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As for 0.9, I will soon make a news that covers the next release. It has been a very long time with many things happening in my life.
You can hope for a lot of new significant improvements, but there are several aspects that I probably won't adress. The next release is functionally finished, but rather unpolished. Several bugs and some missing animations will be present, as I don't have the time to fix these issues.
This was what the release of the next version hold back for such a long time. But more info in the upcoming news.
that was part of my reasoning too to make them green
we will see about that. I am finishing my thesis for my degree which is why I don't have time to mod. I want to bring at least one more releases this year, though.
I am not sure how much I can do about that. Do you have your latest drivers installed? What are your hardware specs?
Quality is of my utmost concern.
Let me know what you think about it.
Thanks a lot!
Was there anything in particular that you were thinking about?
could you send me a screenshot?
Really? I have been looking for a Gattling Trooper for weeks and couldn't find it. Would you mind if you showed me where to get it?
Right now I am working on my own small mod as well.
Btw. really like the choice of content you have in your mod!
Cool. did you do this yourself or is that a free asset?
Sorry guys, but I am still SUPER occupied. I am finishing by bachelor's degree and are working nonstop on my thesis!
I'm afraid I can only get back to work around early August.
I also wish I could add it ;)
But unless I find other experienced modders to work with me, this is simply not feasible.
It will be part of the next release.
To tame the comments: Yes, One Vision is very much alive... just hibernating for now.
I planned on making a status update, however I kept postponing this due to various reasons.
To explain the situation: I'm still in my studies and right now I am abroad in an exchange semester. I'm busy with studying and also don't have access to the mod source code right now.
The next version is almost ready, only a handful of things are still to be finished. You can expect a new release in fall.
This is so f*ing good.
Regards from a fellow modder.
Haha, Bomb Bikes. I love it
Edit: This was supposed to be an answer to medve...
Music is made by James paddock and featured in a number of Wads, check out Back to Saturn X I and II, they have excellent (if not unmatched) music as well.
I hope so, there are some obstacles holding me back still.
only Missiles. I was experimenting with different types of weapons, but I found pure missile-salvos to be the most satisfying outcome.
Originally I wanted charged Particle Beans as well, but there wasn't the right hard point on the weapon and it just didn't quite work out from the perspective of using this unit.
the mutation is in fact supposed to be the artillery of Reaper-17.
sounds like the Corruption effect of Reaper isn't well received on your end...
I already made them less graphic intense, I am not sure how much father I can go with it. But I can try moving them to lower graphic options.
Without limits? No.
Granted, you can do a lot but only within the limits of the game. For example you cannot make a new gui, you cannot add a secondary resource to tiberium and other things like that.
But if you want to make a game that is fairly similar to KW, yes there is a lot you can do. Just not everything.
the internal builds are accessable for beta testers.
you might be right about that
I do want to replace the MoK commando at one point. I just think that MoK already is very powerful at the moment and I want to finish the other parts of the game first.
1. Yeah, the CnC4 models make some problems with the animations sadly. I actually put A LOT of effort into making it look as good as it is. I can live with a few bugs, even if that means it is not perfect :P
2. I think the rig bug has been fixed in the most recent internal builds.
3. I think that has been addressed already as well.
1. What makes you think that is necessary for Mantises?
2. Hmm, probably. I suppose I read the wrong definition when I changed it. Any suggestions?
3. That is actually already partly possible with MoK, it's just a lot of work which is why only few units can do it. But I don't think it is too big of a priority.
4. Actually Zone Shatterers already deal more damage and get the armor upgrade. Moreover, the Echo Trooper is their artillery unit.
5. Auroras cannot be upgraded with Hardpoints :P. Yeah, maybe I should change the Firehawks slightly. Still, not a huge priority.
6. What makes you think Scorchers should not have EMP?
7. I am very hesitant in changing names because I want the voice of the unit match the name of it.
Thank you :)
Sadly, the way the mod is set up you cannot simply switch between languages. Sorry for that.
I'm honest, Kane's Wrath is less mod friendly than ZH because the threshold for modding is a lot higher due to the xml format.
However, if you have already modded ZH in the past, I don't think it would be quite as hard. The most difficult things are how you set up the tools and the modding environment and know where you find everything. After that the modding is pretty straight forward. Still, it needs some time till you get there.
Yeah, death animations would be awesome. Sadly, I can't do these kind of things as I can't animate models, nor can I create models to begin with.
And while blood/gore would be cool, I think the time is better spent working on actual contant. I am the only developer after all.
I can't promise anything, I am very occupied with my studies and hardly find any time to work on the mod.
Most of all I want a release that is completely free of bugs and as well balanced as possible. That is more important to me than meeting a deadline.
T4 units will work exactly like the Scrin PAC. You can make as many as you want.