Battlefleet Gothic - The Gothic Wars


The year is 139.M41. A telepathic plea has been heard from Arx Station, all of the stations inhabitants have been slain in particularly gruesome ways. Over the next few months this proved to be only the start in a series of incidents across the sector. It was only when a number of vessels, including an Emperor Class Battleship, were found with all hands lost and filled with decay did the Imperium begin to take notice.

By then it was too late and a large contingent of Death Guard, including the vessel Plagueclaw, took the planet Morganghast. Imperial Fleets were put on high alert, but they were still unprepared for the increase in Warp activity across the sector. Fleets were cut off, communications lost. Doomsday cults erupted all over the sector, lynch mobs roamed many Hive Worlds and secret cults infiltrated many planets.

It was only when the Chaos forces began to take two artifacts did the Imperium begin to seriously worry. On the planets of Purgatory and Ornsworld, two ancient artifacts were taken for an unknown purpose.

It was then than the entire of the Gothic Sector was cut off. And all around, the warfleets of Abbadon the Despoiler emerged from the Warp, for the 12th Black Crusade. Humanity's greatest threat had come to the Gothic Sector and it was to face it alone.


Races of the Gothic Wars:

The Imperial Navy: The war-fleets of the Imperium of Man. The largest naval force in the known universe, outfitted with ships centuries old and highly trained crews, ready to face any threat.

Chaos Warfleets: The vessels and warbands of Abbadon the Despoiler. The Chaos fleets that invaded the Gothic Sector were not just Legions but traitor vessels from previous conflicts, recent turncoats, all sorts of traitors and vagabonds accompanied Abbadon on his great invasion. Legend says that some Daemon Primarchs followed suit.

Disclaimer
:

The current release is a BETA RELEASE; we were sick of delaying the mod's public release so we have given you what we currently have. Regular patches are to be expected!

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3 comments by Haratac on Apr 30th, 2015

Firstly, I must apologise profusely for this mod having 'died' over the last few months. My own personal life caught up with me and I have spent half the year trying to desperately recover a degree out of it, so my focus has very much been on finishing university, with this mod sadly put to the backburner.

However - within the month I finish university completely, and with that, I will have the free time and energy to dedicate myself to this mod and to finally releasing a full version before the actual game comes out!

However, in order to do so - I need to sound the horn of recruitment:

BFG desperately needs:
- A Coder
- a Texture Artist (3d and 2d)
- a Map Designer
- An Environmental artist.

Orginally, I myself did all of the above, but I realise I have been pushing far too much above my weight. With the absence of Gorb now, I must simply expand the team in order to move forward and release! So if you'd like to join the team, simply email me at haratac @ live.co.uk (remove the spaces!)

Thanks, and there will be an update soon.

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Battlefleet Gothic  - Beta 0.7 - Part Two

Battlefleet Gothic - Beta 0.7 - Part Two

Nov 18, 2012 Demo 15 comments

This is the first public beta for Battlefleet Gothic. The intention was for a first, full release, but studies and work got in the way. Rather than continue...

Battlefleet Gothic  - Beta 0.7 - Part One

Battlefleet Gothic - Beta 0.7 - Part One

Nov 18, 2012 Demo 14 comments

This is the first public beta for Battlefleet Gothic. The intention was for a first, full release, but studies and work got in the way. Rather than continue...

Post comment Comments  (20 - 30 of 448)
moddlord1
moddlord1 Oct 22 2013, 7:56pm says:

any news? it is now 23 october.XD

+2 votes     reply to comment
Haratac Creator
Haratac Oct 23 2013, 7:38am replied:

I did not foresee a number of issues with the AI, it did not adjust well to the custom win conditions so we had to make some major changes. This is all done now, I'll upload 0.8 tonight.

+4 votes   reply to comment
malanthor
malanthor Nov 2 2013, 9:46am replied:

So where have you hidden it?
I assume something else came up. Eagerly awaiting it.

+2 votes     reply to comment
Haratac Creator
Haratac Nov 3 2013, 5:44pm replied:

I've spent the last week or so bughunting, non-stop. First of all there was the fatal ai bug that was not compatible with the new win conditions - meaning those win conditions are not included til 8.5, then there was the texture bug - where the engine failed to recognise the .rsh files so I had to get all the raw .dds files on the mesh itself, re-export then burn the .dds files as a .rsh file using the texture tool and then put them back on. That bug just randomly happened, there's no reason for it but having to re-export every single model took a very, very long time, especially when it's just me!

+2 votes   reply to comment
thedrag0n22
thedrag0n22 Sep 5 2013, 5:50pm says:

This is for dark crusade correct? if so any idea why all I have is purple boxes?

+5 votes     reply to comment
Haratac Creator
Haratac Sep 17 2013, 6:05am replied:

I'm going to repatch and repair the editions this week, so that should fix the problems with art assets.

+4 votes   reply to comment
Jesterinatlantic
Jesterinatlantic Oct 20 2013, 4:52am replied:

Haratac, it's possible in a far future see an eldar fleet in the mod? or even a craftworld *_*?

+2 votes     reply to comment
Haratac Creator
Haratac Oct 25 2013, 4:46pm replied:

After 1.0, you'll see...

+2 votes   reply to comment
Haratac Creator
Haratac Aug 17 2013, 6:54am says:

Thank you all for the kind words, it's greatly appreciated. We're starting progress again today.

+5 votes   reply to comment
BagaturKhan
BagaturKhan Aug 27 2013, 6:01am replied:

its more better than Homeworld!

+1 vote     reply to comment
Warhammermaster
Warhammermaster Aug 16 2013, 9:55pm says:

just wonderin any spehs mahrin ships yet?

+3 votes     reply to comment
Haratac Creator
Haratac Aug 17 2013, 6:55am replied:

We've got the race structure planned out entirely, and shall begin work on the models very, very soon - they are within the next batch of races to be released.

+4 votes   reply to comment
Warhammermaster
Warhammermaster Aug 17 2013, 12:17pm replied:

sweet cant wait :)

+3 votes     reply to comment
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DoW: BFG team
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Released Nov 2012
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Highest Rated (3 agree) 10/10

Big accomplishment! possible most awaited mod in the history of DoW.

Nov 19 2012, 1:57am by Cucaracha

Lowest Rated (6 agree) 1/10

Bad Graphics. Took ages to be "somewhat complete" AI broken. Only Miltiplayer, "several" missed release dates. Broken downloads. Unclear instructions... this mod features all things a mod should "not" have / be.

Nov 20 2012, 6:00am by Vanquisher

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Real Time Strategy
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