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you need to create a "Mods" directory inside your "Command & Conquer 3 Kanes Rache" folder. So you have a "Mods" directory in the same directory where you have your "Replays" folder.
Inside this mods folder you have another directory called "One Vision". Inside this folder you have the files "One Vision_0.version".
I think I will redo the voice of Kane eventually, and I also plan on removing the building limit.
What exactly do you think is Black Hand missing in terms of support?
don't worry. I think I've handled everything fine so far and plan to do so in the future. However, it is my intention to create a beta release to take care of all remaining balancing aspects.
You are welcome to participate.
where is the fun in telling you now already? :P Also, the balance and units are subject to change. Nothing is totally final yet.
yeah I am aware of that, they even stated on their website and in the mod readme that all assets can be taken for other mods. However, I don't want to make a Forgotten rip-off but rather I'd like to have a faction in a One Vision style like all other factions. Surely, I would use many of their assets, but even then it is too great a task for just one person.
We'll see I suppose and thanks :)
all I can say is that I like the idea but far too much for me to do on my own.
can't change that part of the game, sry.
no, they don't stack. Good question about walls xD
Walls were never supposed to be more than a gimmick as I find them to be difficult to balance. Might change them into a somewhat useable structure but I can't make promises.
One Vision Beginner's guides are now online: File-upload.net
did you start the launcher in administrator mode? (right-click "open as admin").
I'd go to your main folder of CnC Kane's Wrath and open the "cnc3ep1_english_1.2.skudef" (or whatever language you are using) with an editor and remove the "WrathEd" entries. Sometimes there are too many entries which never got cleared up and that can cause problems.
that is really weird and I have never heard of that happening before...
and this really only happens when you play the mod AND start the cnc online launcher?
sorry, I am not sharing the files. I have no problem with people using my xmls to learn and see how I did things, but they need to do that on their own.
However, if you are confused and want to know which files you want to look for or have questions in general, please be free to do so.
Spartacus is going to stream the event and as usual for gamereplays all replays are going to get saved. Of course, there could be a couple more participants for my taste ;)
Well put. I think there are some exceptions and a few models can be made look good, but I want the mod to keep its high visuals level and many TT models simply look bland and bad.
Reckoners are cheaper in one vision and because BH squads are cheaper as well, it is not so cheesy anymore.
not anymore :P
really? I am suprised to hear that, as this is something I have told other people to do as well but it never worked for them...
Maybe there are problems when you use spaces in folder names?
I took the Titan as a reference and if I recall correctly, they are actually smaller than Titans. The problem is that MoK requires the Centurion in T2 because they lack a powerful main battle tank in T1.
Otherwise they would lose every pure tank engagement, especially if enemies are building APCs/Gun Walkers/Buggies. T4 is definitely too late for that. But yeah, maye I should tweak the size, but that would be something that would likely affect Titans as well. We will see.
Actually I wanted to get rid of the Grey Wolf for a longer time now. As the quality of the mod steadily increased, I wasn't quite satisfied with the Grey Wolf's model anymore. It just looked bland in comparison.
In fact, it was one of the first units I added to the game, back when I had no clear concept of the factions in mind. Also, ST late-game already is one of the strongest in the game, so I wasn't sure about buffing it even further with a passive.
Still, you might be right about the "crushing" part and a supportive unit would be nice indeed. For now, I just want to get more feedback on the Thunderhead, I think it is a very fun unit to play with as well :)
Of course that's why I want to finish all the other factions first ;)
Again, I can't make any promises.
That is a good question. I've had thoughts about that a few times but never really took it too serious. I've always had other plans in mind, but as I slowly and steadily reach the end of what is possible to change, something entirely new could really give the mod a big kick indeed.
However, I think I'd finally need a team for that. As of now I think I will just try to bring the 9 factions to an end before I start something new of this scale. In any case, I don't say that this is not going to happen at all.
You might actually be right about that. But then I would need to remove the extended build time from the Thunderhead, which is something unique for Prototype units.
However, it would be unfair if flying T4 units (like PAC or similar units) could be build from normal airfields, whereas tanks like the Thunderhead can only be produced from the epic facility. I really like your idea but I am afraid I don't think it would work well.
Trust me that those 500$ make a huge difference. If you let a Railgun Mammoth fight a Thunderhead you will notice that the Thunderhead only survives with little HP remaining.
It is speed that gives this unit an edge and unlike Mammoth Tanks, Thunderhead lack protection against EMP.
What is more, Tripods are still faster and Thunderheads really don't like fighting charged Reaper-Tripods...
If you need a meatshield that shoots back: get a Mammoth
If you want a hard hitter that can take a punch: get a Thunderhead
Also, you shouldn't forget that its T4 ;)
I like the Red Arrow, why should I want to "replace" it? ;) After all, Renegades have a hero unit and a separate T4 as well.
As for the Zone Trooper and BH model, I don't think their quality is on par with other models. And I don't include new models just for the sake of adding new models.
As for the Slave, I've already made it clear in the forums that I don't give Nod and Black Hand repairs for gameplay reasons, as mentioned here: Moddb.com
But if you participate in the tournament and win it, I'd do it :P
I can't say for sure, but it will take a while. After all I am the only one working on the mod and it will take some time to generate enough content to really release a new version. So I guess it could be in the summer of start of autumn.
That will be part of the next version. I am already working on a fix, but this is going to be very complicated and work intense so you need to wait for version 0.9 for that. sorry!
sorry yeah, wanted to answer other pms and threads first, I did see it. Will write back soon.
You might be surprised to hear that many of the things you said are in fact planned for future installments of the mod. I also highly encourage you and everybody else to participate in the new one vision tournament: Gamereplays.org
It would generate a lot of gameplay footage which I can use for balancing concerns and make the mod more popular. It would help a lot ;)