My Flower
Dec 20, 2007 Music 0 commentsMusic from The Chosen One - My Flower by The Jammer
Unreal: The Chosen One contains many new features and options.
Basically, it is an FPS, RPG elements are included (with a major influence to the gameplay), but still it's FPS. Experience points are given mostly for completing quests (primary & secondary), their amount depends on the importance of the quest completed. Also, experience is increased for eliminating enemies. This also depends on the adversary's rank - the amount of experience points granted for the kills is very small in comparison to quest awards - it helps, when the player needs little experience to gain a level.
Another major feature is spell casting. Not the idea itself, which already made an appearance in Nali Chronicles, but the spells themselves and the effects caused by using them (e.g. close-up spell, replacing the sniper scope, works with other weapons also).
The story will be presented by numerous engine-powered cutscenes, and of course the immortal LOGs scattered all over the game world.
Features:
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- RPG elements that allow the player character to develop
- Non-linear gameplay with lots of alternative paths, maps, quests and so on
- Usable vehicles
- Spell casting system that allows the player to learn magic from the Nali and use it in combat
- New models - weapons, monsters, and lots of new decorations
- Weather simulation system
- Support for music formats such as .mp3 and .ogg
- Realistic sound effects, such as footsteps and falling on various surfaces (sand, rock, wood etc.) and projectile/bullet hits
- Extended moving abilities: climbing onto ropes, chains or ladders
- S3 compressed textures for models and environment (resolutions supported: 512x512, 1024x1024 and 2048x2048)
- Rich and twisted storyline with lots of subquests
- Refreshed classic weapons from the original Unreal, completely new muzzle flashes, weapon upgrades can be added
- Upgradeable character skills (the maximum skill level depends on the skill type)
- Advanced particle system
- New HUD with four variations (Tiny, Small, Medium, Big)
2 comments by Raven|TDC on Nov 5th, 2008 digg this super bookmark
Recently there was a rumor that TCO is dead... well... never believe a rumor. In fact we're alive and doing just fine. Progress is slow and release date is still "when it's done" so for now we'd like to show you our new Universal PDA.
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It's not a static texture on a model, everything is interactive. What you see is a start menu (buttons glow on hover), below you have desktop, which shows basic informations about player character. So basically it's small palmtop with own GUI used to provide all information about player character, skills quests and progress in game.
Short clip showing a beta of how some of the explosions will lok ingame.
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lol ur taking so long with this u may as well port it to the unreal 2004 engine instead
WIL U GUYS HURRY UP MAN THIS GAMEENGINE IS QUITE OUTDATED
we wanna play while the engine is still worth summin
nice work doe i have to admit
very impressive use of unreal engine 1
That sucks :P i like sidekicks in RPGs.
Some of them yes, though there won't be any sidekicks helping the player to go through game.
Are the marines allies?
We will post some hot stuff later on this afternoon so stay tuned guys, this will be something really different from what we have shown before.
MOTY!
I really can't wait^^
raven if you or your team need help again, I'm always ready for support!
I especially love the environment, it looks so unique compared to any other UT Singleplayer Mod done before
also will you keep developing on Unreal Engine 1 or is it your last project?
Tnx for that, I'll speak with kaka if he had contact with kea. We have AI to finish (one boss and two simple enemies).
I'll keep helping UnreaLSP Team with BfNP, and I have also my own small mod I want to finish (3D platform game type). Then TCOTools and other small helpful pack of scripts. But next big mod will be for UT3.
Love the work you guys have put into this mod!
Can't wait to finally play it!