This is the first public beta for Battlefleet Gothic. The intention was for a first, full release, but studies and work got in the way. Rather than continue...
The year is 139.M41. A telepathic plea has been heard from Arx Station, all of the stations inhabitants have been slain in particularly gruesome ways. Over the next few months this proved to be only the start in a series of incidents across the sector. It was only when a number of vessels, including an Emperor Class Battleship, were found with all hands lost and filled with decay did the Imperium begin to take notice.
By then it was too late and a large contingent of Death Guard, including the vessel Plagueclaw, took the planet Morganghast. Imperial Fleets were put on high alert, but they were still unprepared for the increase in Warp activity across the sector. Fleets were cut off, communications lost. Doomsday cults erupted all over the sector, lynch mobs roamed many Hive Worlds and secret cults infiltrated many planets.
It was only when the Chaos forces began to take two artifacts did the Imperium begin to seriously worry. On the planets of Purgatory and Ornsworld, two ancient artifacts were taken for an unknown purpose.
It was then than the entire of the Gothic Sector was cut off. And all around, the warfleets of Abbadon the Despoiler emerged from the Warp, for the 12th Black Crusade. Humanity's greatest threat had come to the Gothic Sector and it was to face it alone.
Races of the Gothic Wars:
The Imperial Navy: The war-fleets of the Imperium of Man. The largest naval force in the known universe, outfitted with ships centuries old and highly trained crews, ready to face any threat.
Chaos Warfleets: The vessels and warbands of Abbadon the Despoiler. The Chaos fleets that invaded the Gothic Sector were not just Legions but traitor vessels from previous conflicts, recent turncoats, all sorts of traitors and vagabonds accompanied Abbadon on his great invasion. Legend says that some Daemon Primarchs followed suit.
The current release is a BETA RELEASE; we were sick of delaying the mod's public release so we have given you what we currently have. Regular patches are to be expected!
First of all, an explanation. This mod is just me at the moment, with Gorb incredibly busy with work - and I have been so too, working ten/twelve hour shifts six days a week on top of university work just to pay bills. But now I've come into free time.
The plan is to release an immediate patch/installer within the next week or two that will make installation easier and introduce some new 3d/2d graphics. Following numerous complaints about the previous installer, I am to use a generic package installer instead.
Now in order to motivate myself, I will be posting DAILY updates, small snippets of progress so I can continue this mod and get a full release out this year. The first of these updates will be this evening.
Thank you all for your continued support and patience. Modding is a hobby of mine, a hobby I have not been able to indulge for a very long time and it is nice to return to it.
Highest Rated (3 agree) 10/10
Big accomplishment! possible most awaited mod in the history of DoW.
Nov 19 2012, 1:57am by Cucaracha
Lowest Rated (6 agree) 1/10
Bad Graphics. Took ages to be "somewhat complete" AI broken. Only Miltiplayer, "several" missed release dates. Broken downloads. Unclear instructions... this mod features all things a mod should "not" have / be.
Nov 20 2012, 6:00am by Vanquisher
Latest tweets from @bfgmod
Final stages of internal testing begins tonight.
Oct 6 2012, 3:17am
The big guns never tire...
Oct 3 2012, 11:18am
FX is wonderful. Don't you agree?
Aug 20 2012, 4:49pm
Currently working on the redesign of the various vessels' FX and ingame effects.
Aug 15 2012, 12:23pm