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15 comments by Cozur on Sep 12th, 2014

A Clash of Kings 1.4

 

Forest 2Stormlands Archers with new Burgonets

Changelog: Moddb.com

Known bugs: Moddb.com

FAQ: Moddb.com

If you're having problems with the text in-game, try and delete the font_data.xml file in the directory:

\Mount&Blade; Warband\Modules\ACOK 1.4\Data

Weather effect by XenoarghThe Painted Table

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A Clash of Kings 1.4

A Clash of Kings 1.4

Sep 12, 2014 Full Version 149 comments

For Mount and Blade: Warband 1.160. Based on "A Song of Ice and Fire" by George R. R. Martin.

A Clash of Kings 1.31

A Clash of Kings 1.31

Jun 23, 2014 Full Version 304 comments

For Mount and Blade: Warband 1.160. Based on "A Song of Ice and Fire" by George R. R. Martin.

A Clash of Kings 1.3

A Clash of Kings 1.3

Jun 15, 2014 Full Version 144 comments

For Mount and Blade: Warband 1.158. Based on "A Song of Ice and Fire" by George R. R. Martin.

A Clash of Kings 1.2

A Clash of Kings 1.2

Apr 8, 2014 Full Version 300 comments

For Mount and Blade: Warband 1.158. Based on "A Song of Ice and Fire" by George R. R. Martin.

A Clash of Kings 1.11

A Clash of Kings 1.11

Jan 12, 2014 Full Version 337 comments

For Mount and Blade: Warband 1.158. Based on "A Song of Ice and Fire" by George R. R. Martin.

A Clash of Kings 1.1 hotfix

A Clash of Kings 1.1 hotfix

Dec 21, 2013 Patch 138 comments

For Mount and Blade: Warband 1.143, 1.153, 1.154, 1.157 and 1.158. Based on "A Song of Ice and Fire" by George R. R. Martin. Just overwrite the files...

Post comment Comments  (40 - 50 of 4,685)
GInnoCLE45
GInnoCLE45 Sep 12 2014, 10:02pm says:

And why the Iron Throne has been deleted? If I know enter the Red Keep in Kings Landing, the Throne room looks like a default Castle Room from Native. Is it ment to be like that?

+1 vote     reply to comment
Cozur
Cozur Sep 13 2014, 2:03am replied:

You can still enter the Great Hall in King's Landing.

+1 vote     reply to comment
GInnoCLE45
GInnoCLE45 Sep 13 2014, 6:52am replied:

Thanks. Forget the about the sights

+1 vote     reply to comment
vinny911
vinny911 Sep 12 2014, 6:14pm says:

Okay, I just played 1.4 for around 2 hours and a bug which I made clear around a month ago is yet to be addressed as I defeated King Stannis Baratheon and he had 144 men. However as I was just about to make a whiff of progress he returned two days later after being defeated with a staggering 183 men including a immovable 12 knights and 13 heavy knights. As you can imagine I was rather displeased as my army hadn't even healed from out previous battle. Needless to say he kicked seven shades of **** out of me the second time round in which I didn't even have one knight I was still progressing to get my first one but I had around 12 Mounted serjents. This army took me 70 in game days to muster. For some reason I was not introduced to the conjuration wizard of infinite knights which every other lord seems to have access to and I was 90 days into my play through and I thought to myself "**** it." Because what's the point of spending hours mustering an army when your enemies can do it in minuets and obliterate any progress you attempt to make. To conclude, Cozur please address this imbalance, there are plenty of people that wish it. Thanks for your time.

+2 votes     reply to comment
Berichan
Berichan Sep 13 2014, 7:29am replied:

Well, the other lords have the money and means to that until you have defeated them enough times to deplete their money resources. If you were as rich as they you could hire sellswords and hedge knights in the same numbers.

-1 votes     reply to comment
sir-collins
sir-collins Sep 13 2014, 7:52am replied:

This comment makes very little sense, but nevertheless I will try to counteract it.

Okay well that isn't true. If I am unable to get 5 of each knight then why are they allowed too? It makes the game unbalanced. As for depleting resources, it doesn't happen. Every time he came out with great units and a only a few levy. when I am recruiting men I can get a serjeant or two from a town. He can recruit knights from a castle. Can you see the obvious imbalance? Not only this but if I wish to amount an army, I must go to villages and ask for new men. This isn't a quick process it can take over a week ingame. It takes me over 100 days to train a knight as they require so much xp and a lord can train 10 in 2 days without combat. A knight is a well trained unit, or supposedly. You can train a man how to fight all his life and he can still be bad at battle. Experience is one of the best teacher and these knights clearly have none. So not only does it not make sense on a logical level but it doesn't make sense on a realistic level. I understand this mod isn't aiming for realism but a little doesn't hurt when it comes to making the game fun.

Sellswords? Well they are far too expensive and not only that but they aren’t your units. They are freemen, mercenaries. Not stormland knights who apparently have been birthed, knighted and are fit for battle. I could have more money than them and my sell swords would still get absolutely destroyed.

This addition isn't just hard it’s near enough impossible.

+2 votes     reply to comment
sir-collins
sir-collins Sep 12 2014, 6:29pm replied:

I have the same issue with Renly Baratheon. I was part of his army when it was defeated. Two days later I go to the castle where he was at now after recovering and he had 127 men. We left again and then he came back to his castle after another day in the castle we had 189 men which consisted of 9 heavy knights and 11 knights along with lots of high level units. This would be so unfair if I am attacking him as after I had defeated him theoretically he could attack me and take his property back with his unlimited units. The regeneration of units is truly ridiculous and I too would like to see this changed. There is no point in playing when I can’t win or make any progress. Cheers for the mod.

+2 votes     reply to comment
baze_mkd
baze_mkd Sep 12 2014, 6:10pm says:

is it me or the font changed and is like native??

+1 vote     reply to comment
Plez2MetU
Plez2MetU Sep 12 2014, 6:03pm says: Online

So far 1.4 is great, some cool ideas on expanding unique region troops is Corrupt Gold Cloaks for Kinglanding, and Rainbow Guard for Stormsend...

+1 vote     reply to comment
Riorach
Riorach 9hours 16mins ago replied:

Money, Renown, and a smiley as **** guy who helped you. Also feeling like a bloody champion for kicking the Knight's arse.

+1 vote     reply to comment
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Mount & Blade: Warband Icon
Platform
Windows
Developed By
Cozur
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Release Date
Released Sep 14, 2012
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Highest Rated (84 agree) 10/10

this is a great mod for mount and blade warband and a great mod showing th Game of thrones universe

Oct 24 2012, 9:04am by snjolaugur

Lowest Rated (93 agree) 1/10

Cozur's God Complex make this mod not enjoyable, he refuses to listen to fan requests and treats any criticism unwell. All in all, he should have never released this mod if he was going to pretend others that download this mod do not exist in any form apart from to inflate his overblown ego.

Feb 15 2014, 4:29am by Exido

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