Unreal: The Chosen One contains many new features and options.

Basically, it is an FPS, RPG elements are included (with a major influence to the gameplay), but still it's FPS. Experience points are given mostly for completing quests (primary & secondary), their amount depends on the importance of the quest completed. Also, experience is increased for eliminating enemies. This also depends on the adversary's rank - the amount of experience points granted for the kills is very small in comparison to quest awards - it helps, when the player needs little experience to gain a level.

Another major feature is spell casting. Not the idea itself, which already made an appearance in Nali Chronicles, but the spells themselves and the effects caused by using them (e.g. close-up spell, replacing the sniper scope, works with other weapons also).

The story will be presented by numerous engine-powered cutscenes, and of course the immortal LOGs scattered all over the game world.

Features:
---------

- RPG elements that allow the player character to develop
- Non-linear gameplay with lots of alternative paths, maps, quests and so on
- Usable vehicles
- Spell casting system that allows the player to learn magic from the Nali and use it in combat
- New models - weapons, monsters, and lots of new decorations
- Weather simulation system
- Support for music formats such as .mp3 and .ogg
- Realistic sound effects, such as footsteps and falling on various surfaces (sand, rock, wood etc.) and projectile/bullet hits
- Extended moving abilities: climbing onto ropes, chains or ladders
- S3 compressed textures for models and environment (resolutions supported: 512x512, 1024x1024 and 2048x2048)
- Rich and twisted storyline with lots of subquests
- Refreshed classic weapons from the original Unreal, completely new muzzle flashes, weapon upgrades can be added
- Upgradeable character skills (the maximum skill level depends on the skill type)
- Advanced particle system
- New HUD with four variations (Tiny, Small, Medium, Big)

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Corrupted Land Corrupted Land Corrupted Land
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4 comments by Raven|TDC on Aug 14th, 2007 digg this super bookmark


We are stil working on this project, belive or not we are closer then ever to finish it. In fact we decided to post here a list of things which still need to be done :

- 3 maps left to have gameplay set up ( 3 last maps )
- 2 weapons need animations
- 2 boss pawns need some fixtures ( code and animation wise )
- Few decals left to make
- Few really small things need some bug fixes, few need scripting from scratch
- Few muisc tracks need to be finished, and less then few to create from scratch
- Dialogues need to be revorded
- Small amount of sounds
- Intro needs to be finished, Outro needs quite few new meshes
-Few items, pickups etc. need meshes

As a bonus, five new screenshots from The Chosedn One locations:

Temple of the Chizra Incident at Morpheus XII
Incident at Morpheus XII 2 City of Shiv'Lan

and one video: Moddb.com

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My Flower

My Flower

Dec 20, 2007 Music 0 comments

Music from The Chosen One - My Flower by The Jammer

TCO-Abandoned

TCO-Abandoned

Dec 20, 2007 Music 0 comments

Music from The Chosen One - Abandoned by The Jammer

Explosion effect

Explosion effect

Aug 11, 2007 Movies 0 comments

Short clip showing a beta of how some of the explosions will lok ingame.

Comments  (60 - 70 of 94)
{SOA}Xan
{SOA}Xan Dec 20 2006, 6:47am says:

I'm kinda of a map maker myself, but i would probably never do what Kaka needs to do. My first succsessful map was: MH-Hotel Invasion. I think dynamic lighting is the most pain in the ass lol. :d

+1 vote     reply to comment
{SOA}Xan
{SOA}Xan Dec 18 2006, 3:49pm says:

Wow, the heads-up display looks awsome!

+1 vote     reply to comment
{SOA}Xan
{SOA}Xan Dec 18 2006, 3:45pm says:

Well thats good to hear :D

+1 vote     reply to comment
Raven|TDC
Raven|TDC Dec 16 2006, 2:37am says:

Yes. But rest of us did not stop developing. So Kaka will get finished and tested scripts to place on maps, and make gameplay with. So don't worry. Everything can turn only for better. Hope I didn't mess to much, my English suck ass:P

+1 vote     reply to comment
{SOA}Xan
{SOA}Xan Dec 14 2006, 4:23pm says:

Great, well, i hope his hands get better ASAP! :(

+1 vote     reply to comment
Raven|TDC
Raven|TDC Dec 8 2006, 2:10pm says:

I'm really sad to inform you that Kaka broke his arm, and can not map for a while (if he'll move that hand he probably will need operation). This also means, that TCO will be delayed (more then 6 weeks). Coding stuff is almost finished (3 guns only), but from all maps only a few have implemented gameplay (by gameplay i mean all quests and related stuff). Don't worry, I have everything backed up on few DVD-RW so there will be no data loss.

+1 vote     reply to comment
beretta
beretta Nov 17 2006, 12:45am says:

Cool a new trailor.

+1 vote     reply to comment
{SOA}Xan
{SOA}Xan Oct 4 2006, 4:19pm says:

Too bad you couldn't create something like u4e if you choose monster master you can select balls to summon creatures and hope they pass the loyalty check

+1 vote     reply to comment
{SOA}Xan
{SOA}Xan Oct 3 2006, 7:16pm says:

Oh YES I CAN'T WAIT! BEST MOD YET!!!!!

+1 vote     reply to comment
{SOA}Xan
{SOA}Xan Oct 3 2006, 7:14pm says:

any more updates on news?

+1 vote     reply to comment
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