Battlefleet Gothic - The Gothic Wars

The year is 139.M41. A telepathic plea has been heard from Arx Station, all of the stations inhabitants have been slain in particularly gruesome ways. Over the next few months this proved to be only the start in a series of incidents across the sector. It was only when a number of vessels, including an Emperor Class Battleship, were found with all hands lost and filled with decay did the Imperium begin to take notice.

By then it was too late and a large contingent of Death Guard, including the vessel Plagueclaw, took the planet Morganghast. Imperial Fleets were put on high alert, but they were still unprepared for the increase in Warp activity across the sector. Fleets were cut off, communications lost. Doomsday cults erupted all over the sector, lynch mobs roamed many Hive Worlds and secret cults infiltrated many planets.

It was only when the Chaos forces began to take two artifacts did the Imperium begin to seriously worry. On the planets of Purgatory and Ornsworld, two ancient artifacts were taken for an unknown purpose.

It was then than the entire of the Gothic Sector was cut off. And all around, the warfleets of Abbadon the Despoiler emerged from the Warp, for the 12th Black Crusade. Humanity's greatest threat had come to the Gothic Sector and it was to face it alone.

Races of the Gothic Wars:

The Imperial Navy: The war-fleets of the Imperium of Man. The largest naval force in the known universe, outfitted with ships centuries old and highly trained crews, ready to face any threat.

Chaos Warfleets: The vessels and warbands of Abbadon the Despoiler. The Chaos fleets that invaded the Gothic Sector were not just Legions but traitor vessels from previous conflicts, recent turncoats, all sorts of traitors and vagabonds accompanied Abbadon on his great invasion. Legend says that some Daemon Primarchs followed suit.


The current release is a BETA RELEASE; we were sick of delaying the mod's public release so we have given you what we currently have. Regular patches are to be expected!

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3 comments by Haratac on Apr 30th, 2015

Firstly, I must apologise profusely for this mod having 'died' over the last few months. My own personal life caught up with me and I have spent half the year trying to desperately recover a degree out of it, so my focus has very much been on finishing university, with this mod sadly put to the backburner.

However - within the month I finish university completely, and with that, I will have the free time and energy to dedicate myself to this mod and to finally releasing a full version before the actual game comes out!

However, in order to do so - I need to sound the horn of recruitment:

BFG desperately needs:
- A Coder
- a Texture Artist (3d and 2d)
- a Map Designer
- An Environmental artist.

Orginally, I myself did all of the above, but I realise I have been pushing far too much above my weight. With the absence of Gorb now, I must simply expand the team in order to move forward and release! So if you'd like to join the team, simply email me at haratac @ (remove the spaces!)

Thanks, and there will be an update soon.

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Battlefleet Gothic  - Beta 0.7 - Part Two

Battlefleet Gothic - Beta 0.7 - Part Two

Nov 18, 2012 Demo 15 comments

This is the first public beta for Battlefleet Gothic. The intention was for a first, full release, but studies and work got in the way. Rather than continue...

Battlefleet Gothic  - Beta 0.7 - Part One

Battlefleet Gothic - Beta 0.7 - Part One

Nov 18, 2012 Demo 14 comments

This is the first public beta for Battlefleet Gothic. The intention was for a first, full release, but studies and work got in the way. Rather than continue...

Post comment Comments  (40 - 50 of 448)
RT2... Jul 2 2013, 10:43pm says:

Woah, support for BFG reduced as far as Forgeworld goes.
Or can anyone find BFG on Forgeworld?

I was looking for strike cruisers. :P

This wont impact on development will it?

+3 votes     reply to comment
Haratac Creator
Haratac Jul 3 2013, 12:51pm replied:

GW and FW are pulling support for all specialist games apparently, which makes me massively sad - but it will not impact development at all!

+3 votes   reply to comment
RT2... Jul 4 2013, 4:01am replied:

REF: BFG Bible:

Ref: Shapeways:

+2 votes     reply to comment
RT2... Jul 3 2013, 8:40pm replied:

So that would explain the rules compilations for Battle fleet gothic not produced by GW for sale on Ebay, using a lot of sources for the rules compilation., :)

I guess it had to happen one day.

But with organizations like shapeways, proxy models should be available.

And wit the compilation rules sets that keep being talked about online, the world looks like it is supporting certain specialist games.

I will have to check out your forum soon enough. :)

+2 votes     reply to comment
Guest Jun 3 2013, 11:27pm says:

Soulstorm? Plz?

+4 votes     reply to comment
Gorb Creator
Gorb Jun 11 2013, 5:54am replied:

In time. We're struggling to get the Dark Crusade build updated due to RL commitments, so one goal at a time :)

+4 votes   reply to comment
RT2... May 29 2013, 9:10am says:

Crazy Idea Incoming. :P

Are you doung dynamic hull composition for the fleets?
I know chaos and imperials can use swappable bays.

Looking through a lot of the buildings it is possible to call on objects from within other models. and put them in in the position they are in in the original REF and then animate them as desired.

Just to cut down on file size, since a lot of objects get repeated throughout a race,

Crazy idea is that you could just do up one turret or hull and have it upgradable by calling on another hull / turret, that woudl automatically go into the position of the object.

Habscrapers i did is the best example of it. :)

It would allow you a lot of easy work needing to have one great looking turret and when you are working in the max you would only need to use low quality turret / hull. or during testing.

Or anyone can do it that understands how to call in higher quality objects in through the Whm...

I told you it was crazy... But it can be used fro more then that.
Might make some units easier to implement. :)

+3 votes     reply to comment
Gorb Creator
Gorb May 31 2013, 5:35am replied:

Ship meshes are already modular. Given that we build our art from scratch it allows for significant optimisation of the vertex count and thus of the final render.

Compared to even vanilla DoW, performance is not an issue, even if we put excessive detail into the ship models.

+3 votes   reply to comment
RT2... Jun 1 2013, 10:00pm replied:

Lucky fellows. :)

You also cut back on a lot of surfaces using no ground terrain, I believe?

+3 votes     reply to comment
nightovizard May 28 2013, 7:40pm says:

Never thought that dawn of war allowed space battles... Great job!

+2 votes     reply to comment
Hopit May 1 2013, 1:29pm says:

Is this for the first Dawn of war without any expansions, or?

+3 votes     reply to comment
Haratac Creator
Haratac May 1 2013, 1:33pm replied:

It's for Dark Crusade, Soulstorm will be released later!

+3 votes   reply to comment
Hopit May 1 2013, 2:45pm replied:

Ok, I was kinda wondering because the game in the mod info is just Dawn of War.

+3 votes     reply to comment
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Released Nov 18, 2012
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32 votes submitted.

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Highest Rated (3 agree) 10/10

Big accomplishment! possible most awaited mod in the history of DoW.

Nov 19 2012, 1:57am by Cucaracha

Lowest Rated (6 agree) 1/10

Bad Graphics. Took ages to be "somewhat complete" AI broken. Only Miltiplayer, "several" missed release dates. Broken downloads. Unclear instructions... this mod features all things a mod should "not" have / be.

Nov 20 2012, 6:00am by Vanquisher

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