Battlefleet Gothic - The Gothic Wars

The year is 139.M41. A telepathic plea has been heard from Arx Station, all of the stations inhabitants have been slain in particularly gruesome ways. Over the next few months this proved to be only the start in a series of incidents across the sector. It was only when a number of vessels, including an Emperor Class Battleship, were found with all hands lost and filled with decay did the Imperium begin to take notice.

By then it was too late and a large contingent of Death Guard, including the vessel Plagueclaw, took the planet Morganghast. Imperial Fleets were put on high alert, but they were still unprepared for the increase in Warp activity across the sector. Fleets were cut off, communications lost. Doomsday cults erupted all over the sector, lynch mobs roamed many Hive Worlds and secret cults infiltrated many planets.

It was only when the Chaos forces began to take two artifacts did the Imperium begin to seriously worry. On the planets of Purgatory and Ornsworld, two ancient artifacts were taken for an unknown purpose.

It was then than the entire of the Gothic Sector was cut off. And all around, the warfleets of Abbadon the Despoiler emerged from the Warp, for the 12th Black Crusade. Humanity's greatest threat had come to the Gothic Sector and it was to face it alone.

Races of the Gothic Wars:

The Imperial Navy: The war-fleets of the Imperium of Man. The largest naval force in the known universe, outfitted with ships centuries old and highly trained crews, ready to face any threat.

Chaos Warfleets: The vessels and warbands of Abbadon the Despoiler. The Chaos fleets that invaded the Gothic Sector were not just Legions but traitor vessels from previous conflicts, recent turncoats, all sorts of traitors and vagabonds accompanied Abbadon on his great invasion. Legend says that some Daemon Primarchs followed suit.


The current release is a BETA RELEASE; we were sick of delaying the mod's public release so we have given you what we currently have. Regular patches are to be expected!

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7 comments by Haratac on Jul 8th, 2014

First of all, an explanation. This mod is just me at the moment, with Gorb incredibly busy with work - and I have been so too, working ten/twelve hour shifts six days a week on top of university work just to pay bills. But now I've come into free time.

The plan is to release an immediate patch/installer within the next week or two that will make installation easier and introduce some new 3d/2d graphics. Following numerous complaints about the previous installer, I am to use a generic package installer instead.

Now in order to motivate myself, I will be posting DAILY updates, small snippets of progress so I can continue this mod and get a full release out this year. The first of these updates will be this evening.

Thank you all for your continued support and patience. Modding is a hobby of mine, a hobby I have not been able to indulge for a very long time and it is nice to return to it.


  • Full 3D models for Chaos, Imperial Navy and Environmental Assets
  • 2d Icons for Chaos and the Order Buttons
  • Tweaks and balance fixes
  • Refined torpedo code
  • New SCAR Scenarios
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Battlefleet Gothic  - Beta 0.7 - Part Two

Battlefleet Gothic - Beta 0.7 - Part Two

Nov 18, 2012 Demo 15 comments

This is the first public beta for Battlefleet Gothic. The intention was for a first, full release, but studies and work got in the way. Rather than continue...

Battlefleet Gothic  - Beta 0.7 - Part One

Battlefleet Gothic - Beta 0.7 - Part One

Nov 18, 2012 Demo 13 comments

This is the first public beta for Battlefleet Gothic. The intention was for a first, full release, but studies and work got in the way. Rather than continue...

Post comment Comments  (70 - 80 of 449)
scimitarbolt Dec 6 2012, 1:50pm says:

Thanks a bunch Lord_Baal, updating it worked, also thanks Gorb for trying. The mod is awesome, espicialy since it is beta

+2 votes     reply to comment
Warhammermaster Dec 4 2012, 8:14pm says:

will this ever be available for ss?

+2 votes     reply to comment
Gorb Creator
Gorb Dec 9 2012, 7:54am replied:

Eventually, yes!

+2 votes   reply to comment
ThaneAquilon Dec 3 2012, 2:28pm says:

Hey, I managed to install and run the game, but there are 0 non DC sprites or maps being used (Aside from pink blocks) and movement seems to be a touch..laggy? any thoughts on a fix I can try?

+1 vote     reply to comment
Gorb Creator
Gorb Dec 9 2012, 7:54am replied:

Movement is being worked on and shouldn't be mostly fixed in the next release!

Make sure you place the Part Two files into the right folder!

+1 vote   reply to comment
scimitarbolt Nov 29 2012, 2:51pm says:

I have just created an account and shall repost.

I've put the .module into the dc base file and also tried it in the mod file. I've tried deleteing, reinserting and duplicating the .module, and uninstalled then reinstalled the game and it still won't show up in game manager. Help please.

+1 vote     reply to comment
Lord_Baal Dec 5 2012, 9:09pm replied:

Try to updated it up to 1.20. That made the mod show up in the game manager for me. However it still don't show up the maps to play, only show the vanilla game maps, where if I try to play all the models are pink boxes.

+1 vote     reply to comment
Gorb Creator
Gorb Nov 30 2012, 5:20am replied:

Please PM me on this site and paste the contents of your warnings.log file!

+1 vote   reply to comment
Warhammermaster Nov 29 2012, 3:09pm replied:

thats what i did

+1 vote     reply to comment
Guest Nov 29 2012, 2:48pm says:

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Released Nov 18, 2012
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31 votes submitted.

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Ratings closed.

Highest Rated (3 agree) 10/10

Big accomplishment! possible most awaited mod in the history of DoW.

Nov 19 2012, 1:57am by Cucaracha

Lowest Rated (6 agree) 1/10

Bad Graphics. Took ages to be "somewhat complete" AI broken. Only Miltiplayer, "several" missed release dates. Broken downloads. Unclear instructions... this mod features all things a mod should "not" have / be.

Nov 20 2012, 6:00am by Vanquisher

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