Professional programmer and DBA by day, mod enthusiast by night.

My Blogs

No blogs were found matching the criteria specified. We suggest you try the blog list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.

Comments
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Level
Avatar
Avatar
Last Online
Country
United Kingdom United Kingdom
Gender
Male
Friends
Become friends
Member watch
Follow
Statistics
Rank
12,904 of 603,520
Visitors
2,249 (2 today)
Time Online
20 hours
Activity Points
229
Watchers
3 members
Comments
75
Site visits
930
Contact
Contact
Send Message
Twitter

Latest tweets from @arxendofsun

Have been putting off doing articulated figures for 3 of the AI. I hate Doom3 articulated figures. Time to get them done...

Aug 9 2013

Mapping & modeling, also programming player skills, stats, XPs and leveling up similar to Arx1. We really need Dwarf race models for story.

Jul 15 2013

Finally... second WIP demo video of Arx End Of Sun is release (http://www.youtube.com/watch?v=ZbHqljvnl_I) wanted to show more, but not enough time.

Jan 1 2013

Been doing a lot of mapping work for Arx... now taking a break by programming pressure sensitive plates / platforms for map puzzles!

Nov 15 2012

Creating a Linux build of the stand alone Hexen EOC - Doom3 engine and SDK. Seems to be going well :)

Nov 2 2012

New custom monsters! - Massive trolls and poison spitting zombies! adding quests and dialogues to the NPC's lots of the game maps in place!

Nov 2 2012

Why do I have to waste so much time waiting for Microsoft software to respond - every day on any machine...

Sep 25 2012

Little work for Hexen EOC - Fixed multiple Porkalators spawning and added new script code to play sounds on death for non-ragdoll monsters.

Sep 3 2012

Continues to work on mineshaft map. Also added aiOpaque bool setting to func_statics to stop AI seeing through models - v handy for caves!

Aug 2 2012

Friends
Sakkio&NoSf3rAtU
Sakkio&NoSf3rAtU Online
VGames
VGames Online
nbohr1more
nbohr1more Online
Cyrus_Crashtest
Cyrus_Crashtest Online
doomtrinity Online
Neurological
Neurological Online
b1k3rdude
b1k3rdude Online
KnightofEquulei
KnightofEquulei Online
adamspade
adamspade Online
Oliv Online