Database
May 31, 2009 Trailers 1 commentA UNSC database which gives information about a lot of UNSC and Covenant matters. Note that not all ships have a picture yet. This is because these ships...
Halo: Fleet Command is a Total Conversion Mod for the underrated Nexus: The Jupiter Incident, bringing the Halo Universe to NJI. Everything redone and overhauled to portray the Halo Universe perfectly.
Halo: Fleet Command is in no way affiliated with Mithis Entertainment or Bungie. This is a fan made project for fans.
Note that sometimes production of this mod may seem slow. If you feel its too slow, feel free to help out. Don't worry though, this mod will never die. Also note that models and textures can change during development as some are placeholders atm.
2 comments by chakotay02 on Mar 17th, 2013
Hello everyone,
First up is a UNSC fortress/staging station. When the first Outer Colonies began to fall, the UNSC saw the need for a place to stand in between the falling colonies to hold the line a little longer and to provide aid for the fleeing civilian ships. After some time, the first fortress/staging station FS-0001 was created. FS-0001 was easily deployable, sporting enough weapons and armor to hold out against a small assault and having enough space to provide relief for several vessels. Expect this station to show its face in the campaign.
One of ONI's best kept secrets has been this ship; the Point of no Return. Although ONI has many facilities and bases, this ship is used by the top of ONI as a command ship and secure conference location. Only a handful of people know of this ship. Further information is classified.
A huge platform that is capable of repairing and/or refitting up to six ships of Destroyer size or smaller at a time. These platforms were scarce throughout the UNSC fleet, but there were several who were constantly moving around to keep up with the UNSC fleets that were getting cut into pieces trying to defend their planets. Later in the war, these platforms were used as shields against the Covenant's plasma. But which of these two designs do you like best?
And the final new ship we've probably all been seeing a lot lately; the UNSC Infinity. Build as a last resort if Earth should fall, the Infinity possesses all of the Forerunner technology the UNSC ever found and extracted and is armed to the teeth. When the war ended it became the UNSC's new flagship.
An idea I have for the campaign is to include this ship; the Gungnir. It's a refitted Phoenix class Colony ship that has been in the war from the beginning. It has been under heavy attack several times and been patched up several times, but it always had to be rushed into service again. So its decline is showing.
I've mentioned a campaign once or twice now, and it is something I have planned. It will, however, be one of the last things created for this mod. In other news; my music artist is having internet trouble, so I can't upload his work just yet, but I will as soon as I have it!
Until next time,
Ciao,
Abyssinian
So I just stumbled across this mod and it seems I am rather late to the party. I have to say, you make some interesting design choices chakotay02. I am liking a lot of them, especially the covenant ones!
Small heads up though: Microsofts License agreement changed a while ago which means you're not allowed to use the word 'Halo' in a mod anymore (http://www.xbox.com/en-US/Community/Developer/Rules). In addition, the currect disclaimer in your banner should be updated to include the disclaimer mentioned in the same agreement (see the link):)
Thanks for the advice, I am aware of the change and will make the needed changes as soon as I am nearing a release. But thanks for the heads up!
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I'm glad to see an active nexus mod! I would like to say it looks great and I look forward to this mod. It is mods like these that make me wish I could Model and texture just to help.
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Cool, updates!
How long do you think it will take to come out with a beta for this mod?
It will take quite some time. I am still producing models and have yet to begin with getting models ingame and adjusting the game to the Halo universe.
I'm thinking of trying to make my own mod.
It's going to be based off of the webcomic Homestuck.
It also depends even more heavily on your own personal skill in modelling, texturing and everything else. If you have never modeled before then it will obviously take a good while longer than someone who has done modelling for years.