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Zocker4ever
Zocker4ever Mar 22 2015, 5:11pm replied:

for further questions please make use of the forums, okay? ^^

It's much more convenient.

There is a patch 1.9 for KW? Sure you don't confuse it with Tiberium Wars?

Just use 1.02 as anything else (like 1.02+) will make problems.

I'm aware of the issue with the AI. I'm currently using a stable but old version of WrathEd (modding tools). I can change neither the AI nor Global Conquest with the version I currently have.

This might change in the future, but for the next version I will still be using the current version (never change a running system, it will only cause bugs and problems).

Fortunately, the AI is programmed well enough to dynamically make use of all units it can build. I'm not sure if it is even possible to let it make use of special abilities, though.

Yeah, I frequently hear that people don't like mutants ^^

But I think that this is a necessary unit as well.

+1 vote   download: One Vision 0.75
Zocker4ever
Zocker4ever Mar 18 2015, 3:32pm replied:

I think your idea with RRF using transports without the airfield sounds cool.
However, having this from the start would be unfair. I think I will incorporate it into the ox transport upgrade to make it a bit more useful, I feel like it is only "nice to have" at this moment anyway.

I want to change ZOCOM a little bit in the future anyway, but at the moment I want to focus on other factions who are not so advanced such as Renegade.

And Firestorm Trooper are about 50% stronger than Zone Troopers upgraded with their Auto Injector upgrade (forgot it's name). However, I think this unit will slightly change in the next version.

+1 vote   download: One Vision 0.75
Zocker4ever
Zocker4ever Mar 11 2015, 2:00pm replied:

yeah, I think I should really do that... I just hate making so many small little changes ^^

But I think it's about time to actually implement that.

+1 vote   mod: One Vision
Zocker4ever
Zocker4ever Feb 24 2015, 10:57am replied:

thanks for reporting, it will be fixed in the next version.

+1 vote   download: One Vision 0.75
Zocker4ever
Zocker4ever Feb 23 2015, 7:19am replied:

I'll be redoing Firestorm Trooper eventually but for now I want to focus on different factions which are not so advanced as Steel Talons and rather even out the gaps between factions.

Well, if you'd give me the Sandstorm model I'd be happy to implement in one way or another :P

+2 votes   mod: One Vision
Zocker4ever
Zocker4ever Feb 12 2015, 1:40pm replied:

sorry, I have no idea what you mean.

+1 vote   download: One Vision 0.75
Zocker4ever
Zocker4ever Feb 12 2015, 11:19am replied:

you can get the modding tools from here:
Gamereplays.org

+1 vote   download: One Vision 0.75
Zocker4ever
Zocker4ever Feb 12 2015, 11:10am says:

This mod seriously deserves more attention.

+1 vote   mod: Doom Desire
Zocker4ever
Zocker4ever Feb 12 2015, 10:39am replied:

It's not a real nuke of course.

The ability costs 1500 to use on a single unit, it barely doubles damage/area of effect and has serious drawbacks (no stealth, explodes on death).

+1 vote   media: Renegades - Specter Nuclear Warheads
Zocker4ever
Zocker4ever Feb 11 2015, 11:43pm replied:

Not sure.
I tried to implement them into global Conquest once but the modding tools I had access to couldn't affect global Conquest.

However, it might be possible with the recently release version of WrathEd. Can't promise anything.

+1 vote   mod: One Vision
Zocker4ever
Zocker4ever Feb 8 2015, 6:20pm replied:

well, do you know something about modding?

+1 vote   download: One Vision 0.75
Zocker4ever
Zocker4ever Jan 30 2015, 6:03am replied:

The next version will feature a reworked system which is more similar to Corruptors.

The main thought behind the current mechanic was that you cannot spam gunwalkers to make aircraft unkillable, but it's just not very user friendly as it is.

If you shoot with only one Gunwalker, it should slowly heal the unit. If you take more gunwalkers, the damage will be greater than the healing effect.

+1 vote   media: Messenger-8 - Ion Supercharge Upgrade
Zocker4ever
Zocker4ever Jan 28 2015, 8:00am replied:

Ah, yes I can see now. But under the "related games" tab on the right side, it still says "CnC 3: Kane's Wrath", right? That really sounds quite strange what you are saying.

Nonetheless, the next time I will write an article I think about mentioning that it is in fact for Kane's Wrath. ;)

+1 vote   article: One Vision 0.75 - It is done!
Zocker4ever
Zocker4ever Jan 27 2015, 3:55pm replied:

interesting, thank you for letting me know this.

Where exactly did you this artcile, then? That would be helpful to avoid further confusion.

+1 vote   article: One Vision 0.75 - It is done!
Zocker4ever
Zocker4ever Jan 20 2015, 4:43pm replied:

sorry for taking so long to reply but I have a lot to do atm. Regarding that, I made a small basic guide for WrathEd.

I will send it to you via pm as soon as I can.
Edit: found it, you should get a message any minute.

+1 vote   mod: One Vision
Zocker4ever
Zocker4ever Jan 18 2015, 5:39pm says:

Oh I think I see what you mean. So, instead of the prophet's Blessing upgrade you'd place this building to get transports and the Support Power. I suppose, a reskinned hangar could fit the bill quite well.

But I'm not sure if it's worth constructing a building which only exists to give some support powers. I think most players would simply ignore it.

I think if it could do more than just that it would be worth a consideration. However, that would involve quite a big change for what the Black Hand is capable of and to be hoenst, I want to focus more on other factions for now.

I also think it would be a bit weird to give a faction dedicated to strong ground based assault an extra structure for aeral support ^^

+2 votes   media: Black Hand - Black Widow
Zocker4ever
Zocker4ever Jan 18 2015, 5:30pm replied:

Modding Command and Conquer 3 differs from what you know from previous command and conquer games. Important files are no longer allocated in the bigs. For Kane's Wrath and Tiberium Wars you need modding tools.

+1 vote   mod: One Vision
Zocker4ever
Zocker4ever Jan 18 2015, 5:27pm replied:

No, it's not on purpose, this is unintentional. Thank you for pointing out this bug. It will be fixed in the patch I'm working on.

+1 vote   download: One Vision 0.75
Zocker4ever
Zocker4ever Jan 18 2015, 5:22pm replied:

there is no big file. I assume you have problems with running the mod on the ultimate collection?

+1 vote   download: One Vision 0.75
Zocker4ever
Zocker4ever Jan 18 2015, 5:21pm replied:

If you play One Vision with 1.02+ the mods conflict with each other and cause more harm than good. So, I'd advise you to run only one mod at a time.

+1 vote   mod: One Vision
Zocker4ever
Zocker4ever Jan 11 2015, 2:09pm replied:

Does your friend have the unoffical patch 1.02+ or 1.03 installed? If so, tell him to switch them off. They cause problems when you run one vision.

+1 vote   mod: One Vision
Zocker4ever
Zocker4ever Jan 9 2015, 7:15pm replied:

thanks for covering so many question sindex, I'm currently quite busy :)

I got some other questions which might help finding a solution.
First, is he running the mod launcher as adminiatrator, second do you both use the latest version of Bibbers Mod Launcher?

+1 vote   mod: One Vision
Zocker4ever
Zocker4ever Jan 5 2015, 7:44pm replied:

well, I still should have a look at it, I guess ^^

+1 vote   mod: One Vision
Zocker4ever
Zocker4ever Jan 5 2015, 12:23pm replied:

looking backwards it is interesting to see that you correctly predicted some of the things which were really implemented later.

+1 vote   media: Marked of Kane - new beta - new screenshots!
Zocker4ever
Zocker4ever Jan 5 2015, 12:12pm replied:

it's mentioned in the description. It are mainly visual changes, but it is also that Grenadiers throw sonic grenades.

Another thing I changed was that Snipers are now affected by Tiberium Field Suits as well.

+1 vote   media: ZOCOM - Infantry Update
Zocker4ever
Zocker4ever Jan 4 2015, 7:54pm replied:

I couldn't resist starting working on a the mok Commando, here's a teaser:

Oi60.tinypic.com ;)

+2 votes   mod: One Vision
Zocker4ever
Zocker4ever Jan 4 2015, 11:20am replied:

well, I guess not everybody has the privilege to be in possession of a powerful PC to play games ;)

It's good that this is mentioned, I'm sure I can optimize it for people with weaker machines.

+1 vote   mod: One Vision
Zocker4ever
Zocker4ever Jan 4 2015, 9:01am replied:

Thank you, reading that really makes me want to go even further with my One Vision :)

Tbh, the campaign missions are of no real concern when I make the changes, but I will have a look at it and see if I can make a fix for this issue.

Regarding GDI commandoes, that's a really good question, it really might be too strong, but I'm not quite sure what to do against it.

And as monstertaimer already mentioned, yes it certainly can be considered ;)
I think a unique MoK commando could be an interesting addition to the faction and be completely unlike other commandos.

+1 vote   mod: One Vision
Zocker4ever
Zocker4ever Jan 4 2015, 8:48am replied:

sounds interesting, what do you mean exactly?

+1 vote   media: Black Hand - Black Widow
Zocker4ever
Zocker4ever Jan 3 2015, 7:48am replied:

yeah.
But if I happened to forget fixing a bug, please let me know.

+1 vote   download: One Vision 0.75
Zocker4ever
Zocker4ever Nov 5 2014, 12:20pm says:

Where it will be built?
New York, right after it has been taken over by our soviet comrades!

+2 votes   media: Mental Omega Workshop #1
Zocker4ever
Zocker4ever Jun 16 2014, 4:06pm says:

I really like the look and feel of your mod!

+1 vote   media: find three differences
Zocker4ever
Zocker4ever Jun 11 2014, 6:26am replied:

What? I've never heard about such a problem. Does it only happen with One Vision or is this a general problem? You should try to reinstall it.

Otherwise, you could also try the new version of the modlauncher that can be downloaded here: Bibber.eu

+1 vote   article: One Vision 0.7 - Released!
Zocker4ever
Zocker4ever Jun 2 2014, 2:08pm replied:

do you start the mod launcher as administrator?

+1 vote   download: OUTDATED: One Vision 0.7
Zocker4ever
Zocker4ever May 7 2014, 12:09pm replied:

Originally my idea was indeed to make different buildable mutants, however I cannot do that because of modding limitations. See, every code in KW can belong to a certain "stream". About 98% of the relevant code is saved in the "Static" stream, which is the part that can be modded.

However, the Mutant Hovels (and things like Tiberium Spikes) are saved in the "Worldbuilder" stream, which is one I have no access to. I simply can't mod the mutant hovel with the tools I'm having.

I also completely remade the whole infantry part of Steel Talons and gameplay/lore wise, I simply wanted something differently. In Tiberian Sun, GDI has some mutants as well and I wanted to make a different starting unit for ST.

+1 vote   article: Steel Talons Frontline Report
Zocker4ever
Zocker4ever Nov 26 2013, 1:36pm says:

finally the subfaction I was waiting for since the beginning

+3 votes   media: Subfaction Spotlight #9: Epsilon HQ (Nov 27)
Zocker4ever
Zocker4ever Sep 3 2013, 10:37am replied:

walls are high on my priority list :)

+1 vote   mod: One Vision
Zocker4ever
Zocker4ever May 5 2012, 11:11am says:

The end is at hand

+1 vote   media: Mission Selection Screen
Zocker4ever
Zocker4ever Nov 12 2011, 1:43pm says:

Will you realease the themes if they are finished before 3.0 is out?
I love the track that is played when Rahn was shown

-2 votes   media: Hero Spotlight #1
Zocker4ever
Zocker4ever Mar 19 2010, 8:04am says:

I've never been a big fan of this mod.

-2 votes   mod: Doom Caribbean: Life's a Beach
Zocker4ever
Zocker4ever Dec 1 2009, 10:56am says:

epic

+1 vote   media: The Tardis
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