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Zocker4ever
Zocker4ever Sep 9 2014, 5:21pm says:

Very impressive. I did not see that there is a playable beta available, I'm surely going to have some harkonnen matches the next couple of days.

I am very impressed what you've done so far and unlike others Dune mod attempts, your mod has survived for a long time. A really great achievement!

Wish you only the best for the future of the mod and much fun creating it :)!

+2 votes     mod: DUNE20XX
Zocker4ever
Zocker4ever Jul 30 2014, 6:24pm replied:

Thank you a lot for your feedback! (even-though I prefer them as posts in the forum).

1. I don't know about issues with Militants or graphical issues with the Socpion, I will have a look at both.
2. I'm aware of the ZOCOM guardian cannon problem... I have really no idea why it is the way it is, it's not intentional. Because it's only a graphical bug I decided to leave it for now and focus on other issues meanwhile.
3. Yes, my goal is to make unique content but gameplay is more important to me. On page 3 of the comments I explained it detailed why thermobabric rockets are not different.
4. That's a valid point. I've already had a small revamp for MoK infantry in mind which covers points you mentioend as well.
5. I admit, the gameplay design for Scourges is terrible. I'm already working on a new one.
6. I will also have a second look at the two points you mentioned last.

Thanks again! :)

+1 vote     mod: One Vision
Zocker4ever
Zocker4ever Jul 18 2014, 2:54pm says:

omg, I need to reinstall Quake 4 asap. Thank you for creating this :)
Any next projects in line?

+4 votes     mod: False Dawn
Zocker4ever
Zocker4ever Jul 10 2014, 6:30pm says:

Dopefish!

+1 vote     media: the door
Zocker4ever
Zocker4ever Jul 8 2014, 6:47am says:

Cool. Now I'm waiting to see Hell's superweapon >:D

+1 vote     media: UAC Missile
Zocker4ever
Zocker4ever Jul 5 2014, 6:57am replied:

I cast a deadly shadow

0 votes     media: Militia Heavy Tank
Zocker4ever
Zocker4ever Jul 4 2014, 9:41am replied:

such a unit is planned, but not the Corroder ;)

+1 vote     media: Reaper Tripod: Carnifex Mutation
Zocker4ever
Zocker4ever Jul 3 2014, 11:17am replied:

Unfortunately, the engine doesn't allow stealing tib :/
Initially the idea really was stealing tib (from refineries). However, I liekd the name and later applied it to this unit.

Leeches are scout units, every faction will have a dedicated T1 scout. Normally, scrin factions really have a scouting disadvantage since Seekers are slow and Buzzers have a bad vision range.

+1 vote     media: Reaper-17 Fortified Base
Zocker4ever
Zocker4ever Jul 1 2014, 1:58pm replied:

It has indeed the same model as the Visceroids, however they are called "Leeches".

All factions will get an additional starting infantry unit and Scrin factions get "Leeches".

+2 votes     media: Reaper-17 Fortified Base
Zocker4ever
Zocker4ever Jun 25 2014, 6:55pm replied:

there is a Cryo Legionaire in MO 3.0 ...

+2 votes     mod: Mental Omega APYR
Zocker4ever
Zocker4ever Jun 21 2014, 12:02pm replied:

What's the difference in TWA? Also, to animate the Mechapede KW uses new code extra for the Mechapede. Stygs is a more experienced modder and I don't think I have anthing to add there...
Colors? Should be possible

+1 vote     mod: One Vision
Zocker4ever
Zocker4ever Jun 21 2014, 12:01pm replied:

thanks ^^
The mutants are a gameplay design decision. ST does not have infantry heals but Mercs can heal in Tiberium. Also ST infantry is an offensive force with no armor upgrades, that's also one reason why I did not want them to have Foxholes/Riflemen.

Initially I wanted to give ST Gatling Troopers but I don't have the models and reskins on Mutants look aweful.

+1 vote     mod: One Vision
Zocker4ever
Zocker4ever Jun 21 2014, 11:58am replied:

I'm afraid it is not possible, not with the tools I have :/

+1 vote     mod: One Vision
Zocker4ever
Zocker4ever Jun 16 2014, 4:06pm says:

I really like the look and feel of your mod!

+1 vote     media: find three differences
Zocker4ever
Zocker4ever Jun 13 2014, 5:08am replied:

I'm sorry the inconvenience, the creator of the modlauncher removed it from moddb. You can download the latest version here: Bibber.eu

+1 vote     download: One Vision 0.7
Zocker4ever
Zocker4ever Jun 11 2014, 5:52pm says:

Omg, that must be the work of China's Hackers.

+2 votes     media: Forums and Website will temporarily be down.
Zocker4ever
Zocker4ever Jun 11 2014, 4:47pm replied:

Thanks :) and sorry for that I have nobody to proof read it ^^.
It would be really great if you could tell me what things are exactly wrong so I can correct those things.

+1 vote     article: One Vision 0.7 - Released!
Zocker4ever
Zocker4ever Jun 11 2014, 6:26am replied:

What? I've never heard about such a problem. Does it only happen with One Vision or is this a general problem? You should try to reinstall it.

Otherwise, you could also try the new version of the modlauncher that can be downloaded here: Bibber.eu

+1 vote     article: One Vision 0.7 - Released!
Zocker4ever
Zocker4ever Jun 11 2014, 6:24am replied:

I'm sorry, the creator of the modlauncher decided to move the download to his personal website: Bibber.eu
The download button is at the buttom.

I will create a news about that in the following days

+1 vote     article: One Vision 0.7 - Released!
Zocker4ever
Zocker4ever Jun 9 2014, 12:40pm replied:

Sorry, the file has been removed from moddb but you can download a brand new version from the creator's website: Bibber.eu

+1 vote     article: One Vision 0.7 - Released!
Zocker4ever
Zocker4ever Jun 4 2014, 1:10pm replied:

There is a way that works everytime but it is not that easy. First, go to your Kane's Wrath folder an right-click "CNC3EP1_english_1.2.SkuDef". Click "open with" and choose Editor.

There you add this on top of the file:
add-search-path C:\Users\*\Documents\Command & Conquer 3 Kane's Wrath\Maps\
add-search-path C:\Users\*\Documents\WrathEd\Mod Launcher\Kane's Wrath\Mod\
add-config C:\Users\*\Documents\Command & Conquer 3 Kane's Wrath\Mods\One Vision\One Vision_0.7.skudef

Replace the * with your user name.

+1 vote     mod: One Vision
Zocker4ever
Zocker4ever Jun 4 2014, 1:06pm replied:

This is odd but it seems like a part of the mod is not loaded. Can you have a look at your mod folder? There you should see Skudef, Misc and Streams.

Skudef tells what to load, Misc contains language and writigns (faction renames) and streams contains 99% of the mod.

If you have all three inside your folder, could you try to redownload the mod? Maybe your download was corrupted.

+1 vote     mod: One Vision
Zocker4ever
Zocker4ever Jun 3 2014, 8:43am replied:

Well, I haven't had a look at the changelog of 1.02+ to know all the issues, but everything I know about and stuff people reported is fixed.

+1 vote     article: One Vision 0.7 - Released!
Zocker4ever
Zocker4ever Jun 2 2014, 3:34pm replied:

let us better try to solve this via pm, here is only limited space

+1 vote     download: One Vision 0.7
Zocker4ever
Zocker4ever Jun 2 2014, 2:08pm replied:

do you start the mod launcher as administrator?

+1 vote     download: One Vision 0.7
Zocker4ever
Zocker4ever Jun 2 2014, 9:25am replied:

this is odd, I just made a few additional test matches against the AI and everything worked. Was it on a custom map, maybe?

+1 vote     article: One Vision 0.7 - Released!
Zocker4ever
Zocker4ever Jun 2 2014, 9:08am replied:

I don't know exactly, but the mod was not designed to work together with 1.02+ and even if both mods would be launched the result would probably only cause errors.

However, many bugs have been fixed in One Vision, if there are still bugs present, please let me know.

+1 vote     article: One Vision 0.7 - Released!
Zocker4ever
Zocker4ever Jun 2 2014, 9:04am replied:

Actually, it is a completely different model for the Titan done by Golan. This model doesn't have an upgraded weapon part but you can easily distinguish the Grey Wolf from normal Titans ingame.

+2 votes     media: New Version Released - Steel Talons Firestorm Tech
Zocker4ever
Zocker4ever Jun 2 2014, 9:02am replied:

What is exactly the problem? Doesn't the modlauncher start or can't it find the mod?

Also, there is an alternative way described in the textfile which starts the mod as shortcut, did you try that already?

+1 vote     mod: One Vision
Zocker4ever
Zocker4ever Jun 1 2014, 9:59am says:

I am curious to see how this will work out, I think it's a logical step but the shp doesn't look that crisp and in-line with the other structures.

+1 vote     media: Smoke Turret
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