Space.

It's empty, it's quiet. And in it, the largest battles in the history of mankind are fought. Millions die, millions of ships are destroyed, and city-sized spaceships dominate the frame. All of humanity's enemies fight it out, from the Great Devourer to the Enemy Within. Ten races, all vying for control - total domination of space is vital to total victory.

The ships are set, and the end is nigh.


Races:

Imperial Navy: The ultimate in ship-to-ship combat. The Imperial Navy focuses on base building and establishing a strong defensive fortification quickly - until they advance to the highest tier, when they really come into a world of their own. Masses of broadsides, the Imperial Navy will decimate all those who come into range of their guns. Joined by the battleships are swarms of smaller ships, created to protect the larger vessels, at any cost.

Chaos: We all like to choose what path we take. The idea of paths is a major factor in how Chaos will be played. In total, there will be six paths for you to choose, whether you want to be organized, and based around the Four Gods, or Undivided, or just pirates - all is included in the Chaos race. Focusing more on fast small ships, and lots of ordinance, the Chaos will be for those who like the modern style of warfare, long range, carriers and lots of evil. Now with 100% more Planet Killer.

Space Marines: The elite fighting force of the Imperium, the cream of the crop, and goddamn badass to boot. Small numbers of heavily armoured, yet fast, ships dominate the race, complete with ship-boardings and a quick assimilation of planets - a race truly for those who like to hit them hard and fast. The first and final role of the Adeptus Astartes is quick destruction of the enemy, with no questions asked.

Adeptus Mechanicus: Exploration. Space is vast, with billions of star systems, and lost technology, research. The Adeptus Mechanicus gain interest by researching. No structures, to suit the idea of an 'explorator fleet'; the player would start with an 'Ark Mechanicus', which would then be used to search the map of technology. When enough resources are collected, the player gains access to other ships, which are called off map. To represent this, 'interest' is the second resource, almost like the Necron resource. More research you buy, the more interest you gain - and the better ships you get.

Focusing on heavy ships, archaic technology and nomadic tendencies - the Ad Mech are perfect for those who like moving a bit too much.

Rogue Traders: Trade. It's the key to any society, and this race will do anything to get money. With lots of ships, a mish-mash of lost Imperial technology, alien ships, and even mercenaries, the Rogue Traders focus on establishing total resource domination, allowing for the production of large amounts of ships, and swamping the enemy with them, as well as destroying their resources.

Tyranids: We all like overkill from time to time, or the idea of mass devouring of everything, hell we're all hungry. The Tyranids fill this role. Millions of small ships, swarms and swarms, there are no tactics involved - just throw everything at the enemy, in a never ending tide.

Orks: Fast, crazy, well armed, unreliable, crazy, fast, did I say crazy? The Orks are a ragtag race, akin to the Rogue Traders in tactical usage, however their resources are dominated by the amount of ships they have - the more ships, the higher the resources, and the more ships you can build!

Eldar: Small numbers of ships, infiltration, powerful weapons. If you're a pirate , you'd like the option of the Dark Eldar; fast ships focusing on lightening raiders, dealing damage quickly and then escaping. The Craftworld will be similar, albeit with slightly less evil, and tougher ships.

Necrons: A small amount of ships, almost unstoppable, with powerful weapons, arcane technologies and weaponary, a good admiral will need to micromanage in order to control this race.

Tau: Advanced weaponary and speed, with alien races supporting, micro is needed to keep the balance between long range and short range.

Mod Team:
Heretic (leader)
Malekith (forum provider)
Thudmeizer (AI guru)
Gorb (subhuman programmer, delusions of grandeur)
Hawk Silk (artist, retired)

Thanks to:
AIX
Firestorm
Hivetyrant
Imperial Honour
Jamie
Jianaran
Julian
Leftwing
Kaffl
Maltor
Titlams
Skillz
Stryrer
And everyone else for their help, and of course the fans of the mod!

Testers
ACVGstone
Apocalypse
Cuska
Divine Right
Geodav
Hiroshi Tea
Kapyrna
Lleman
Lonenurgling
Knthrak
Kor'O'Neph
Kresjah
Sir James Shields
Soulstone
Warmaster Ancaris
Winn795
Zither

Thought for the day: Wisdom is the path of the righteous.

---

Disclaimer:
This mod will be released when ready, as it is a complete modification. Any beta you see is a virus, beta versions are internal only and will not be sent to the general public.

Applications for beta testers are now closed, don't ask, please. Releases will be staggered, akin to how developers release expansions.

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A sign of things to come. Escort This! Infidels
Blog RSS Feed Report abuse Latest News: Progress

4 comments by Haratac on Jul 28th, 2011

A heads up. Things have been moving seriously quick over the last week. The code build Gorb and myself put together is more than just solid and we are just finishing up models and aethestic designs. And then after that, a release. I can't say specifics but it will be this year.

The next model to be worked on is the Desolator battleship and after that, the remainder of the chaos cruisers and the two last escorts.

Comments  (0 - 10 of 198)
Cylarne
Cylarne Feb 8 2012, 1:10pm says:

That's it, BFG team members hear me.

You guys should keep us up to date here, no seriously. You say that this mod is solid in code, it is releasing 2011, and already it is February... of 2012! Please do not let this mod go down the drain.

There are too many of us to disappoint and I believe we should be at least be getting SOMETHING over a six year development. If you will not finish the mod, then at least let someone else complete it. If someone is dead, then this is a different story entirely, but if RL problems get in the way, then you should at least be keeping people up to date about this and go about the ways of a true mod leader.

I am retiring from DOW in August, and if I don't play this mod or maybe contribute to it in some way, test it or lend a hand, so help me, this mod is a prank.

I hope you understand to take some of my modding experience via crowd updated and team leader attendance.

+1 vote     reply to comment
Gorb
Gorb 3hours 44mins ago replied:

We keep people up to date. If there is no news to report, we report no news. We have lives as well, some events in which are actually more important than modding.

I hope you understand that we've been modding for a lot longer than you, and that your last comment could come across as arrogance. Heretic and I have spent many an evening developing mechanics and ideas for the modification, and as such we'll be seeing it to completion. Someday.

Now, if you'll excuse me, I've got to get back to writing tools for the DoW I/II modding scene.

+1 vote     reply to comment
Blacktemplar
Blacktemplar Jan 30 2012, 3:10pm says:

hey guys,will it be released?it seems to be great to play this.i love to play those games,eg. empire at war,but it qould be awesome to play it with gothic ships.im not able to create mods,so pls guys,release it!

+1 vote     reply to comment
Vanquisher
Vanquisher Dec 30 2011, 3:48am says:

Release tomorrow ?

+1 vote     reply to comment
CaptainTorry
CaptainTorry Jan 13 2012, 7:47pm replied:

So is this dead? I find these mods for battlefleet Gothic all seem to die. I found one for Star Wars Empire, it died, then one for Sins of a Solar Empire and it died. And now this one. It really sucks that nobody ever seems to finish these. I mean this really looked great!

+2 votes     reply to comment
Hopit
Hopit Jan 19 2012, 5:28am replied:

there's warhammer gothic mod for Empire at war, it's called Fire in the sky: Moddb.com

+1 vote     reply to comment
CaptainTorry
CaptainTorry Jan 19 2012, 7:07pm replied:

Thanks,Hopit, downloading now! this mod looks great!

+1 vote     reply to comment
Gorb
Gorb Dec 30 2011, 6:54pm replied:

lolno

I, for one, will be getting tremendously drunk and going clubbing with the gf :)

+1 vote     reply to comment
Vanquisher
Vanquisher Dec 31 2011, 4:58am replied:

Hmm... ok. So much about "It will be this year" Do you at least work on this mod still ? Would be sad if its another dead gothic mod, it looked promising.

+1 vote     reply to comment
dj0311
dj0311 Dec 15 2011, 8:31am says:

so anything new?

+1 vote     reply to comment
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DoW: BFG team
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