Battlefleet Gothic - The Gothic Wars


The year is 139.M41. A telepathic plea has been heard from Arx Station, all of the stations inhabitants have been slain in particularly gruesome ways. Over the next few months this proved to be only the start in a series of incidents across the sector. It was only when a number of vessels, including an Emperor Class Battleship, were found with all hands lost and filled with decay did the Imperium begin to take notice.

By then it was too late and a large contingent of Death Guard, including the vessel Plagueclaw, took the planet Morganghast. Imperial Fleets were put on high alert, but they were still unprepared for the increase in Warp activity across the sector. Fleets were cut off, communications lost. Doomsday cults erupted all over the sector, lynch mobs roamed many Hive Worlds and secret cults infiltrated many planets.

It was only when the Chaos forces began to take two artifacts did the Imperium begin to seriously worry. On the planets of Purgatory and Ornsworld, two ancient artifacts were taken for an unknown purpose.

It was then than the entire of the Gothic Sector was cut off. And all around, the warfleets of Abbadon the Despoiler emerged from the Warp, for the 12th Black Crusade. Humanity's greatest threat had come to the Gothic Sector and it was to face it alone.


Races of the Gothic Wars:

The Imperial Navy: The war-fleets of the Imperium of Man. The largest naval force in the known universe, outfitted with ships centuries old and highly trained crews, ready to face any threat.

Chaos Warfleets: The vessels and warbands of Abbadon the Despoiler. The Chaos fleets that invaded the Gothic Sector were not just Legions but traitor vessels from previous conflicts, recent turncoats, all sorts of traitors and vagabonds accompanied Abbadon on his great invasion. Legend says that some Daemon Primarchs followed suit.

Disclaimer
:

The current release is a BETA RELEASE; we were sick of delaying the mod's public release so we have given you what we currently have. Regular patches are to be expected!

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1 comment by Haratac on Apr 30th, 2015

Firstly, I must apologise profusely for this mod having 'died' over the last few months. My own personal life caught up with me and I have spent half the year trying to desperately recover a degree out of it, so my focus has very much been on finishing university, with this mod sadly put to the backburner.

However - within the month I finish university completely, and with that, I will have the free time and energy to dedicate myself to this mod and to finally releasing a full version before the actual game comes out!

However, in order to do so - I need to sound the horn of recruitment:

BFG desperately needs:
- A Coder
- a Texture Artist (3d and 2d)
- a Map Designer
- An Environmental artist.

Orginally, I myself did all of the above, but I realise I have been pushing far too much above my weight. With the absence of Gorb now, I must simply expand the team in order to move forward and release! So if you'd like to join the team, simply email me at haratac @ live.co.uk (remove the spaces!)

Thanks, and there will be an update soon.

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Battlefleet Gothic  - Beta 0.7 - Part Two

Battlefleet Gothic - Beta 0.7 - Part Two

Nov 18, 2012 Demo 15 comments

This is the first public beta for Battlefleet Gothic. The intention was for a first, full release, but studies and work got in the way. Rather than continue...

Battlefleet Gothic  - Beta 0.7 - Part One

Battlefleet Gothic - Beta 0.7 - Part One

Nov 18, 2012 Demo 13 comments

This is the first public beta for Battlefleet Gothic. The intention was for a first, full release, but studies and work got in the way. Rather than continue...

Post comment Comments  (0 - 10 of 448)
Lord_Baal
Lord_Baal Jan 19 2015, 7:52pm says:

Gamespot.com

I think that is relevant!!!

+3 votes     reply to comment
Vanquisher
Vanquisher Jan 26 2015, 4:18am replied:

for us yes. But not for this mod actualy as it is dead for quite some time now anyway.

+2 votes     reply to comment
hydraGC
hydraGC Nov 27 2014, 8:23am says:

I am really looking forward to this mod, there is so much potential, just imagine fleets for all the races, even trynaids, it has so much potential

+1 vote     reply to comment
jONES1979
jONES1979 Sep 26 2014, 1:59am says:

WE NEED THE UPDATE STRING FROM DEV.TEAM!

+2 votes     reply to comment
Omega_man
Omega_man Oct 1 2014, 1:18pm replied:

YES WE NEED!!! <stomps loudly>

+1 vote     reply to comment
Sindri_Mirr
Sindri_Mirr Aug 26 2014, 12:36pm says:

что я должен дать тебе кроме моделей чтобы использовать хотя бы 4 твоих творений кораблей?я дам всё что захочешь!кроме моделей,я моделировать не умею(

+1 vote     reply to comment
Guest
Guest Aug 23 2014, 12:14pm says:

This comment is currently awaiting admin approval, join now to view.

First_Dude
First_Dude Jul 7 2014, 5:17am says:

Is this mod now dead or still going?

+3 votes     reply to comment
Haratac Creator
Haratac Jul 8 2014, 4:12am replied:

I have the intention of releasing a patch within the next week or two, updating the 3d assets. Things have been a little strained for me personally (again) so I haven't been able to work on the mod as much as I'd like!

+6 votes   reply to comment
Tiger9gamer
Tiger9gamer Jun 17 2014, 2:33pm says:

Is this playable?

+3 votes     reply to comment
Lord_Cylarne
Lord_Cylarne Jul 16 2014, 1:45pm replied:

Yes it is playable. :) AI fine, everything functions. Just need lots of polish because it is in beta stages.

+1 vote     reply to comment
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Platform
Windows
Developer
DoW: BFG team
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Official Page
Forums.relicnews.com
Release Date
Released Nov 18, 2012
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8.4

32 votes submitted.

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Highest Rated (3 agree) 10/10

Big accomplishment! possible most awaited mod in the history of DoW.

Nov 19 2012, 1:57am by Cucaracha

Lowest Rated (6 agree) 1/10

Bad Graphics. Took ages to be "somewhat complete" AI broken. Only Miltiplayer, "several" missed release dates. Broken downloads. Unclear instructions... this mod features all things a mod should "not" have / be.

Nov 20 2012, 6:00am by Vanquisher

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Real Time Strategy
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Sci-Fi
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Multiplayer
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