Unreal: The Chosen One contains many new features and options.

Basically, it is an FPS, RPG elements are included (with a major influence to the gameplay), but still it's FPS. Experience points are given mostly for completing quests (primary & secondary), their amount depends on the importance of the quest completed. Also, experience is increased for eliminating enemies. This also depends on the adversary's rank - the amount of experience points granted for the kills is very small in comparison to quest awards - it helps, when the player needs little experience to gain a level.

Another major feature is spell casting. Not the idea itself, which already made an appearance in Nali Chronicles, but the spells themselves and the effects caused by using them (e.g. close-up spell, replacing the sniper scope, works with other weapons also).

The story will be presented by numerous engine-powered cutscenes, and of course the immortal LOGs scattered all over the game world.

Features:
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- RPG elements that allow the player character to develop
- Non-linear gameplay with lots of alternative paths, maps, quests and so on
- Usable vehicles
- Spell casting system that allows the player to learn magic from the Nali and use it in combat
- New models - weapons, monsters, and lots of new decorations
- Weather simulation system
- Support for music formats such as .mp3 and .ogg
- Realistic sound effects, such as footsteps and falling on various surfaces (sand, rock, wood etc.) and projectile/bullet hits
- Extended moving abilities: climbing onto ropes, chains or ladders
- S3 compressed textures for models and environment (resolutions supported: 512x512, 1024x1024 and 2048x2048)
- Rich and twisted storyline with lots of subquests
- Refreshed classic weapons from the original Unreal, completely new muzzle flashes, weapon upgrades can be added
- Upgradeable character skills (the maximum skill level depends on the skill type)
- Advanced particle system
- New HUD with four variations (Tiny, Small, Medium, Big)

Image RSS Feed Latest Screens
Windy Heavens Corrupted Land Corrupted Land
Blog RSS Feed Report abuse Latest News: Maps finished

0 comments by Raven|TDC on Sep 2nd, 2007 digg this super bookmark


Today is the last day we're working on TCO maps. Still need to wait for some things to be done/fixed (mainly code ), but when they're ready it's only a matter of placing them on the map and that's it. Another good news is that we have most of the voice acting stuff done, Qtit is back from holidays, and we are really close to start beta testing. In the gallery pic from map called Mainstay of the Sky.

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My Flower

My Flower

Dec 20, 2007 Music 0 comments

Music from The Chosen One - My Flower by The Jammer

TCO-Abandoned

TCO-Abandoned

Dec 20, 2007 Music 0 comments

Music from The Chosen One - Abandoned by The Jammer

Explosion effect

Explosion effect

Aug 11, 2007 Movies 0 comments

Short clip showing a beta of how some of the explosions will lok ingame.

Comments  (50 - 60 of 94)
gáborka
gáborka Jun 21 2007, 4:23pm says:

I can't wait to play this baby! Release date? New trailer? Please tell me! :-)

+1 vote     reply to comment
{SOA}Xan
{SOA}Xan Jun 20 2007, 5:03pm says:

oh :D

+1 vote     reply to comment
{SOA}Xan
{SOA}Xan Jul 28 2007, 10:21am says:

i'm guessing two weeks or less.

+1 vote     reply to comment
{SOA}Xan
{SOA}Xan Jun 10 2007, 11:30am says:

It has been a year, but are you going to release it around summer? Or will the distance fog and music force it to take fall?

+1 vote     reply to comment
ultrakaka
ultrakaka May 4 2007, 11:07am says:

It only means no mp3/ogg music don't worry. Distance fog is only a visual enhacement so you won't loose that much while playing it on mac ( though still something ).

+1 vote     reply to comment
Raven|TDC
Raven|TDC May 4 2007, 3:50am says:

It'll be as umod :). We have native code too, and as far as I know, it have problems with systems different then windows. I will try to make a patch which will delete all native stuff in TCO (this means no distance fog and music).

+1 vote     reply to comment
pvt.Johnson
pvt.Johnson May 3 2007, 6:20pm says:

better not just release an .exe, us mac users will want to experience this mod too =>

+1 vote     reply to comment
{SOA}Xan
{SOA}Xan Mar 7 2007, 5:51pm says:

After the base mod is released, would you be able to make a mutator for the weapons? It would be great on servers, TCO server!

+1 vote     reply to comment
Raven|TDC
Raven|TDC Jan 29 2007, 2:20pm says:

All models are done, now anims and code. Most of weapons is done. I think that summer 2007 will be good time for release :). Understand us. We are trying to deliver mod bugless and working fast. There are two coders (meh and kea) and a lot of work. Beside I have studies, exams etc. :). So i can assure you that we will try to release mod as soon as we can, and the best we can do. Soon first betatests will start with half maps and most of weapons working. Our two sound engineers has done great job. When TCO will be finally out, you'll all know this :).

+1 vote     reply to comment
trucky5
trucky5 Jan 25 2007, 7:28pm says:

When is this mod gunna come out? I've been waiting for ever...

+1 vote     reply to comment
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