Bailter Ray is a single player total conversion mod using Unreal Tournament 3 as a development platform. Made over 12 weeks this is the work of four people Pip Robbins, Paul Smith, Zhao Zhang and Rebecca Wong final year students in RMIT's Game Program.

Bailter Ray is a 2.5D "side scrolling" platform, adventure shooter. Set in a alternate reality where science fiction tin toys exist as living entities. The player controls a tin spaceman Captain Phoenix Valentine, an Astro-Explorer who has crashed landed onto an unknown alien planet. In order to get home the captain needs to retrieve his space ship's power supply (a wind up key) and locate his ship.

The game is a platforming playground of puzzles, enemy robots and alien plants that shoot goo and fire. In order to survive the surreal alien landscape, the player must make effective use of his suit's jumping and dodging abilities.

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6 comments by baleno8285 on Mar 25th, 2010

Demo Background

Originally Bailter Ray was made with a target audience of children (4 +) in mind, we felt there was a need for child/family friendly UT3 Mods.

We wanted to focus on simplifying game design by scaling the scope of the project to enable a small team to iterate quickly within a short time frame. We spent a few weeks building a simple demo/sandbox to try out some of our ideas, for example the dodging in and out of the 2d gameplay plane. We then experimented with different level design configurations and added a simple UI.
Though we liked what we had, we decided to spend another 12 weeks redesigning the art assets (an excuse to refine modeling/texturing skills), we added power ups, collectable items and a gameplay introduction tutorial.

What we end up with was a kind of portfolio piece 15- 20 minutes of demo gameplay with a fun prototype level as a bonus reward.

Demo Summary

Bailter Ray is a retro style (side scrolling) sci-fi platform shooter. Inspired by games such as Turrican, Megamen and Abuse.

Take control of marooned Astro-Explorer, Captain Phoenix Valentine as you’re compelled to explore, jump and ray-gun to survive the dangerous attacks of an alien planet’s inhabitants.
In order to get home, Phoenix needs to retrieve his space ship’s power supply (a wind up key), and locate his rocket ship.

The player navigates and explores various areas of the level and is rewarded with points by eliminating enemies and finding collectable alien planet “samples”.

Points are deducted for losing lives so a negative score is possible. In the process of exploring, the player discoverers new enemies and learns new skills to progress though the game.

We are:

Paul Smith - Artist, Level Designer
Pip Robbins - Script Programmer
Zhao Zhang - Script Programmer

Contact -

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BailterRay UDK Version

BailterRay UDK Version

Mar 23, 2010 Demo 4 comments

Hi, we're Synthetic Nest the development team that brought you Bailter Ray. After a months work, we've finally ported the Bailter Ray UT3 mod to UDK...

Bailter Ray v2.1

Bailter Ray v2.1

Nov 10, 2009 Full Version 5 comments

Bailter Ray v2.1 - Full version Release of Bailter Ray! This update includes many changes and way to much new content to list!

Bailter Ray v2.1 Source

Bailter Ray v2.1 Source

Nov 10, 2009 Source Code 2 comments

Source code for Bailter Ray v2.1 - A big thanks to the modding community, we wanted to give something back in return.

Bailter Ray v1.0

Bailter Ray v1.0

Aug 13, 2009 Full Version 2 comments

Bailter Ray v1.0 (Beta) Contains all required files. Extract the folder and read the readme for installation details.

Post comment Comments  (0 - 10 of 29)
vuur150 Jul 26 2013 says:

Gets stuck on loading. Just loops for eternity. Unplayable.

+1 vote     reply to comment
X_Space_Balls_X Mar 15 2011 says:

OMG, In the garage (one of my favorite songs) set to nintendo style music. I've watched the video 3 times just to listen to it. How do I get my hands on that music? Is there an mp3 of it or something when you get the game? The game looked pretty good by the way too.

+2 votes     reply to comment
thunderising Mar 26 2010 says:

Tracking, lets see what happens of this.

+2 votes     reply to comment
predcon Jan 4 2010 says:

This is excellent! Reminds me of the olde-time Amiga platformers.

+2 votes     reply to comment
Nighteyes22 Creator
Nighteyes22 Jan 8 2010 replied:


+2 votes   reply to comment
MrBCut Nov 16 2009 says:

Remarkable! You guys are great!
An outstanding job and I agree - thank you for sharing code for us to have an idea of what it took to make this! I really appreciate you gameplay thinking and imagination to make this game!

+2 votes     reply to comment
StyLeZ3r0 Nov 23 2009 replied:

Remarkable indeed. The level design looks fantastic and a cool game-play from what the trailer shows. Will give it a try and rate it.

+2 votes     reply to comment
Sadonikus Nov 13 2009 says:


played version 2.1. Well done, but how many collectibles are there to find? I tried to find all of them but I only can get 12, in the speedrun are also only 12, but the game says I must find 13 to get to the bonus level. A bug maybe? But I guess the bonus level is nothing but the old 1.0 version of the game.

Good game anyhow, though a small outro instead of an Game-Over-Screen at the end would be better.

+3 votes     reply to comment
Nighteyes22 Creator
Nighteyes22 Nov 15 2009 replied:

Thanks G.A.R,

We originally added 13 collectibles, but during a presentation we disabled the 13th. Which was also when we captured the speed run video.

Go back after you get the ray gun, look for something only the ray gun can destroy :)

+2 votes   reply to comment
AudioAlias Nov 15 2009 replied:

Thanks for the feedback G.A.R.
You are correct about there being only 12 collectibles in the speedrun clip, but in the game there is one more making it 13, you have to back track after you pick up the RAYGUN... it's hidden... (and yes the bonus level is the prototype level made earlier this year)

+2 votes     reply to comment
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Released Aug 2009
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