Arx Libertatis is an open source, cross-platform port and improved version of Arx Fatalis based on the publicly released source code.

The goals of Arx Libertatis are to

  • Update the Arx Fatalis source code to support modern systems
  • Improve portability of the game
  • Provide ports and on-going support in source for modern systems
  • Eliminate bugs or limitations of the original
  • Improve basic functionality to bring the engine on-par with similar modern games
  • Provide for further improvements and customizations to be made to the game by the community

For a complete list of features, see the changelog

As of version 1.0, Arx Libertatis allows you to play Arx Fatalis under Windows, Linux and FreeBSD - provided you own a copy of the original Arx Fatalis. The source can also be compiled for Mac OS X, but only unofficial Mac binaries are available.

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Blog RSS Feed Report abuse Latest News: Arx Libertatis 1.1.2 bugfix release

0 comments by dscharrer on Oct 18th, 2013

This is another small hotfix, this time to fix a crash when hovering over map markers after the window size or resolution has changed. See the full changelog for more details to read this same change summary again. We encourage all users of Arx Libertatis 1.1.1 to upgrade to 1.1.2 whenever they feel like it.

Updated Windows, Linux and FreeBSD binaries and packages are available.

Yup, this release is really only one small fix. We have been working on bigger changes, and are getting closer to having fully hardware-accelerated rendering and per-pixel lighting, but did not want to delay this fix until those changes are ready for release.

Arx Libertatis 1.1.2 Windows Installer (32-bit)
Arx Libertatis 1.1.2 Windows Installer (32-bit)

Arx Libertatis 1.1.2 Windows Installer (64-bit)
Arx Libertatis 1.1.2 Windows Installer (64-bit)

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Arx Libertatis 1.1.2 Windows Installer (64-bit)

Arx Libertatis 1.1.2 Windows Installer (64-bit)

Oct 18, 2013 Full Version 0 comments

Installer for Arx Libertatis 1.1.2 on 64-bit Windows. Requires an existing installation of Arx Fatalis with the 1.21 patch (for example from Steam or...

Arx Libertatis 1.1.2 Windows Installer (32-bit)

Arx Libertatis 1.1.2 Windows Installer (32-bit)

Oct 18, 2013 Full Version 0 comments

Installer for Arx Libertatis 1.1.2 on 32-bit Windows. Requires an existing installation of Arx Fatalis with the 1.21 patch (for example from Steam or...

Post comment Comments  (0 - 10 of 18)
TheUnbeholden Sep 25 2013, 10:54am says:

Ah this is very much appreciated. I've been thinking about Arx Fatalis over and over again. I'm wondering if you guys would be willing to implement ways to speed up combat. The one thing that always bothered me is how incredibly your character moves and no way to increase this. In fact the game seems to get slower as you it goes on when you need more time to cast spells and such. Would it be possible to implement a options setting to increase movement speed and another one for combat swing speed?

Magic is very hard to do during combat even when its as slow as it is now. So my idea for that is to allow pre-casting of spells upto to 5 (rather than 3) and carrying somekind of spellbook should beable to up that number to 10 or something. This would solve the issues I have with the game feeling awkward. I think that this would benefit it greatly, because at its core, its a very solid game (great atmosphere, level design, puzzles, sounds are rich, story & some of its characters) It feels like top RPG that should stand alongside all the greats.

This is why I feel this project & the source code release that made it happen, is such a godsend.

+3 votes     reply to comment
TheUnbeholden Sep 28 2013, 2:46pm replied:

added it to the wishlist on the bugtracker:

+2 votes     reply to comment
Stogie83 Sep 20 2013, 4:29pm says:

Gary the Banker seems to be stuck in the back room, which is unreachable for me, i can´t talk too him

+1 vote     reply to comment
Stogie83 Sep 22 2013, 5:57am replied:

A feature request: While levitating, you should be able to lower and rise. It´s a bit awkward when you get stuck somewhere midair.

+1 vote     reply to comment
dscharrer Oct 18 2013, 4:11am replied:

I don't think we'll implement such gameplay changes in core Arx Libertatis as they can easily change the balance, but we will try to make things easier to mod and likely create some mods ourselves.

+1 vote     reply to comment
Guest Aug 9 2013, 12:12pm says:

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ChikoEduardo Jul 26 2013, 12:39am says:

I get graphical glitches with this new update. distant objects look like they are clipping each other and sometimes all goes black but the very bottom of the screen, even in the menu. :(

Probably my laptop is too old.

+1 vote     reply to comment
MatthewHardy Jul 16 2013, 1:20pm replied:

Actually you can install Arx Libertatis into the 'Steam\steamapps\common\Arx Fatalis' folder and then replace the arx application file with the one from the Liberatis folder. After that you'll able to load liberates through the Library in steam without having to create any new shortcuts. But the saves still don't appear in the game. I copied the save file into the Liberatis folder but no change, and I don't have a 'My Documents\My Games\Arx Libertatis' or a 'Saved Games\Arx Libertatis' location anywhere on my computer, it's all in steam. Windows 7 by the way.

+2 votes     reply to comment
MatthewHardy Jul 16 2013, 4:32pm replied:

Never mind, I found the save file location! Thanks anyways. The mod is great btw.

+2 votes     reply to comment
dscharrer Jul 17 2013, 1:05am replied:

Ah, I see now what changed: In 1.0.x we had a special mode if the data files where not found at any 'standard' location, where Arx used the working directory (Steam sets that to ''Steam\steamapps\common\Arx Fatalis') for data files, but also for config and save files. This mode was removed and we now instead consider the directory containing arx.exe as a 'standard' location for data files.

If you want the old behavior, you can add this to the launch options: --user-dir=. --config-dir=.

Be sure to upgrade to 1.1.1 though as we found that 1.1 contains a regression breaking map markers:

+2 votes     reply to comment
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