Battlefleet Gothic - The Gothic Wars

The year is 139.M41. A telepathic plea has been heard from Arx Station, all of the stations inhabitants have been slain in particularly gruesome ways. Over the next few months this proved to be only the start in a series of incidents across the sector. It was only when a number of vessels, including an Emperor Class Battleship, were found with all hands lost and filled with decay did the Imperium begin to take notice.

By then it was too late and a large contingent of Death Guard, including the vessel Plagueclaw, took the planet Morganghast. Imperial Fleets were put on high alert, but they were still unprepared for the increase in Warp activity across the sector. Fleets were cut off, communications lost. Doomsday cults erupted all over the sector, lynch mobs roamed many Hive Worlds and secret cults infiltrated many planets.

It was only when the Chaos forces began to take two artifacts did the Imperium begin to seriously worry. On the planets of Purgatory and Ornsworld, two ancient artifacts were taken for an unknown purpose.

It was then than the entire of the Gothic Sector was cut off. And all around, the warfleets of Abbadon the Despoiler emerged from the Warp, for the 12th Black Crusade. Humanity's greatest threat had come to the Gothic Sector and it was to face it alone.

Races of the Gothic Wars:

The Imperial Navy: The war-fleets of the Imperium of Man. The largest naval force in the known universe, outfitted with ships centuries old and highly trained crews, ready to face any threat.

Chaos Warfleets: The vessels and warbands of Abbadon the Despoiler. The Chaos fleets that invaded the Gothic Sector were not just Legions but traitor vessels from previous conflicts, recent turncoats, all sorts of traitors and vagabonds accompanied Abbadon on his great invasion. Legend says that some Daemon Primarchs followed suit.


The current release is a BETA RELEASE; we were sick of delaying the mod's public release so we have given you what we currently have. Regular patches are to be expected!

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Eldar Haven Class Spire Over Orbit Menu Screen concept

BFG Brief Update

5 months ago News 3 comments Report

Firstly, I must apologise profusely for this mod having 'died' over the last few months. My own personal life caught up with me and I have spent half the year trying to desperately recover a degree out of it, so my focus has very much been on finishing university, with this mod sadly put to the backburner.

However - within the month I finish university completely, and with that, I will have the free time and energy to dedicate myself to this mod and to finally releasing a full version before the actual game comes out!

However, in order to do so - I need to sound the horn of recruitment:

BFG desperately needs:
- A Coder
- a Texture Artist (3d and 2d)
- a Map Designer
- An Environmental artist.

Orginally, I myself did all of the above, but I realise I have been pushing far too much above my weight. With the absence of Gorb now, I must simply expand the team in order to move forward and release! So if you'd like to join the team, simply email me at haratac @ (remove the spaces!)

Thanks, and there will be an update soon.

Brief Update

Brief Update

1 year ago News 7 comments Report

A news update on the progress of the mod and why progress has been sporadic.

0.9 - the Eldar

0.9 - the Eldar

1 year ago News 4 comments Report

A summary of the Eldar Race, the next playable race to be released for Battlefleet Gothic.

Battlefleet Gothic - 0.8 RELEASE

Battlefleet Gothic - 0.8 RELEASE

1 year ago News 5 comments Report

Battlefleet Gothic 0.8 Beta Version - with AI and UI changes.



2 years ago News 6 comments Report

BFG prepares for the next patch - 0.8, with new textures, UI and models to match...and AI at last.

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Battlefleet Gothic  - Beta 0.7 - Part Two

Battlefleet Gothic - Beta 0.7 - Part Two

2 years ago Demo 15 comments

This is the first public beta for Battlefleet Gothic. The intention was for a first, full release, but studies and work got in the way. Rather than continue...

Battlefleet Gothic  - Beta 0.7 - Part One

Battlefleet Gothic - Beta 0.7 - Part One

2 years ago Demo 15 comments

This is the first public beta for Battlefleet Gothic. The intention was for a first, full release, but studies and work got in the way. Rather than continue...

Post comment Comments  (70 - 80 of 450)
scimitarbolt Dec 6 2012 says:

Thanks a bunch Lord_Baal, updating it worked, also thanks Gorb for trying. The mod is awesome, espicialy since it is beta

+2 votes     reply to comment
Warhammermaster Dec 4 2012 says:

will this ever be available for ss?

+2 votes     reply to comment
Gorbles Creator
Gorbles Dec 9 2012 replied:

Eventually, yes!

+2 votes   reply to comment
ThaneAquilon Dec 3 2012 says:

Hey, I managed to install and run the game, but there are 0 non DC sprites or maps being used (Aside from pink blocks) and movement seems to be a touch..laggy? any thoughts on a fix I can try?

+1 vote     reply to comment
Gorbles Creator
Gorbles Dec 9 2012 replied:

Movement is being worked on and shouldn't be mostly fixed in the next release!

Make sure you place the Part Two files into the right folder!

+1 vote   reply to comment
scimitarbolt Nov 29 2012 says:

I have just created an account and shall repost.

I've put the .module into the dc base file and also tried it in the mod file. I've tried deleteing, reinserting and duplicating the .module, and uninstalled then reinstalled the game and it still won't show up in game manager. Help please.

+1 vote     reply to comment
Lord_Baal Dec 5 2012 replied:

Try to updated it up to 1.20. That made the mod show up in the game manager for me. However it still don't show up the maps to play, only show the vanilla game maps, where if I try to play all the models are pink boxes.

+1 vote     reply to comment
Gorbles Creator
Gorbles Nov 30 2012 replied:

Please PM me on this site and paste the contents of your warnings.log file!

+1 vote   reply to comment
Warhammermaster Nov 29 2012 replied:

thats what i did

+1 vote     reply to comment
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Release Date
Released 2012
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32 votes submitted.

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Highest Rated (3 agree) 10/10

Big accomplishment! possible most awaited mod in the history of DoW.

Nov 19 2012 by Cucaracha

Lowest Rated (6 agree) 1/10

Bad Graphics. Took ages to be "somewhat complete" AI broken. Only Miltiplayer, "several" missed release dates. Broken downloads. Unclear instructions... this mod features all things a mod should "not" have / be.

Nov 20 2012 by Vanquisher

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