Mod team:
DreamorCZ - Team leader, modelling, texturing, effects, coding, animations, PR - Czeh Republic
Mularac - Team co-leader, mission making, miracles, advance coding, effects -Argentina
SoulAssassino - trailers, senior PR, writing - Hungary
Marchello - modelling, movies - Slovakia
X4VI3R - animated icons, sound and music editing - Argentina
The Old Dragon (Kirsah) - modelling, texturing, mission making, advance coding

Former B5: CoL team
Project Lead- Jussi Saarivirta aka "Jusas"
Lead Modeler- Paul Trogolo aka "Logic Sequence"
Modelling and Texturing
Jussi Saarivirta aka "Jusas"
Mikko Lintunen aka "Paladine"
Paul Trogolo aka "Logic Sequence"
Scripting- Jussi Saarivirta aka "Jusas"
Mission scripting and design
- Eater- Wild RhoStorywriting
Jussi Saarivirta aka "Jusas"

To make custom missions use nexus skirmisher ---

For all of you with Windows 7 or Vista, here's a guide to make multiplayer work:

Join Nexus Fan group and visit for info and support about Nexus!

We still need modelers, texturers and mission makers, so please mail us! If you have made a custom
mission send it to us!

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Activity news

1 year ago News 5 comments

Hello Everyone,

it has been a long time without any dev response, indeed. I am really sorry about that but there has been a lot going on in personal lives of the team and so there is almost no time to work on this mod. And frankly, a lot of community enthusiasm for modding has been lost thanks to two unsuccessful attempts of HD Interactive to create Nexus 2 and also NBC Universal banning incredible BattleStar Galactica modification.

Let's answer the most important question that you possibly have about SG: War Begins, B5: Conflicts of Loyalty 2 and W40k: Battlefleet Nexus. Are these modifications dead? The answer is NO! However, there will be no massive releases or regular updates as there is not enough free time for such things.

What is it that you should look forward to during 2014 then? SG: War Begins is going to get small update fixing few thing there and there, bringing back energy weapons and improving drone mechanics (a little) for Ancient Battleship, visually altering some parts of GUI, improving some planet visuals and very few other small things. W40k: Battlefleet Nexus might be (finally) getting a small Alpha Version release with handful Imperial and Chaos ships by the end of 2014. B5: Conflicts of Loyalty 2 ... well, let's say that we will see what we can do if there is enough free time for this one too.

---In the meantime, have fun playing Nexus: TJI

Taurus Group is looking for recruits!

Taurus Group is looking for recruits!

4 years ago News 4 comments

Taurus group needs you! It is your help witch can give our ongoing and upcoming projects speed and greatness.

Public Beta v.6  -  Released

Public Beta v.6 - Released

5 years ago News 4 comments

At last, first release of renewed Babylon 5 mod for Nexus: TJI is here. Interested, read more.......

Renewed Babylon 5 modification

Renewed Babylon 5 modification

5 years ago News 3 comments

From death brought back to life. Old moders are gone but we carry on their magnificent work.

RSS feed Downloads
Babylon 5: CoL 2 Public Beta v0.6.5

Babylon 5: CoL 2 Public Beta v0.6.5

3 years ago Demo 9 comments

Last public beta containing all our finished and unfinished work. Thanks for your support.

Post comment Comments  (50 - 60 of 162)
Talon277 Dec 17 2010 says:

just watched "and now a word" where a narn and centri battle crusers have a 1 on 1, it seems that both are evenly matched, but in your mod the omaga is more powerful than the narn.. shouldnt it be the other way as the centari are more advanced and so should the narn be as from what was seen in the above episode?

+1 vote     reply to comment
Mazryonh Dec 19 2010 replied:

According to the backstory, the Narn's inferior technology means that they had to resort to guerilla tactics to try and outfight the Centauri, despite the former's tech being based around the latter.

The EA's ships are based off of Centauri technology as well, but they've taken it to a higher level than the Narns have been capable of, so they're on an equal footing more or less with the Centauri's ships.

+1 vote     reply to comment
Talon277 Dec 21 2010 replied:

the centauri didnt give them artafical grav, so they may be able to match there firepower but the centauri ships are more manuverable.

+1 vote     reply to comment
xammat Dec 12 2010 says:

When we can see Beta 0.7 ?

+1 vote     reply to comment
DreamorCZ Creator
DreamorCZ Dec 16 2010 replied:

Can't specify it right now. We still don't have enough new content for possible release but we are working on it hard.

+1 vote   reply to comment
Talon277 Dec 8 2010 says:

comes up with a dx8.exe error, im guessing its my crappy vid card that the problem =(crapy intel 915) strange it only does it when the narn fighters are there, if i set up a narn cruser vs an omaga the narn ship doesnt deploy its fighters but it will if its vs a hyperian

+1 vote     reply to comment
DreamorCZ Creator
DreamorCZ Dec 8 2010 replied:

Playing mods under Dx8 causes problems very often. Always play Nexus with Dx9, if possible.

+1 vote   reply to comment
Talon277 Dec 6 2010 says:

is it possable to have a turret firs 2 difrent weapons? as i noticed the Omegas dont have there heavy pulse cannons at the front.. the came also crashes when i try zoom in on the narn fighters.. =/

+1 vote     reply to comment
EAFSAgamemnon Online
EAFSAgamemnon Dec 6 2010 replied:

yay dont try to look at the narn fighters and im hopping for the omagas to

+1 vote     reply to comment
DreamorCZ Creator
DreamorCZ Dec 7 2010 replied:

Two different weapons for one turret is impossible for this game or we don't know if it is possible for now. Frazis should be working normally. Any error message or something?

+1 vote   reply to comment
Talon277 Dec 8 2010 replied:

ill fire it up and see if i get any, is there a location in the game file where error logs are stored?

+1 vote     reply to comment
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Nexus: The Jupiter Incident
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Released 2010
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