Release date should still be on the way ;-)
Next 1-2 weeks should be done
Release date should still be on the way ;-)
Next 1-2 weeks should be done
Thank you and no I won't forget. I still have many exciting things planned to make the best version of Kane's Wrath even better!
And it's lovely to hear that there are people still enjoying the passion for the mod so much after all these years. Do check out Command Post! I want to release new version of the mod every month or so.
On Discord ppl sometimes DM me with pictures of people enjoying the mod on lan-parties. Alwasy happy to receive more :-)
Edit: I am also publicly sharing my progress for the next version and some of the items I have planned in the backlog:
Docs.google.com
Indeed. But retooled and reskinned to fit into the Black Hand arsenal.
The thing is that burst fire is better if you have few Sandstorms, but they lead to overkill once you have too many of them at once. Right now they shoot continuously to avoid overkill, particularly against PAC drones.
It is not out of question, but we don't have concrete plans for that.
With some delay, but yes. Probably around mid of april.
It is actually mentioned if you read the "Word of Kane" upgrade :P Glad to be of help!
Our goal is to release a patch of One Vision every 1-2 months. The last one was in February, so the earliest version will be in the end of march :-)
Eventually Marked of Kane will get a new Commando, but it's not a high priority. Right now, we are finishing up the unique Commando for Reaper-17 ;-)
As for Black Hand, did you actually try out the High Confessor? He has a huge buff aura and can be upgraded to affect vehicles as well. He's an absolute beast.
Not at the moment, no. I am contemplating giving the Sandstorm different firing modes for burst/Continuous fire. It is a fairly fast unit and I'm not sure I want to add additional movement mechanics.
Jump Boosts also have the issue of stacking the units together when you order multiple ones to jump to the same destination. However, I do _like_ the idea of short jump boosts, maybe I'll add it as an upgrade in the future.
It's one of the maps from Command Post, I can look up the name if you want to.
As for the Sandstorm, it is the same as the Slingshot and can't traverse water.
ZOCOM already has Hardpoints + Ceramic Armor ;-)
New update will come soon.
it depends on the unit. Some units dont benefit from higher rate of fire, due to engine problems so they only have their damage increased (think Beam Cannons, Wolverines etc.).
More units are on the way. I will soon post some images.
Also, there is a rework for Steel Talons planned. Stay tuned.
This is a more complicated question than it sounds. But you can expect more TS units for sure!
Hi! Glad to hear you ar eenjoying it so much :D
1. Yes, MoK has a planned Cyborg Commando coming up eventually. But it's priority simply isn't very high (we have larger reworks which are more important, like a Steel Talons revamp).
2. We plan an active-ability EMP-shot for Siege Cadres, but nothing else for now.
3. The repair structure is more geared towards building garrisons. But this can definitely be considered!
4. A dedicated scout is planned for MoK. Militants will get a rework to be better scouts soon and for BH we don't think they need better early scouting.
5. Sorry to hear about the GC bug! I hope I will come around to investigate what's going on there. Unfortunately, time has been very much on the limited side at my side recently :/
Btw. feel free to check out my Discord if you want to play with some other people. Discord also has the latest announcements on the progress of the mod and I rarely update moddb these days.
sorry, I don't know what a RKO is :/
I thought about doing this for a long time and finally I found a good place for fitting the upgrade into the mod.
I agree. You sometimes see it in fantasy RTS games, but I think this is a very underutilized mechanic. I definitely want to explore more in regards to buffs and debuffs.
maybe the bottom attack could be part of a special active-ability?
Wow, this is very impressive. Even in 2022
it's from the Nuke Cannon (CnC Generals)
This will definitely be goal in the future! Black Hand has gotten a unique Commando and Marked of Kane and Reaper-17 will certainly follow.
Most of the current version is about making the game more balanced so that balance implications of future content is easier to reason about.
My bad! It is vastly different. I put all the feedback I got from the playtesting (which has been a lot) and put it into the most recent beta version. If you download the mod, it contains a full changelog.
That's a very interesting idea. I think you are right, but I prefer the aesthetics of the KW Militants. But removing the masks and keeping the hoody could just work.
I'm not sure what I should do with the Rocket Militant, though. I like it too much for Nod that I could exchange it for something more fitting.
Another thing to note is the new texture for the Purifier. The bare metallic areas are much more white, whereas the armored parts are covered in a stronger red. This way, the model actually looks how exactly how it is seen in the portrait.
You can see the flash of respawning militants in the background. In the picture you can also see the new skin for Black Hand squads.
I'm always experimenting with unique textures for each faction so the duplicate units in the game don't all look the same. In general, I'd like to give Renegade infantry a more distinct look overall.
Zocker4ever
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