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Zocker4ever Dec 10 2014, 2:59pm replied:

If you are a good boy, Scrin Santa might make a visit on Christmas ;)

+5 votes   media: A taste of Reaper-17
Zocker4ever Dec 9 2014, 4:37pm says:

the MRLS could be a bit more menacing but the particles certainly make up for that :)

+1 vote   media: Tiberium Essence 2.0 - Forgotten
Zocker4ever Dec 9 2014, 4:36pm replied:

I really like your model and the awesomeness of having a quad barreled tank, but lore wise I don't see it quite fitting.

You know what? Just make that thing like the GLA Marauder thank so its amount of barrels can increase over time, I'm sure you can find a fitting gameplay mechanic for it ;)

Scrap, veterancy... or anything

+1 vote   media: Tiberium Essence 2.0 - Forgotten
Zocker4ever Dec 2 2014, 2:43pm replied:

they will probably release it once they got so pro they can pwn all the new players :P

+1 vote   mod: Mental Omega APYR
Zocker4ever Nov 29 2014, 3:54pm replied:

Most things planned for the next release are implemented, but I'm currently busy with my studies.

Unfortunately, it are the time consuming this which are still left, finding/fixing bugs, polishing and balancing.

+2 votes   mod: One Vision
Zocker4ever Nov 5 2014, 12:20pm says:

Where it will be built?
New York, right after it has been taken over by our soviet comrades!

+2 votes   media: Mental Omega Workshop #1
Zocker4ever Sep 9 2014, 5:21pm says:

Very impressive. I did not see that there is a playable beta available, I'm surely going to have some harkonnen matches the next couple of days.

I am very impressed what you've done so far and unlike others Dune mod attempts, your mod has survived for a long time. A really great achievement!

Wish you only the best for the future of the mod and much fun creating it :)!

+2 votes   mod: DUNE20XX
Zocker4ever Jul 30 2014, 6:24pm replied:

Thank you a lot for your feedback! (even-though I prefer them as posts in the forum).

1. I don't know about issues with Militants or graphical issues with the Socpion, I will have a look at both.
2. I'm aware of the ZOCOM guardian cannon problem... I have really no idea why it is the way it is, it's not intentional. Because it's only a graphical bug I decided to leave it for now and focus on other issues meanwhile.
3. Yes, my goal is to make unique content but gameplay is more important to me. On page 3 of the comments I explained it detailed why thermobabric rockets are not different.
4. That's a valid point. I've already had a small revamp for MoK infantry in mind which covers points you mentioend as well.
5. I admit, the gameplay design for Scourges is terrible. I'm already working on a new one.
6. I will also have a second look at the two points you mentioned last.

Thanks again! :)

+1 vote   mod: One Vision
Zocker4ever Jul 18 2014, 2:54pm says:

omg, I need to reinstall Quake 4 asap. Thank you for creating this :)
Any next projects in line?

+4 votes   mod: False Dawn
Zocker4ever Jul 10 2014, 6:30pm says:


+1 vote   media: the door
Zocker4ever Jul 8 2014, 6:47am says:

Cool. Now I'm waiting to see Hell's superweapon >:D

+1 vote   media: UAC Missile Complex - Super Weapon
Zocker4ever Jul 5 2014, 6:57am replied:

I cast a deadly shadow

0 votes   media: Militia Heavy Tank
Zocker4ever Jul 4 2014, 9:41am replied:

such a unit is planned, but not the Corroder ;)

+1 vote   media: Reaper Tripod: Carnifex Mutation
Zocker4ever Jul 3 2014, 11:17am replied:

Unfortunately, the engine doesn't allow stealing tib :/
Initially the idea really was stealing tib (from refineries). However, I liekd the name and later applied it to this unit.

Leeches are scout units, every faction will have a dedicated T1 scout. Normally, scrin factions really have a scouting disadvantage since Seekers are slow and Buzzers have a bad vision range.

+1 vote   media: Reaper-17 Fortified Base
Zocker4ever Jul 1 2014, 1:58pm replied:

It has indeed the same model as the Visceroids, however they are called "Leeches".

All factions will get an additional starting infantry unit and Scrin factions get "Leeches".

+2 votes   media: Reaper-17 Fortified Base
Zocker4ever Jun 25 2014, 6:55pm replied:

there is a Cryo Legionaire in MO 3.0 ...

+2 votes   mod: Mental Omega APYR
Zocker4ever Jun 21 2014, 12:02pm replied:

What's the difference in TWA? Also, to animate the Mechapede KW uses new code extra for the Mechapede. Stygs is a more experienced modder and I don't think I have anthing to add there...
Colors? Should be possible

+1 vote   mod: One Vision
Zocker4ever Jun 21 2014, 12:01pm replied:

thanks ^^
The mutants are a gameplay design decision. ST does not have infantry heals but Mercs can heal in Tiberium. Also ST infantry is an offensive force with no armor upgrades, that's also one reason why I did not want them to have Foxholes/Riflemen.

Initially I wanted to give ST Gatling Troopers but I don't have the models and reskins on Mutants look aweful.

+1 vote   mod: One Vision
Zocker4ever Jun 21 2014, 11:58am replied:

I'm afraid it is not possible, not with the tools I have :/

+1 vote   mod: One Vision
Zocker4ever Jun 16 2014, 4:06pm says:

I really like the look and feel of your mod!

+1 vote   media: find three differences
Zocker4ever Jun 13 2014, 5:08am replied:

I'm sorry the inconvenience, the creator of the modlauncher removed it from moddb. You can download the latest version here:

+1 vote   download: One Vision 0.7
Zocker4ever Jun 11 2014, 5:52pm says:

Omg, that must be the work of China's Hackers.

+2 votes   media: Forums and Website will temporarily be down.
Zocker4ever Jun 11 2014, 4:47pm replied:

Thanks :) and sorry for that I have nobody to proof read it ^^.
It would be really great if you could tell me what things are exactly wrong so I can correct those things.

+1 vote   article: One Vision 0.7 - Released!
Zocker4ever Jun 11 2014, 6:26am replied:

What? I've never heard about such a problem. Does it only happen with One Vision or is this a general problem? You should try to reinstall it.

Otherwise, you could also try the new version of the modlauncher that can be downloaded here:

+1 vote   article: One Vision 0.7 - Released!
Zocker4ever Jun 11 2014, 6:24am replied:

I'm sorry, the creator of the modlauncher decided to move the download to his personal website:
The download button is at the buttom.

I will create a news about that in the following days

+1 vote   article: One Vision 0.7 - Released!
Zocker4ever Jun 9 2014, 12:40pm replied:

Sorry, the file has been removed from moddb but you can download a brand new version from the creator's website:

+1 vote   article: One Vision 0.7 - Released!
Zocker4ever Jun 4 2014, 1:10pm replied:

There is a way that works everytime but it is not that easy. First, go to your Kane's Wrath folder an right-click "CNC3EP1_english_1.2.SkuDef". Click "open with" and choose Editor.

There you add this on top of the file:
add-search-path C:\Users\*\Documents\Command & Conquer 3 Kane's Wrath\Maps\
add-search-path C:\Users\*\Documents\WrathEd\Mod Launcher\Kane's Wrath\Mod\
add-config C:\Users\*\Documents\Command & Conquer 3 Kane's Wrath\Mods\One Vision\One Vision_0.7.skudef

Replace the * with your user name.

+1 vote   mod: One Vision
Zocker4ever Jun 4 2014, 1:06pm replied:

This is odd but it seems like a part of the mod is not loaded. Can you have a look at your mod folder? There you should see Skudef, Misc and Streams.

Skudef tells what to load, Misc contains language and writigns (faction renames) and streams contains 99% of the mod.

If you have all three inside your folder, could you try to redownload the mod? Maybe your download was corrupted.

+1 vote   mod: One Vision
Zocker4ever Jun 3 2014, 8:43am replied:

Well, I haven't had a look at the changelog of 1.02+ to know all the issues, but everything I know about and stuff people reported is fixed.

+1 vote   article: One Vision 0.7 - Released!
Zocker4ever Jun 2 2014, 3:34pm replied:

let us better try to solve this via pm, here is only limited space

+1 vote   download: One Vision 0.7
Zocker4ever May 10 2014, 8:24pm replied:

I expect it to be within the next 2 weeks, most stuff is done, but a lot of polishing, bugfinding and minor things are still left.

+1 vote   article: Steel Talons Frontline Report
Zocker4ever Apr 22 2014, 2:52pm says:

Death is my meat. Terror my wine.
Finally a group of my taste.

+2 votes   group: Dark Eldar Fan Group
Zocker4ever Sep 3 2013, 11:13am replied:

thx for the info, I'm keen on fixing!

+1 vote   mod: One Vision
Zocker4ever Nov 4 2012, 10:33am says:


0 votes   media: I am Colossus
Zocker4ever Sep 17 2012, 7:37am replied:

true. Although I thought more of RA3.
This surely is a great model, you've done good work with that but somehow it lost its charme :/

Shaitan was a beast, a killer and you could see it. But the Guan Yu rather reminds me more of the Apocalypse Tank of RA3 (which I really don't like for same reasons)

+5 votes   media: China Guan Yu - Render 2 (old)
Zocker4ever Jul 24 2012, 3:36pm says:

looks good but... where is the icecream? D:

+3 votes   media: American Field Hospital
Zocker4ever Feb 2 2011, 5:29am says:

I see big potential in this mod and hope that quality is more important than quantity for you... Unlike many RA2 or some Gen mods where you have 87 new units for each faction and a totally screwed balance.

-1 votes   mod: Kane's Wrath Reloaded
Zocker4ever Dec 7 2009, 10:16am says:

damn, THAT is firepower

+1 vote   media: Overlord Teaser Video
Zocker4ever Aug 22 2009, 7:07am says:

But shouldn't there be space for 6 soldiers? Cos there are 6 chambers...

+2 votes   media: Bio Reactor
Zocker4ever Jul 14 2009, 5:27am says:

One word: Awesome!

+2 votes   media: All together.
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Dec 21, 2014
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