Bailter Ray is a single player total conversion mod using Unreal Tournament 3 as a development platform. Made over 12 weeks this is the work of four people Pip Robbins, Paul Smith, Zhao Zhang and Rebecca Wong final year students in RMIT's Game Program.

Bailter Ray is a 2.5D "side scrolling" platform, adventure shooter. Set in a alternate reality where science fiction tin toys exist as living entities. The player controls a tin spaceman Captain Phoenix Valentine, an Astro-Explorer who has crashed landed onto an unknown alien planet. In order to get home the captain needs to retrieve his space ship's power supply (a wind up key) and locate his ship.

The game is a platforming playground of puzzles, enemy robots and alien plants that shoot goo and fire. In order to survive the surreal alien landscape, the player must make effective use of his suit's jumping and dodging abilities.

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Demo Background

Originally Bailter Ray was made with a target audience of children (4 +) in mind, we felt there was a need for child/family friendly UT3 Mods.

We wanted to focus on simplifying game design by scaling the scope of the project to enable a small team to iterate quickly within a short time frame. We spent a few weeks building a simple demo/sandbox to try out some of our ideas, for example the dodging in and out of the 2d gameplay plane. We then experimented with different level design configurations and added a simple UI.
Though we liked what we had, we decided to spend another 12 weeks redesigning the art assets (an excuse to refine modeling/texturing skills), we added power ups, collectable items and a gameplay introduction tutorial.

What we end up with was a kind of portfolio piece 15- 20 minutes of demo gameplay with a fun prototype level as a bonus reward.

Demo Summary

Bailter Ray is a retro style (side scrolling) sci-fi platform shooter. Inspired by games such as Turrican, Megamen and Abuse.

Take control of marooned Astro-Explorer, Captain Phoenix Valentine as you’re compelled to explore, jump and ray-gun to survive the dangerous attacks of an alien planet’s inhabitants.
In order to get home, Phoenix needs to retrieve his space ship’s power supply (a wind up key), and locate his rocket ship.

The player navigates and explores various areas of the level and is rewarded with points by eliminating enemies and finding collectable alien planet “samples”.

Points are deducted for losing lives so a negative score is possible. In the process of exploring, the player discoverers new enemies and learns new skills to progress though the game.

We are:

Paul Smith - Artist, Level Designer
Pip Robbins - Script Programmer
Zhao Zhang - Script Programmer

Contact - Syntheticnest@gmail.com

MSUC Phase 4 Winners

MSUC Phase 4 Winners

News 19 comments

The Make Something Unreal Contest has come to a close and the winners have been announced, it's great to see some of most amazing mods finally getting...

Phase 4 Finalists for the MSU Contest

Phase 4 Finalists for the MSU Contest

News 61 comments

Here are the Phase 4 finalists for the Best non-FPS Mod, Best FPS Mod, Best Machinima, Best Vehicle, Best Level Set, Educational and Best Use of Physics...

Alert: Bailter Ray v2.1 finally here!

Alert: Bailter Ray v2.1 finally here!

News 9 comments

Its taken some time, but the wait is finally over. That's right! Bailter Ray v2.0 has finally arrived. Packed with a shocking amount of new content!

Bailter Ray version 2.0 almost ready

Bailter Ray version 2.0 almost ready

News 13 comments

Bailter Ray has made it through to the finals of the make something unreal contest best non-FPS Mod category, this should enable us to update our mod...

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BailterRay UDK Version

BailterRay UDK Version

Demo 4 comments

Hi, we're Synthetic Nest the development team that brought you Bailter Ray. After a months work, we've finally ported the Bailter Ray UT3 mod to UDK...

Bailter Ray v2.1

Bailter Ray v2.1

Full Version 5 comments

Bailter Ray v2.1 - Full version Release of Bailter Ray! This update includes many changes and way to much new content to list!

Bailter Ray v2.1 Source

Bailter Ray v2.1 Source

Source Code 2 comments

Source code for Bailter Ray v2.1 - A big thanks to the modding community, we wanted to give something back in return.

Bailter Ray v1.0

Bailter Ray v1.0

Full Version 2 comments

Bailter Ray v1.0 (Beta) Contains all required files. Extract the folder and read the readme for installation details.

Post comment Comments  (0 - 10 of 29)
vuur150
vuur150 - - 1 comments

Gets stuck on loading. Just loops for eternity. Unplayable.

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X_Space_Balls_X
X_Space_Balls_X - - 30 comments

OMG, In the garage (one of my favorite songs) set to nintendo style music. I've watched the video 3 times just to listen to it. How do I get my hands on that music? Is there an mp3 of it or something when you get the game? The game looked pretty good by the way too.

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thunderising
thunderising - - 981 comments

Tracking, lets see what happens of this.

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predcon
predcon - - 127 comments

This is excellent! Reminds me of the olde-time Amiga platformers.

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Nighteyes22 Creator
Nighteyes22 - - 15 comments

Thanks!

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MrBCut
MrBCut - - 74 comments

Remarkable! You guys are great!
An outstanding job and I agree - thank you for sharing code for us to have an idea of what it took to make this! I really appreciate you gameplay thinking and imagination to make this game!

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StyLeZ3r0
StyLeZ3r0 - - 66 comments

Remarkable indeed. The level design looks fantastic and a cool game-play from what the trailer shows. Will give it a try and rate it.

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Sadonikus
Sadonikus - - 134 comments

Yo,

played version 2.1. Well done, but how many collectibles are there to find? I tried to find all of them but I only can get 12, in the speedrun are also only 12, but the game says I must find 13 to get to the bonus level. A bug maybe? But I guess the bonus level is nothing but the old 1.0 version of the game.

Good game anyhow, though a small outro instead of an Game-Over-Screen at the end would be better.

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Nighteyes22 Creator
Nighteyes22 - - 15 comments

Thanks G.A.R,

We originally added 13 collectibles, but during a presentation we disabled the 13th. Which was also when we captured the speed run video.

Go back after you get the ray gun, look for something only the ray gun can destroy :)

Reply Good karma+2 votes
AudioAlias
AudioAlias - - 7 comments

Thanks for the feedback G.A.R.
You are correct about there being only 12 collectibles in the speedrun clip, but in the game there is one more making it 13, you have to back track after you pick up the RAYGUN... it's hidden... (and yes the bonus level is the prototype level made earlier this year)

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