Battlefleet Gothic - The Gothic Wars

The year is 139.M41. A telepathic plea has been heard from Arx Station, all of the stations inhabitants have been slain in particularly gruesome ways. Over the next few months this proved to be only the start in a series of incidents across the sector. It was only when a number of vessels, including an Emperor Class Battleship, were found with all hands lost and filled with decay did the Imperium begin to take notice.

By then it was too late and a large contingent of Death Guard, including the vessel Plagueclaw, took the planet Morganghast. Imperial Fleets were put on high alert, but they were still unprepared for the increase in Warp activity across the sector. Fleets were cut off, communications lost. Doomsday cults erupted all over the sector, lynch mobs roamed many Hive Worlds and secret cults infiltrated many planets.

It was only when the Chaos forces began to take two artifacts did the Imperium begin to seriously worry. On the planets of Purgatory and Ornsworld, two ancient artifacts were taken for an unknown purpose.

It was then than the entire of the Gothic Sector was cut off. And all around, the warfleets of Abbadon the Despoiler emerged from the Warp, for the 12th Black Crusade. Humanity's greatest threat had come to the Gothic Sector and it was to face it alone.

Races of the Gothic Wars:

The Imperial Navy: The war-fleets of the Imperium of Man. The largest naval force in the known universe, outfitted with ships centuries old and highly trained crews, ready to face any threat.

Chaos Warfleets: The vessels and warbands of Abbadon the Despoiler. The Chaos fleets that invaded the Gothic Sector were not just Legions but traitor vessels from previous conflicts, recent turncoats, all sorts of traitors and vagabonds accompanied Abbadon on his great invasion. Legend says that some Daemon Primarchs followed suit.


The current release is a BETA RELEASE; we were sick of delaying the mod's public release so we have given you what we currently have. Regular patches are to be expected!

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6 comments by Haratac on Jul 8th, 2014

First of all, an explanation. This mod is just me at the moment, with Gorb incredibly busy with work - and I have been so too, working ten/twelve hour shifts six days a week on top of university work just to pay bills. But now I've come into free time.

The plan is to release an immediate patch/installer within the next week or two that will make installation easier and introduce some new 3d/2d graphics. Following numerous complaints about the previous installer, I am to use a generic package installer instead.

Now in order to motivate myself, I will be posting DAILY updates, small snippets of progress so I can continue this mod and get a full release out this year. The first of these updates will be this evening.

Thank you all for your continued support and patience. Modding is a hobby of mine, a hobby I have not been able to indulge for a very long time and it is nice to return to it.


  • Full 3D models for Chaos, Imperial Navy and Environmental Assets
  • 2d Icons for Chaos and the Order Buttons
  • Tweaks and balance fixes
  • Refined torpedo codeĀ 
  • New SCAR ScenariosĀ 
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Battlefleet Gothic  - Beta 0.7 - Part Two

Battlefleet Gothic - Beta 0.7 - Part Two

Nov 18, 2012 Demo 14 comments

This is the first public beta for Battlefleet Gothic. The intention was for a first, full release, but studies and work got in the way. Rather than continue...

Battlefleet Gothic  - Beta 0.7 - Part One

Battlefleet Gothic - Beta 0.7 - Part One

Nov 18, 2012 Demo 13 comments

This is the first public beta for Battlefleet Gothic. The intention was for a first, full release, but studies and work got in the way. Rather than continue...

Post comment Comments  (40 - 50 of 441)
RT2... May 29 2013, 9:10am says:

Crazy Idea Incoming. :P

Are you doung dynamic hull composition for the fleets?
I know chaos and imperials can use swappable bays.

Looking through a lot of the buildings it is possible to call on objects from within other models. and put them in in the position they are in in the original REF and then animate them as desired.

Just to cut down on file size, since a lot of objects get repeated throughout a race,

Crazy idea is that you could just do up one turret or hull and have it upgradable by calling on another hull / turret, that woudl automatically go into the position of the object.

Habscrapers i did is the best example of it. :)

It would allow you a lot of easy work needing to have one great looking turret and when you are working in the max you would only need to use low quality turret / hull. or during testing.

Or anyone can do it that understands how to call in higher quality objects in through the Whm...

I told you it was crazy... But it can be used fro more then that.
Might make some units easier to implement. :)

+3 votes     reply to comment
nightovizard May 28 2013, 7:40pm says:

Never thought that dawn of war allowed space battles... Great job!

+2 votes     reply to comment
Hopit May 1 2013, 1:29pm says:

Is this for the first Dawn of war without any expansions, or?

+3 votes     reply to comment
Haratac May 1 2013, 1:33pm replied:

It's for Dark Crusade, Soulstorm will be released later!

+3 votes     reply to comment
Hopit May 1 2013, 2:45pm replied:

Ok, I was kinda wondering because the game in the mod info is just Dawn of War.

+3 votes     reply to comment
Scripty May 1 2013, 12:55pm says:

Im keeping an eye on this and am excited to see your full realease. I trust that since i t seems your a one man team, that despite that fact i think your doing well keep up the good work..

+2 votes     reply to comment
Haratac May 1 2013, 1:02pm replied:

There's actually two of us! I handle the 3d, 2d, aesthetic and mapping while Gorb handles the code.

+2 votes     reply to comment
Scripty May 2 2013, 10:47am replied:

well i applaud none the less.

+2 votes     reply to comment
RT2... Feb 13 2013, 11:55pm says:

Any of your mod members read up on the Rogue Trader RP ruleset?

It actually gives you lots of material to use as bling for your scale of 49k.

+1 vote     reply to comment
Haratac Feb 23 2013, 8:26pm replied:

Yes, it's useful for our planned faction of the 'Rogue Traders', fleshing them out more so - and for 'dlc' style ship releases as well.

+2 votes     reply to comment
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Release Date
Released Nov 18, 2012
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31 votes submitted.

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Highest Rated (3 agree) 10/10

Big accomplishment! possible most awaited mod in the history of DoW.

Nov 19 2012, 1:57am by Cucaracha

Lowest Rated (6 agree) 1/10

Bad Graphics. Took ages to be "somewhat complete" AI broken. Only Miltiplayer, "several" missed release dates. Broken downloads. Unclear instructions... this mod features all things a mod should "not" have / be.

Nov 20 2012, 6:00am by Vanquisher

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