The long term objective of this mod is to make the game a little less linear and add enough features to increase its replayability value. So far, there's only a number of NPCs affected but a lot of item related stuff in this mod. Eventually, most of Arx will be affected by this mod.


There are a lot of new features added in Arx Extended but the most important features are:

-Vendors now offer more items, in addition to new ones.
-Some containers like barrels and corpses are more random in contents and quantity.
-There are now more food items to cook like cheese sandwiches, iron rations and filling meals.
-Added more variety of early weapons like iron and steel versions of vanilla melee weapons.
-New bow available for purchase for the "rogue" oriented players.
-New armor pieces and the ability to craft or recycle them.
-Raw materials and junk items can be turned into useful items to be sold or used in crafting.
-Some animals/monsters also drop raw materials when killed like pelts and crafting ingredients.
-Most goblins in their city now use iron weapons and some have unique skins.
-Alchemy has been improved with new ingredients, potions and different mixing methods.
-Some items can stack more like powders, which can stack to up to 20 instead of 10.
-There's a new "sidequest" available in the tavern, indirectly given by Tizzy, the bartender. 


For more detailed info about the features added/changed, suggestions and download links, visit the Mod's thread in:
Forums.bethsoft.com

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1 comment by ChikoEduardo on Jan 4th, 2014

IN PROGRESS
Current features I'm working on.

Enchantments

Thinking about adding new enchantments for weapons and armor. Maybe even change the old ones too. New "ingredients" for these enchantments might include wine, flour, oil, burning oil, water, etc. Here are some of the things I have thought so far:

Reagent on All Items
-Amikar Rock: AC Bonus / Defense Bonus
-Black Gel: Stealth Bonus
-Oil: Durability Bonus

Reagent on All Armor
-Bone Powder: STR Bonus
-Garlic: DEX Bonus
-Red Powder: CON Bonus
-Blue Powder: INT Bonus
-Dragon Bone Powder: All Attributes Bonus
-Yellow Powder: Poison Resistance
-Golem Heart: Magic Resistance

Reagent on Helm Armor
-Blue Potion: Ethereal Link Bonus
-Flour: Intuition Bonus
-Wine: Object knowledge Bonus

Reagent on Chest Armor
-Blue Potion: Casting Bonus
-Oil: Technical Bonus

Reagent on Legging Armor
-Blue Potion: Casting Bonus
-Oil: Technical Bonus

Reagent on Shield Armor
-Blue Potion: Ethereal Link Bonus

Reagent on All Weapons
-Bone Powder: STR Bonus
-Garlic: DEX Bonus
-Amikar Rock: Damage Bonus
-Burning Oil: Critical Hit Bonus
-Golem Heart: Paralyzing Attack

Reagent on Melee Weapons
-Flour: Close Combat Bonus

Reagent on Ranged Weapons
-Wine: Ranged Combat Bonus

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IDEAS
Features currently on hold. Posting them here for suggestions and feedback.

Mud Putty
-You can make more Mud Putty by combining a Bread Dough with Bone Powder.
-Can be used to make more molds and be able to make small items with them like daggers and rings.

Chicken's Egg
-Cooking ingredient but it could also be used in alchemy.
-Chances to find them on killed chickens.
-Sold by Maria in her Store.

Ranged Weapons
-Longbow: 9 Damage / -6% Casting // Requires 10 Dexterity and 40 Marksmanship

Rag wrappings and Bandages
-Goblins will drop small Rag Wrappings that can be combined to make big Rag Rolls.
-Rag Rolls will be used to create the first tier of mage clothing or be turned into Cloth with Dwarven Crafting Tools.
-Rag wrappings can be turned into bandages in washbasins or with Aqua Essentia and be used as an alternative to health potions.

Set of Tools
-Making it possible to use them on closed unlocked doors to turn them into traps to hurt NPCs when they open a door.

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UNKNOWN
There's some things I have been unable to mod but I would like help if there are other Arx modders out there. Maybe links to modding tools or cheats that would allow me to test things easily.

Armor Helmet:
Can't make them work properly with each hero head. If the script is internal, then I can't add new helmets.
-Mail Hood
-Merc Helmet: 2 Armor Class / -3 Stealth / -3 Casting / 20 Durability // Requires 9 Constitution
-Mithril Hood

Usable Mice

-Making Mice interactive. Use cheese to lure them to a place and then grab them.
-Some characters kill mice when they hear/see them so they could cause different reactions to some characters.
-Could also be killed/prepared by combining a blade with it so it can be cooked.

New Sounds

-If adding new sounds can be done, then I can make new dialogs and with that, new sidequests.

Unskillful use of one handed Weapons

If the player doesn't have the required strength to lift a one handed weapon, the weapon would take longer to charge a power strike, deal less damage and require both hands instead. This is something I have yet to try but I believe it's possible.

Fixes

-Making Carlo wear the Kingdom Guard uniform instead of the plain one.
-Making the Bank Key you forge work like the original one and actually open the Bank Door.

Downloads RSS Feed Latest Downloads
Arx Extended 2.2

Arx Extended 2.2

Jan 9, 2014 Full Version 0 comments

Arx Extended 2.2 in a rar file. The files just need to be extracted inside Arx Libertatis folder. More info in the Readme inside.

Arx Extended 2.1

Arx Extended 2.1

Jan 3, 2014 Full Version 0 comments

Arx Extended 2.1 in a rar file. The files just need to be extracted inside Arx Libertatis folder. More info in the Readme inside.

Arx Extended 2.0

Arx Extended 2.0

Oct 22, 2013 Full Version 0 comments

Arx Extended 2.0 in a rar file. The files just need to be extracted inside Arx Libertatis folder. More info in the Readme inside.

Post comment Comments
Bustrofedon
Bustrofedon Feb 22 2014, 2:36pm says:

Making Carlo wear the Kingdom Guard uniform instead of the plain one isn't problem at all. You may use my texture of chainmail of guard's officer. It is even possible to make Carlo wear plate mail:).

+1 vote     reply to comment
9696ayhan
9696ayhan Jan 5 2014, 7:27am says:

Hey chiko first of all thank you very much for doing this i followed you since the bethsoft forum and you bring up so many things... AWESOME!!!
But i'm asking you could you please add things like:
-disable auto heal or balance hunger
-more sidequests or
-locations
-different looking npcs
other than that you pretty much improved on everything i hated about the game. Now thanks to you i'm in love with this game<3

+2 votes     reply to comment
ChikoEduardo
ChikoEduardo Jan 5 2014, 8:26am replied:

Thanks for the feedback!
-I tried messing around with the hunger and autoheal but I couldn't find anything. I really wanted to remove the autoheal coz you can actually make more than enough health potions in the game.
-Sidequests I can add but very limited since I don't know how to add sounds for dialogs.
-Locations are impossible for me coz the tools for doing so are either lost or broken.
-And one of the aims of this mod is to make things more unique so most of the NPCs will have unique looks eventually.

+1 vote     reply to comment
dershcraa
dershcraa Jan 3 2014, 8:15pm says:

Does this work with Arx Libertatis?

+1 vote     reply to comment
ChikoEduardo
ChikoEduardo Jan 3 2014, 8:47pm replied:

Yup. You actually need Arx Libertatis to run it.

+2 votes     reply to comment
dershcraa
dershcraa Jan 3 2014, 8:47pm replied:

I just tried it out.
So it seems to get loaded fine after just extracting it into the main directory, but the main menu is very broken, and there are only numbers visible on the character creation screen.

I hope you release a compatible version, if you have the time.

+2 votes     reply to comment
ChikoEduardo
ChikoEduardo Jan 3 2014, 8:48pm replied:

Are you trying it on vanilla Arx Fatalis or on Arx Libertatis?

+2 votes     reply to comment
dershcraa
dershcraa Jan 3 2014, 9:39pm replied:

Libertatis, but nevermind, DX9 rendering is borked for me.
OpenGL is working fine.
Sorry for the false alarm and thanks for the great work!

+3 votes     reply to comment
gáborka
gáborka Jan 3 2014, 6:20pm says:

This IS FANTASTIC! Keep up the grate work!

+3 votes     reply to comment
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Platform
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Release Date
Released Oct 20, 2013
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