Space.

It's empty, it's quiet. And in it, the largest battles in the history of mankind are fought. Millions die, millions of ships are destroyed, and city-sized spaceships dominate the frame. All of humanity's enemies fight it out, from the Great Devourer to the Enemy Within. Ten races, all vying for control - total domination of space is vital to total victory.

The ships are set, and the end is nigh.


Races:

Imperial Navy: The ultimate in ship-to-ship combat. The Imperial Navy focuses on base building and establishing a strong defensive fortification quickly - until they advance to the highest tier, when they really come into a world of their own. Masses of broadsides, the Imperial Navy will decimate all those who come into range of their guns. Joined by the battleships are swarms of smaller ships, created to protect the larger vessels, at any cost.

Chaos: We all like to choose what path we take. The idea of paths is a major factor in how Chaos will be played. In total, there will be six paths for you to choose, whether you want to be organized, and based around the Four Gods, or Undivided, or just pirates - all is included in the Chaos race. Focusing more on fast small ships, and lots of ordinance, the Chaos will be for those who like the modern style of warfare, long range, carriers and lots of evil. Now with 100% more Planet Killer.

Space Marines: The elite fighting force of the Imperium, the cream of the crop, and goddamn badass to boot. Small numbers of heavily armoured, yet fast, ships dominate the race, complete with ship-boardings and a quick assimilation of planets - a race truly for those who like to hit them hard and fast. The first and final role of the Adeptus Astartes is quick destruction of the enemy, with no questions asked.

Adeptus Mechanicus: Exploration. Space is vast, with billions of star systems, and lost technology, research. The Adeptus Mechanicus gain interest by researching. No structures, to suit the idea of an 'explorator fleet'; the player would start with an 'Ark Mechanicus', which would then be used to search the map of technology. When enough resources are collected, the player gains access to other ships, which are called off map. To represent this, 'interest' is the second resource, almost like the Necron resource. More research you buy, the more interest you gain - and the better ships you get.

Focusing on heavy ships, archaic technology and nomadic tendencies - the Ad Mech are perfect for those who like moving a bit too much.

Rogue Traders: Trade. It's the key to any society, and this race will do anything to get money. With lots of ships, a mish-mash of lost Imperial technology, alien ships, and even mercenaries, the Rogue Traders focus on establishing total resource domination, allowing for the production of large amounts of ships, and swamping the enemy with them, as well as destroying their resources.

Tyranids: We all like overkill from time to time, or the idea of mass devouring of everything, hell we're all hungry. The Tyranids fill this role. Millions of small ships, swarms and swarms, there are no tactics involved - just throw everything at the enemy, in a never ending tide.

Orks: Fast, crazy, well armed, unreliable, crazy, fast, did I say crazy? The Orks are a ragtag race, akin to the Rogue Traders in tactical usage, however their resources are dominated by the amount of ships they have - the more ships, the higher the resources, and the more ships you can build!

Eldar: Small numbers of ships, infiltration, powerful weapons. If you're a pirate , you'd like the option of the Dark Eldar; fast ships focusing on lightening raiders, dealing damage quickly and then escaping. The Craftworld will be similar, albeit with slightly less evil, and tougher ships.

Necrons: A small amount of ships, almost unstoppable, with powerful weapons, arcane technologies and weaponary, a good admiral will need to micromanage in order to control this race.

Tau: Advanced weaponary and speed, with alien races supporting, micro is needed to keep the balance between long range and short range.

Mod Team:
Heretic (leader)
Malekith (forum provider)
Thudmeizer (AI guru)
Gorb (subhuman programmer, delusions of grandeur)
Hawk Silk (artist, retired)

Thanks to:
AIX
Firestorm
Hivetyrant
Imperial Honour
Jamie
Jianaran
Julian
Leftwing
Kaffl
Maltor
Titlams
Skillz
Stryrer
And everyone else for their help, and of course the fans of the mod!

Testers
ACVGstone
Apocalypse
Cuska
Divine Right
Geodav
Hiroshi Tea
Kapyrna
Lleman
Lonenurgling
Knthrak
Kor'O'Neph
Kresjah
Sir James Shields
Soulstone
Warmaster Ancaris
Winn795
Zither

Thought for the day: Wisdom is the path of the righteous.

---

Disclaimer:
This mod will be released when ready, as it is a complete modification. Any beta you see is a virus, beta versions are internal only and will not be sent to the general public.

Applications for beta testers are now closed, don't ask, please. Releases will be staggered, akin to how developers release expansions.

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A sign of things to come. Escort This! Infidels
Blog RSS Feed Report abuse Latest News: Further progress

4 comments by Haratac on Mar 7th, 2012

So this week, I finished the last of the 3d assets. Over the next two weeks, I will be rigging, animating and texturing them all. Finally, the FX will be refined and perfected and at the same time, work on the UI will have started. These are the final steps now. Once this release is out, we  will concerntrate on slowly adding the rest of the races.

Some of you may ask why I haven't released it yet, even if it is playable. It may have wowed the alpha testers but these are people who knew what they were getting.  The first public release will be fully 3d and nothing short of perfect in my eyes. Hopefully the wait will be worth it.

 - H

Comments  (70 - 80 of 216)
Supreme_Archon
Supreme_Archon Jul 11 2011, 6:54am says:

confirmed - purgetation of kaurva does not hav a virus - one person said it did - they must hav been wrong ;D

+1 vote     reply to comment
Supreme_Archon
Supreme_Archon Jul 10 2011, 8:53am says:

i am so annoyed cause the purgetation of kaurva mod apparently has a virus and the ultimate apocalypse mod has some very game damaging bugs
that ruins those 2 mods 4 me. pls dont hav any bad bugs or any viruses in any future versions ;D cause that would ruin this mod 4 me as well -
which i dont want 2 happen cause it is one of the best out there ;D

+1 vote     reply to comment
Supreme_Archon
Supreme_Archon Jul 4 2011, 2:55pm says:

wow this is way different 2 the other dow mods on moddb it looks great as well pls finish this ;D

+1 vote     reply to comment
Tizzer
Tizzer May 20 2011, 1:02pm says:

Just got a copy of BfG and was hoping to find something similar can't wait for this (if anyone knows is there one realesed and finished? to keep me busy meanwhile, no offense great creators =] )

+1 vote     reply to comment
DDguy
DDguy May 3 2011, 2:36pm says:

Oh and just asking, what kind of unit limits there will be?

+1 vote     reply to comment
Gorb
Gorb May 4 2011, 6:53am replied:

Haven't quite decided on the hard caps at the moment - the last version of the internal alpha had similar population caps to the vanilla game (DoW). This may change when we set up the ship's collision attributes correctly, however.

+1 vote     reply to comment
DDguy
DDguy Apr 30 2011, 8:49am says:

Are you still working with this? an update would be nice..

+1 vote     reply to comment
Gorb
Gorb May 2 2011, 11:13pm replied:

It's still around, waiting :)

+1 vote     reply to comment
DDguy
DDguy May 3 2011, 2:14pm replied:

Good to hear, this mod looks awesome ;)

+1 vote     reply to comment
p2thewind45
p2thewind45 Apr 27 2011, 9:14pm says:

Amazing I made an account just for this!!!

+1 vote     reply to comment
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DoW: BFG team
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