Nod Changes
- "Computer Counter Measures" is now a Player Power, advaible from the Temple of Nod (costs 500$)
- "Cloacking Field" damage versus infantry lowered (50%)
- "Katalyst Missiles" have a different FX when hitting a blue Tiberium field (based on Waraddicts tutorial)
- "Call Transport" costs 200$ instead of 500$
- Armageddon bomber got 4000 hitpoints instead of 600
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Avatar
- lowered the laser damage (ther same as in TW 1.08, but still got the improved PreAttackDelay )
- instead of stealing parts of own units, Avatars can simply be upgraded with sensor, laser or flamer weapons
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Militant Rocket Squad
- doubled the number from 2 to 4 soldiers
- lowerd hitpoints
- different weapons values
- special abillity: EMP Mines (500$, place some EMP Mines)
- Carryall hitpoins doubbled
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Commandos:
- 50% more hitpoints
- can demolish any vehicles with C4 (Note: Commandos still use the defaul attack cursor against vehicles, even when using C4)
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-Flame Tanks
- lowered attack bonus versus building from 150% to 125%
- take less damage from missile weapons
- Laser Turret damage improved (from 140 to 300)
- Secret Shrines can heal infantry
- Black Hand soldiers cant be crushed be normal tanks
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Disruption Tower
- higher buildcost and time (1200$ /12s)
- can cloak themselfs
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Beam Cannon abillity ranges improved
- Reflctor Beam: 600 (same as main weapon attack range)
- Charge Defense: 300
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Stealth Tanks
- need Secret Shrine and Operations Center instead of Tech Lab as prerequisite
- lowered weapon damage back to 1.08 values, but they fire feaster
- can call transports
- Harvester got a distortion effect when stealthed
Hat abou adding Rocket Launcher for Avatar ?