My Flower
Dec 20, 2007 Music 0 commentsMusic from The Chosen One - My Flower by The Jammer
Unreal: The Chosen One contains many new features and options.
Basically, it is an FPS, RPG elements are included (with a major influence to the gameplay), but still it's FPS. Experience points are given mostly for completing quests (primary & secondary), their amount depends on the importance of the quest completed. Also, experience is increased for eliminating enemies. This also depends on the adversary's rank - the amount of experience points granted for the kills is very small in comparison to quest awards - it helps, when the player needs little experience to gain a level.
Another major feature is spell casting. Not the idea itself, which already made an appearance in Nali Chronicles, but the spells themselves and the effects caused by using them (e.g. close-up spell, replacing the sniper scope, works with other weapons also).
The story will be presented by numerous engine-powered cutscenes, and of course the immortal LOGs scattered all over the game world.
Features:
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- RPG elements that allow the player character to develop
- Non-linear gameplay with lots of alternative paths, maps, quests and so on
- Usable vehicles
- Spell casting system that allows the player to learn magic from the Nali and use it in combat
- New models - weapons, monsters, and lots of new decorations
- Weather simulation system
- Support for music formats such as .mp3 and .ogg
- Realistic sound effects, such as footsteps and falling on various surfaces (sand, rock, wood etc.) and projectile/bullet hits
- Extended moving abilities: climbing onto ropes, chains or ladders
- S3 compressed textures for models and environment (resolutions supported: 512x512, 1024x1024 and 2048x2048)
- Rich and twisted storyline with lots of subquests
- Refreshed classic weapons from the original Unreal, completely new muzzle flashes, weapon upgrades can be added
- Upgradeable character skills (the maximum skill level depends on the skill type)
- Advanced particle system
- New HUD with four variations (Tiny, Small, Medium, Big)
0 comments by Raven|TDC on May 1st, 2008 digg this super bookmark
It's render of "Guardian Bot". Right now we're really close to final release, but like everything finalizing is takes also much time. We really want to release goon and stable product.
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Short clip showing a beta of how some of the explosions will lok ingame.
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Ok. I'm waiting ^_^
Dont worry, we are almost finihed, some really minor stuff left but theres only me and Raven now, so hats why it takes so much time
Hmm. This mod is dead? Two month silent, no news, no nothing... :-(
U guys still going good?
Wow, nice gaurdian bot guys! This WILL be the best total conversion for all of unreal, even beats TacticalOps.
thers something i just gotta ask but firstly this mod is looking sexy and im desperate to try it out/play it
but are you going to make a extreme hard more with some superior AI that is what im craving for in an FPS game which is why i asked sevral months back to port it to the UT2k4 engine cuz it has better AI
but uve already said das 2 time consuming
yeah so plzzz MAKE EXCELLENT ARTIFICAL INTELEGENCE!!!!!!!!!
also plz tell us or estimate for us how much of percentage% of the mod is complete and when is the most likely release date.
lol i cant wait till 2009 dats tooo long besides DEUS EX 3 will b out by then lol
where do you think that you realease the mod
This month, if end of the world happens - begining of June.
When i see this preview I thinked this mod can be the best mod of the unreal engine 1 :)
I hope to play this mod when it's finished ^^
Careful Raven, UT3 is a tough cookie to code. (To kaka and raven: this is actually {SOA}Xan, but I couldn't log in anymore.)