Arx – End Of Sun is a fan made modification / total conversion that is based on the first person dungeon RPG : Arx Fatalis

This is a fan made prequel to the original story of Arx Fatalis.

The modification / total conversion itself is based on the IDTech4  (Doom3) engine.

We aim to recreate and theme our new prequel story, environment to be a faithful likeness of the original Arx Fatalis with updated graphics as afforded by the newer engine.

We aim to implement many original features of the game such as the magic casting system and also introduce new assets to the game.

You can visit also our blog at: Arxendofsun.solarsplace.com

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Work In Progress - Sep 2013 Work In Progress - July 2013 Work In Progress - July 2013
Blog RSS Feed Report abuse Latest News: News Update - Late December 2011

5 comments by solarsplace on Dec 18th, 2011

Arx - End Of Sun - News Post - Late December 2011

I guess you know there has been no news for a while?

Having worked slavishly on the Arx - End Of Sun project in isolation for many months, it gives me great pleasure to welcome several new extremely talented members to the Arx - End Of Sun team. The enthusiasm for the mod is exponentially growing and so is our progress. In no particular order, let me introduce our new members:

  • Mr.Rocket - Texture artist and mapper
  • Tox - Modeler, texture artist and mapper
  • Nemyax - Modeler
  • DoomTrinity - Weapon animations and script-code genius

We are all working tirelessly in our pursuit to achieve our first fully playable quest & side quest as an internal mile stone. This is no easy undertaking either. Two of our members, Solarsplace (myself) and Mr.Rocket are also fully committed members of the Hexen Edge Of Chaos team too - so we are full time on two total conversion mods.

We have already implemented many original Arx game play elements along with several new features. Tox has already re-created and massively improved many of our in game static and animated models. We now have rather spectacularly animated sword weapons with multiple attack modes controlled by two modes of attack and player movement. Nemyax is the newest member of the team and is currently producing the carnivore rat models that you may lovingly remember from the original game.

Here are a few work in progress screen shots to wet your appetites!

The vast majority of our story involves new areas and environments for the hero to explore, within the subterranean world of Arx. While there are a couple of key locations you may remember from the original game, such as the Human Outpost and the Tavern areas which we have re-created from scratch - The rest of the content will be new.

You may notice the appearance of one or two of the ‘Wench’ characters from the Dark Mod? - This lady is actually Lizzy the bar bar keeper of the Yellow Tulip Tavern, and predecessor to Tizzy from the original game.

It is not 100% certain at the moment that any TDM AI models will make it to any release at this stage although they are of course superb! - Everything else that you see is custom made by the Arx - End Of Sun team.

News & Work In Progress - Late December 2011

Mr.Rocket has brought life to the world with many new textures and is currently working on a grand new map for the Snake Women’s temple.

News & Work In Progress - Late December 2011

The goblins, selfish as always only care about gemstones. They tolerate humans - but don’t give them an excuse to attack you.

News & Work In Progress - Late December 2011

Made some money? - Time to buy some supplies or weapons in one of the many shops.

News & Work In Progress - Late December 2011

Stay tuned. There will be some more content to show you very soon.

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Post comment Comments  (0 - 10 of 57)
Guest
Guest Jun 6 2014, 11:39pm says:

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CyberP
CyberP May 14 2014, 6:40am says:

Looking forward to this. Keep it up guys!

+1 vote     reply to comment
-Farflame-
-Farflame- Oct 10 2013, 3:46pm says:

This project looks great so far, solarsplace. Congratulations to you and your team! I hope you wont stop working and make it a nice game. Anyway there is (always) something to improve. I have some comments and suggestions based on your video. Its pretty long so I dont want to post it here. I would prefer e-mail If you dont mind. Or I could write it to you in PM. I played many RPGs (including dungeon classics like Ultima Underworld) and tried a tiny bit of modding so I hope it will be somehow usefull for you.

Have a nice day

+1 vote     reply to comment
Guest
Guest Oct 1 2013, 6:05pm says:

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Bigpather12
Bigpather12 Jul 5 2013, 2:59pm says:

Looks awesome onetwo questions

1.Will this be standalone meaning you wont need doom 3 in order to be able to play it?

2.How long do you think the game will be if you explorer everything?

3.How many maps have you done so far?

thanks in advance!!!

+3 votes     reply to comment
solarsplace
solarsplace Jul 7 2013, 7:36am replied:

Hi

Thanks for your interest in the game. Regarding the questions, I am putting together a more detailed news post at the moment and I am sure this will be able to answer your questions in more depth.

Thanks

+1 vote     reply to comment
DragonNOR
DragonNOR Jul 4 2013, 12:45pm says:

This project looks awesome! I've played the original, and definately feel the same game in this :)
I like how the magic system seems to be a bit less strict on the lines, I had a hard time making some of the figures for the spells in the original game.
What I'm not so fond of though is the way the hands are balled up in the weapon_fists rig. Looks more like the player is ready to punch with the flat of his hand straight forward than punch :/

+2 votes     reply to comment
solarsplace
solarsplace Jul 7 2013, 7:34am replied:

Hi

Thanks for the nice comments, we are glad you see some of the original game in our work :)

I think you are right about the fists rig. Hopefully when we get a ranged weapon in the game such as a bow we can address that at the same time.

Cheers

+1 vote     reply to comment
KnightofEquulei
KnightofEquulei Jul 4 2013, 12:28pm says:

Another update! It only took you just about forever...

0 votes     reply to comment
KnightofEquulei
KnightofEquulei Jul 9 2013, 2:32am replied:

Neg karma eh? Well I meant no offense to the author. Just a light joke to mask my impatience but I suppose the longer they take the better. It's just shaping are so nicely so I can't wait to play it.

+1 vote     reply to comment
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