Professional programmer and DBA by day, mod enthusiast by night.

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Latest tweets from @arxendofsun

Have been putting off doing articulated figures for 3 of the AI. I hate Doom3 articulated figures. Time to get them done...

Aug 9 2013, 4:03am

Mapping & modeling, also programming player skills, stats, XPs and leveling up similar to Arx1. We really need Dwarf race models for story.

Jul 15 2013, 8:27am

Finally... second WIP demo video of Arx End Of Sun is release ( wanted to show more, but not enough time.

Jan 1 2013, 9:39am

Been doing a lot of mapping work for Arx... now taking a break by programming pressure sensitive plates / platforms for map puzzles!

Nov 15 2012, 3:27pm

Creating a Linux build of the stand alone Hexen EOC - Doom3 engine and SDK. Seems to be going well :)

Nov 2 2012, 12:32pm

New custom monsters! - Massive trolls and poison spitting zombies! adding quests and dialogues to the NPC's lots of the game maps in place!

Nov 2 2012, 12:26pm

Why do I have to waste so much time waiting for Microsoft software to respond - every day on any machine...

Sep 25 2012, 7:53am

Little work for Hexen EOC - Fixed multiple Porkalators spawning and added new script code to play sounds on death for non-ragdoll monsters.

Sep 3 2012, 3:53pm

@gavlig very nice Gavlig looking good!

Aug 2 2012, 4:22pm

Continues to work on mineshaft map. Also added aiOpaque bool setting to func_statics to stop AI seeing through models - v handy for caves!

Aug 2 2012, 4:18pm

ID Tech 4 Modders

ID Tech 4 Modders

Fans & Clans group with 70 members, must apply to join

This is a group for all ID Tech 4 engine modders. Whether your modding forte is Prey, Doom 3, Quake 4 or all of them, we welcome you. Also, we will accept...

Developer & Publisher with 9 members, must apply to join

Formed on 2007 by Neurological, at the beginning specialized only on music production, is a developing group for mods of any genres, specialized...

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