Hey fellow modders and gamers! Not much too me...just working towards my career in becoming a software engineer. I would love to be a Gameplay engineer and maybe one day and AI engineer. Currently, I'm working at Electronic Arts and have worked at other game companies like Sony, (so for all my EA and Sony friends or associates, drop me a line :) ). We started with Unreal Engine 2, but now we are going to use Unreal Engine 3 and have are mod completed hopefully before end of Summer 2010, so look out for it! It's called Harmonic Illusion. Details will be revealed as we release screen shots and footage. So coming soon! Thanks!

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0 comments by MrBCut on Apr 1st, 2009 digg this super bookmark


Hey! What's up everybody? Where's the party? Right you are - in my pants. j/k

A lot has happened since the last blog post:

i)RALLY CRY!!!
Okay, I'm really starting to realize and appreciate how kick a$$ my team is! But admittedly we are little broken up and scattered slightly right now, but through email and other means, we all still talk and stay focused with tasks and we are feeling pretty good right now - I know I am. I mean the guys I work with are good. It's funny, since I started this ModDB blog and uploaded the photos, I deceided to Google myself one day (because Google search is like and FBI tool these days)  and the images that showed up under my name was some of the concept art Ted and Albert made, and I thought "No, no, no...I didn't model or draw these". So I want credit to go where credit is due and introduce the team to you guys, and this is no particular order:

Ted - Lead Character Director/Modeler( he modeled the concepts!)
Albert - Lead Art Director/Artist( and he is repsonsible for the drawings!)
Dan - Lead Engineer/Weapons & Front End Engineer (...so far. He's that good!)
Mike - Executive Producer/ Level Designer( he came up with the story, concept & levels; and he's also a cheesehead - j/k :o) Mike is a cool guy and friend ) 
George - Lead Animation/Assistant Environment Artist( Poor George - he has his hands full, but he can do it, cause he's cooler than cool!)
(Me)Bryan - Technical Director/Gameplay & Back End engineer ( my life is over...sounds fun!)

So that is the 6 man band, ready to slam and watch us do our thing. 

ii)I built that rig I tell you...
So I finally finished building the rig! I wasn’t too bad, but getting parts was a slow process and  I guess since I am A+ certified,  it was more fun than a challenge. I will include images after this blog post. You guys can see some parts and the progression thatI made and admittedly, I don’t have the largest budget, but I think I’ve put together a pretty good machine.  One thing I am extremely pleased that I put in, was a video card – and Nvidia GeForce GTX 260 also my board is SLI capable, but for now I just have one card, but in the future I may have to get another card and really use the lifetime of this board I put together. All together I spent close to $700.00 and  just to give you an idea of my specs

  • RaidMax full size ATX tower
  • ECS NF650i Sli nForce motherboard
  • Intel Duo Core E7200 rated at 2.53 GHZ 
  • Kingston Hyper X Ram 2GB of RAM rated at PC 8500
  • Raid 1 hard drive support, two Seagate hard drives at 80 GB, but this rate is strictly for game development so in the beginning this will do just fine.  And I don’t really know why, but I decided to

And with all this I will have the video card connected to my projector. So let’s see if this will work.  If you get a chance, check out the pics! 
iii)school + work = crying and venting for your amusement
Well I don't know if anyone cares, but thankfully I am still employed with Electronic Arts and a lot of you have been hearing the news about the layoffs and in lieu of layoffs in the economy altogether.  Well as for me, I have been working a lot of overtime and guess what?  As of yesterday March 30, Spring quarter started that has me excited. I am enrolled in a software engineering course "introduction to object oreinted programming in Java" and it  is very important and will make me a better programmer. I am grateful already for the concepts of Java and  enjoying the feedback I get from the engineers on my project. Ironically the syntax and usage of Unreal Script and Java are very similar.  I have seen very familiar concepts such as class names being to be identical to file names, main declaration syntax and keywords like extend, public and static are much alike in their behavior and is actually pull them very shocking.  I think that is why my progress with the game has been really coming along while. But I miss having free time.  In
fact I just missed the GDC and I knew I couldn't make it, but it’s just that if I knew I
had  free time to kill I could go. Now the next time I go I’ll be glad to see will be in regard to this project that you’re reading above all for now which is not a bad terms are on an 

iv)what's next? well... 
Hopefully a lot. I have done some great regressions for all the tutorials I have watched and I have some great ideas. Also, I am handing the group a sandbox level I crated and I can't wait to see their reaction!  So  it's time to get some core stuff together. So I'll keep you guys posted. ..

See ya'

MrBCut
 

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Comments
ambershee
ambershee Aug 21 2008, 11:23am says:

Hey,

Thanks for the kudos on the tutorials. To be fair, they're in dire need of an update, but I'm pretty busy at the moment. As it happens - they should be the earliest tutorials for UT3 full stop; because if you noticed, they were written before the game was actually released, haha. The similarities between UT3 and previous unreal games when it comes down to the basics can definitely give you a real good footing; in fact UnrealScript itself has so barely changed at all, you can get away without knowing any of the new stuff really easily.

Feel free to add me to your friends list, and if you're looking for advice / an opinion, ask away.

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flipart
flipart Nov 28 2007, 1:49pm says:

hi mr bcut

hope we can make this work....someday soon right?

glad to be working with you

thanks for setting this up

alb

+1 vote     reply to comment
MrBCut
MrBCut Oct 20 2007, 10:35pm says:

Hey fellow modders and gamers!

I am part of a team creating a game using the UT 2004 game/engine and I look forward to Mod DB member's insight and support and providing feedback if I can.

So far I found a lot of good stuff! Thanks all - keep it coming!

+1 vote     reply to comment
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