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If you are a good boy, Scrin Santa might make a visit on Christmas ;)
the MRLS could be a bit more menacing but the particles certainly make up for that :)
I really like your model and the awesomeness of having a quad barreled tank, but lore wise I don't see it quite fitting.
You know what? Just make that thing like the GLA Marauder thank so its amount of barrels can increase over time, I'm sure you can find a fitting gameplay mechanic for it ;)
Scrap, veterancy... or anything
they will probably release it once they got so pro they can pwn all the new players :P
Most things planned for the next release are implemented, but I'm currently busy with my studies.
Unfortunately, it are the time consuming this which are still left, finding/fixing bugs, polishing and balancing.
Where it will be built?
New York, right after it has been taken over by our soviet comrades!
Very impressive. I did not see that there is a playable beta available, I'm surely going to have some harkonnen matches the next couple of days.
I am very impressed what you've done so far and unlike others Dune mod attempts, your mod has survived for a long time. A really great achievement!
Wish you only the best for the future of the mod and much fun creating it :)!
Thank you a lot for your feedback! (even-though I prefer them as posts in the forum).
1. I don't know about issues with Militants or graphical issues with the Socpion, I will have a look at both.
2. I'm aware of the ZOCOM guardian cannon problem... I have really no idea why it is the way it is, it's not intentional. Because it's only a graphical bug I decided to leave it for now and focus on other issues meanwhile.
3. Yes, my goal is to make unique content but gameplay is more important to me. On page 3 of the comments I explained it detailed why thermobabric rockets are not different.
4. That's a valid point. I've already had a small revamp for MoK infantry in mind which covers points you mentioend as well.
5. I admit, the gameplay design for Scourges is terrible. I'm already working on a new one.
6. I will also have a second look at the two points you mentioned last.
Thanks again! :)
omg, I need to reinstall Quake 4 asap. Thank you for creating this :)
Any next projects in line?
Cool. Now I'm waiting to see Hell's superweapon >:D
I cast a deadly shadow
such a unit is planned, but not the Corroder ;)
Unfortunately, the engine doesn't allow stealing tib :/
Initially the idea really was stealing tib (from refineries). However, I liekd the name and later applied it to this unit.
Leeches are scout units, every faction will have a dedicated T1 scout. Normally, scrin factions really have a scouting disadvantage since Seekers are slow and Buzzers have a bad vision range.
It has indeed the same model as the Visceroids, however they are called "Leeches".
All factions will get an additional starting infantry unit and Scrin factions get "Leeches".
there is a Cryo Legionaire in MO 3.0 ...
What's the difference in TWA? Also, to animate the Mechapede KW uses new code extra for the Mechapede. Stygs is a more experienced modder and I don't think I have anthing to add there...
Colors? Should be possible
The mutants are a gameplay design decision. ST does not have infantry heals but Mercs can heal in Tiberium. Also ST infantry is an offensive force with no armor upgrades, that's also one reason why I did not want them to have Foxholes/Riflemen.
Initially I wanted to give ST Gatling Troopers but I don't have the models and reskins on Mutants look aweful.
I'm afraid it is not possible, not with the tools I have :/
I really like the look and feel of your mod!
I'm sorry the inconvenience, the creator of the modlauncher removed it from moddb. You can download the latest version here: Bibber.eu
Omg, that must be the work of China's Hackers.
Thanks :) and sorry for that I have nobody to proof read it ^^.
It would be really great if you could tell me what things are exactly wrong so I can correct those things.
What? I've never heard about such a problem. Does it only happen with One Vision or is this a general problem? You should try to reinstall it.
Otherwise, you could also try the new version of the modlauncher that can be downloaded here: Bibber.eu
I'm sorry, the creator of the modlauncher decided to move the download to his personal website: Bibber.eu
The download button is at the buttom.
I will create a news about that in the following days
Sorry, the file has been removed from moddb but you can download a brand new version from the creator's website: Bibber.eu
There is a way that works everytime but it is not that easy. First, go to your Kane's Wrath folder an right-click "CNC3EP1_english_1.2.SkuDef". Click "open with" and choose Editor.
There you add this on top of the file:
add-search-path C:\Users\*\Documents\Command & Conquer 3 Kane's Wrath\Maps\
add-search-path C:\Users\*\Documents\WrathEd\Mod Launcher\Kane's Wrath\Mod\
add-config C:\Users\*\Documents\Command & Conquer 3 Kane's Wrath\Mods\One Vision\One Vision_0.7.skudef
Replace the * with your user name.
This is odd but it seems like a part of the mod is not loaded. Can you have a look at your mod folder? There you should see Skudef, Misc and Streams.
Skudef tells what to load, Misc contains language and writigns (faction renames) and streams contains 99% of the mod.
If you have all three inside your folder, could you try to redownload the mod? Maybe your download was corrupted.
Well, I haven't had a look at the changelog of 1.02+ to know all the issues, but everything I know about and stuff people reported is fixed.
let us better try to solve this via pm, here is only limited space
I expect it to be within the next 2 weeks, most stuff is done, but a lot of polishing, bugfinding and minor things are still left.
Death is my meat. Terror my wine.
Finally a group of my taste.
thx for the info, I'm keen on fixing!
true. Although I thought more of RA3.
This surely is a great model, you've done good work with that but somehow it lost its charme :/
Shaitan was a beast, a killer and you could see it. But the Guan Yu rather reminds me more of the Apocalypse Tank of RA3 (which I really don't like for same reasons)
looks good but... where is the icecream? D:
I see big potential in this mod and hope that quality is more important than quantity for you... Unlike many RA2 or some Gen mods where you have 87 new units for each faction and a totally screwed balance.
damn, THAT is firepower
But shouldn't there be space for 6 soldiers? Cos there are 6 chambers...
One word: Awesome!