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Zocker4ever
Zocker4ever Jul 16 2015, 5:29pm replied:

you sure it is a problem with WrathEd? I just saw a good video installation guide, maybe this can help you: Youtube.com

If it still doesn't work, just contact me via PM.

+1 vote   media: The Scrin's Psi Corps
Zocker4ever
Zocker4ever Jul 16 2015, 5:22pm says:

for the people having problems installing One Vision, here is a video guide which explains it step by step: Youtube.com

+1 vote   mod: One Vision
Zocker4ever
Zocker4ever Jul 12 2015, 4:21am replied:

It's currently not one of my top priorities. I have some special things planned and I think it will need a lot of tweaking and playtesting to see how it actually works out (but the visuals are more or less finished).

I have other things planned for mok which I believe to have a more significant impact, however I'm not sure if I should be working on the next release for another few months or just polish what I've done so far and put it online.

+2 votes   mod: One Vision
Zocker4ever
Zocker4ever Jul 8 2015, 1:09pm replied:

Since the Traveler-59 Ravager is an anti armor unit and is called "Agonizer", I made this to make the difference visible.

Btw. also note the stealthed units near the Storm Column and the slightly different colour for Corruptors ;)

+1 vote   media: The Scrin's Psi Corps
Zocker4ever
Zocker4ever Jul 8 2015, 1:06pm replied:

They will have the "Obelisk of Darkness", however they won't be able to shoot at aircraft. I've considered this for a long time and while I think it would be okay (and cool!) against GDI and Nod, I'm afraid that this is far too strong against Scrin.

+1 vote   mod: One Vision
Zocker4ever
Zocker4ever Jul 7 2015, 4:59pm says:

Judging by the new trailer, it almost looks like somebody seriously messed stuff up with the time machine again ^^

+2 votes   mod: Mental Omega APYR
Zocker4ever
Zocker4ever Jul 7 2015, 4:57pm replied:

I think it is more difficult to get in and because everything is written in xmls rather than inis it can be quite intimmidating to other cnc games.

The most difficult part is the learning experience where you need to find out how exactly everything works together, once you managed to graps this, it's very straight forward. However, you will need some dedication.

+2 votes   mod: CNC Fallout
Zocker4ever
Zocker4ever Jul 7 2015, 3:49pm replied:

I'm already not sure about the role of walls in One Vision and I'm even less sure about gates...

Sure it would be a nice feature to have, but don't forget that some factions got a full building queue already.

+1 vote   mod: One Vision
Zocker4ever
Zocker4ever Jul 7 2015, 3:47pm replied:

EA basically broke the AI once they made KW...

I've noticed it a lot of times already too, but I'm afraid that I can't do anything to stop that :/
I hope to be able to fix this issue once WrathEd 2.0 has been released (better modding tools, yay).

+1 vote   mod: One Vision
Zocker4ever
Zocker4ever Jun 28 2015, 5:39pm replied:

hehe. I am a far too boring person to do that ^^

+1 vote   mod: One Vision
Zocker4ever
Zocker4ever Jun 28 2015, 8:49am replied:

Sorry, I am very busy with my studies and haven't had a look at One Vision for a month. Fortunately, my last exam will be tomorrow.

So, I will write you a PM on tuesday ASAP, okay? Sorry for letting you hang in there without help!

+1 vote   mod: One Vision
Zocker4ever
Zocker4ever May 23 2015, 11:42am replied:

no cnc mod so far made it far when they decided that they'd go for a different engine. You can only make cnc type of games/mods with cnc engines.

+1 vote   mod: C&C Renovatio
Zocker4ever
Zocker4ever Apr 25 2015, 6:56pm replied:

sorry man. I have a big exam on tuesday and don't know that I'm currently able to really find the time to see into your issue. However, you could try to contact Bibber on moddb, he's the maker of the mod launcher and know his stuff better than I do ^^

+1 vote   mod: One Vision
Zocker4ever
Zocker4ever Apr 23 2015, 1:45am replied:

alright. The comment section is a bit uncomfortable to talk about such matters. I will contact you via pm later this day or tomorrow to see what I can do.

+2 votes   mod: One Vision
Zocker4ever
Zocker4ever Apr 22 2015, 1:42pm replied:

sorry for the delay. I'm currently very busy with my studies and dont have much time for mod related issues...

Do you have the latest mod launcher and what version of Kane's Wrath are you running? Steam, Origin or the original retail version?

+1 vote   mod: One Vision
Zocker4ever
Zocker4ever Apr 11 2015, 5:47pm replied:

sadly not. The way the modding tools work I would need to change every infantry unit (and im not doing that for all 6 human factions :P) and on top of that I can't make animations.

+1 vote   media: Renegades - Technology of Peace
Zocker4ever
Zocker4ever Apr 8 2015, 2:53pm replied:

I don't know and I'm not even sure if I may answer this question on moddb.

+1 vote   download: One Vision 0.75
Zocker4ever
Zocker4ever Apr 5 2015, 3:53pm replied:

if I think about it, it's tempting not to write this into the ingame type description :P

+1 vote   media: ZOCOM - Red Arrow Hero Unit
Zocker4ever
Zocker4ever Apr 4 2015, 9:13am replied:

hehe ^^

+1 vote   media: Renegades - Technology of Peace
Zocker4ever
Zocker4ever Apr 4 2015, 9:13am replied:

I have yet to decide whether they can clear garrisons or not.

In my current WIP version, they "partially" clear garrisons, meaning that multiple shots are needed to clear a garrison.

+1 vote   media: Renegades - Technology of Peace
Zocker4ever
Zocker4ever Apr 4 2015, 9:12am replied:

If the equivalent to the Grenadier Squad is a Black Hand unit, you can compare Desolators more to the Sniper Team.

Desolators deal sniper damage and cannot attack structures. Another obvious drawback is that they need T4 and they are rather slow.

In fact, I think Black Hands are a great complement to Desolators because of their strong anti structure attack.

The Desolator is more like a "premium" infantry unit when it comes to infantry fights, since the sniper damage excels in killing enemy anti infantry infantry units such as: Ravagers, Grenadiers, Black Hands or Awakened.

Also the radioactive fields created from the Desolator's shots can harm own infantry units too.

Btw. I also completely remade the stats of Black Hands.

+1 vote   media: Renegades - Technology of Peace
Zocker4ever
Zocker4ever Apr 4 2015, 8:57am replied:

thanks for the reply.

Yeah, I think I can see what your starting ideas where and how it branched off. I had a similar idea once, but that was a mod for a fps game (needless to say that it was way less sophisticated).

I'm kinda jealous I don't have the talent for 3d moddeling to create such stuff :P

Nonetheless, I'm excited to see what's coming next!

+1 vote   mod: Doom Desire
Zocker4ever
Zocker4ever Apr 3 2015, 9:52am says:

Hey Mevitar, I'm a modder by myself and I love your work. This proves of a lot of creativity in both gameplay and design.

I wonder, what is your guide line for this mod and where did you get the ideas for all of its content?

+1 vote   mod: Doom Desire
Zocker4ever
Zocker4ever Mar 22 2015, 5:11pm replied:

for further questions please make use of the forums, okay? ^^

It's much more convenient.

There is a patch 1.9 for KW? Sure you don't confuse it with Tiberium Wars?

Just use 1.02 as anything else (like 1.02+) will make problems.

I'm aware of the issue with the AI. I'm currently using a stable but old version of WrathEd (modding tools). I can change neither the AI nor Global Conquest with the version I currently have.

This might change in the future, but for the next version I will still be using the current version (never change a running system, it will only cause bugs and problems).

Fortunately, the AI is programmed well enough to dynamically make use of all units it can build. I'm not sure if it is even possible to let it make use of special abilities, though.

Yeah, I frequently hear that people don't like mutants ^^

But I think that this is a necessary unit as well.

+1 vote   download: One Vision 0.75
Zocker4ever
Zocker4ever Mar 18 2015, 3:32pm replied:

I think your idea with RRF using transports without the airfield sounds cool.
However, having this from the start would be unfair. I think I will incorporate it into the ox transport upgrade to make it a bit more useful, I feel like it is only "nice to have" at this moment anyway.

I want to change ZOCOM a little bit in the future anyway, but at the moment I want to focus on other factions who are not so advanced such as Renegade.

And Firestorm Trooper are about 50% stronger than Zone Troopers upgraded with their Auto Injector upgrade (forgot it's name). However, I think this unit will slightly change in the next version.

+1 vote   download: One Vision 0.75
Zocker4ever
Zocker4ever Mar 11 2015, 2:00pm replied:

yeah, I think I should really do that... I just hate making so many small little changes ^^

But I think it's about time to actually implement that.

+1 vote   mod: One Vision
Zocker4ever
Zocker4ever Feb 24 2015, 10:57am replied:

thanks for reporting, it will be fixed in the next version.

+1 vote   download: One Vision 0.75
Zocker4ever
Zocker4ever Feb 23 2015, 7:19am replied:

I'll be redoing Firestorm Trooper eventually but for now I want to focus on different factions which are not so advanced as Steel Talons and rather even out the gaps between factions.

Well, if you'd give me the Sandstorm model I'd be happy to implement in one way or another :P

+2 votes   mod: One Vision
Zocker4ever
Zocker4ever Feb 12 2015, 1:40pm replied:

sorry, I have no idea what you mean.

+1 vote   download: One Vision 0.75
Zocker4ever
Zocker4ever Feb 12 2015, 11:19am replied:

you can get the modding tools from here:
Gamereplays.org

+1 vote   download: One Vision 0.75
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