Battlefleet Gothic - The Gothic Wars

The year is 139.M41. A telepathic plea has been heard from Arx Station, all of the stations inhabitants have been slain in particularly gruesome ways. Over the next few months this proved to be only the start in a series of incidents across the sector. It was only when a number of vessels, including an Emperor Class Battleship, were found with all hands lost and filled with decay did the Imperium begin to take notice.

By then it was too late and a large contingent of Death Guard, including the vessel Plagueclaw, took the planet Morganghast. Imperial Fleets were put on high alert, but they were still unprepared for the increase in Warp activity across the sector. Fleets were cut off, communications lost. Doomsday cults erupted all over the sector, lynch mobs roamed many Hive Worlds and secret cults infiltrated many planets.

It was only when the Chaos forces began to take two artifacts did the Imperium begin to seriously worry. On the planets of Purgatory and Ornsworld, two ancient artifacts were taken for an unknown purpose.

It was then than the entire of the Gothic Sector was cut off. And all around, the warfleets of Abbadon the Despoiler emerged from the Warp, for the 12th Black Crusade. Humanity's greatest threat had come to the Gothic Sector and it was to face it alone.

Races of the Gothic Wars:

The Imperial Navy: The war-fleets of the Imperium of Man. The largest naval force in the known universe, outfitted with ships centuries old and highly trained crews, ready to face any threat.

Chaos Warfleets: The vessels and warbands of Abbadon the Despoiler. The Chaos fleets that invaded the Gothic Sector were not just Legions but traitor vessels from previous conflicts, recent turncoats, all sorts of traitors and vagabonds accompanied Abbadon on his great invasion. Legend says that some Daemon Primarchs followed suit.


The current release is a BETA RELEASE; we were sick of delaying the mod's public release so we have given you what we currently have. Regular patches are to be expected!

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7 comments by Haratac on Jul 8th, 2014

First of all, an explanation. This mod is just me at the moment, with Gorb incredibly busy with work - and I have been so too, working ten/twelve hour shifts six days a week on top of university work just to pay bills. But now I've come into free time.

The plan is to release an immediate patch/installer within the next week or two that will make installation easier and introduce some new 3d/2d graphics. Following numerous complaints about the previous installer, I am to use a generic package installer instead.

Now in order to motivate myself, I will be posting DAILY updates, small snippets of progress so I can continue this mod and get a full release out this year. The first of these updates will be this evening.

Thank you all for your continued support and patience. Modding is a hobby of mine, a hobby I have not been able to indulge for a very long time and it is nice to return to it.


  • Full 3D models for Chaos, Imperial Navy and Environmental Assets
  • 2d Icons for Chaos and the Order Buttons
  • Tweaks and balance fixes
  • Refined torpedo code
  • New SCAR Scenarios
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Battlefleet Gothic  - Beta 0.7 - Part Two

Battlefleet Gothic - Beta 0.7 - Part Two

Nov 18, 2012 Demo 15 comments

This is the first public beta for Battlefleet Gothic. The intention was for a first, full release, but studies and work got in the way. Rather than continue...

Battlefleet Gothic  - Beta 0.7 - Part One

Battlefleet Gothic - Beta 0.7 - Part One

Nov 18, 2012 Demo 13 comments

This is the first public beta for Battlefleet Gothic. The intention was for a first, full release, but studies and work got in the way. Rather than continue...

Post comment Comments  (60 - 70 of 449)
RT2... Feb 4 2013, 7:32pm says:


Just a bit of Kitbashing for some light fun and amusement one night.

Everything is a whole new way to play the game and rather enjoyable.
still got to learn how to play properly.

Potential is massive.

I don't understand Skinning to bone on the Murder, So the Heretic I linked together as bones. Allows for more movement and animation easier. It could be a technique I am not familiar with.

Love the work so far.

Might get a chance to do a Schissmatic.


+1 vote     reply to comment
Haratac Creator
Haratac Feb 10 2013, 4:01pm replied:

Those models look like mine, please don't modify them without messaging me first.

+2 votes   reply to comment
RT2... Feb 14 2013, 3:48am replied:

All gone. :)
Just for me when released. :)

RT2... Nov 20 2012, 11:46pm says: Online

Was just thinking....

Might be the easiest way to get the light cruisers in. :)

Simple FFE work. :P

I waited a couple of months but heard nothing. :)

+1 vote     reply to comment
Necronguy Jan 21 2013, 3:44pm says:

dont know if anyone can help me but when i go on the mod i get no new maps and all the units are pink boxes, help?

+1 vote     reply to comment
Gorb Creator
Gorb Jan 22 2013, 8:39am replied:

This is a known issue with the current build, I haven't been able to track exactly what is causing the problem.

The next update should resolve this issue completely and I personally apologise for the delay. It's not Heretic's fault, it's mine! Christmas was a hectic time IRL and now work is pretty damn busy.

+1 vote   reply to comment
moddlord1 Jan 7 2013, 3:36pm says:

not to rush you guys but you said next update in a week it is now a month further and no update yet? waited for the update to play but so slow again and i heared no singleplayer mode is this really so

+2 votes     reply to comment
Haratac Creator
Haratac Jan 13 2013, 9:27am replied:

I've had an incredibly busy month, being Christmas, working 12 hour nightshifts every week til last week, where I spent it with my family - the good news, I have til February off, completely, no uni or work so I aim to get it done by then. Apologies again, but university and full time work is time consuming! There will be singleplayer of course!

+2 votes   reply to comment
moddlord1 Dec 9 2012, 10:55am says:

waz up! when will the update be here you think?

+4 votes     reply to comment
Gorb Creator
Gorb Dec 10 2012, 5:42am replied:

See my reply to Lord_Baal, below!

+1 vote   reply to comment
moddlord1 Dec 16 2012, 8:54am replied:

and when shall the new update be here you think??

+3 votes     reply to comment
Lord_Baal Dec 6 2012, 5:45pm says:

A for me, any idea why the maps don't appear in the list?

+2 votes     reply to comment
Gorb Creator
Gorb Dec 7 2012, 11:10am replied:

You probably don't have the map files in the correct location. I'm trying to get enough code work done to release an updated version that doesn't require two separate archives.

If I don't manage to get code work done in a reasonable timeframe (read as: next week) I'm releasing what I have internally as v0.7.2.

Has enough improvements in it over the current release regardless.

+1 vote   reply to comment
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Released Nov 18, 2012
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31 votes submitted.

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Highest Rated (3 agree) 10/10

Big accomplishment! possible most awaited mod in the history of DoW.

Nov 19 2012, 1:57am by Cucaracha

Lowest Rated (6 agree) 1/10

Bad Graphics. Took ages to be "somewhat complete" AI broken. Only Miltiplayer, "several" missed release dates. Broken downloads. Unclear instructions... this mod features all things a mod should "not" have / be.

Nov 20 2012, 6:00am by Vanquisher

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