Mod team:
DreamorCZ - Team leader, modelling, texturing, effects, coding, animations, PR - Czeh Republic
Mularac - Team co-leader, mission making, miracles, advance coding, effects -Argentina
SoulAssassino - trailers, senior PR, writing - Hungary
Marchello - modelling, movies - Slovakia
X4VI3R - animated icons, sound and music editing - Argentina
The Old Dragon (Kirsah) - modelling, texturing, mission making, advance coding

Former B5: CoL team
Project Lead- Jussi Saarivirta aka "Jusas"
Lead Modeler- Paul Trogolo aka "Logic Sequence"
Modelling and Texturing
Jussi Saarivirta aka "Jusas"
Mikko Lintunen aka "Paladine"
Paul Trogolo aka "Logic Sequence"
Scripting- Jussi Saarivirta aka "Jusas"
Mission scripting and design
- Eater- Wild RhoStorywriting
Jussi Saarivirta aka "Jusas"

To make custom missions use nexus skirmisher ---

For all of you with Windows 7 or Vista, here's a guide to make multiplayer work:

Join Nexus Fan group and visit for info and support about Nexus!

We still need modelers, texturers and mission makers, so please mail us! If you have made a custom
mission send it to us!

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Activity news

1 year ago News 5 comments

Hello Everyone,

it has been a long time without any dev response, indeed. I am really sorry about that but there has been a lot going on in personal lives of the team and so there is almost no time to work on this mod. And frankly, a lot of community enthusiasm for modding has been lost thanks to two unsuccessful attempts of HD Interactive to create Nexus 2 and also NBC Universal banning incredible BattleStar Galactica modification.

Let's answer the most important question that you possibly have about SG: War Begins, B5: Conflicts of Loyalty 2 and W40k: Battlefleet Nexus. Are these modifications dead? The answer is NO! However, there will be no massive releases or regular updates as there is not enough free time for such things.

What is it that you should look forward to during 2014 then? SG: War Begins is going to get small update fixing few thing there and there, bringing back energy weapons and improving drone mechanics (a little) for Ancient Battleship, visually altering some parts of GUI, improving some planet visuals and very few other small things. W40k: Battlefleet Nexus might be (finally) getting a small Alpha Version release with handful Imperial and Chaos ships by the end of 2014. B5: Conflicts of Loyalty 2 ... well, let's say that we will see what we can do if there is enough free time for this one too.

---In the meantime, have fun playing Nexus: TJI

Taurus Group is looking for recruits!

Taurus Group is looking for recruits!

4 years ago News 4 comments

Taurus group needs you! It is your help witch can give our ongoing and upcoming projects speed and greatness.

Public Beta v.6  -  Released

Public Beta v.6 - Released

5 years ago News 4 comments

At last, first release of renewed Babylon 5 mod for Nexus: TJI is here. Interested, read more.......

Renewed Babylon 5 modification

Renewed Babylon 5 modification

5 years ago News 3 comments

From death brought back to life. Old moders are gone but we carry on their magnificent work.

RSS feed Downloads
Babylon 5: CoL 2 Public Beta v0.6.5

Babylon 5: CoL 2 Public Beta v0.6.5

3 years ago Demo 9 comments

Last public beta containing all our finished and unfinished work. Thanks for your support.

Post comment Comments  (10 - 20 of 162)
TheBleachDoctor Mar 4 2013 says:

I want to combine this and the Star Trek mod together to make a "Star Wreck: In the Pirkinning" mod. Would you object?

+1 vote     reply to comment
DreamorCZ Creator
DreamorCZ Jan 11 2014 replied:

As long as you give proper credits, there is no objection against such thing. ;)

+1 vote   reply to comment
dron1885 Apr 14 2013 replied:

result is really fun? I made such combination for myself while ago)Also added some Battlestars in)

+1 vote     reply to comment
Xecos671 Jan 12 2014 replied:

Just a question. How did you do that?

+1 vote     reply to comment
dron1885 Jan 23 2014 replied:

9 month, really? You need write you ship(Models,textures,hardpoints and parameters) in to special game file. Can't remember they names by now and don't have copy of Nexus on this PC, it's really easy(with some very basic knowledge of programming). I suppose this information should be in some basic Nexus modding tutorials.

+1 vote     reply to comment
DreamorCZ Creator
DreamorCZ Jan 24 2014 replied:

Well, better late than never. All documentation that one needs can be found within or you can ask around at

It is quite easy to move ships from one Nexus mod to another Nexus mod but adding new ships is quite more complicated.

+2 votes   reply to comment
itchy01ca Oct 6 2012 says:

Hey guys just a question. I was looking at screwing around with fighters and boats but can't seem to find any sort of tutorial or how-to on how to get ships to carry fighters. How would i get, say, a G'Quan class to have fighters? Just curious. I'd like to create my own missions eventually.

+1 vote     reply to comment
DreamorCZ Creator
DreamorCZ Oct 7 2012 replied:

Partially answered on SG:WB mod page.

+1 vote   reply to comment
xammat Sep 13 2012 says:

Yaaaaaaaaa! It is great! I believe in you, and wait new release!

+1 vote     reply to comment
xammat Feb 13 2012 says:

Taurus group is die. They closed all project. Thanks for your work, gies!

+2 votes     reply to comment
DreamorCZ Creator
DreamorCZ Mar 10 2012 replied:

Well, we are not dead but we are in need of new members. We just can not continue our work without "work force". Battlefleet Nexus and Conquest: The Noah-Gorg War are still alive because there is just enough people to work on them.

+1 vote   reply to comment
Mazryonh Jan 19 2012 says:

I have a small question. Will you be adding thrusters to let ingame starships respect Newtonian mechanics more? For example, the Omega-class destroyer from Babylon 5 doesn't have thrusters to move in the yaw/roll/bank axes, nor does it have thrusters to let it move backwards (though the big outlets originally intended to be "gigaton-class mine launchers" on the bow just below the forward launching bay could be repurposed into rear thrusters). Many other ships in the B5 universe lack maneuvering thrusters as well, sadly. The Minbari, Vree, Shadows, and Vorlons get a free pass on this because they use reactionless drives, like the Vardrags in the vanilla game.

Will you add maneuvering thrusters to the ship models that don't belong to those three factions so they can more realistically maneuver in space vacuum? Or will you rather be sticking with models faithful to the show like you did with the Colonial capital ships in the Battlestar Galactica mod, however unrealistic from a physics standpoint they may be?

+1 vote     reply to comment
DreamorCZ Creator
DreamorCZ Dec 28 2011 says:

Sorry people, there is going to be no beta release this year anymore. Time issues, mainly.

+1 vote   reply to comment
EAFSAgamemnon Feb 10 2012 replied:

awhell. i was looking fowerd to see b5 before i left for boot camp.

+1 vote     reply to comment
xammat Dec 30 2011 replied:

I wait this update 1 year.... whell...

+2 votes     reply to comment
Kenpachi12 Dec 28 2011 replied:

Awhh why i was looking foward to this next realase.

+1 vote     reply to comment
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Nexus: The Jupiter Incident
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Released 2010
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