You knew she lied about where she worked. When she went missing you vowed to find her.
Your search has led you to the foot of Yucca Mountain where local people say they have seen her. As you explore the mountain side you uncover something you weren't meant to see, never mind USE. Be aware of your surroundings, because your skills will be tested before you reach the end of this adventure.

SPOILER ALERT:
GfG#2 is an adventure in two parts. In part one you will explore the mountain and discover a facility. In part two you activate a machine that flips gravity, flooding and destroying the facility. You must then escape alive and stop the expansion of the "Grav anamolie" before it reaches a nearby city.

if you have fun with this, please check out my UT04 mod, " At the Moment of Madness "

you need to put the map here: C:\Documents and Settings\\My Documents\My Games\Unreal Tournament 3\UTGame\Published\CookedPC\CustomMaps
then it should show up with your instant action death match maps.

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Hello watchers of that ol' ut 3 mod, GfG#2!! (in case you forgot: Moddb.com) It was the mod where you go underground in a weird facility and the whole place flips on its side!
The creators of GfG#2 have formed a new studio!
And we have just announced our new game 'Albino Lullaby'!
Check it out on indie DB or, head on over to our webpage:
www.albinolullaby.com
We are currently in the middle of a kickstarter, so any support you can give us would be fantastic!
All supporters above the 10$ level will get the demo at the close of funding along with a download code for episode one.
You can see a cool vr video preview here:
Youtube.com

Happy Gaming!
-Justin

Part 2 on the way

Part 2 on the way

News 2 comments

GfG#2 (part 2) is on the way! Read on to find out more info!

Modcast Live! Episode 4

Modcast Live! Episode 4

News 18 comments

Its almost that time again -- time for another episode of the always popular Modcast Live!

Download

Download

News 1 comment

There is a newer version of our map coming, with some MAJOR sound problems adressed.

Checkpoints Fixed

Checkpoints Fixed

News 0 comments

Checkpoints are FIXED and working without fail! ......... ............. ............. .............

RSS feed Downloads
Shorter Demo vid of GfG#2 ( 11 min )

Shorter Demo vid of GfG#2 ( 11 min )

Full Version 1 comment

This is a short demo video of GfG#2 for those that don't need to see the entire player experience.

Full Length Vid of GfG#2's gameplay

Full Length Vid of GfG#2's gameplay

Full Version 0 comments

This is a movie of GfG#2's gameplay incase you have trouble loading the map or solving the puzzles. The movie is about 20 min at 412mb.

GfG#2 playable level

GfG#2 playable level

Full Version 5 comments

This is a version of the map with some MAJOR sound problems adressed. We cooked the older version on my machine and my low end harware sound was baked...

Post comment Comments  (0 - 10 of 33)
Boscor
Boscor

I just finished playing and have to say I was completely caught off guard. This is an absolutely amazing mod and a must-download. The environments are so immersive and the attention to detail is fantastic. I really hope you guys continue to make a lot more. There were a few issues where I would see floating hands extending from my body and some small annoyances pertaining to ladder issues, but other than that it was perfect. Thanks!

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BrentV
BrentV

I have a problem I don't have the published folder in my game I have the unpublished folder. Maybe it is because I am using the steam engine?

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BodyOfTheMany Creator
BodyOfTheMany

im confused. your trying to open this in the steam engine? are you saying that the "published" folder doesnt exist? if thats the case then, create it! make a new folder and call it "published" just create any folders that arnt there and your comp will know what to do. good luck!

Reply Good karma+1 vote
doublethink
doublethink

This looks AWESOME.

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Foxfingers
Foxfingers

congratz on the single player mod of the year nomination body!

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Lazor
Lazor

I've voted for the mod, it was perfect!

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Togranigdo
Togranigdo

Interesting... but, Well?

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Spycon_Fighter
Spycon_Fighter

You have got to finish this.... In the moment of madness was awesome your demo level was awesome.... you just need cutscenes and voice actors to make it perfect :D

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Death_Dream
Death_Dream

Only watched the video just because my graphics card can barely push UT3 on its own. From the vid though, the map looked great, was Prey used as inspiration at all on this? The way the map twists to the player reminded me of it. Its kind of a collision of Prey and Bioshock to me. Very nice job!

~Death Dream~

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myles
myles

Near the begining when you use those switches to lower/raise the gates that are in the way, you have some fancy lights that look over the switches. They have a kind of 'fog' around them, how did you do this?

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BodyOfTheMany Creator
BodyOfTheMany

the fog itself is a static mesh that emulates a beam of light. not sure what package it is in, but you can copy and paste it right out of my map!

Reply Good karma+1 vote
myles
myles

Well I would have a look to see how you did it but i cant open the map without it crashing, also how did you manage to get the 'grunting' noises that normally occur to stop?

Thanks!

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