Arx - End Of Sun is a new free and fan made game that is based on the first person dungeon RPG : Arx Fatalis developed by Arkane Studios.

In our game world you will play out the events ( with a liberal dose of poetic licence ) that precede the original story of Arx Fatalis.

The modification / total conversion itself is based on the IDTech4 (Doom3) engine.

You will no longer require a copy of Doom3 to play Arx - End Of Sun. We are now running on a custom version of the engine code and we use no assets from any commercial titles in our game.

Arx - End Of Sun is not an Arx Fatalis clone, Our game is full of new content based on the original game universe. We use no assets from the original game or any other commercial game. We are using a completely different and newer game engine. and we aim to capture a likeness and pay tribute to the original game of Arx Fatalis.

The Arx EOS total conversion is currently being developed by a very small team of hard working volunteers, everyone is working for free in our limited amounts of spare time, often sacrificing other activities or taking time off real work to work on our game. We hope that many people will enjoy playing our efforts when it is released.

You can visit also our blog at: Arxendofsun.solarsplace.com

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The Arx End of Sun (Beta) is released!

A completely free and standalone game that is now available to download and play. Based on the game Arx Fatalis created by Arkane Studios. Note you do not need to have played the original game to enjoy Arx EOS although we recommend you do as it's a fantastic game!

Arx - End Of Sun - Beta Release


Arx EOS has an original storyline which loosely precedes the events of the original game. including RPG elements, problem solving puzzles, with faster paced melee and projectile weapons and a more forgiving magic casting system.

Arx - End Of Sun - Skeletons


Over 5 years in the making from initial idea to release, a lot of time, effort, blood, sweat and tears have gone into the making of this Doom3 total conversion. Created by a very small team of hardworking volunteers, everyone has worked for free in their limited amounts of spare time, often sacrificing other activities or taking time off real work to work on this game.

Arx - End Of Sun - Abandoned Mine Camp


Present Contributors:

  • Russell (Solarsplace) Taylor: Project founder, management, design, programming, scripting, mapping
  • Ron Goode (Mr.Rocket): Vocal artist, sound effects, music composer, texture artist (2d and 3d), mapping
  • Garth (Zombie) Hendy: Mapping, models static & animated, textures, particles, design, project management
  • DoomTrinity: Programming, scripting, animated models.
  • Nemyax: Models static & animated

Past Contributors:

  • Raider: Textures, animated models
  • Neurological: Music artist, GUI design, texture artist, models static & animated
  • Tox: Mapping, models static & animated, textures
  • Adam Spade: Music composer, sound effects artist
  • Andrew Garasiyka: Some in game readable items

Over 5 years later we have...

  • 1000’s of lines of new C++ and DoomScript code.
  • Nearly 2.5 thousand new textures.
  • About 1000 new models, static and animated.
  • All commercial assets removed and recreated / replaced.
  • A fully standalone game that bears almost no resemblance to its Doom 3 past life.
  • A long main quest spanning all 16 of the released levels.
  • A treasure hunt side quest.
  • Over 10 new monster types to fight against including: Goblins, Zombies, Poisonous Spiders, Rats, Demons, Snakes, Trolls, Cave Piranha, Reanimated Skeletons, Ylside Predecessors… There might even be a boss?

A unique feature to the Arx EOS id Tech 4 code enables the player to revisit the levels as many times as needed to complete the game. Items collected / dropped, quests completed and monsters dispatched retain their state across the levels each visit.

There are often several ways to complete sections of the game and you do not have to complete much of it in any particular order. You are quite free to explore the game world as you see fit.

Arx - End Of Sun - Spider Caves


The public beta has undergone several rounds of play testing and critical bug fixes before being released to the public and we have tested the game to be beatable from start to finish, however it is still possible that other issues remain, so please report game breaking issues to us so we can address them. We are currently not looking to address minor or superficial issues at this time.

Arx End of Sun - Beta Release


The release is currently available for Windows in English language.

We hope you enjoy playing the game!

News Update - Late December 2011

News Update - Late December 2011

News 5 comments

Having worked slavishly on the Arx - End Of Sun project in isolation for many months, it gives me great pleasure to welcome several new extremely talented...

Arx -End of Sun: Help Needed

Arx -End of Sun: Help Needed

News 12 comments

There is always a time where someone needs help, and this is that time. We have been in development with this mod for many months, and I think we are...

Arx - End of Sun: First Gameplay Video

Arx - End of Sun: First Gameplay Video

News 12 comments

Finally we are proud to present to you all the first demonstration video of “Arx - End of Sun”.

Arx - End of Sun: fan made prequel to Arx Fatalis

Arx - End of Sun: fan made prequel to Arx Fatalis

News 6 comments

Arx – End Of Sun is a fan made modification / total conversion that is based on the first person dungeon RPG : Arx Fatalis, developed by Arkane Studios...

RSS Files
Arx End of Sun - Beta Release Patch v1.4

Arx End of Sun - Beta Release Patch v1.4

Patch 7 comments

Arx End of Sun (Beta) - Patch #1 (v1.4) - Provides updates to the initial 1.3 full beta release to address the main issues found during the public beta.

Arx End of Sun - Beta Release

Arx End of Sun - Beta Release

Full Version 45 comments

The initial Arx End of Sun - Beta Release is finally here! This release is for Windows. The game language is English only at present. Download the release...

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NMI
NMI

Started playing this mod a couple of days ago and it's taken me completely by surprise.
There is a lot of gameplay here, with many unique areas, quests and NPCs. Seeing the human outpost, troll mine and rebel's camp from Arx Fatalis was fantastic.

Writing is quite decent and lore-friendly, with some memorable jokes and dialogues. It has a really good atmosphere and has an Arx Fatalis vibe to it that I was craving for.

You could actually sell this game as an indie RPG with a bit more polish - it's that good.
Incredible job, guys. Thank you for making this mod.

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adyy78
adyy78

I just tried the game,and since i don't care about graphics or animations,i think it's great so far.I didn't get far, cos when i entered a room with 3 goblins in the begining,after you enter the vault,they killed me since the door automaticly closed behind me :D.

I hope you'll include discriptions what each stat and skill does.

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Nyarg
Nyarg

Hi again )
When will I find runes Mega and Movis ? What game stage is it ? Is it bug or runes still really far from me ?

PS Now I done finding path to humans outpost back, have had done two Angulina's quests for destroy.

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molaysbmmlb
molaysbmmlb

when i install it it gives me redundancy error and when i skip and launch the game it doesnt work and say couldnt load default.cfg
plz help me i m an old fan played arx the demo arx fatalis killed akbaa before ...
i ve waited all the five years checking for news . i m ahuge fan help me please

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doomtrinity
doomtrinity

Hi,

Please post more information about the error during install process and your PC specs.

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Guest
Guest

How to activate teleporters? Diary i resd that i should ask Anguilla about it but she doesn't tell me anything about teleports. Help :(

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solarsplace Creator
solarsplace

Until you find all the necessary runes to cast "control object" use one of the 3 scrolls of control object on the shelf in her library! - Also never equip a ring of cursed magic as it continues to deplete your magic past zero right now and things mess up!

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Highest Rated (3 agree) 10/10

Excellent level design, cool missions, nice models and textures, nice puzzles. So far I'm having a blast. Good work pays off and this is a big payoff. RPG on idtech 4 works so well. I hope you guys continue to polish and add to this.

May 23 2016 by VGames

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