Sorry folks, but I'll have to disappoint again. As always when you're desperately trying to finish stuff and make it all polished, lots of unexpected...
'Freespace: Evolution' aims to bring the frantic non-stop action of the original games to the tactical realm of a real-time-strategy game. Step out of your fighter cockpit and prepare to experience the world of Freespace from a completely different perspective.
All the classic and sometimes iconic ships such as the Orion or Lucifer will return once again to a computer screen near you. Take command and lead your fleets into battle, commander, for there can only be victory... or total extinction.
With a slight delay now comes the first public release of "Freespace: Evolution". Spin up your warp drives and get ready to roast some Shivan scum!
Finally it's here, version 1.0. What you'll get in this first playable release:
It's also perfectly compatible to the Nexus Skirmisher, so you can create your own skirmish battles for it (but don't forget to set "freespace" as mission type!).
Please keep in mind, that this is still very much a work-in-progress. Especially balancing and fighter or bomber handling need to be worked on more. There is also a whole lot of iconic Freespace ships missing, like the big destroyers obviously, but also civilian transports and such still need to be added to open the doors for some interesting mission design in the later stages.
In the meantime, Freespace: Evolution is now on Twitter. To receive all the latest updates, make sure to follow the tweet! The site on moddb will also be regularly updated, of course, although that'll be reserved for bigger news worthy of their own article.
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