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1 comment by Cozur on Jul 31st, 2014

Other than the usual multitude of bug fixes, balance tweaks and what not, A Clash of Kings 1.4 will contain many exciting new features!

HarrenhalThe Crossing

A big one is the complete overhaul of recruitment, especially recruitment in Essos. The Free Cities have always been a bit of a sidetrack when it comes to the modification. When I originally began development back in 2011, A Dance with Dragons, the fifth book in the series, had not yet been released, and as such, there was no way to know what the continent of Essos looked like. I created the original map with a fan-made map, that showed a very different Essos. For those interested, here's a link: 4.bp.blogspot.com

Anyhow, there was not much information about any of the Free Cities either, except for Braavos and Pentos, but I added the Free Cities anyway, hoping that I'd be able to patch together something different from the way the Westerosi factions worked. I haven't been able to do that yet - the Free Cities in 1.31 is pretty much also feudal societies, and unless Bannerlord allows factions to have a republican government, I might just not add the Free Cities once I begin work on ACOK II.

But I regress. In 1.4, the Free Cities will receive a massive overhaul. First of all, I've added Qohor, the remaining Free City, garrisoned completely by Unsullied. I've also added custom garrisons to the Free Cities, making them much harder to conquer, to simulate the fact that these cities are the capitals of ALL the nobility and almost all of them larger than King's Landing.

Another new feature is the removal of the native recruitment system, but only in the Free Cities. Westeros retains the native recruitment system, but the troop trees have been tweaked to make the progression paths more logical, and a bit more exciting, and I've also added custom troop recruitment in various locations, such as the White Harbor Knights in White Harbor.

Essosi Recruitment

The big "new thing" in regards to Essosi recruitment is the players inability to recruit from villages and castles, and instead being able to only recruit from the capitals - Volantis, Braavos, Pentos etc. However, recruiting from the capitals is a much easier way to build a large army, fast, due to the recruitment of sellswords. The player has the options to recruit either Westerosi or Essosi "lances" - minor sellsword companies of 20 men. You can currently recruit 6 of each from each of the cities, and that's it - sellswords are not an infinite resource. However, if you have the required coin and the required space in your party, you can also attempt to recruit one of the sellsword companies, such as the Bright Banners of the Windblown. Some of the companies will be available right away, and some will have to be unlocked through quests - The Windblown can only be recruited after you've completed the quest "Old Tatters and Bloodbeard".

The above also means that all the Free Cities will share the same troop tree, but you'll be able to recruit some unique troops from each of the cities, such as Myrish Crossbowmen in Myr, Cataphracts in Norvos etc.

1.4 will obviously contain many more features - The Iron Bank of Braavos being one, but those will be revealed in a future preview or changelog.

Downloads RSS Feed Latest Downloads
A Clash of Kings 1.31

A Clash of Kings 1.31

Jun 23, 2014 Full Version 224 comments

For Mount and Blade: Warband 1.160. Based on "A Song of Ice and Fire" by George R. R. Martin.

A Clash of Kings 1.3

A Clash of Kings 1.3

Jun 15, 2014 Full Version 140 comments

For Mount and Blade: Warband 1.158. Based on "A Song of Ice and Fire" by George R. R. Martin.

A Clash of Kings 1.2

A Clash of Kings 1.2

Apr 8, 2014 Full Version 300 comments

For Mount and Blade: Warband 1.158. Based on "A Song of Ice and Fire" by George R. R. Martin.

A Clash of Kings 1.11

A Clash of Kings 1.11

Jan 12, 2014 Full Version 337 comments

For Mount and Blade: Warband 1.158. Based on "A Song of Ice and Fire" by George R. R. Martin.

A Clash of Kings 1.1 hotfix

A Clash of Kings 1.1 hotfix

Dec 21, 2013 Patch 138 comments

For Mount and Blade: Warband 1.143, 1.153, 1.154, 1.157 and 1.158. Based on "A Song of Ice and Fire" by George R. R. Martin. Just overwrite the files...

A Clash of Kings 1.1

A Clash of Kings 1.1

Dec 18, 2013 Full Version 152 comments

For Mount and Blade: Warband 1.143, 1.151 1.153, 1.154 and 1.158. Based on "A Song of Ice and Fire" by George R. R. Martin.

Post comment Comments  (50 - 60 of 4,419)
sambob
sambob Jul 20 2014, 11:08am says:

For those having CTD's on WB version 1.060, delete the mod and re-download and reinstall.
Mine no longer crashes after this.

+1 vote     reply to comment
sambob
sambob Jul 20 2014, 7:57pm replied:

Spoke too soon! Again getting frequent crashes w/Steam ver 1.160.

Hope something can be done about this. A great mod otherwise!

+3 votes     reply to comment
Kriegtooth
Kriegtooth Jul 19 2014, 9:01pm says:

I dont know what youre planning for 1.4, but I was thinking... In Native M&B, theres different tournaments depending on the faction. Could that be possible for the mod? Be kinda fun and unique to have a melee at White Harbour, a joust at King's Landing, then go to Essos for...throw javelins and stuff.

Could it be possible to make the Dothraki a starting faction? Be kinda neat to join them at the start of the game instead of waiting for their arrival. Not sure how it'd work since they arent very city oriented, and seems that lords defect if they dont have holdings

And finally, since the Outlaws sometimes get a lord in the forest rebels, could there be a Brotherhood Without Banners led by Beric Dondarrion as the lord?

Anyway, great mod. Been having a blast! Cant wait to see what you come up with in the future! :D

+6 votes     reply to comment
Guest
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Kriegtooth
Kriegtooth Jul 19 2014, 8:50pm replied:

You need version 1.158 to play this I think. So go get that patch. Or patch up to 1.160, pretty sure the mod works with that

But definately 1.158 :)

+1 vote     reply to comment
des97
des97 Jul 20 2014, 9:53am replied:

Patched it up to 1.158, still the same outcome :(

+1 vote     reply to comment
Kriegtooth
Kriegtooth Jul 20 2014, 11:02am replied:

Hmmm, under settings or whatever when you open the Mount & Blade menu thing, set the graphics lower and see if that helps :(

+1 vote     reply to comment
Oaks19
Oaks19 Jul 19 2014, 3:14am says:

I love this mod and if you are going to continue updating this mod, i would love to see the north of the wall factions such as The Nights Watch and The Wildings. If you cant i would understand.

+2 votes     reply to comment
tysonhamilton31
tysonhamilton31 Jul 19 2014, 6:44am replied:

The wildlings are already in the game there called the free folk and you have to do a quest chain through the nights watch to have them spawn in the quest starts in white harbor

+2 votes     reply to comment
Fewrfreyut
Fewrfreyut Jul 20 2014, 6:10pm replied:

Basically, the Crownlander troop tree could mirror the Westerlands troop tree, except swap out all Lannister-specific equipment for gold cloak equipment.

+1 vote     reply to comment
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Cozur
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Released Sep 14, 2012
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Highest Rated (72 agree) 10/10

this is a great mod for mount and blade warband and a great mod showing th Game of thrones universe

Oct 24 2012, 9:04am by snjolaugur

Lowest Rated (78 agree) 1/10

Cozur's God Complex make this mod not enjoyable, he refuses to listen to fan requests and treats any criticism unwell. All in all, he should have never released this mod if he was going to pretend others that download this mod do not exist in any form apart from to inflate his overblown ego.

Feb 15 2014, 4:29am by Exido

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