved pips image quality and tweaked several other stuff
- Several other little improvements and tweaks
INSTALLATION:
1- Extract to your Medieval II Total War\mods.
2- Go to the new folder BAE_v07 in your Medieval II Total War\mods.
3- Use the "Executable" batch file to launch the mod.
4- Play and have fun.
Now there is battles?
No
" Bronze Age Empires DOES NOT support Real-Time Battles. You can not play custom, historical or normal campaign battles."
Adding battles take a lot of time and especially because people willing to help is needed (already have a volunteer) and also there is some issues that need to be overcome like having proper chariots animations (unlike in Rome TW there aren't chariots in this game) and even other animations. Then there is the settlements, etc. Just to make the campaign was more than 2 years, so you get the idea...
in what aspect you could need some help man? the concept of this mode is awesome
Well, essentialy everything related to battles as I don't feel doing nothing regarding it... Someone offered to help but I'd still need to put a lot of work in that and I'm just not willing to do so. I guess I can make the battle UIs and the AI stuff...
Wouldn't it be possible to just copy the animations and stuff from the original mod? Or would that be considered plagiarism (against CA)? Maybe I'm just asking stupid questions here; I don't have any modding experience with TW games, and I haven't played the original mod.
Hi. The game crashes every time a campaign fisnishes loading. I am using the steam version, and also it does not matter whether I use winrar or 7zip to extract files.
Have you tried the Steam Mod Fixer installer by Gigantus or made a duplicate from Med II exe and rename it to Kingdoms yourself? In case it still crashes try to delete map.rwm in BAE_v07\data\world\maps\base
Yes I duplicated and then renamed it. A monent ago I deleted the map.rwm but it didn't help either.
Greetings! Game crashes after loading (nosteam version), using 7z, deleting map.rmw, nothing helps. Too sad, the rtw bronze is awesome, and want to play mod on m2tw...
I did all of these as well and still crashes
mine too
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same, crash when start a new campaign
Very good mod but no real time battles fix it please
Hey, for some reason i can't play the game in full-screen, how to fix it ?