Battlefleet Gothic - The Gothic Wars


The year is 139.M41. A telepathic plea has been heard from Arx Station, all of the stations inhabitants have been slain in particularly gruesome ways. Over the next few months this proved to be only the start in a series of incidents across the sector. It was only when a number of vessels, including an Emperor Class Battleship, were found with all hands lost and filled with decay did the Imperium begin to take notice.

By then it was too late and a large contingent of Death Guard, including the vessel Plagueclaw, took the planet Morganghast. Imperial Fleets were put on high alert, but they were still unprepared for the increase in Warp activity across the sector. Fleets were cut off, communications lost. Doomsday cults erupted all over the sector, lynch mobs roamed many Hive Worlds and secret cults infiltrated many planets.

It was only when the Chaos forces began to take two artifacts did the Imperium begin to seriously worry. On the planets of Purgatory and Ornsworld, two ancient artifacts were taken for an unknown purpose.

It was then than the entire of the Gothic Sector was cut off. And all around, the warfleets of Abbadon the Despoiler emerged from the Warp, for the 12th Black Crusade. Humanity's greatest threat had come to the Gothic Sector and it was to face it alone.


Races of the Gothic Wars:

The Imperial Navy: The war-fleets of the Imperium of Man. The largest naval force in the known universe, outfitted with ships centuries old and highly trained crews, ready to face any threat.

Chaos Warfleets: The vessels and warbands of Abbadon the Despoiler. The Chaos fleets that invaded the Gothic Sector were not just Legions but traitor vessels from previous conflicts, recent turncoats, all sorts of traitors and vagabonds accompanied Abbadon on his great invasion. Legend says that some Daemon Primarchs followed suit.

Disclaimer
:

The current release is a BETA RELEASE; we were sick of delaying the mod's public release so we have given you what we currently have. Regular patches are to be expected!

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7 comments by Haratac on Jul 8th, 2014

First of all, an explanation. This mod is just me at the moment, with Gorb incredibly busy with work - and I have been so too, working ten/twelve hour shifts six days a week on top of university work just to pay bills. But now I've come into free time.

The plan is to release an immediate patch/installer within the next week or two that will make installation easier and introduce some new 3d/2d graphics. Following numerous complaints about the previous installer, I am to use a generic package installer instead.

Now in order to motivate myself, I will be posting DAILY updates, small snippets of progress so I can continue this mod and get a full release out this year. The first of these updates will be this evening.

Thank you all for your continued support and patience. Modding is a hobby of mine, a hobby I have not been able to indulge for a very long time and it is nice to return to it.

PATCH DETAILS:

  • Full 3D models for Chaos, Imperial Navy and Environmental Assets
  • 2d Icons for Chaos and the Order Buttons
  • Tweaks and balance fixes
  • Refined torpedo code
  • New SCAR Scenarios
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Battlefleet Gothic  - Beta 0.7 - Part Two

Battlefleet Gothic - Beta 0.7 - Part Two

Nov 18, 2012 Demo 14 comments

This is the first public beta for Battlefleet Gothic. The intention was for a first, full release, but studies and work got in the way. Rather than continue...

Battlefleet Gothic  - Beta 0.7 - Part One

Battlefleet Gothic - Beta 0.7 - Part One

Nov 18, 2012 Demo 13 comments

This is the first public beta for Battlefleet Gothic. The intention was for a first, full release, but studies and work got in the way. Rather than continue...

Post comment Comments  (50 - 60 of 446)
Scripty
Scripty May 1 2013, 12:55pm says:

Im keeping an eye on this and am excited to see your full realease. I trust that since i t seems your a one man team, that despite that fact i think your doing well keep up the good work..

+2 votes     reply to comment
Haratac Creator
Haratac May 1 2013, 1:02pm replied:

There's actually two of us! I handle the 3d, 2d, aesthetic and mapping while Gorb handles the code.

+2 votes   reply to comment
Scripty
Scripty May 2 2013, 10:47am replied:

well i applaud none the less.

+2 votes     reply to comment
RT2...
RT2... Feb 13 2013, 11:55pm says:

Any of your mod members read up on the Rogue Trader RP ruleset?

It actually gives you lots of material to use as bling for your scale of 49k.

+1 vote     reply to comment
Haratac Creator
Haratac Feb 23 2013, 8:26pm replied:

Yes, it's useful for our planned faction of the 'Rogue Traders', fleshing them out more so - and for 'dlc' style ship releases as well.

+2 votes   reply to comment
RT2...
RT2... Feb 4 2013, 7:32pm says:

Heretic:
Moddb.com
Pagan:
Moddb.com

Just a bit of Kitbashing for some light fun and amusement one night.

Everything is a whole new way to play the game and rather enjoyable.
still got to learn how to play properly.

Potential is massive.

I don't understand Skinning to bone on the Murder, So the Heretic I linked together as bones. Allows for more movement and animation easier. It could be a technique I am not familiar with.

Love the work so far.

Might get a chance to do a Schissmatic.

Thoughts?

+1 vote     reply to comment
Haratac Creator
Haratac Feb 10 2013, 4:01pm replied:

Those models look like mine, please don't modify them without messaging me first.

+2 votes   reply to comment
RT2...
RT2... Feb 14 2013, 3:48am replied:

All gone. :)
Just for me when released. :)

Moddb.com

RT2... Nov 20 2012, 11:46pm says: Online

Was just thinking....

Moddb.com

Might be the easiest way to get the light cruisers in. :)

Simple FFE work. :P

I waited a couple of months but heard nothing. :)

+1 vote     reply to comment
Necronguy
Necronguy Jan 21 2013, 3:44pm says:

dont know if anyone can help me but when i go on the mod i get no new maps and all the units are pink boxes, help?

+1 vote     reply to comment
Gorb Creator
Gorb Jan 22 2013, 8:39am replied:

This is a known issue with the current build, I haven't been able to track exactly what is causing the problem.

The next update should resolve this issue completely and I personally apologise for the delay. It's not Heretic's fault, it's mine! Christmas was a hectic time IRL and now work is pretty damn busy.

+1 vote   reply to comment
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Platform
Windows
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DoW: BFG team
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Release Date
Released Nov 18, 2012
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8.4

31 votes submitted.

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Highest Rated (3 agree) 10/10

Big accomplishment! possible most awaited mod in the history of DoW.

Nov 19 2012, 1:57am by Cucaracha

Lowest Rated (6 agree) 1/10

Bad Graphics. Took ages to be "somewhat complete" AI broken. Only Miltiplayer, "several" missed release dates. Broken downloads. Unclear instructions... this mod features all things a mod should "not" have / be.

Nov 20 2012, 6:00am by Vanquisher

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Real Time Strategy
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Sci-Fi
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