Pirates Mod Version K
Sep 14, 2011 Full Version 6 commentsThis version is What was sent to me via BlurryHunter. so those who where interested in his work can enjoy. for this version you must change your -mod...
The goal of this mod is to add a third playable pirate race to Homeworld 2, as well as implement minor universal gameplay changes and add additional ships to the existing hiigaran and vaygr navies. This modis not meant to challenge or create existing HW2 canon, is merely for everyone's enjoyment.
The gameplay of the mod is already complete and playable, and features a functioning pirate AI, so you can play against a pirate CPU in multiplayer!
Features already included in the mod:
New models
New weapons
New maps
New gamemodes
New sound fx
New music
Fuctioning Pirate AI
Features in the works:
More models
More maps
More gamemodes
New voices
More Piratey goodness
2 comments by Thunderbolt on Sep 16th, 2011
As the mod followers have noticed i uploaded Version K of the mod to the Download section.
All the credit for this work Goes to BlurryHunter and his brothers who Put together this version and bought it to my attention. included in the download is a Big file and a Text Document with the list of changes.
i would like to thank everyone's support over the many years and hope that at some point i can deliver on what i promised so long ago.
Here is my updated status.
i was able to procure a new HW2 disk and was able to recover some Data from my old Hard drive.
i was able to save the following models that where going to replace the current placeholders :
most of the other model files where corrupted to the point that they could no longer be fixed.
the exception to this being the Marauder Corvette. using a trial software i was able to get that model 90% finished before i ran out of time.
My current plan is to step back and examine what progress has been made in the HW2 Modding scene before deciding where to take this mod.
Thanks again for everyone's support.
Thunderbolt
P.S. And don't worry ....THE PIRATES WILL RISE AGAIN!!!!!!!!!!!!!!!!!!
This version is What was sent to me via BlurryHunter. so those who where interested in his work can enjoy. for this version you must change your -mod...
v0.3 - Fully functional Pirate AI (does not research upgrades or build weapon subsystems) - Several new deathmatch maps - Removed all fighter and corvette...
This Pirates Mod update fixes a bug that caused the game to crash when a multi-gun corvette was built.
This Homeworld 2 mod adds a third race allows you to play as or against in multiplayer and skirmish games. Known simply as "the Pirates", their...
PIRATES MOD v0.1 DEscriptION This mod adds a third unique, playable race to Homeworld 2, known simply as the "Pirates", and implements...
DEscriptION The goal of this mod is to add a third playable ‘pirate’ race to Homeworld 2, as well as implement minor universal gameplay changes and...
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Keep at this Thunderbolt. Still my fav HW2 mod!!
What's new on the modding scene? Well, ModDB is the number one place to showcase mods now. RelicNews is still the place to go for talking about mods and getting help with modding though. There are several new mod tools, and updates to older tools. CFHodED is in version 4.0.2.4 for example.
You should have a look at these mods. Lots of new scripting, game rules, models, and general ideas can be found in them:
Complex
Path to Victory
Slipstream (the Price of Freedom)
REARM
Star Trek Continuum
Halo Homefront
Halo Starside Intercept
HW2 Free Mod
Freespace Fleet Command
FX Empires
FX Commander
Angels Fall First: Naval Combat Operations
TFS is still recieving minor updates now and then. PDS hasn't had anything happen for a couple years now.
The Homeworld Universe Mod (Project) is trying to gather the best of the HW2 communities' work, and put it all in one mod. So far, that includes models and game types.
And some old stuff that you may not have seen (and should see):
All the mods by Olmys: Moddb.com
All the mods by MiKail: Moddb.com
I shall be watching the Pirates mod closely. It'll be intresting to see what happens when one of the oldest HW2 mods (that people remember and care about) starts being developed again.
well in the time it would take to dissect those mods. (which i personally do not want to as i feel its a form of plagiarism.) i think i can learn to mod HW2 again and find a new 3D modeling program. Then start playing with ideas i have in the Hw2 engine !
so i will just take the harder route....
thanks for the show of support !
Nice to see this mod back up an running again, hope to see it to the end :D keep up the great work! and make this a massive mod! cause its got potential!
Just like to note to anyone watching this. I tossed my personal 'updates' to the Mod to Thunderbolt (I was the one he mentioned in his last post). I haven't heard from him about it, however, when I gave him the link, I updated the file hosting, so if anyone wants a copy of my 'version' of the Mod, feel free to let me know. Personal Email is best, but I try to check ModDB itself as well.
All of the changes are small tweaks towards the original idea of the Mod, and I've been debating on getting back into it to put in a few more ideas of mine, but for example, the Battleship has docking (took me days to get it right with blind text editing the docking mechanic; normally the docking path is plotted with a model editor, I used trial and error, haha...) and in case anyone is wondering, the Battleship's hyperspacing was placed in, and then taken out immediately after the first game I tried with it. That ship is just too powerful to have it. Absolutely ruins the fun at that point. Trust me, haha.
In any case, I can't do a thing with it as far as Mod DB is concerned unless Thunderbolt makes it so; as my name isn't listed anywhere on the original Mod (Mod DB only allows original Mods and updates to Mods only by the creator or with their permission as I understand it). So toss me a line if anyone still feels like giving it a shot.
Hey i have not forgotten about your version blurry.
It will be up for download ASAP
Hi there,
Just wanted to leave a comment to Thunderbolt. Dude, this mod rocks. My favourite HW2 mod by miles and the only one I still play now. I've played it since I first discovered it years ago and have been hooked ever since. Really hope you get to release 4.0. This mod was just way too much fun. Have had hours of Homeworld 2 goodness thanks to this mod. Thanks for making it in the first place. Hope you keep tinkering with it.
: )
hey guys just want to all to know that i am attempting to get back to working on things again.
i was in contact with someone who made there own bug fix version for the mod but have not heard back from them in the last few months.
i plan on trying again after i get a new HW2 Disk (you should see my old one you would know i used it often ) i plan on trying to start over. i will make a similar post on the moddb page.
PS: anyone trying to contact me VIA the Pirates mod email needs to add the address to their safe list so i can email you back. i have tried to reply to several emails from people but am getting blocked.
in the readme for 0.3 it says to stick piratemod0.1.big on the end of the target in the shortcut but it should be piratemod0.3.big
just so you know :)
For anyone continuing to look at this Mod:
I have finally found some place to host the file (.big format) and anyone looking to get a copy of the Mod, complete with my changes, please, as per my comment before, email me. That said, I have put so much time and effort into the Mod that, while still being the initial creation of the aforementioned, I have made a slight renaming to place it in-line with how much I have done to it. Due to Mod DB's rules, I will not place the Mod on this site as it violates several (biggest being originality {That I, myself, created the Mod from the ground up}) and am not one to break rules put in place for the simple reason that they are not meant to be side stepped.
While I still have an active interest in the Mod, I ran into a snag rewriting the AI code from scratch that causes the game to crash if using an AI Pirate. The crash occures after some time has passed, which allowed me to isolate the issue, but now I have 60 pages of code I need to run through by hand and see if something is amiss. That said, everything about the game works fine, save that small issue.
NOTE: A recent play through to attempt to recreate the problem yielded nothing. The problem apparently 'fixed itself' which is impossible considering I never touched it between finding the problem and now (roughly 4-5 months). I will be continuing to explore this strange incident, but on the surface, everything works as it should.