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thanks for reporting, it will be fixed in the next version.
I'll be redoing Firestorm Trooper eventually but for now I want to focus on different factions which are not so advanced as Steel Talons and rather even out the gaps between factions.
Well, if you'd give me the Sandstorm model I'd be happy to implement in one way or another :P
sorry, I have no idea what you mean.
you can get the modding tools from here:
This mod seriously deserves more attention.
It's not a real nuke of course.
The ability costs 1500 to use on a single unit, it barely doubles damage/area of effect and has serious drawbacks (no stealth, explodes on death).
I tried to implement them into global Conquest once but the modding tools I had access to couldn't affect global Conquest.
However, it might be possible with the recently release version of WrathEd. Can't promise anything.
well, do you know something about modding?
The next version will feature a reworked system which is more similar to Corruptors.
The main thought behind the current mechanic was that you cannot spam gunwalkers to make aircraft unkillable, but it's just not very user friendly as it is.
If you shoot with only one Gunwalker, it should slowly heal the unit. If you take more gunwalkers, the damage will be greater than the healing effect.
Ah, yes I can see now. But under the "related games" tab on the right side, it still says "CnC 3: Kane's Wrath", right? That really sounds quite strange what you are saying.
Nonetheless, the next time I will write an article I think about mentioning that it is in fact for Kane's Wrath. ;)
interesting, thank you for letting me know this.
Where exactly did you this artcile, then? That would be helpful to avoid further confusion.
sorry for taking so long to reply but I have a lot to do atm. Regarding that, I made a small basic guide for WrathEd.
I will send it to you via pm as soon as I can.
Edit: found it, you should get a message any minute.
Oh I think I see what you mean. So, instead of the prophet's Blessing upgrade you'd place this building to get transports and the Support Power. I suppose, a reskinned hangar could fit the bill quite well.
But I'm not sure if it's worth constructing a building which only exists to give some support powers. I think most players would simply ignore it.
I think if it could do more than just that it would be worth a consideration. However, that would involve quite a big change for what the Black Hand is capable of and to be hoenst, I want to focus more on other factions for now.
I also think it would be a bit weird to give a faction dedicated to strong ground based assault an extra structure for aeral support ^^
Modding Command and Conquer 3 differs from what you know from previous command and conquer games. Important files are no longer allocated in the bigs. For Kane's Wrath and Tiberium Wars you need modding tools.
No, it's not on purpose, this is unintentional. Thank you for pointing out this bug. It will be fixed in the patch I'm working on.
there is no big file. I assume you have problems with running the mod on the ultimate collection?
If you play One Vision with 1.02+ the mods conflict with each other and cause more harm than good. So, I'd advise you to run only one mod at a time.
Does your friend have the unoffical patch 1.02+ or 1.03 installed? If so, tell him to switch them off. They cause problems when you run one vision.
thanks for covering so many question sindex, I'm currently quite busy :)
I got some other questions which might help finding a solution.
First, is he running the mod launcher as adminiatrator, second do you both use the latest version of Bibbers Mod Launcher?
well, I still should have a look at it, I guess ^^
looking backwards it is interesting to see that you correctly predicted some of the things which were really implemented later.
it's mentioned in the description. It are mainly visual changes, but it is also that Grenadiers throw sonic grenades.
Another thing I changed was that Snipers are now affected by Tiberium Field Suits as well.
I couldn't resist starting working on a the mok Commando, here's a teaser:
well, I guess not everybody has the privilege to be in possession of a powerful PC to play games ;)
It's good that this is mentioned, I'm sure I can optimize it for people with weaker machines.
Thank you, reading that really makes me want to go even further with my One Vision :)
Tbh, the campaign missions are of no real concern when I make the changes, but I will have a look at it and see if I can make a fix for this issue.
Regarding GDI commandoes, that's a really good question, it really might be too strong, but I'm not quite sure what to do against it.
And as monstertaimer already mentioned, yes it certainly can be considered ;)
I think a unique MoK commando could be an interesting addition to the faction and be completely unlike other commandos.
sounds interesting, what do you mean exactly?
But if I happened to forget fixing a bug, please let me know.
I didn't change the speed of the rockets. In fact, apart from the visual effect and the higher damage the weapons are completely equal.
nope, I thought about that ;)
Thanks for posting this odd bug. It didn't appear during the tests and I will fix it for the next version.
Omg, that must be the work of China's Hackers.
His music is indeed awesome. Thanks for showing me Dr. Steel!
Great industrial music style. But we decide it.
it is :o
This is a news that sums up all Steel Talons changes for One Vision's next release.
another great mod finally found its way to moddb :)
I still think you should make Caleb :P
I think I will release it just as it is. It's not bad, but there is room for improvement. However, for now I want to finish it as fast as possible T_T.
However, I do like the idea.
I guess that isn't that hard to make at all. Just some mines with an alternative skin and green toxic clouds. But I think I will make this an ability for the Revelator (which I will probably give a new name, then). I like it.
The Splicer is already finished and can drain life from targets >:D
It works and plays nicely and I always wanted to have a unit that can drain life from targets ^^
Yeah, I think too that the Carnage Tripod would be too op then ^^.
But you gave me an idea. I think I make it stronger the less health it has and if it reaches a critical level it is far stronger but attacks allies as well >:)
I think this really fits the word Carnage.
Yeah, I like the idea of sacrificing own units, but spending 500$ for only this ability just that isn't worth it imo. I think it needs a little bit more than that.
"make a team" that's easier than it sounds, you know ^^
Also, I like it as a hobby. If anybody really wants to join he can, otherwise I don't mind if things aren't that fast but with me being the one in charge.
Also, I regularly annoy the people on Thundermods if I have bugger, problems so I'm not that alone after all xD
absolutely. I had this planned at a certain point but then forgot to actually write that in my (endlessly long) todo list.
I've never been a big fan of the whole mutant story, but without them something is clearly missing. Also, in terms of gameplay I could imagine them having a better price/stat ratio than normal troops.
This way, it really would be a building you are fighting for, similar to spikes. I love how Stygs made more mutants for the hovel. They really fit the mutant theme and have a nice punch.
So yeah, I hope I have time to do that at a point :)
But for now I have other awesome ideas I want to build in as fast as possible ^^
Thanks, it really honors me to read that.
I was just browsing your profile not too long ago and I really love your Red Alert 2 models, it's my favourite cnc :)
I see, thank you very much for your answers, they helped me a lot :)
thanks for the fast answer ^^
How often do you map btw? Actually, I started mapping/playing around with Doombuilder 64 for the Doom 64 PC port but hardly get time to map... started roughly 1,5 years and that only ocationally. Do you map on a daily/regulary basis? I know some people from the doom 2 community who map all day long to achieve such style Oo.
I have a big plan for a mod/game which I want to achieve but before starting this I need a better basis ^^
Generals 2 :P ?
Can I play this in SP too?
is this for the cybernetics gen?
Would it be possible to make a rts game with this engine?
looks like Starcraft
You can find a lot of concepts in CnC Source: