128 Player Warfare, with alterations to address frequently raised issues.

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4 comments by ambershee on Aug 4th, 2010

It's been over two years since I originally released a small piece of code entitled 'Warfare++', allowing for up to 128 players in Unreal Tournament 3's Warfare game mode, which mysteriously only allowed 32 players in a local offline instant action match, despite allowing up to 64 players in an online environment. This involved a surprisingly substantial rewrite of the Warfare game mode, despite the actual required changes being relatively small - a setback caused by the code setting those limits being buried quite deep in the class hierarchy. The mod was limited to 128 players, not because that in itself is the physical upper limit, but because the game would be guaranteed to freeze and crash at just under 160 players.

On and off over the past year or so, I've been working to circumnavigate the issue - now known to be caused (once again) by a tiny piece of code tucked away where it's hard to modify it; the game would get stuck in an infinite loop when it tried to spawn a new bot, but there weren't any new bots for it to spawn because the game had already created every named bot the game has - once on each team.

It's taken one hell of a rewrite to get around this limit, as it involved not only the original changes to Warfare, but also to a very significant portion of Unreal Tournament 3's core code base, as well as replacing a number of small native (therefore inaccessible) functions - but this has finally been cracked.

Warfare: Unlimited is pencilled in to be released on November 9th 2010, Unreal Tournament 3's third birthday, and will finally allow players to push their machines as far as they can possibly go, by allowing up to a staggering 1024 players (eight times the previous limit) in the Warfare game mode - providing it doesn't bring it to a halt first.

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Warfare++ Beta One

Warfare++ Beta One

May 12, 2008 Full Version 13 comments

This is the early beta for Warfare++: 128 player Unreal Tournament 3.

Warfare++ Beta One: Ingame Footage (Downloadable)

Warfare++ Beta One: Ingame Footage (Downloadable)

May 1, 2008 Trailers 2 comments

A downloadable (WMV) version of the trailer, that allows viewers to much better see what is taking place.

Post comment Comments  (0 - 10 of 76)
Guest Feb 11 2013, 8:37am says:

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belgarion234 Oct 26 2012, 9:20pm says:

im back! is 1024 players ready yet?

+1 vote     reply to comment
Mernom Mar 12 2012, 4:09pm says:

too much players make the game to freez(not pc freez but that the fight stuck with no vinners or loosers)

+1 vote     reply to comment
FiredFox3 Dec 16 2011, 1:46pm says:

O MY ******* GOooo

+1 vote     reply to comment
maxim123 Oct 12 2011, 10:43am says:


+1 vote     reply to comment
belgarion234 Aug 10 2011, 11:49pm says:

warfare unlimited is a bit past its due date... will u be releasing it on the same day this year or can i consider this mod to be postponed for a while?

+1 vote     reply to comment
maxim123 Jul 26 2011, 11:20am says:

but what it effect?

+1 vote     reply to comment
belgarion234 Jun 14 2011, 9:10pm says:

nvm, found some files to edit that the read me didnnt mention >_<
anyways i really hope u finish this cuz i wanna have an epic 1028 player war in market district LOL

+1 vote     reply to comment
ImperialKaskins Jul 9 2011, 11:39am replied:

Lol. Everyday is a madness in the market

I planning to have like 200 players on the field is good enough. I can see them everywhere and if its 1028, Whow Madness....

Imagine if UT3 go online that have 1028 players spawn. Sure lag crazy

+1 vote     reply to comment
belgarion234 Jun 10 2011, 4:47pm says:

im not getting more than 20 on my team or opponents... any help? i followed the readme to the letter

+1 vote     reply to comment
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Released May 11, 2008
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