Professional programmer and DBA by day, mod enthusiast by night.

My Blogs

No blogs were found matching the criteria specified. We suggest you try the blog list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.

Post comment Comments
Guest
Guest

Would like to get this running under dhewm3 / linux!

Reply Good karma Bad karma+1 vote
ShadowsRage
ShadowsRage

Hey solarsplace, I still have a copy of the source code that you posted to your website for arx end of sun. Mind if I post it in the idtech4 discord/github for others to learn/poke at it?

Reply Good karma Bad karma+1 vote
Argoon
Argoon

Hello ShadowsRage I would love to have the source code for the game, I want to try to solve some of the bugs that I'm having my self but I can't find the source.

Reply Good karma Bad karma+1 vote
catwaterboy
catwaterboy

While you are no longer continueing with the Arx mod, i thank you for your efforts.

Reply Good karma Bad karma+3 votes
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

X

Latest posts from @arxendofsun

Have been putting off doing articulated figures for 3 of the AI. I hate Doom3 articulated figures. Time to get them done...

Aug 9 2013

Mapping & modeling, also programming player skills, stats, XPs and leveling up similar to Arx1. We really need Dwarf race models for story.

Jul 15 2013

Finally... second WIP demo video of Arx End Of Sun is release (http://www.youtube.com/watch?v=ZbHqljvnl_I) wanted to show more, but not enough time.

Jan 1 2013

Been doing a lot of mapping work for Arx... now taking a break by programming pressure sensitive plates / platforms for map puzzles!

Nov 15 2012

Creating a Linux build of the stand alone Hexen EOC - Doom3 engine and SDK. Seems to be going well :)

Nov 2 2012

New custom monsters! - Massive trolls and poison spitting zombies! adding quests and dialogues to the NPC's lots of the game maps in place!

Nov 2 2012

Why do I have to waste so much time waiting for Microsoft software to respond - every day on any machine...

Sep 25 2012

Little work for Hexen EOC - Fixed multiple Porkalators spawning and added new script code to play sounds on death for non-ragdoll monsters.

Sep 3 2012

Continues to work on mineshaft map. Also added aiOpaque bool setting to func_statics to stop AI seeing through models - v handy for caves!

Aug 2 2012