Battlefleet Gothic - Beta 0.7 - Part Two
Nov 18, 2012 Demo 11 commentsThis is the first public beta for Battlefleet Gothic. The intention was for a first, full release, but studies and work got in the way. Rather than continue...
The year is 139.M41. A telepathic plea has been heard from Arx Station, all of the stations inhabitants have been slain in particularly gruesome ways. Over the next few months this proved to be only the start in a series of incidents across the sector. It was only when a number of vessels, including an Emperor Class Battleship, were found with all hands lost and filled with decay did the Imperium begin to take notice.
By then it was too late and a large contingent of Death Guard, including the vessel Plagueclaw, took the planet Morganghast. Imperial Fleets were put on high alert, but they were still unprepared for the increase in Warp activity across the sector. Fleets were cut off, communications lost. Doomsday cults erupted all over the sector, lynch mobs roamed many Hive Worlds and secret cults infiltrated many planets.
It was only when the Chaos forces began to take two artifacts did the Imperium begin to seriously worry. On the planets of Purgatory and Ornsworld, two ancient artifacts were taken for an unknown purpose.
It was then than the entire of the Gothic Sector was cut off. And all around, the warfleets of Abbadon the Despoiler emerged from the Warp, for the 12th Black Crusade. Humanity's greatest threat had come to the Gothic Sector and it was to face it alone.
Races of the Gothic Wars:
The Imperial Navy: The war-fleets of the Imperium of Man. The largest naval force in the known universe, outfitted with ships centuries old and highly trained crews, ready to face any threat.
Chaos Warfleets: The vessels and warbands of Abbadon the Despoiler. The Chaos fleets that invaded the Gothic Sector were not just Legions but traitor vessels from previous conflicts, recent turncoats, all sorts of traitors and vagabonds accompanied Abbadon on his great invasion. Legend says that some Daemon Primarchs followed suit.
Disclaimer:
The current release is a BETA RELEASE; we were sick of delaying the mod's public release so we have given you what we currently have. Regular patches are to be expected!
5 comments by Haratac on May 1st, 2013
So the feedback from 0.7 is back and we're making an number of changes.
The next release is 0.72 and shall be out within the month and it'll feature the following changes:
To follow are a comprehensive list of code changes, from damage values, weapon facings to shields and abilities. After this, the changes will be minor and with exception of the custom soundtrack, will lead to 1.0, the first release.
After 1.0
After 1.0, the first release with Chaos and the Imperial Navy, the focus shall be on releasing the other remaining races to the game, these will be: Adeptus Mechanicus, Eldar and Orks in the next update, which is a long time coming - hopefully over summer. These follow the original Battlefleet Gothic releases and expansions for the tabletop game the mod is based on.
This is the first public beta for Battlefleet Gothic. The intention was for a first, full release, but studies and work got in the way. Rather than continue...
This is the first public beta for Battlefleet Gothic. The intention was for a first, full release, but studies and work got in the way. Rather than continue...
Highest Rated (3 agree) 10/10
Big accomplishment! possible most awaited mod in the history of DoW.
Nov 19 2012, 1:57am by Cucaracha
Lowest Rated (3 agree) 1/10
Bad Graphics. Took ages to be "somewhat complete" AI broken. Only Miltiplayer, "several" missed release dates. Broken downloads. Unclear instructions... this mod features all things a mod should "not" have / be.
Nov 20 2012, 6:00am by Vanquisher
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waz up! you said end of the week the pollished edition should come!! now monday when shall it come??
University deadlines appeared for myself, and Gorb found himself busy with work. We're still working on it though - currently, our expectation is 0.75 by Wednesday.
wanted to wait till the pollished version but want to see and play it so bad. it is hard to wait. you guys can not take a few sickdays from work and study and work to pollish the mod?? lol
Hah, unfortunately not. Work doesn't work like that (yes, horrible pun) :P
The next build should be a lot, lot nicer to play. I've ironed out a lot of the actual gameplay/polish issues and am adding new game features like torpedo variants and new researches.
I can't speak for the art assets, but I think Heretic's doing a great job!
I agree. Were you guys involved in the TTRU mod for Dawn of War?
Only in passing, I don't think I personally contributed enough to be noticed, ha! Gorb on the other hand, frankly he'd be best to answer that!
Blah. I followed the directions for installing and it's in the DoW DC folder with both parts and it's just.. cubes. And the maps aren't showing up or anything.
Any help with this?
I did.
There should be a file in your DC folder called warnings.log. Paste it into a private message to me on this site!
place part 2 within Dark Crusade/bfg_mod/data