Arx Extended 2.3.1 in a rar file. The files just need to be extracted inside Arx Libertatis folder. More info in the Readme inside.
-Replaced the apple found in the hidden room under the jail with a bag of preservation spices. It's the only bag that can be found outside of containers for now.
-Old corpses no longer contain skulls or bone basins but they can be destroyed for these by combining them with wall blocks, clubs, hammers, axes, pickaxes or shovels.
-Make sure to empty an old corpse before destroying them because anything in its inventory is also destroyed.
-Removed hammers and clubs from the 'Blade' group, which would allow them to be used in specific crafting recipes they are not supposed to.
-Slightly edited the head skins for Greu and Burwaka to differentiate them a bit more.
-Speaking to Enoill and Rinco in the tavern will reveal their names now.
-Burwaka will first introduce himself with his name and the follow up with the rest of his dialog now.
-Edited some of Polsius' dialog lines. There is also some fixes to avoid him getting stuck in an explaining loop among other misc fixes.
-Edited the dialog lines of the goblin lord guarding Polsius, Zuk. His voice pitch with all lines is similar now.
-The goblin city gate keeper's dialog is different if you talk to him without getting the gem dealer badge from Orthiem.
-It's now possible to save the dying guard at the attacked outpost by giving him a Life Potion before talking with Orthiem.
-You can also give Orthiem a Life Potion but only for some extra EXP since he survives anyways. He no longer dissapears after leaving the area and coming back.
-If you find Orthiem in the caves instead of the outpost, he will start with a custom made dialog entry and continue from there.
-The saved guard uses a custom misc dialog lines when talked to. If you went for the caves first, then he will be ok, standing and using the edited dialog lines.
Glad to see more updates, now I have more reason to play it again