Battlefleet Gothic - The Gothic Wars

The year is 139.M41. A telepathic plea has been heard from Arx Station, all of the stations inhabitants have been slain in particularly gruesome ways. Over the next few months this proved to be only the start in a series of incidents across the sector. It was only when a number of vessels, including an Emperor Class Battleship, were found with all hands lost and filled with decay did the Imperium begin to take notice.

By then it was too late and a large contingent of Death Guard, including the vessel Plagueclaw, took the planet Morganghast. Imperial Fleets were put on high alert, but they were still unprepared for the increase in Warp activity across the sector. Fleets were cut off, communications lost. Doomsday cults erupted all over the sector, lynch mobs roamed many Hive Worlds and secret cults infiltrated many planets.

It was only when the Chaos forces began to take two artifacts did the Imperium begin to seriously worry. On the planets of Purgatory and Ornsworld, two ancient artifacts were taken for an unknown purpose.

It was then than the entire of the Gothic Sector was cut off. And all around, the warfleets of Abbadon the Despoiler emerged from the Warp, for the 12th Black Crusade. Humanity's greatest threat had come to the Gothic Sector and it was to face it alone.

Races of the Gothic Wars:

The Imperial Navy: The war-fleets of the Imperium of Man. The largest naval force in the known universe, outfitted with ships centuries old and highly trained crews, ready to face any threat.

Chaos Warfleets: The vessels and warbands of Abbadon the Despoiler. The Chaos fleets that invaded the Gothic Sector were not just Legions but traitor vessels from previous conflicts, recent turncoats, all sorts of traitors and vagabonds accompanied Abbadon on his great invasion. Legend says that some Daemon Primarchs followed suit.


The current release is a BETA RELEASE; we were sick of delaying the mod's public release so we have given you what we currently have. Regular patches are to be expected!

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3 comments by Haratac on Apr 30th, 2015

Firstly, I must apologise profusely for this mod having 'died' over the last few months. My own personal life caught up with me and I have spent half the year trying to desperately recover a degree out of it, so my focus has very much been on finishing university, with this mod sadly put to the backburner.

However - within the month I finish university completely, and with that, I will have the free time and energy to dedicate myself to this mod and to finally releasing a full version before the actual game comes out!

However, in order to do so - I need to sound the horn of recruitment:

BFG desperately needs:
- A Coder
- a Texture Artist (3d and 2d)
- a Map Designer
- An Environmental artist.

Orginally, I myself did all of the above, but I realise I have been pushing far too much above my weight. With the absence of Gorb now, I must simply expand the team in order to move forward and release! So if you'd like to join the team, simply email me at haratac @ (remove the spaces!)

Thanks, and there will be an update soon.

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Battlefleet Gothic  - Beta 0.7 - Part Two

Battlefleet Gothic - Beta 0.7 - Part Two

Nov 18, 2012 Demo 15 comments

This is the first public beta for Battlefleet Gothic. The intention was for a first, full release, but studies and work got in the way. Rather than continue...

Battlefleet Gothic  - Beta 0.7 - Part One

Battlefleet Gothic - Beta 0.7 - Part One

Nov 18, 2012 Demo 14 comments

This is the first public beta for Battlefleet Gothic. The intention was for a first, full release, but studies and work got in the way. Rather than continue...

Post comment Comments  (50 - 60 of 448)
Hopit May 1 2013, 1:29pm says:

Is this for the first Dawn of war without any expansions, or?

+3 votes     reply to comment
Haratac Creator
Haratac May 1 2013, 1:33pm replied:

It's for Dark Crusade, Soulstorm will be released later!

+3 votes   reply to comment
Hopit May 1 2013, 2:45pm replied:

Ok, I was kinda wondering because the game in the mod info is just Dawn of War.

+3 votes     reply to comment
Scripty May 1 2013, 12:55pm says:

Im keeping an eye on this and am excited to see your full realease. I trust that since i t seems your a one man team, that despite that fact i think your doing well keep up the good work..

+2 votes     reply to comment
Haratac Creator
Haratac May 1 2013, 1:02pm replied:

There's actually two of us! I handle the 3d, 2d, aesthetic and mapping while Gorb handles the code.

+2 votes   reply to comment
Scripty May 2 2013, 10:47am replied:

well i applaud none the less.

+2 votes     reply to comment
RT2... Feb 13 2013, 11:55pm says:

Any of your mod members read up on the Rogue Trader RP ruleset?

It actually gives you lots of material to use as bling for your scale of 49k.

+1 vote     reply to comment
Haratac Creator
Haratac Feb 23 2013, 8:26pm replied:

Yes, it's useful for our planned faction of the 'Rogue Traders', fleshing them out more so - and for 'dlc' style ship releases as well.

+2 votes   reply to comment
RT2... Feb 4 2013, 7:32pm says:


Just a bit of Kitbashing for some light fun and amusement one night.

Everything is a whole new way to play the game and rather enjoyable.
still got to learn how to play properly.

Potential is massive.

I don't understand Skinning to bone on the Murder, So the Heretic I linked together as bones. Allows for more movement and animation easier. It could be a technique I am not familiar with.

Love the work so far.

Might get a chance to do a Schissmatic.


+1 vote     reply to comment
Haratac Creator
Haratac Feb 10 2013, 4:01pm replied:

Those models look like mine, please don't modify them without messaging me first.

+2 votes   reply to comment
RT2... Feb 14 2013, 3:48am replied:

All gone. :)
Just for me when released. :)

RT2... Nov 20 2012, 11:46pm says: Online

Was just thinking....

Might be the easiest way to get the light cruisers in. :)

Simple FFE work. :P

I waited a couple of months but heard nothing. :)

+1 vote     reply to comment
Necronguy Jan 21 2013, 3:44pm says:

dont know if anyone can help me but when i go on the mod i get no new maps and all the units are pink boxes, help?

+1 vote     reply to comment
Gorb Creator
Gorb Jan 22 2013, 8:39am replied:

This is a known issue with the current build, I haven't been able to track exactly what is causing the problem.

The next update should resolve this issue completely and I personally apologise for the delay. It's not Heretic's fault, it's mine! Christmas was a hectic time IRL and now work is pretty damn busy.

+1 vote   reply to comment
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Released Nov 2012
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32 votes submitted.

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Ratings closed.

Highest Rated (3 agree) 10/10

Big accomplishment! possible most awaited mod in the history of DoW.

Nov 19 2012, 1:57am by Cucaracha

Lowest Rated (6 agree) 1/10

Bad Graphics. Took ages to be "somewhat complete" AI broken. Only Miltiplayer, "several" missed release dates. Broken downloads. Unclear instructions... this mod features all things a mod should "not" have / be.

Nov 20 2012, 6:00am by Vanquisher

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