For Mount and Blade: Warband 1.160. Based on "A Song of Ice and Fire" by George R. R. Martin.
Other than the usual multitude of bug fixes, balance tweaks and what not, A Clash of Kings 1.4 will contain many exciting new features!
A big one is the complete overhaul of recruitment, especially recruitment in Essos. The Free Cities have always been a bit of a sidetrack when it comes to the modification. When I originally began development back in 2011, A Dance with Dragons, the fifth book in the series, had not yet been released, and as such, there was no way to know what the continent of Essos looked like. I created the original map with a fan-made map, that showed a very different Essos. For those interested, here's a link: 4.bp.blogspot.com
Anyhow, there was not much information about any of the Free Cities either, except for Braavos and Pentos, but I added the Free Cities anyway, hoping that I'd be able to patch together something different from the way the Westerosi factions worked. I haven't been able to do that yet - the Free Cities in 1.31 is pretty much also feudal societies, and unless Bannerlord allows factions to have a republican government, I might just not add the Free Cities once I begin work on ACOK II.
But I regress. In 1.4, the Free Cities will receive a massive overhaul. First of all, I've added Qohor, the remaining Free City, garrisoned completely by Unsullied. I've also added custom garrisons to the Free Cities, making them much harder to conquer, to simulate the fact that these cities are the capitals of ALL the nobility and almost all of them larger than King's Landing.
Another new feature is the removal of the native recruitment system, but only in the Free Cities. Westeros retains the native recruitment system, but the troop trees have been tweaked to make the progression paths more logical, and a bit more exciting, and I've also added custom troop recruitment in various locations, such as the White Harbor Knights in White Harbor.
The big "new thing" in regards to Essosi recruitment is the players inability to recruit from villages and castles, and instead being able to only recruit from the capitals - Volantis, Braavos, Pentos etc. However, recruiting from the capitals is a much easier way to build a large army, fast, due to the recruitment of sellswords. The player has the options to recruit either Westerosi or Essosi "lances" - minor sellsword companies of 20 men. You can currently recruit 6 of each from each of the cities, and that's it - sellswords are not an infinite resource. However, if you have the required coin and the required space in your party, you can also attempt to recruit one of the sellsword companies, such as the Bright Banners of the Windblown. Some of the companies will be available right away, and some will have to be unlocked through quests - The Windblown can only be recruited after you've completed the quest "Old Tatters and Bloodbeard".
The above also means that all the Free Cities will share the same troop tree, but you'll be able to recruit some unique troops from each of the cities, such as Myrish Crossbowmen in Myr, Cataphracts in Norvos etc.
1.4 will obviously contain many more features - The Iron Bank of Braavos being one, but those will be revealed in a future preview or changelog.
Highest Rated (72 agree) 10/10
this is a great mod for mount and blade warband and a great mod showing th Game of thrones universe
Oct 24 2012, 9:04am by snjolaugur
Lowest Rated (78 agree) 1/10
Cozur's God Complex make this mod not enjoyable, he refuses to listen to fan requests and treats any criticism unwell. All in all, he should have never released this mod if he was going to pretend others that download this mod do not exist in any form apart from to inflate his overblown ego.
Feb 15 2014, 4:29am by Exido
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