Its the Dark Age.
Cast away from the surface of the Earth by the disappearance of the sun, Mankind lived hidden underground in the Fortress of Arx. Humans only have magic left to survive against Ratmen, Dragons and starvation... But a much greater danger is hovering above the world of Arx Fatalis. Lurking in the eternal darkness of the mines, it feeds off the innocent souls of the city. It is not a monster. It is not human. It is pure evil. The adventure has just started, and soon, the fate of Arx, will be in your hands.
Arx Fatalis is a medieval heroic fantasy first person role playing game which places the accent on immersion, storyline, exploration and innovative magic system.
Dive into the universe of Arx Arx Fatalis is an RPG that thrusts the player into an extremely complex fantastic world. Arx Fatalis combines a rich storyline with impressive medieval settings. The easy to use interface results in maximum interaction. The player is in an intense immersion state where he can feel how each one of his actions affects the surrounding world. The goal of the game is to reduce to nothing the cult of Akbaa, God of destruction and Chaos, and thus, prevent him from returning to the physical world. If the player fails, the demon will crush Arx under its rule of blood and terror.
The player, assuming the role of potential hero, fights in a large underground fortress, with wood clubs, swords, lances. and many magic artifacts, against the threat of multiple underground creatures (Goblins, Trolls, Ratmen and other vicious creatures.) Skill and sharp reflexes is need for this path.
But rough power is not always the best road to victory. Every quest has at least 1 or 2 non violent options. You may use stealth and cunning to progress, keeping an eye out for details is crucial to succeed this way. The hero may also use the new "screen magic" to advance. By using the mouse, magic runes have to be drawn and combined on screen in order to create powerful spells that will protect the player or give him the strength to defeat his enemies and to complete his quest. Experimentation is crucial to succeed in this path.
In addition to the fight against demons and monsters, there is also a practically infinite number of interactions with the creatures and objects in the fortress, which enable the player to regain his memory, solve enigmas, and fulfill quests. By accumulating experience points, the player is able to train him any way they want.
Dare to enter the world of Arx Fatalis. Explore the underground cities, secret temples, ancient mine tunnels, discover forgotten civilizations and dominate the magic of Arx Fatalis...
Updated Windows, Linux and FreeBSD binaries are available.
Packages for some Linux distributions are still being built.
Arx Fatalis scripts can add markers to the maps displayed in the player book using the mapmarker command. These are used to highlight quest locations, stores and other points of interest. In total, there are 15 different map markers in Arx Fatalis.
The 1.1 release introduced a bug causing the labels of these markers to not be saved - this has been fixed in 1.1.1. Because Arx requires map markers to have unique labels, this also results in all but one map marker being permanently removed when loading a save created by 1.1 - it doesn't matter which version of AL is used to load the save.
Save files that have been created before 1.1 was installed are not affected. The 1.1 save files have not been otherwise corrupted, only map markers (or their labels) may be missing.
It is generally not possible to recreate these markers from the engine side. As the markers are not all added at the same time, and some even removed as the player progresses, it is also not trivial to re-add the correct set of markers from scripts. Because of this, we have decided to not add any recovery mechanic for now.
We apologize for any inconvenience this may have caused.
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Highest Rated (3 agree) 10/10
Verily one of the best role playing games around. It's a first person RPG set in a dark underground world consisting of caverns, underground lakes, cities, ice caves, forts, troll infested lairs and more. The story is heavy and most of the quests in the game are the story quests. This says something about the story considering the game takes 100 + hours to complete. Unlike some RPGs nowadays, this game doesn't hold your hand either. Want to cast a spell? You have to do so on screen with the mouse…
Aug 16 2011 by KnightofEquulei