Space.

It's empty, it's quiet. And in it, the largest battles in the history of mankind are fought. Millions die, millions of ships are destroyed, and city-sized spaceships dominate the frame. All of humanity's enemies fight it out, from the Great Devourer to the Enemy Within. Ten races, all vying for control - total domination of space is vital to total victory.

The ships are set, and the end is nigh.


Races:

Imperial Navy: The ultimate in ship-to-ship combat. The Imperial Navy focuses on base building and establishing a strong defensive fortification quickly - until they advance to the highest tier, when they really come into a world of their own. Masses of broadsides, the Imperial Navy will decimate all those who come into range of their guns. Joined by the battleships are swarms of smaller ships, created to protect the larger vessels, at any cost.

Chaos: We all like to choose what path we take. The idea of paths is a major factor in how Chaos will be played. In total, there will be six paths for you to choose, whether you want to be organized, and based around the Four Gods, or Undivided, or just pirates - all is included in the Chaos race. Focusing more on fast small ships, and lots of ordinance, the Chaos will be for those who like the modern style of warfare, long range, carriers and lots of evil. Now with 100% more Planet Killer.

Space Marines: The elite fighting force of the Imperium, the cream of the crop, and goddamn badass to boot. Small numbers of heavily armoured, yet fast, ships dominate the race, complete with ship-boardings and a quick assimilation of planets - a race truly for those who like to hit them hard and fast. The first and final role of the Adeptus Astartes is quick destruction of the enemy, with no questions asked.

Adeptus Mechanicus: Exploration. Space is vast, with billions of star systems, and lost technology, research. The Adeptus Mechanicus gain interest by researching. No structures, to suit the idea of an 'explorator fleet'; the player would start with an 'Ark Mechanicus', which would then be used to search the map of technology. When enough resources are collected, the player gains access to other ships, which are called off map. To represent this, 'interest' is the second resource, almost like the Necron resource. More research you buy, the more interest you gain - and the better ships you get.

Focusing on heavy ships, archaic technology and nomadic tendencies - the Ad Mech are perfect for those who like moving a bit too much.

Rogue Traders: Trade. It's the key to any society, and this race will do anything to get money. With lots of ships, a mish-mash of lost Imperial technology, alien ships, and even mercenaries, the Rogue Traders focus on establishing total resource domination, allowing for the production of large amounts of ships, and swamping the enemy with them, as well as destroying their resources.

Tyranids: We all like overkill from time to time, or the idea of mass devouring of everything, hell we're all hungry. The Tyranids fill this role. Millions of small ships, swarms and swarms, there are no tactics involved - just throw everything at the enemy, in a never ending tide.

Orks: Fast, crazy, well armed, unreliable, crazy, fast, did I say crazy? The Orks are a ragtag race, akin to the Rogue Traders in tactical usage, however their resources are dominated by the amount of ships they have - the more ships, the higher the resources, and the more ships you can build!

Eldar: Small numbers of ships, infiltration, powerful weapons. If you're a pirate , you'd like the option of the Dark Eldar; fast ships focusing on lightening raiders, dealing damage quickly and then escaping. The Craftworld will be similar, albeit with slightly less evil, and tougher ships.

Necrons: A small amount of ships, almost unstoppable, with powerful weapons, arcane technologies and weaponary, a good admiral will need to micromanage in order to control this race.

Tau: Advanced weaponary and speed, with alien races supporting, micro is needed to keep the balance between long range and short range.

Mod Team:
Heretic (leader)
Malekith (forum provider)
Thudmeizer (AI guru)
Gorb (subhuman programmer, delusions of grandeur)
Hawk Silk (artist, retired)

Thanks to:
AIX
Firestorm
Hivetyrant
Imperial Honour
Jamie
Jianaran
Julian
Leftwing
Kaffl
Maltor
Titlams
Skillz
Stryrer
And everyone else for their help, and of course the fans of the mod!

Testers
ACVGstone
Apocalypse
Cuska
Divine Right
Geodav
Hiroshi Tea
Kapyrna
Lleman
Lonenurgling
Knthrak
Kor'O'Neph
Kresjah
Sir James Shields
Soulstone
Warmaster Ancaris
Winn795
Zither

Thought for the day: Wisdom is the path of the righteous.

---

Disclaimer:
This mod will be released when ready, as it is a complete modification. Any beta you see is a virus, beta versions are internal only and will not be sent to the general public.

Applications for beta testers are now closed, don't ask, please. Releases will be staggered, akin to how developers release expansions.

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Blog RSS Feed Report abuse Latest News: Further progress

4 comments by Haratac on Mar 7th, 2012

So this week, I finished the last of the 3d assets. Over the next two weeks, I will be rigging, animating and texturing them all. Finally, the FX will be refined and perfected and at the same time, work on the UI will have started. These are the final steps now. Once this release is out, we  will concerntrate on slowly adding the rest of the races.

Some of you may ask why I haven't released it yet, even if it is playable. It may have wowed the alpha testers but these are people who knew what they were getting.  The first public release will be fully 3d and nothing short of perfect in my eyes. Hopefully the wait will be worth it.

 - H

Comments  (10 - 20 of 216)
Cucaracha
Cucaracha Mar 12 2012, 11:04pm says:

This can be one of the best mods of the year.

+3 votes     reply to comment
Rhinozeroz
Rhinozeroz Mar 17 2012, 2:57am replied:

Just need to define what year...

+2 votes     reply to comment
Gorb
Gorb Mar 20 2012, 11:44am replied:

I'm sorry Dave, I can't do that.

+3 votes     reply to comment
Rhinozeroz
Rhinozeroz Apr 28 2012, 8:37am replied:

Just need to define who is Dave...

+1 vote     reply to comment
Blacktemplar
Blacktemplar Feb 12 2012, 5:11am says:

hey guys,

im sorry if u missunderstood me,i didnt wanted to critisize ur work or ur lives!i just think its awesome work ur doing,and it would be nice to play those work.i have seen that it was 5 months ago that there has been a comment,so i wanted to ask if it would be released.i know ur doing hard work, and that u put ur life as best as possible in common with the modding.so do waht u want to do guys, i will wait for every mod u release :)

+2 votes     reply to comment
Cylarne
Cylarne Feb 12 2012, 10:34am replied:

No it's my fault, I rushed the BFG team and I feel awful.

+2 votes     reply to comment
Cylarne
Cylarne Feb 8 2012, 1:10pm says:

That's it, BFG team members hear me.

You guys should keep us up to date here, no seriously. You say that this mod is solid in code, it is releasing 2011, and already it is February... of 2012! Please do not let this mod go down the drain.

There are too many of us to disappoint and I believe we should be at least be getting SOMETHING over a six year development. If you will not finish the mod, then at least let someone else complete it. If someone is dead, then this is a different story entirely, but if RL problems get in the way, then you should at least be keeping people up to date about this and go about the ways of a true mod leader.

I am retiring from DOW in August, and if I don't play this mod or maybe contribute to it in some way, test it or lend a hand, so help me, this mod is a prank.

I hope you understand to take some of my modding experience via crowd updated and team leader attendance.

-3 votes     reply to comment
Haratac
Haratac Feb 10 2012, 6:13am replied:

If you forgive what may come across as rudeness Cylarne, I've been working on this since 2004. We don't run non stop as I work full time and have spent the last few months trying to get a working computer again. If you fancy testing it, let me finish the four models I have left to do (before I start animating everything) and then I'll send it your way.

Frankly just because you seem to have far more time than most others have for this, you shouldn't assume others do as well. We've had to redo so much of this mod for a number of reasons I will not disclose and for a while it was literally only me. And now it's only really me and Gorb and we are both very busy. We did not promise a release in 2011, we aimed for one but things got in the way. I can only apologise.

The idea that I'd spend six years on something I never plan to release is insulting. Things have got in the way, and these things were too big to actually say. I keep quiet about personal things because it's no ones business but my own and I don't like causing a scene. Needless to say it wasn't just computer problems and it was related to someone dying.

+9 votes     reply to comment
Gorb
Gorb Feb 9 2012, 10:00am replied:

We keep people up to date. If there is no news to report, we report no news. We have lives as well, some events in which are actually more important than modding.

I hope you understand that we've been modding for a lot longer than you, and that your last comment could come across as arrogance. Heretic and I have spent many an evening developing mechanics and ideas for the modification, and as such we'll be seeing it to completion. Someday.

Now, if you'll excuse me, I've got to get back to writing tools for the DoW I/II modding scene.

+8 votes     reply to comment
Blacktemplar
Blacktemplar Jan 30 2012, 3:10pm says:

hey guys,will it be released?it seems to be great to play this.i love to play those games,eg. empire at war,but it qould be awesome to play it with gothic ships.im not able to create mods,so pls guys,release it!

+1 vote     reply to comment
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