Arx Libertatis is an open source, cross-platform port and improved version of Arx Fatalis based on the publicly released source code.

The goals of Arx Libertatis are to

  • Update the Arx Fatalis source code to support modern systems
  • Improve portability of the game
  • Provide ports and on-going support in source for modern systems
  • Eliminate bugs or limitations of the original
  • Improve basic functionality to bring the engine on-par with similar modern games
  • Provide for further improvements and customizations to be made to the game by the community

For a complete list of features, see the changelog

As of version 1.0, Arx Libertatis allows you to play Arx Fatalis under Windows, Linux and FreeBSD - provided you own a copy of the original Arx Fatalis. The source can also be compiled for Mac OS X, but only unofficial Mac binaries are available.

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This is another small hotfix, this time to fix a crash when hovering over map markers after the window size or resolution has changed. See the full changelog for more details to read this same change summary again. We encourage all users of Arx Libertatis 1.1.1 to upgrade to 1.1.2 whenever they feel like it.

Updated Windows, Linux and FreeBSD binaries and packages are available.

Yup, this release is really only one small fix. We have been working on bigger changes, and are getting closer to having fully hardware-accelerated rendering and per-pixel lighting, but did not want to delay this fix until those changes are ready for release.

Arx Libertatis 1.1.2 Windows Installer (32-bit)
Arx Libertatis 1.1.2 Windows Installer (32-bit)

Arx Libertatis 1.1.2 Windows Installer (64-bit)
Arx Libertatis 1.1.2 Windows Installer (64-bit)

Arx Libertatis 1.1.1 bugfix release

Arx Libertatis 1.1.1 bugfix release

News 0 comments

This release is a hotfix addressing a regression introcuded in 1.1, that caused map markers to not be saved correctly and then removed when such a save...

Arx Libertatis 1.1 "Rhaa Movis" released

Arx Libertatis 1.1 "Rhaa Movis" released

News 2 comments

The 1.1 release fixes player movement issues, minimap scaling, and a bunch of crashes and other bugs. We also continued our work on restructuring the...

Arx Libertatis 1.0.3 bugfix release

Arx Libertatis 1.0.3 bugfix release

News 0 comments

The 1.0.3 release fixes two regressions introduced in 1.0.2 for Windows users: Crashes on startup after selecting the OpenGL renderer and low mouse sensitivity...

Arx Libertatis 1.0.2 bugfix release

Arx Libertatis 1.0.2 bugfix release

News 0 comments

Version 1.0.2 fixes various crashes, disappearing items when sorting the inventory, and minor rendering and input bugs. This release also fixes a bug...

Arx Libertatis 1.1.2 Windows Installer (64-bit)

Arx Libertatis 1.1.2 Windows Installer (64-bit)

Full Version 2 comments

Installer for Arx Libertatis 1.1.2 on 64-bit Windows. Requires an existing installation of Arx Fatalis with the 1.21 patch (for example from Steam or...

Arx Libertatis 1.1.2 Windows Installer (32-bit)

Arx Libertatis 1.1.2 Windows Installer (32-bit)

Full Version 3 comments

Installer for Arx Libertatis 1.1.2 on 32-bit Windows. Requires an existing installation of Arx Fatalis with the 1.21 patch (for example from Steam or...

Comments  (0 - 10 of 31)
Mr_Blastman
Mr_Blastman

When is bump mapping support going to be added back in for this? It has been three years........

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thepuzzlingcentaur
thepuzzlingcentaur

I love Arx Liberatis, but I see that gamma and brightness options are still removed and that is major immersion breaking for me. The default settings are too bright: you are supposed to be underground, where no sun or stars shine. Before Arx Liberatis, I used to play with very low brightness and the whole game was so much more immersive, the atmosphere was better. Torches were finally useful because I couldn't play without them. Now....a great part of immersion is removed from the game. Will you ever return those options for Windows version?

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Guest
Guest

WARNING SPOILER!!!!!!!

Hey guys I need some help with a bug.

After i brougth the shield to the rebels I get stuck in the cutscene. Clicking out of it does not work. I loadet my last savepoint but same issue again

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dscharrer Creator
dscharrer

Hey, do you experience this with Arx Libertatis? If so, please open a bug report at Bugs.arx-libertatis.org and attach a save file from just before the cutscene. You can find your save files here: arx.vg/Data_directories#Default_directories

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HellzWind
HellzWind

Hi, great mod. One question right off the bat as I've just started playing it is; how do I get back the vanilla games screen side scrolling (with the mouse touch) back? I really miss (read; need) this feature in order to make my gaming experience fuller/optimal, as stated vanilla design. Nothing against modding, just some thing people leave out or forget might be essential to some of "us" -playing. Any help would be greatly appriciated, thanks in advance.

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dscharrer Creator
dscharrer

It's a known issue that we just haven't gotten around to implementing yet: Bugs.arx-libertatis.org

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HellzWind
HellzWind

Dear creator, thank you very much for granting this game the attention it deserves. I think you (and people like you, respectively) are doing really great job with/to games in general for us Enthusiasts and on a more personal note if I was any kind of coder I would gladly be engaged in such activities as you do, but I am a "mere" [novice, in many a regard] gamer who thanks you for the time invested put in coding custom patches for this game (and in your reply). Please note that this is not a huge game breaking bug (has to do with the map + exploring the maze[s]) but I will report any bugs I encounter from now on, following the link provided knowing that this particular one is "under investigation".

Your mod plays gorgeous.

Stay Safe, Peace!

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lukmanulhakim73
lukmanulhakim73

More much save spell please..

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Guest
Guest

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Emperors_Fist
Emperors_Fist

I'm glad to see this mod being still alive for the most part. It helped me with most of the issues I've had with Arx Fatalis. Good job and good luck in future endeavours.

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