Development ceased!

Mod team:
DreamorCZ - Team leader, modelling, texturing, effects, coding, animations, PR - Czeh Republic
Mularac - Team co-leader, mission making, miracles, advance coding, effects -Argentina
SoulAssassino - trailers, senior PR, writing - Hungary
Marchello - modelling, movies - Slovakia
X4VI3R - animated icons, sound and music editing - Argentina
The Old Dragon (Kirsah) - modelling, texturing, mission making, advance coding

 Former B5: CoL team
 Project Lead- Jussi Saarivirta aka "Jusas"
 Lead Modeler- Paul Trogolo aka "Logic Sequence"
 Modelling and Texturing
 Jussi Saarivirta aka "Jusas"
 Mikko Lintunen aka "Paladine"
 Paul Trogolo aka "Logic Sequence"
 Scripting- Jussi Saarivirta aka "Jusas"
 Mission scripting and design
 - Eater- Wild RhoStorywriting
 Jussi Saarivirta aka "Jusas"

To make custom missions use nexus skirmisher --- Arparso.de

For all of you with Windows 7 or Vista, here's a guide to make multiplayer work: Arparso.de

Join Nexus Fan group and visit Nexusthegame.net for info and support about Nexus!

We still need modelers, texturers and mission makers, so please mail us! If you have made a custom
mission send it to us!


Image RSS Feed Latest Screens
Sharlin War-Cruiser (WIP) Sharlin War-Cruiser (WIP) Unknown Shadow Ship
Blog RSS Feed Report abuse Latest News: Taurus Group is looking for recruits!

4 comments by DreamorCZ on Feb 22nd, 2011

Greetings Ladies and Gentlemen of the modding world,

some of you might know who we are and some of you might not, so here are facts. Taurus group is a little gathering around the game called Nexus: The Jupiter Incident with two ongoing projects which are Stargate: War Begins and Babylon5: Conflicts of Loyalty 2. We are hard working on those projects but our numbers are small and we need you help to pull out these projects to the magnificent end.

And on what positions we need help:

- 3D artist - Any experienced artist with any 3D studio for creating space ships and props (but Lightwave3D preferred)
- 2D artist - Artist skilled with any 2D studio for new GUI and 2D space environment creation
- Scripter - Anyone who is willing to learn Black Sun script

SGU Shuttle WhiteStar (WIP)
A little look on our WIP work

Under Attack Against The Wraith EA - Shuttle with Legs (In-game)
And look on our finished work


If you are interested, contact us anyway you want.
We will welcome you with open arms.

--DreamorCZ--
---Taurus Group Leader---

Downloads RSS Feed Latest Downloads
Babylon 5: CoL 2 Public Beta v0.6.5

Babylon 5: CoL 2 Public Beta v0.6.5

Jan 22, 2012 Demo 8 comments

Last public beta containing all our finished and unfinished work. Thanks for your support.

Babylon 5: Conflicts of Loyalty 2 Public Beta v0.6

Babylon 5: Conflicts of Loyalty 2 Public Beta v0.6

Mar 30, 2010 Demo 10 comments

Latest public beta.

Post comment Comments  (0 - 10 of 155)
TheBleachDoctor
TheBleachDoctor Mar 4 2013, 8:05pm says:

I want to combine this and the Star Trek mod together to make a "Star Wreck: In the Pirkinning" mod. Would you object?

+1 vote     reply to comment
dron1885
dron1885 Apr 14 2013, 7:15am replied: Online

result is really fun? I made such combination for myself while ago)Also added some Battlestars in)

+1 vote     reply to comment
itchy01ca
itchy01ca Oct 6 2012, 11:10pm says:

Hey guys just a question. I was looking at screwing around with fighters and boats but can't seem to find any sort of tutorial or how-to on how to get ships to carry fighters. How would i get, say, a G'Quan class to have fighters? Just curious. I'd like to create my own missions eventually.

+1 vote     reply to comment
DreamorCZ
DreamorCZ Oct 7 2012, 9:15am replied:

Partially answered on SG:WB mod page.

+1 vote     reply to comment
xammat
xammat Sep 13 2012, 12:11pm says:

Yaaaaaaaaa! It is great! I believe in you, and wait new release!

+1 vote     reply to comment
xammat
xammat Feb 13 2012, 11:15am says:

Taurus group is die. They closed all project. Thanks for your work, gies!

+2 votes     reply to comment
DreamorCZ
DreamorCZ Mar 10 2012, 8:58am replied:

Well, we are not dead but we are in need of new members. We just can not continue our work without "work force". Battlefleet Nexus and Conquest: The Noah-Gorg War are still alive because there is just enough people to work on them.

+1 vote     reply to comment
Mazryonh
Mazryonh Jan 19 2012, 4:01am says:

I have a small question. Will you be adding thrusters to let ingame starships respect Newtonian mechanics more? For example, the Omega-class destroyer from Babylon 5 doesn't have thrusters to move in the yaw/roll/bank axes, nor does it have thrusters to let it move backwards (though the big outlets originally intended to be "gigaton-class mine launchers" on the bow just below the forward launching bay could be repurposed into rear thrusters). Many other ships in the B5 universe lack maneuvering thrusters as well, sadly. The Minbari, Vree, Shadows, and Vorlons get a free pass on this because they use reactionless drives, like the Vardrags in the vanilla game.

Will you add maneuvering thrusters to the ship models that don't belong to those three factions so they can more realistically maneuver in space vacuum? Or will you rather be sticking with models faithful to the show like you did with the Colonial capital ships in the Battlestar Galactica mod, however unrealistic from a physics standpoint they may be?

+1 vote     reply to comment
EAFSAgamemnon
EAFSAgamemnon Feb 10 2012, 3:15am replied:

awhell. i was looking fowerd to see b5 before i left for boot camp.

+1 vote     reply to comment
xammat
xammat Dec 30 2011, 2:52pm replied:

I wait this update 1 year.... whell...

+2 votes     reply to comment
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Platforms
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Developer
Taurus Group
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Release Date
Released Mar 30, 2010
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Twitter

Latest tweets from @taurusgroup1

New missile models ... T.co

Apr 27 2013, 8:16am

Do not be worried loyal fans, development for SG:WB and W40K:BFN still continues, slowly but steadily.

Feb 13 2013, 6:35am

Finished Goa’uld Space Station -> T.co

Dec 25 2012, 8:07am

New picture, small teaser this time... T.co

Dec 12 2012, 5:22am

Do not forget that there is Nexus:TJI dedicate forum at T.co @TaurusGroup1 @DreamorCZ

Nov 17 2012, 9:50am

Problem with "night side" of planets solved. Every planet can be properly re-worked with extreme detail fidelity now.

Nov 9 2012, 7:47am

New pic for SG:WB - T.co

Nov 3 2012, 7:13pm

Nexus 2: The Gods Awaken T.co

Oct 1 2012, 3:10pm

Shield penetration bug has been finally solved. New model for Battlefleet Gothic is here --- T.co

Jul 31 2012, 5:41am

Trying to solve shield penetration bug but it is driving me mad. Everything seems to be alright but something must be obviously wrong.

Jun 25 2012, 4:31pm

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