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Story Synopsis

The drums of war are beating inside the Druadach Valley. After two hundred years of isolation the valley has restored its severed connections to the provinces of Skyrim and High Rock, exposing its withered remains to the rest of Tamriel. Chief Gorek of Garshakur refuses to surrender his mountain fortress to the Imperial Legion, denying them control of the highly-valued trade route between the cities of Jehanna and Solitude.

As the war wages on, the people of Druadach are forced to seek protection within the walls of Highreach, home of the young Lord Haelan - but even the last bastion of Druadach is threatening to fall at the hands of a mysterious knight of unknown origin, leaving only death in its wake. Whatever the choices are in the end, the fate of the valley rests in the hands of champions; both new and old.

nAYAJTW



Features

  • A dense new region roughly 3 km² in size, filled with quests, dungeons, events and activities, for you to enjoy.
  • About 15+ hours worth of new content for low and high level players.
  • Three non-linear faction storylines, providing the player with choices and consequences that resonate between the three storylines and alter the state of the valley as you progress.
    • Join Lord Haelan on a quest to uncover the truth behind his family’s past.
    • Assist the Imperial Legion in reclaiming the trade route to Jehanna.
    • Support the Orcs of Garshakur, as they defend their new home against the Legion.
  • Loot that you’ll want to carry over to your future adventures. New weapons, armor, spells, and surprising consumables.
  • Fully-voiced NPCs!
  • An original soundtrack!


About the Team

We are a passionate and dedicated team of game dev students, industry professionals, and modders who worked on video game and other modding projects such as Undeath. We’re looking for the people that share the same passion for modding and the Elder Scrolls, for this project. We’ve already invested a considerable amount of time in Lordbound, and are aiming for a 2016 release. Think you can help out?

Our goals are:
- To deliver a level of quality and polish consistent with Skyrim.
- To provide non-linear gameplay and story experiences where the player’s choice matters.
- To hone and expand our skills in our respective fields of game development.

We’re looking for people with Creation Kit experience who’d like work on an awesome project with awesome people! What are we looking for? Well, all kinds of people, really.



Designers

Level Designers
We’re looking for people who are experienced in using the Creation Kit and its tools to design, build, populate and optimise additional content for our world. If you have a passion for creating interesting interior dungeon spaces and locations with the know-how to make the technology work in your favour, get in touch!

Quest Designers
Are you experienced in quest design and able to write and build compelling quests using the Creation Kit? Then we could use your help! We're looking for people to fill our world with sidequests, random encounters, and interesting activities for the player to enjoy.

Artists

Modelers/Kitbashers
We’re looking for people who can assist in the creation of new assets for our mod! Think you can make an area more interesting with custom architecture? Kit-bash existing assets into unique-looking pieces of gear, or create new models from scratch

Environment Dressers
Environment dressers to help us improve on our mountains, swamps and rivers, as level designers are limited to the amount of time they can devote to visually improving an area. The job involves researching rivers and mountains, matching our requirements to Skyrim with inspiration from real world geography and settings to craft (in)credible vistas and make the world more convincing for the player as they move through it.

Audio

Composers
We're looking for talented composers to bring beauty and music to our world! Think you can compose some ambient tracks that will fit our setting? Contact us and we'll talk :)

Voice Actors
Lordbound features a large cast of characters comprised of all races will need their own unique voice. Think your voice is silky-smooth enough? Or can you do a gruff Orc or Dunmer? Then we could use your talent! If interested, please PM me a voice reel, so that we may find a role suitable to your voice.

What we require from you:

  • Be able to work independently and cooperate with others.
  • Keep the team involved and informed of your progress.
  • Work with constructive feedback given by other members of the team
  • Be awesome (this is the hardest part)

FAQ

Q. When is the mod's release?
A. We’re planning to release sometime in late 2017.

Q. Will this be released on SSE?
A. Lordbound was initially built for the original Skyrim. We'll be focusing on a normal release before focusing on a potential SSE (console) port.

Q. Do I need any of the DLCs?
A. Nope. You only need the base game.

Q. How long have you been working on this?
A. It started in the summer of 2014, but we had a bit of a hiatus while our core team members were off on their internships. We resumed progress in April 2015, and have been going hard ever since.

Q. How big is this new expansion mod?
A. The size of the main questlines surpasses that of the official DLCs. We have a lot of content waiting to be implemented, and we need to find the right people to help us do it.

Q. Where does the mod take place?
A. The mod takes place in Druadach Valley, located in the Druadach Mountains between the provinces of High Rock and Skyrim.

Q. Is this lore-friendly?
A. Short answer: Yes.
Long answer: We've taken great pains to ensure that the content of the mod makes sense; from the new factions, locations, and characters; to the valley’s ties to the rest of Tamriel and events in the lore. The mod alters nothing what is considered to be 'canon' for The Elder Scrolls, and we believe that we will offer an interesting setting for players to explore as an extension of their main adventure in Skyrim.

Q. What if I sided with the Stormcloaks and took over Skyrim? Will it still be possible to assist the Imperials?
A. Yes. Why and how? That's for you to find out.

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Here it is, our first trailer for Lordbound that features voice acting! It is a subtle one, with nothing too explicit on the main story - since we want to save that for another time. But until then, enjoy a glimpse at the locales and events that you'll be encountering in Lordbound.


Progress on Lordbound continued steadily this month, as we did our first external playtesting; meaning that someone else from outside our team got to see and play our mod. It was a brief test - but it provided some good feedback to fine-tune the intro experience, which we'll be doing over the course of the next few weeks.

As always, you can contact us for questions or show your support by following us through one of our following social media channels. It helps us out more than you know :)

Discord: Discord.gg
Facebook: Facebook.com
Twitter: Twitter.com

Lordbound - State of the Mod - July 2017

Lordbound - State of the Mod - July 2017

News 5 comments

The July update for Lordbound, breaking the silence and showing our work from the past few months through new screenshots and detailing the road that...

Lordbound - State of the Mod - April 2017

Lordbound - State of the Mod - April 2017

News 6 comments

The April update on Lordbound, detailing our progress made in March. Quest progress, a detailed blog on how we tackle our quests, as well as voice acting...

Lordbound - Voice Actor Auditions are live!

Lordbound - Voice Actor Auditions are live!

News 1 comment

This update is about our progress, voice actors additions, as well as our newly-opened Discord channel.

Lordbound - State of the Mod - February 2017

Lordbound - State of the Mod - February 2017

News 7 comments

The February update on Lordbound, detailing our production in the past month. From our new audio pipeline, to main storyline progress and a sneak peek...

Comments  (0 - 10 of 72)
Guest
Guest

I'm glad you are putting in lots of time to make the worldspace as full as possible. I would rather have a world full of places to see instead of a large empty one where you run from one main quest marker to the next ;)

Reply Good karma Bad karma+4 votes
Neshkor
Neshkor

Thank you! I'll be sure to pass it down the line.

Meanwhile I got me a date with some dirt, some rocks, and some points of interests for you to uncover later.

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Alphonse12
Alphonse12

Orcs blocking Imperial Trade Routes?
(Dusts off old Imperial Helmet)
They shall be removed......

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LordPotatoSalad
LordPotatoSalad

There are way too many Imperial Fanboys. lol

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Guest
Guest

хочу

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Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Guest
Guest

I want to play quickly. :D

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talhabulunmaz
talhabulunmaz

Will you release a version for special edition too once it is finished?? This mod really looks good

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Arcky Creator
Arcky

We hope to do so!

Reply Good karma+3 votes
Implaler
Implaler

Still fuzzy on the Orcs vs Imperials angle....

The imperials died defending the civilian populace of Orsinium when the Bretons sacked it, they fight together in the legion.... How would this happen? What is become of the auld alliance?

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Arcky Creator
Arcky

Garshakur is a faction independent from Orsinium. The reason behind the conflict is explained fairly early on in the mod - and it's a pretty reasonable one I assure you :)

Reply Good karma+3 votes
Implaler
Implaler

Hmmm....

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Guest
Guest

I've seen it done well before. In Blood of the Nord the Orcs began deserting the Empire because they refused to be ruled over by the weak.

"Can anyone really call it a empire anymore? Just high Rock and Cyrodill. All things come to a end and we are clearly witnessing the end of the empire."

"As we struggle to fight for sustenance, so we fight for a place in Tamriel. Nothing is given everything is earned. This is why we value strength. I once loved the empire but I can not respect their weakness."

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Implaler
Implaler

"Weakness" to be bested by a superior foe and to lose lands they won through conquest? How would any orc have the gall to insult anyone for that?

The altmer drove them to the four corners when they behled the first orcs, naming them orsimer, paraiah. They though they found refug when in volenfell, but then the yoku drove them into the mountains. In highrock and skyrim the where hunted for sport.Every city they built was cast down. And they would call an empire that has managed to survive such odds "Weak"?

They would desert the only governemnet in recorded history who has ever sucored them? That has raised them as people? That has honoured them in governemtn?That spilt the blood of its own people to protect thyere wives and children?

They would betray the code of malacath, inviting the doom of Orsinium upo themselves, because the empire shares the weakness they do?

Child you know nothing of the orsimer.

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4k views in over a week on YouTube! Our last trailer took half a year to get such views! Thanks for your support! Youtube.com

Aug 20 2017

RT @ModDB: New story trailer for @LordboundMod, the DLC-sized expansion mod for @ElderScrolls #Skyrim Moddb.com T.co

Aug 14 2017

The latest trailer for Lordbound is out! The massive fan-made expansion for The Elder Scrolls V: Skyrim. Read more… T.co

Aug 11 2017

Our first story teaser, all possible by the talented and wonderful people we managed to attract. Lordbound's next… T.co

Aug 9 2017

Stay tuned for a new Lordbound update coming soon! One more... cinematic in nature? #Skyrim #SkyrimModding T.co

Aug 4 2017

Have you read our latest update yet? The July update for Lordbound is out! Moddb.com T.co

Jul 11 2017

The April update on Lordbound is live, detailing our progress made in the month of March! #SkyrimT.co

Apr 9 2017

Another update on Lordbound. Tomorrow. Tell your friends. Moddb.com #Skyrim @ElderScrolls T.co

Apr 7 2017

Our voice acting auditions for Lordbound can now also be found on @castingcallclub! Check it out!… T.co

Mar 27 2017

Our February update on Lordbound is live on @ModDB! #Skyrim Moddb.com T.co

Feb 25 2017

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