Battlefleet Gothic - The Gothic Wars


The year is 139.M41. A telepathic plea has been heard from Arx Station, all of the stations inhabitants have been slain in particularly gruesome ways. Over the next few months this proved to be only the start in a series of incidents across the sector. It was only when a number of vessels, including an Emperor Class Battleship, were found with all hands lost and filled with decay did the Imperium begin to take notice.

By then it was too late and a large contingent of Death Guard, including the vessel Plagueclaw, took the planet Morganghast. Imperial Fleets were put on high alert, but they were still unprepared for the increase in Warp activity across the sector. Fleets were cut off, communications lost. Doomsday cults erupted all over the sector, lynch mobs roamed many Hive Worlds and secret cults infiltrated many planets.

It was only when the Chaos forces began to take two artifacts did the Imperium begin to seriously worry. On the planets of Purgatory and Ornsworld, two ancient artifacts were taken for an unknown purpose.

It was then than the entire of the Gothic Sector was cut off. And all around, the warfleets of Abbadon the Despoiler emerged from the Warp, for the 12th Black Crusade. Humanity's greatest threat had come to the Gothic Sector and it was to face it alone.


Races of the Gothic Wars:

The Imperial Navy: The war-fleets of the Imperium of Man. The largest naval force in the known universe, outfitted with ships centuries old and highly trained crews, ready to face any threat.

Chaos Warfleets: The vessels and warbands of Abbadon the Despoiler. The Chaos fleets that invaded the Gothic Sector were not just Legions but traitor vessels from previous conflicts, recent turncoats, all sorts of traitors and vagabonds accompanied Abbadon on his great invasion. Legend says that some Daemon Primarchs followed suit.

Disclaimer
:

The current release is a BETA RELEASE; we were sick of delaying the mod's public release so we have given you what we currently have. Regular patches are to be expected!

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5 comments by Haratac on May 1st, 2013

So the feedback from 0.7 is back and we're making an number of changes.

The next release is 0.72 and shall be out within the month and it'll feature the following changes:

  • Custom U.I, both on the main menu and taskbars and icons.
  • New maps, environment objects and new gamemodes.
  • Fully 3d and textured ships for both the Imperial Navy and Chaos, with teamcolours (although this may be in a future release)

To follow are a comprehensive list of code changes, from damage values, weapon facings to shields and abilities. After this, the changes will be minor and with exception of the custom soundtrack, will lead to 1.0, the first release.

After 1.0

After 1.0, the first release with Chaos and the Imperial Navy, the focus shall be on releasing the other remaining races to the game, these will be: Adeptus Mechanicus, Eldar and Orks in the next update, which is a long time coming - hopefully over summer. These follow the original Battlefleet Gothic releases and expansions for the tabletop game the mod is based on.

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Battlefleet Gothic  - Beta 0.7 - Part Two

Battlefleet Gothic - Beta 0.7 - Part Two

Nov 18, 2012 Demo 11 comments

This is the first public beta for Battlefleet Gothic. The intention was for a first, full release, but studies and work got in the way. Rather than continue...

Battlefleet Gothic  - Beta 0.7 - Part One

Battlefleet Gothic - Beta 0.7 - Part One

Nov 18, 2012 Demo 10 comments

This is the first public beta for Battlefleet Gothic. The intention was for a first, full release, but studies and work got in the way. Rather than continue...

Post comment Comments  (0 - 10 of 399)
Hopit
Hopit May 1 2013, 1:29pm says:

Is this for the first Dawn of war without any expansions, or?

+3 votes     reply to comment
Haratac
Haratac May 1 2013, 1:33pm replied:

It's for Dark Crusade, Soulstorm will be released later!

+3 votes     reply to comment
Hopit
Hopit May 1 2013, 2:45pm replied:

Ok, I was kinda wondering because the game in the mod info is just Dawn of War.

+3 votes     reply to comment
Scripty
Scripty May 1 2013, 12:55pm says:

Im keeping an eye on this and am excited to see your full realease. I trust that since i t seems your a one man team, that despite that fact i think your doing well keep up the good work..

+2 votes     reply to comment
Haratac
Haratac May 1 2013, 1:02pm replied:

There's actually two of us! I handle the 3d, 2d, aesthetic and mapping while Gorb handles the code.

+2 votes     reply to comment
Scripty
Scripty May 2 2013, 10:47am replied:

well i applaud none the less.

+1 vote     reply to comment
RT2...
RT2... Feb 13 2013, 11:55pm says:

Any of your mod members read up on the Rogue Trader RP ruleset?

It actually gives you lots of material to use as bling for your scale of 49k.

+1 vote     reply to comment
Haratac
Haratac Feb 23 2013, 8:26pm replied:

Yes, it's useful for our planned faction of the 'Rogue Traders', fleshing them out more so - and for 'dlc' style ship releases as well.

+2 votes     reply to comment
Haratac
Haratac Feb 10 2013, 4:01pm replied:

Those models look like mine, please don't modify them without messaging me first.

+2 votes     reply to comment
RT2...
RT2... Feb 14 2013, 3:48am replied:

All gone. :)
Just for me when released. :)

Moddb.com

RT2... Nov 20 2012, 11:46pm says: Online

Was just thinking....

Moddb.com

Might be the easiest way to get the light cruisers in. :)

Simple FFE work. :P

I waited a couple of months but heard nothing. :)

+1 vote     reply to comment
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Platform
Windows
Developer
DoW: BFG team
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Forums.relicnews.com
Release Date
Released Nov 18, 2012
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8.8

20 votes submitted.

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Highest Rated (3 agree) 10/10

Big accomplishment! possible most awaited mod in the history of DoW.

Nov 19 2012, 1:57am by Cucaracha

Lowest Rated (3 agree) 1/10

Bad Graphics. Took ages to be "somewhat complete" AI broken. Only Miltiplayer, "several" missed release dates. Broken downloads. Unclear instructions... this mod features all things a mod should "not" have / be.

Nov 20 2012, 6:00am by Vanquisher

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Real Time Strategy
Theme
Sci-Fi
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Multiplayer
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Final stages of internal testing begins tonight.

Oct 6 2012, 3:17am

The big guns never tire...

Oct 3 2012, 11:18am

FX is wonderful. Don't you agree?

Aug 20 2012, 4:49pm

Currently working on the redesign of the various vessels' FX and ingame effects.

Aug 15 2012, 12:23pm

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