Arx Extended 2.3.4 in a rar file. The files just need to be extracted inside Arx Libertatis folder. More info in the Readme inside.
-Added a new gem, Sapphire. It's a blue gem that can either be looted or bought but not mined.
-Added a new gem, Amethyst. It's a purple gem that can either be looted or bought but not mined.
-Edited a number of loot and merchant chests so they replace some gems for the new ones.
-A number of flour bags and barrels have completely or patially randomized loot now.
-Most humans, goblins and trolls have completely or patially randomized inventories. Some characters will only drop some of their loot when killed.
-Fishermen will move their fishing rods to their inventories when attacked instead of upon death.
-A number of goblins will turn hostile and call for backup if they spot the player stealing from barrels in the goblin castle and the flour bag in the kitchen.
-Felnor, the Alchemist will turn hostile and call for help if he spots the player stealing from the chests in the alchemy lab. Unless they are given the keys.
-The kitchen lady in the castle will call for the guards if she spots the player stealing from the barrels and flour bags in the pantry.
-When the player is revealed to be the guardian, petty crimes in the human castle, like stealing from some containers, will be ignored.
-Edited the finances book to be about haggling instead and have text in it.
-Edited the alchemy book to fix some grammar issues and to expand the contents of it with more useful info.
-Renamed medicinal herbs to bitterleaf herbs and water lily to crimson nymph.
-Plants can now be cosumed for a meager amount of nutrition and either weak or no effects.
-Powders can now be consumed for weak effects. Only a handful of them are beneficial like this.
Bug with helmets was fixed in Arx Libertatis long time ago, so more helmets would be appreciated! Also I think it's a good idea to create all-green male clothes!