My Flower
Dec 20, 2007 Music 0 commentsMusic from The Chosen One - My Flower by The Jammer
Unreal: The Chosen One contains many new features and options.
Basically, it is an FPS, RPG elements are included (with a major influence to the gameplay), but still it's FPS. Experience points are given mostly for completing quests (primary & secondary), their amount depends on the importance of the quest completed. Also, experience is increased for eliminating enemies. This also depends on the adversary's rank - the amount of experience points granted for the kills is very small in comparison to quest awards - it helps, when the player needs little experience to gain a level.
Another major feature is spell casting. Not the idea itself, which already made an appearance in Nali Chronicles, but the spells themselves and the effects caused by using them (e.g. close-up spell, replacing the sniper scope, works with other weapons also).
The story will be presented by numerous engine-powered cutscenes, and of course the immortal LOGs scattered all over the game world.
Features:
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- RPG elements that allow the player character to develop
- Non-linear gameplay with lots of alternative paths, maps, quests and so on
- Usable vehicles
- Spell casting system that allows the player to learn magic from the Nali and use it in combat
- New models - weapons, monsters, and lots of new decorations
- Weather simulation system
- Support for music formats such as .mp3 and .ogg
- Realistic sound effects, such as footsteps and falling on various surfaces (sand, rock, wood etc.) and projectile/bullet hits
- Extended moving abilities: climbing onto ropes, chains or ladders
- S3 compressed textures for models and environment (resolutions supported: 512x512, 1024x1024 and 2048x2048)
- Rich and twisted storyline with lots of subquests
- Refreshed classic weapons from the original Unreal, completely new muzzle flashes, weapon upgrades can be added
- Upgradeable character skills (the maximum skill level depends on the skill type)
- Advanced particle system
- New HUD with four variations (Tiny, Small, Medium, Big)
2 comments by Raven|TDC on Nov 5th, 2008 digg this super bookmark
Recently there was a rumor that TCO is dead... well... never believe a rumor. In fact we're alive and doing just fine. Progress is slow and release date is still "when it's done" so for now we'd like to show you our new Universal PDA.
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It's not a static texture on a model, everything is interactive. What you see is a start menu (buttons glow on hover), below you have desktop, which shows basic informations about player character. So basically it's small palmtop with own GUI used to provide all information about player character, skills quests and progress in game.
Short clip showing a beta of how some of the explosions will lok ingame.
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Love the work you guys have put into this mod!
Can't wait to finally play it!
This computer system looks very good and better than the doom 3 version a game where i see something like this system but with less options and interractions, good work for an old engine, with good and inventive programmers, its very impressive i think.
Nice job !
All weapons (except two which needs only to be animated) are finished. When Q will send me animated weapons and Kea will finish his work - TCO will be ready to betatests. Right now 90% of effects was implemented.
Hate to bug you raven,but I'm just wondering if you and the team decided on a release date yet? :D
computer system which is implemented in TCO (human-themed):
Youtube.com
Youtube.com
man i cant wait for this....
Holy sh*t! Its gonna be larger than unreal tournament itself! lol
Do you have an approximate guesture on how large the file size is? I won't be able to download it if it is over 800MB. Not enough memory. :(
Still waiting for few who has to complete their work. Maps done, all important code done. One weapon and few other things left.
Sure why not - might come handy!