Mental Omega: Almost Perfect Yuri's Revenge started off as a balance modification for Command & Conquer Red Alert 2 Yuri’s Revenge. After a few years, it had grown into an unofficial sequel with new campaigns for the Allies, Soviets, and Yuri. Now, Mentalmeisters hope to revive interest in this classic game with Mental Omega 3.0.

Enhanced with powerful Ares DLL, Mental Omega 3.0 strives to bring new features to Red Alert 2 Yuri’s Revenge while maintaining a strong sense of gameplay balance.

Mental Omega APYR mod will continue where the first Red Alert left off and branch out into an expanded universe with brand new missions for all three factions.

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19 comments by Speeder on Nov 29th, 2013

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Furthering the Red Alert 2 legacy, Mental Omega builds on what was established by Westwood Studios and expands upon the conflict between the Allies, Soviets, and Yuri's Epsilon. Enhanced with the powerful Ares DLL, Mental Omega 3.0 strives to bring new features to Command & Conquer Red Alert 2 Yuri's Revenge while maintaining a strong sense of gameplay balance. Mental Omega 3.0 continues where the first Red Alert left off and branches out into an expanded universe with brand new missions for all three factions.

Mental Omega 3.0 requires a working installation of Red Alert 2 & Yuri's Revenge to be played. All releases (original 2001 release, The First Decade, The Ultimate Collection etc.) are compatible with it.

Mental Omega APYR 3.0


The first release includes:

  • 9 new subfactions with their own unique sets of units
  • 36 new single player missions, including a campaign for Yuri
  • 18 new cooperative maps for 2 players
  • new skirmish/multiplayer maps
  • new skirmish/multiplayer game modes
  • updated visuals & audio
  • a new soundtrack (separate download)

Here are some links you might find useful!
How to install Mental Omega 3.0?
How to play Mental Omega 3.0 on multiplayer?
Complete list of subfaction features in Mental Omega 3.0!
How you can contribute to further Mental Omega 3.0 development!
Other answers for very important and inevitable questions! Also troubleshooting.

Discuss Mental Omega 3.0 and arrange multiplayer battles on our forums and in our IRC channel.

What's next? We'll be improving and expanding the mod even further, but for now, we'd like to hear your feedback! We hope you enjoy playing the new Mental Omega. Thank you for all your support!

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Mental Omega APYR 3.0

Mental Omega APYR 3.0

Nov 29, 2013 Full Version 172 comments

Beta Revision 1 Release Date: November 30, 2013

Soundtrack for Mental Omega 3.0

Soundtrack for Mental Omega 3.0

Nov 29, 2013 Music 30 comments

New ingame music for Mental Omega 3.0, optional download.

Mental Omega APYR 2.0psi + Patch 2

Mental Omega APYR 2.0psi + Patch 2

Nov 18, 2010 Full Version 24 comments

Release Date: November 19, 2010

Mental Omega APYR 1.2

Mental Omega APYR 1.2

Nov 18, 2010 Full Version 1 comment

Release Date: February 22, 2005

Mental Omega APYR 2.0c

Mental Omega APYR 2.0c

Oct 1, 2007 Full Version 0 comments

Release Date: September 6, 2007

Post comment Comments  (0 - 10 of 1,898)
MartinBergerDX
MartinBergerDX 14hours 6mins ago says:

There is no way to play this mod, it crashes like crazy. Need save game system to work!

+1 vote     reply to comment
MartinBergerDX
MartinBergerDX Apr 14 2014, 4:27pm says:

Managed to complete first mission! After 9 attempts i managed to defend pentagon! I had four or five crashes and the rest were defeats. So i lowered difficulty to Easy and somehow managed to win. These missions are challenging. I dont really know if i will find the time to complete all those, being in full time employment but it is good to play something which actually requires to think. Not just try-die-load-regenerate. Good job.

+1 vote     reply to comment
Meyerm
Meyerm Apr 14 2014, 5:14pm replied:

First soviet is easiest of all in my opinion. Allied 2 is easier than Allied 1. Epsilon/Psicorp is pretty much hell in every mission.

+2 votes     reply to comment
Meyerm
Meyerm Apr 14 2014, 2:51am says:

I assume the "work" being done on Alcatraz in Soviet 2 is going to come up again in ACT II, hehe. I hope there's a moon mission too. The final Epsilon mission alludes to it.

+1 vote     reply to comment
PANdemoniumJP
PANdemoniumJP Apr 13 2014, 4:58pm says:

Are there any plans to add destruction animations for buildings in a future patch?

Img4.wikia.nocookie.net
Poor Chronosphere :(

+1 vote     reply to comment
MartinBergerDX
MartinBergerDX Apr 13 2014, 1:38pm says:

Why are options for save and load game disabled? Is there no no possibility to save game?

+1 vote     reply to comment
Speeder
Speeder Apr 13 2014, 2:44pm replied:

Making save/load work with Ares Expansion DLL requires lots of work that is still being done.

+2 votes     reply to comment
MartinBergerDX
MartinBergerDX Apr 14 2014, 4:22pm replied:

Ok, thanks.

+1 vote     reply to comment
tjarek129
tjarek129 Apr 9 2014, 9:46pm says:

Will the map editor be released with Beta Revision 2?

+1 vote     reply to comment
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Icon
C&C: Yuri's Revenge Icon
Platform
Windows
Developer
Mentalmeisters
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Official Page
Mentalomega.com
Release Date
Released Sep 8, 2008
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Community Rating

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510 votes submitted.

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Ratings closed.

Highest Rated (39 agree) 9/10

Easily one of the best, most professional "YR+" mods around. MO is genuinely produced as a "YR expansion", continuing the game's theme and storyline with a whole brand new campaign for all three factions.

While bringing in a few new ideas and a lot of new units for the games houses (without being overcrowded), MO doesn't depart too much from the original games atmosphere - a great mod for anyone who wants 'a little bit more YR'.

Nov 19 2010, 8:36am by OmegaBolt

Lowest Rated (45 agree) 1/10

Why 1/10? Two words - "Police Van".

Oct 26 2011, 2:06am by irvinAR

Style
Genre
Real Time Strategy
Theme
War
Players
Single, Multiplayer & Co-Op
Twitter

Latest tweets from @speeder_mo

Make sure to join the stream tomorrow at 18:00 GMT when @Zenothist and @HDoomhammer return to #MentalOmega Beta... T.co

15hours 18mins ago

The TS (and now RA2) ore silo logic allows you to move money from silos to bank by cancelling your construction orders.

Apr 14 2014, 9:49am

In the end I won't be restoring ore silo logic for #MentalOmega 3.0 Beta Revision 2.

Apr 13 2014, 1:12pm

This is absolutely the best #MentalOmega 3.0 skirmish map yet. T.co

Apr 11 2014, 7:56am

The next #MentalOmega live stream starts in an hour! Join @Zenothist and @HDoomhammer for another showcase of... T.co

Apr 9 2014, 1:08pm

Remember Cyborg Reaper's splitting missiles? I'm gonna put that logic to use in #MentalOmega 3.0 thanks to Ares in the future.

Apr 8 2014, 2:10pm

(Almost) daily #MentalOmega 3.0 development updates, trivia and more - follow Speeder on Twitter:... T.co

Apr 6 2014, 10:02am

#MentalOmega #Trivia - Singularity is the only mission in 3.0 Act One that reuses and expands a mission layout from 2.0.

Apr 6 2014, 6:53am

#MentalOmega #Trivia - Unshakeable is the 4th iteration of a mission that was supposed to appear in version 2.0 T.co

Apr 4 2014, 1:20pm

No #MentalOmega stream tonight.

Apr 2 2014, 10:14am

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Mental Omega APYR
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