This member has provided no bio about themself...
it affects single player and multiplayer. Sadly, it does not affect Global Conquest but that's due to limitations of the modding tool.
no, you are completely right ^^. It should have been "closer".
Oh, well ^^
interesting, so there are ground units/structures too?
oh my ^^ (better don't tell him I said that :P)
It's "Battlebase Beaverton v2" from Predatore. He really makes some amazing maps.
Probably. But when I wrote this, I had the nightmarish stroggification process in mind from Quake 4 (that's some really nasty stuff).
I like to give the factions a darker edge and wanted to bring MoK more closer to Cabal in FS ;)
Omg, great idea. But I would make it faction specific :P
King: Epic Unit
Pawn: Starting Infantry
Rook: T3 Walkers
Bishop: Flame Tank / Shatterer / Corrupter
Knight: Attack Bike / Pitbull / Seeker
Or something like that ^^
that was the idea ;)
Actually, I've been thinking about that too. As jfpoliveira12 said, there is no need for 2 heavy mechs, but I could imagine the model of the Centurion replacing the current Avatar base model.
However, I want to finish other things first and it is not a top priority.
Yes it should. However, I have yet to change the cameos of all MoK infantry. I did some experiments but I wasn't quite satisfied with the results so far.
I didn't want to delay a new screenshot just because the cameo wasn't quite right. And tbh it's not so much of a priority right now ^^
One would think so, but the Reaper is a T1 unit more akin to Rocket Militants. First, his laser works best against medium and light vehicles whereas Enlightened excel against heavy targets.
Also, Reapers can shoot at air targets with their back-mounted lasers, so they actually completement each other.
it are squads composed of 2 individual units. They are probably going to cost 500$
I think I phraised myself poorly there. Since the last version, the colour on all mok buildings shifted from red to cyan, like you can see in the link.
It's the same colour shift I did with the vehicles in the version previous to the last and I applied the same to the lasers which underwent a colour shift from red to cyan.
Due to the way lasers work it is very difficult to create darker lasers. Really, I tried hard but if you give lasers a dark colour, the engine treats it as "transparent". I also didn't want it to be equal to normal Nod's heroic lasers so I chose cyan as colour.
But I actually chose cyan as a main colour some version ago already, as seen here: Moddb.com
MoK does not have red lasers or obelisks ;)
I am really amazed by how much you have done with Yuri's Revenge (although I suppose it runs on Ares, right?).
But why is it you chose YR and no other (cnc) game? Surely other games must offer much more when it comes to making your ideas come true... of course at the cost of required time for implementation.
cool. The mod has indeed come a far way and I can tell that you won't recognize the mod ;)
Please do share your opinion and rate the mod if you want.
Could you make a post in the forum section with everything you just wrote? That would help a lot to make it easier to read and answer, the comment section really isn't made for such long posts.
I will answer right away.
Thank you for appreciation, if you really like it rate and watch the mod ;)
1. Nod actually already can heal infantry in secret shrines. Scrin cannot, but that is because I think Scrin can already heal their infantry with Tiberium, so it's fair. You can also recycle infantry when putting them into the Foundry.
4. More weapons on epic units will come eventually, it just wasn't a high priority so far for me.
5. I will consider it, I just wanted to be cautious about this upgrade.
6. Thank you for reporting the bug, I noted it.
7. Well, technically they could be. I didn't want that somebody just spams walls easily.
8. I am just limited when it comes to the choice of colour :P. It's also hard to justify another colour for MoK, as CABAL already had blue Obelisk lasers in Firestorm.
9. Well, isn't it still rewarding? You still get a lot of extra firepower. A heroic epic units just doesn't mean the end of the game anymore.
10. Mercenaries for Steel Talons was a gameplay decision, as many other factions already have unique starting infantry units. And out of the 3 GDI factions, they match ST the most. Besides them, there was nothing else I could have given them.
11. They used to have guns and AP Ammo, but it was too strong and they basically replaced the APC.
12. Thing is, in pro matches it already is very powerful because it allows you to basically shoot twice in a row which is especially good if the Shatterer is about to die. I wanted to change the beam, but the way the game is programmed it is extremely hard or impossible to give it something else.
Yes. I don't see a reason why it would not.
Remember playing the UAN beta in 2010... wow so much time has passed since then?
Glad to see you guys are still on it, I always thought that this is one of the most promising ZH mods.
Greetings from One Vision!
oh my god, has it been 4 years already? wow, so time goes on
actually, there is no programming language involved. Almost all game files you can change are XML and the rest are a few inis.
With a bit of logic, tutoring and good will it's not THAT difficult to learn modding.
Have you ever modded another CnC game (like gen or RA)? It's rather similar to those.
The thing with models is that I have high quality standards and don't use foreign models because most either don't look good or just don't match the overall KW style. However, I could really use somebody that can modify existing ones.
Ultimate it really is.
I thought development of Contra for ZH stopped and you want to continue the work for the mod on another engine?
you should really try it out, then ;)
While I plan on making factions even more diverse in the future, there already is a great variety when it comes to factions and their tactics.
GDI, noW RRF (Rapid Reaction Force) are GDI with tweaks, Steel Talons is the new heavy powerhouse and ZOCOM is unique in their own ways.
Renegades (former Nod) and MoK already have a lot of new content besides stealth and have many options to choose from. Still, I want to make their lategame more valid which is one of my main goals for the next version.
Also, Black Hand got a nice range of new assets and is not a cheese faction anymore.
Default Scrin (now Messenger-8) has undergone some drastic changes and is very durable now. Also Traveler-59 and Reaper-17 have some really fancy toys of madness I had a lot of fun playing around with.
sorry for the long wait, I am just very busy at the moment (again *sigh*)
1: Yes, 2/3 factions can
2: Yep, everything is capturable
3: Reaper-17 used to have such a building but was removed when I remade them completely. But I plan on bringing it back.
4: No, it's part of the Reaper-17 Genocider Mutation for the Eradicator Hexapod. I have ideas to make it appear with other means as well but not naturally, as that would also mean a change in maps.
5: Yes, I balanced heroic state to make it less overpowered. Heroic used to be totally op on Epic units, now heroic status is "only" very strong.
I also tweaked the other, read the changelog for details.
6: All weapons have been remade already and I plan on adding more (mainly for MoK)
2: I am not convined I could make it look good, as I am no expert art particle crafting.
3: That's actually already the case, but outposts can't unpack. If you want that, buy an MCV ;)
4: I tried that already, but I am not sure I can do it the way the engine works.
5: Give me good looking models for new units and I would be happy to implement them :P. I can't make models for that matter.
interesting idea, maybe yes, maybe no. But I would need a model for that at least
apparently not all opinions are welcome.
happens to all of us ^^
the problem with colours is that I want them to be clearly distinguishable. Personally, I would love more colours too but I don't feel comfortable with making a brighter/darker green as colour options.
After all, this might lead to mixing up players and is potentially confusing in general.
However, if you have ideas of colours that are easy to distinguish from the rest, please tell me so and I will see what I can.
haha, nicely done