Introduction:
Cos·met·ic (Vampire Overhaul)
adjective:
1. involving or relating to treatment intended to restore or improve a Vampires appearance
noun:
1. a product applied to Vampires, especially the face, to improve its appearance
Its no secret that using Dawnguard turns vampires into goblins. Some like the goblin thing in which case you can stop reading this as it is not for you. For everyone else though its been a real struggle battling the ugly that was injected with the DLC
In removing the goblin look for NPC all changes were done in CK with vanilla sliders/settings to ensure the new faces look good for all users and not detract for those that make few or no changes to the faces of other NPC in their game
Suggested SKSE ini setting
[Display]
iTintTextureResolution = 1024
General Changes:
Would you like a little face with your ketchup? Vampires will no longer use the silly over the top vampire face textures. This change was made in a way that will work by default with any replacer skin textures you may be using for either sex
Vampires drink blood...not soil - No more mud faced Vampire NPC
Vampires will no longer have deformed facial structure. Sunken distorted face shape changes when vampire removed
Vampires are creatures of the sun? - No, they are not supposed to be out during the day and should look like it. All have been set to use lighter skin tones
Make up not Make down - Default makeup gave them a look like they slept in a coffin filled with soot
Vampirism is not bodist - One of the reasons vampire encounters felt similar even with additional NPC added by DLC is that 90% of them could fit in size zero or under. This has been changed so there is now more variation in body size for both sexes. Bustier vampire lovers rejoice although thats not why I did it but your welcome anyways. Unique named were not changed as if you met them already would create a neck gap if I did which is never fun to deal with
CVO is also available on XBOX
Eyes:
These are the defining feature for vampires and why this mod has 3 different options at install
The game has 2 vampire eyes which are now distributed evenly for NPC
A is for use with original DLC eyes
B replaces them with new Normal eyes in red and blue
C replaces them with new Glowing eyes in red and blue
You can safely hot swap between the 3 at any time
For those that like them you may also use the optional eye customizer file here for B and C if you wish to have all of one color or reversed to change the color your player gets when vampire
The color you will have as player is listed below. If using A note that (Red is Yellow, Blue is Orange)
Breton Male = Red
Breton Female = Blue
Dark Elf Male = Red
Dark Elf Female = Red
High Elf Male = Red
High Elf Female = Red
Imperial Male = Red
Imperial Female = Blue
Nord Male = Blue
Nord Female = Blue
Orc Male = Blue
Orc Female = Blue
Redguard Male = Red
Redguard Female = Blue
Wood Elf Male = Red
Wood Elf Female = Red
FYI I did not actually change which vampire eye is default (assigned to player) as that is in your race record of which this mod does not edit. Listed so you know what you will get with default race settings
The vampire eyes for the game are determined by 4 files
meshes\actors\character\character assets\eyesmalevampire
meshes\actors\character\character assets\eyesfemalevampire
textures\actors\character\eyes\eyevampire_01
textures\actors\character\eyes\eyevampire_02
If you want to use original DLC eyes for A or the new eyes in B or C look for those 4 files and delete any you find in your data folder as they may have been installed as loose files from another mod
You are not limited or restricted for eyes and there are many other fun replacer vampire eyes that may be used. If others are used choose the version that will work best with it
A works well with replacers that retain the original color and style of DLC
B will work with any and is the best choice for normal eye replacers
C works well for glowing eyes that also use a glow map. For best results copy its glow map and rename it CVO_g then place in
textures\actors\character\eyes\
For users that do not get switched to vampire eyes when you are vampire and they are still human then you are likely using a mod which is either using pre-dlc race settings or disable overlay in your vampire race
Custom Races:
As a general rule when playing in a custom race mod you would be primarily using CVO for changes to NPC but as far as your player goes all bets are off and what you get to use and look when vampire will be determined by the creator of your new race. So if your ugly when vampire take it up with them and not me
Compatibility & Load Order:
This mod edits vampire NPC and also Serana-Harkon-Valerica-Alva
Player Overhauls such as Better Vampires, Sacrosanct etc should be compatible so long as they do not make conflicting cosmetic changes or edit NPC as this does not edit your vampire race, abilities or scripts
My Mods
Vampire Facial Reclamation - No, already included in its entirety here so is not needed
More Vampire Eyes - Yes, does not conflict so load order does not matter
NL4 U NPC 2 - Yes, they do conflict for a few NPC so load order does matter but are compatible and I use them together loading NL4 after CVO
NL4 Serana - Yes, load after CVO
Others
Seranaholic - Yes, load after CVO
Pandorable's NPCs Dawnguard - Yes, load after CVO
Better Vampire NPCs - Yes, use NAC and load before CVO
High Poly Head - Main file now includes an optional patch to allow the same changes for your player when vampire. Patch is optional alternative to fix esp from HPH or similar. If you also want NPC to have it then you will want the HD version of this - CVO HD
+++
General info to help you get PCR with conflicting mods
CVO may conflict with other mods you may wish to use alongside in your game. The following info is to help you eliminate or atleast greatly reduce issues that may arise from using this with other conflicting mods so you can spend more time playing and enjoying this and less ( Hopefully None ) trying to fix problems
The most common way to get a broken face for NPC is when the facegen files loaded in your game do not match the record changes from the last esp that modified them. This is caused from using conflicting mods which edit the same NPC without Proper Conflict Resolution ( PCR ) in your game. CVO contains full edits. Specifically for all NPC here new facegen (Nif and Texture) has been generated/exported/archived as BSA and they also have matching record changes in this esp. This will determine in general what can and cannot be used alongside this and in what order
If a mod edits NPC and includes BOTH facegen nif and texture files AND edits their actor record in the esp then that mod has FULL edits for that NPC. Any other change to NPC which does not include all 3 is PARTIAL edits
Mods which contain only conflicting record ( ESM, ESP etc) changes without facegen (Partial)
PCR: Ensure these load before CVO
Mods which contain any conflicting facegen archived in BSA without also changing them in the record (Partial)
PCR: Ensure these load before CVO
Mods which have full edits to any conflicting NPC with facegen from that mod archived in BSA (Full)
PCR: These mods can be loaded before or after CVO
Mods which have full edits to any conflicting NPC that installs facegen from that mod as loose files (Full)
PCR: Ensure these load after CVO
Mods that install conflicting facegen as loose files with no conflicting record changes for those NPC are not compatible (Partial)
Troubleshooting:
Check for Record conflicts and adjust load order/patch if needed
Use the tool Xedit aka TES5Edit (LE) SSEEdit (SE)
Removing conflicting facegen loose files with no conflicting record changes (Partial)
There is no PCR for this and they will always be incompatible. If you know or suspect you may have any they must be removed if you wish to use this
Using a BSA extractor of choice extract CVO somewhere outside your game directory as loose files. All facegen from here will be in the following 4 locations which you can now see with the correct path
meshes\actors\character\facegendata\facegeom\dawnguard.esm\
meshes\actors\character\facegendata\facegeom\skyrim.esm\
textures\actors\character\facegendata\facetint\dawnguard.esm\
textures\actors\character\facegendata\facetint\skyrim.esm\
Compare these to what is installed in your game currently. If any of these are present and you wish to remove them
Proceed to copy all of the loose facegen files from each of the 4 locations listed above from this extracted BSA and paste in the same location in your game directory allowing all overwrites then immediately after while they are all still selected delete. repeat this as needed for all files in any of the 4 paths listed above
Permission:
You may not upload this to other sites, if I want it there ill put it there myself
You may host a patched esp to get CVO compatible with mods that alter vampires non-appearance stats such as AI/Combat/lvls/outfits/class etc
FYI For patched plugins it does not matter which lettered option was chosen at install to make or use since they all share the same record changes ( esp )
Credits:
Better Vampire Fangs and Eyes by Aipex8
For mouth TRI files used to improve male and give female fangs
Fair Skin Complexion by HHaleyy
For the original eye texture used to make the new Red and Blue eyes for B and C all versions and the mouth texture for EFM
Eyes AO Clipping Fix by Artsick
Fix is included for eyes
Modders Resource:
Enhanced Female Head Mesh by DomainWolf
For Classic
Expressive Facegen Morphs by Niroku
For Expressive
CVO will soon be updated to version 15 (LE) and 16 (SE)
This update will add some new options and changes based off user request/feedback from prior versions
Changes to Record:
CVO will no longer require Unofficial Patch aka USLEP (LE) or USSEP (SE). Instead you will be able to choose yes or no when this installs. For those that do not use it the only requirement will be for LE to have DLC Dawnguard, for SE there will be none since DG is included as part of the base game. For those that do use UP say yes and its same as before
Changes for NPC:
Vampire that lay motionless on the ground with their eyes closed waiting for spell to revive them should look as good as the ones that move around now
There is now some variety in skintone for NPC
Babette included for those not using a child face mod. If you do use a face mod for kids like RS or TKAA load after this
NPC other then Nord use normal face map of their race
A few boys remade to closer match variance of girls. Prior on left new on right
Faces made with Expressive Facegen Morphs now an option
EFM not required for use
Patches:
Third party patches may need an update
High Poly Head users, file will include an optional patch to allow the same changes for your player when vampire. Patch is optional alternative to fix esp from HPH or similar
This is a General tutorial to enable you to make changes for yourself to modify new vampire NPC added to your game by another mod to closer match the...
This is the main file for Skyrim Special Edition. Fomod installer to choose between versions. Install with your mod manager of choice or manually
This is the main file for Skyrim. Fomod installer to choose between versions. Install with your mod manager of choice or manually
Optional file for CVO to customize the included eyes in versions B and C. Want all Red? All Blue? Or just reversed to change the color for your Vampire?...
This was the main file for SE Skyrim but has been updated to version 16 and is now legacy and no longer supported
This was the main file for LE Skyrim but has been updated to version 15 and is now legacy and no longer supported
Hello, can you explain to me why all the vampires in the base game (Alva, Hert, Hern...) have the same eyes as a human with version B and C.
Unofficial Skyrim Special Edition Patch & CRF installed.
Those few are special. Unlike others they have, for different reasons, chosen to live among the mortals. The idea is that their eyes are still vampire but they are using illusion to hide them and make them appear human since otherwise it would be very obvious they were not
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can you make this so its just the eyes i have plenty of other vampire overhauls that i would like to combine with it
No
Hello JRICH I am having some neck seam with this mod. The skin textures I use are CBBE, CBBE Muscle solution and Bijin Skin. I also use Better vampire fangs and eyes.
This is compatible for use with any M or F body/skin replacers to include Bijin. That muscle normal you are using was made for use with the default CBBE textures. I would check its page to see if it already has a patch for Bijin Skin and if not then you would need to blend it yourself to remove or reduce the seam
Does the mod also change Serana?
Or other vampires from the DLC?
Please read the description on this summary page as you will find the answer to that and others you may have. More informative descriptions like this one are hidden by default and are made visible by clicking "READ MORE" near the top
Im having an issue when loading it for xbox it keeps saying that certain files are not presented
Requires USSEP