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Comment History  (210 - 240 of 388)
Zocker4ever Dec 9 2014, 4:37pm says:

the MRLS could be a bit more menacing but the particles certainly make up for that :)

+1 vote   media: Tiberium Essence 2.0 - Forgotten
Zocker4ever Dec 9 2014, 4:36pm replied:

I really like your model and the awesomeness of having a quad barreled tank, but lore wise I don't see it quite fitting.

You know what? Just make that thing like the GLA Marauder thank so its amount of barrels can increase over time, I'm sure you can find a fitting gameplay mechanic for it ;)

Scrap, veterancy... or anything

+1 vote   media: Tiberium Essence 2.0 - Forgotten
Zocker4ever Jul 5 2014, 6:57am replied:

I cast a deadly shadow

0 votes   media: Militia Heavy Tank
Zocker4ever Jul 4 2014, 9:41am replied:

such a unit is planned, but not the Corroder ;)

+1 vote   media: Reaper Tripod: Carnifex Mutation
Zocker4ever Jul 3 2014, 11:17am replied:

Unfortunately, the engine doesn't allow stealing tib :/
Initially the idea really was stealing tib (from refineries). However, I liekd the name and later applied it to this unit.

Leeches are scout units, every faction will have a dedicated T1 scout. Normally, scrin factions really have a scouting disadvantage since Seekers are slow and Buzzers have a bad vision range.

+1 vote   media: Reaper-17 Fortified Base
Zocker4ever Jul 1 2014, 1:58pm replied:

It has indeed the same model as the Visceroids, however they are called "Leeches".

All factions will get an additional starting infantry unit and Scrin factions get "Leeches".

+2 votes   media: Reaper-17 Fortified Base
Zocker4ever Jun 2 2014, 9:04am replied:

Actually, it is a completely different model for the Titan done by Golan. This model doesn't have an upgraded weapon part but you can easily distinguish the Grey Wolf from normal Titans ingame.

+2 votes   media: New Version Released - Steel Talons Firestorm Tech
Zocker4ever May 28 2014, 5:13pm replied:

nope, you gotta play version 0.7 yourself to discover that.
But it's not taking much longer ;)

But I can tell that the Corruptive Systems Upgrade is no longer a researchable upgrade.

+1 vote   media: Marked of Kane - New Units
Zocker4ever May 23 2014, 8:51am says:

if you decrease the time, your Hexapod will teleport more often.

Just saying xD

+1 vote   media: Eradicator's teleportation
Zocker4ever May 6 2014, 1:15pm says:

now THAT looks mean.
Me gusta

+2 votes   media: Vintarid Cleaver
Zocker4ever May 4 2014, 6:54pm says:

omg, this looks like a face xD

The entrance is the mouth, the lights are the eyes and the white walls are the cheecks. But great model nonetheless, especially the foundation blends in nicely with the model and the surroundings.

+2 votes   media: Radar (RA1) - C&C3
Zocker4ever May 3 2014, 3:01pm says:

great model for a classic structure. But I would slighly rework its fundament.

The laser looks really crisp, this is not the stock CnC3 one, right?

+1 vote   media: Laser Tower
Zocker4ever Apr 29 2014, 8:45pm replied:

I admit, it looks quite like a bit flashy, but I wanted it to be visible ^^
Ingame, affected buildings have a slow pulsating shine. What you see is only the moment when the tint reaches its maximum.

+1 vote   media: Messenger-8 - Ionizing Hulls
Zocker4ever Apr 22 2014, 4:49am replied:

Yep, they are actually identical to normal Pitbulls, only a bit cheaper and with machineguns.

+1 vote   media: Update Monday - RRF War Zone
Zocker4ever Apr 18 2014, 11:30am says:

Cool, another load of great models :)

+1 vote   media: UAC Primary Excavation Site
Zocker4ever Apr 18 2014, 11:26am says:

a short little demonstration video about that effect would be very nice

+1 vote   media: Mod features
Zocker4ever Apr 16 2014, 11:10am says:

Now that's cool

+1 vote   media: Tiberium model concepts - Orbital Slug
Zocker4ever Dec 6 2013, 11:31am says:


+2 votes   media: New Pirates
Zocker4ever Sep 25 2013, 10:47am replied:


+2 votes   media: Nod Walls
Zocker4ever Sep 21 2013, 6:50pm replied:

I actually kinda love the way you pronounce the word. And what is this WH40k you are talking about, it's all from latin, i swear!

Ok, I admit I am a 'Nid fan ^^

+3 votes   media: Reaper-17 Red-Horror
Zocker4ever Sep 21 2013, 3:32pm replied:

with show I mean to show him because he has no decal.

Btw. now that I look at it from this angle I notice that many details can't be seen... shoult have put them into a brighter map.

+3 votes   media: Reaper-17 New Reaper Decals!
Zocker4ever Sep 21 2013, 1:02pm replied:

Actually, it's not my idea ^^
This guy from Deviantart got the original idea:

And unlike the other stuff on the page Buzzers only consist of particles which are easy to change.

+2 votes   media: Reaper-17 - Shardling
Zocker4ever Sep 20 2013, 11:35am says:

I know exactly where you are coming from ;)

As a general tip, I want to tell you that in most cases where the game crashes, it's because of a LogicCommand or a LogicCommandSet.

However, if you have a wrong Specialpower or gameobject, it might cause a crash as well because a LogicCommand wants to access it.

+3 votes   article: Looking for some help...
Zocker4ever Sep 19 2013, 6:08am replied:

actually Black Hand Harvesters have more HP.
Hmmm, maybe a reskin would be nice to show it, though.

+2 votes   media: RRF - AP Ammo Fun
Zocker4ever Sep 18 2013, 7:48pm says:

Those screenshots so far look amazing!


+1 vote   mod: SEVERANCE
Zocker4ever Sep 18 2013, 6:47pm replied:

if you think about it, about the half of all factions already got own Harvesters ^^.
All GDI factions have an own harvester, so does Black Hand and Reaper-17.
Meaning that Messenger, Renegades (but this one can be detonated) and Traveler (teleport could fit them) are the only ones left.

+2 votes   media: RRF - AP Ammo Fun
Zocker4ever Sep 18 2013, 9:34am replied:

I'm not even sure if that is possible. But it does sound cool.
But **** yeah, why not giving every faction an own harvester?

+2 votes   media: RRF - AP Ammo Fun
Zocker4ever Sep 17 2013, 8:50am replied:

yep :)

+3 votes   media: RRF - Carbon Fiber Armor
Zocker4ever Sep 16 2013, 8:59pm replied:

uh... I guess D:
This is not the Jitterskull you are looking for *me runs away*

+1 vote   download: OUTDATED: One Vision 0.55
Zocker4ever Sep 14 2013, 8:39am replied:

Traveler don't have Devourer tanks ^^

+2 votes   media: Traveler-59 - new beta - new screenshots!
Zocker4ever Sep 11 2013, 11:24am replied:

you ARE the first. I don't know where the first download came from, it existed even before the mod was approved by the site admins ^^

Maybe those admins got it first, though :P

+2 votes   download: OUTDATED: One Vision 0.55
Zocker4ever Sep 11 2013, 11:05am replied:

it's already uploaded, only thing left is the blessing of the almighty moddb admins ;)

+4 votes   media: Marked of Kane - new beta - new screenshots!
Zocker4ever Sep 10 2013, 5:48pm replied:

Btw. what is wrong with making Scrin weird? ^^
I really want to make Scrin more terrifying, especially Traveler (being mind controlled or even a mind controller yourself isn't that bad if your alternative is death) and I thought shlaanesh would fit Traveler to a certain degree.

Originally it was designed to be for Traveler, but I found it to fit Reaper much more in terms of gameplay and style, you will see why ;)

+3 votes   media: Reaper-17 - Keeper of Secrets
Zocker4ever Sep 10 2013, 8:14am replied:

yeah, perhaps I did overdo it xD
But I like their role on their battlefield and in a twisted way, they compensate the lack of defenses.

+2 votes   media: Reaper-17 - Keeper of Secrets
Zocker4ever Sep 10 2013, 8:10am replied:

actually, the texture is finished, I just need to code it ^^

+2 votes   media: Marked of Kane - Nice Base Defense, I will take it
Zocker4ever Sep 9 2013, 7:11pm replied:

yeah. But that's what I made the balance section after all ^_^
Also, the upgrade itself costs 4000, the activation 1000 and you need to be relatively close to the tower.

+3 votes   media: Marked of Kane - Nice Base Defense, I will take it
Zocker4ever Sep 9 2013, 3:15pm says:

Just to make things clearer. This unit is a new unit for Reaper-17 but unlike the Traveler-59 cultists it cannot mind control units, nor can it be created from production facilities...

+2 votes   media: Reaper-17 - Keeper of Secrets
Zocker4ever Sep 5 2013, 1:11pm replied:

Well, I need to have a look at those models first.
As for the Scorpion, I already said that I want upgrades to be visible. But I will see what I'm going to do when I implement the new Upgrade for the Scorpion.

+1 vote   media: Burn the Heretic!Kill the Mutant!Purge the Unclean
Zocker4ever Sep 5 2013, 11:13am replied:

You are boring, you spoil all the surprise :P
But hey, I think you are right. I actually was going to replace Dozerblades but dropping Dozerblades for "Thermite Shells" suits the faction better.

In the end, it doesn't matter if an upgrade grants more health or more attack. The most important thing to keep things balanced is that the overall stats of a units remain the same (that's why I gave the ZOCOM APC an armor upgrade instead of AP ammo).

+2 votes   media: Burn the Heretic!Kill the Mutant!Purge the Unclean
Zocker4ever Sep 5 2013, 10:03am replied:

Oh come on, WH 40K is great ;D

I already fixed the Mantis issue in the version I am working on.

Also, I'm thinking about a completely new Upgrade for Scorpions which will affect Specters as well, you were already quite close ;)

Indoctrinators are named this way because I liked the name and because of their supression. First I wanted a debuff aura opposed to the Confessorss, but it didn't work well so they supress enemy infantry with their rockets (which plays nicely as well).

The problem with models is not that I can't model (ok, that too) but that I don't have 3DS max which is really expensive.

I actually always preferred Contra over Shockwave xD But I still dont mind the comparison at all ^^

+3 votes   media: Burn the Heretic!Kill the Mutant!Purge the Unclean
Zocker4ever Sep 2 2013, 10:47am replied:

well, it's more of an experiment actually. If stuff works I'll keep it ^^. Otherwise I need to see what is next.

+2 votes   media: Reaper-17 Disintegrator Upgrades
Zocker4ever Aug 31 2013, 7:55am replied:

however, as a first anf fast change I made all fanatics immune to mind control ^_^

+1 vote   mod: One Vision
Zocker4ever Aug 31 2013, 7:16am replied:

I will have some serious thoughts about that (especially the air transport), but I won't include it for the first release.

+1 vote   mod: One Vision
Zocker4ever Aug 30 2013, 7:07pm replied:

You might be true but they are not defenseless.

Instead of a buzzer hive they got a drone hive which repairs nearby vehicles and blue shards give Reaper-17 the best AA of all factions.

On top of that I gave them an additional AA aircraft (upgradeable with blue shards as well). Also, Reaper-17 got some more teleports (like shock-Pods) for emergencies.

In the future I also might include a structure which converts all killed units into credits (but you can only build it one time). So you still think twice before you roll into a Reaper-17 base.

+2 votes   media: Reaper-17 Disintegrator Upgrades
Zocker4ever Aug 30 2013, 12:59pm replied:

well observed.
Those "Echo Troopers" are unlocked with an upgrade and those drones can be given to all non-production structures (excluding defense).
This works similar to Sonic Fields, it's the repair icon on the left side bar.

+1 vote   media: Noticing some things?
Zocker4ever Aug 29 2013, 3:47pm replied:

Thanks :)
Yeah, I have a theme and certain guidelines for evey faction but since I'm only one person I'm rather limited anyway.
I will probably attach those faction themes with the first beta release.
It started as an simple improvement mod and I guess we will see how things will turn out.
Oh and don't worry about critique, I'm a bit of a stubborn :P

+2 votes   article: Status
Zocker4ever Aug 26 2013, 6:21am replied:

I wanted to cover all that in the first news but no, I am not a model artist and unfortunately can't do any models at all. However, some units get / already got a reskin to make them more distinguishable.

+2 votes   mod: One Vision
Zocker4ever Aug 26 2013, 6:01am replied:

thanks for leaving a comment. Of course I plan on finishing my mod ^^
I fear that Black Hand could become too strong if they had access to aircraft, but who knows.

Note that I generally appreceate ideas but as for the first beta release I'll just stick to what I've planned so far.
More information is on it's way!

+2 votes   mod: One Vision
Zocker4ever Apr 14 2013, 4:38pm replied:


+2 votes   media: Epsilon Deviator and Stinger
Zocker4ever Mar 31 2013, 8:22am says:


+1 vote   media: CRYNET Manufacturing Zone
Zocker4ever Nov 7 2012, 3:34pm replied:

I'm playing with the idea of starting mapping for Doom 3 too, how long did it take you to achieve this style?

I've already had a brief look at a tutorial for the id map editor and didn't look very comfortable... this this only a issue at the beginning?

I hope you can answer my questions ^^

+1 vote   mod: S.T.A.R. 1088
Zocker4ever Oct 29 2012, 5:42am says:

woah, that looks pretty badass so far. Are you this all of your own? O.O

+2 votes   mod: S.T.A.R. 1088
Zocker4ever Oct 26 2012, 9:20am says:

where is the repair button? :x

+2 votes   media: Sidebars
Zocker4ever Sep 10 2012, 7:50am says:

Wait, there are mod tools available already?

+1 vote   mod: Doombringer
Zocker4ever Jul 22 2012, 4:24pm says:

this logo is so much win

+2 votes   media: Console
Zocker4ever May 31 2012, 2:53pm says:

shouldnt the chaingunner be red?

+2 votes   media: screenshot
Zocker4ever May 19 2012, 11:01am says:

remembers me of that one Harkonnen artillery

+1 vote   media: Scrapper Carriage
Zocker4ever May 4 2012, 10:28am replied:

sup, do I know you? ^^
This is the first time I'm actually looking at my own profile xD

+1 vote   member: Zocker4ever
Zocker4ever Apr 27 2012, 2:00pm says:

Yeah, that's something I've been looking for for quite some time.

I just hope that there will be enough ammo...

+3 votes   mod: Doom 3 Turbo
Zocker4ever Apr 16 2012, 5:40pm says: +4 votes   media: Paradigm Base
Zocker4ever Sep 16 2011, 1:50am says:

I love this trailer, where is the music from?

+3 votes   media: Perfected Doom 3 version 6.0.0 Official Trailer
Zocker4ever Jun 26 2011, 5:27am says:

Nice architecture and use of texture.

+1 vote   media: Episode 1, map 2
Zocker4ever Feb 13 2011, 11:11am replied:

Oh I just realized that I have to enable HDR and Bloom to make the mod work >.>.

Btw why is this only a "lite" version of sikkmod and could you give some more information or some tweaked config files?

+2 votes   mod: Sikkmod
Zocker4ever Feb 1 2011, 10:44am says:

looks good, but what are the exact changes?

+2 votes   mod: Sikkmod
Zocker4ever Jul 31 2010, 6:47pm says:

good to see that Yuri is still in the mod :D

+1 vote   media: Soviet Dawn: Incursion new temperate theater
Zocker4ever Jul 11 2010, 7:59am says:

for mother Russia

+2 votes   media: C&C Red Alert 2: Reborn 2.0
Zocker4ever Jun 17 2010, 5:22pm says:

Why the german name?

+1 vote   media: Vorposten
Zocker4ever Jun 16 2010, 12:42pm says:

The mind is a terrible thing to waste...

+2 votes   media: C&C Red Alert 2: Reborn 2.0
Zocker4ever May 9 2010, 9:53am says:


+2 votes   download: C&C Red Alert 2: Reborn 1.0 - OST
Zocker4ever May 1 2010, 11:27am says:

Hell no!

+5 votes   media: C&C Red Alert 2 : Reborn
Zocker4ever Apr 3 2010, 8:41am says:


+2 votes   media: xenoforce reborn in game
Zocker4ever Feb 20 2010, 6:49pm says:

It's very hot in here

+3 votes   media: Burn!
Zocker4ever Jan 4 2010, 8:11am says:

Are you making this mod for Skulltag?

+1 vote   mod: The Infection
Zocker4ever Jan 1 2010, 4:13pm says:

Deja vu

+1 vote   game: Dune: War of the Spice
Zocker4ever Dec 28 2009, 1:45pm says:

This is my favorite design

+3 votes   media: Nod Tiberium Refinery - 4th Design
Zocker4ever Dec 6 2009, 5:38am says:

Empire of the Rising Sun?

0 votes   media: Yuri defeated
Zocker4ever Nov 11 2009, 9:54am says:

A bit Strange, but still cool.

+2 votes   media: Nod Stealth Generator
Zocker4ever Nov 11 2009, 9:53am says:

looks like the RA3 bullfrog...

+1 vote   media: Yuri Poison Grenade Launcher
Zocker4ever Nov 8 2009, 7:31am says:

Looks a bit like Mechwarrior lol

+1 vote   media: GDI Mechs
Zocker4ever Nov 2 2009, 3:38pm says:

Looks hot

+1 vote   media: Rocket launcher
Zocker4ever Oct 28 2009, 2:22pm says:

So there will be a nuke for land and for sea?

+2 votes   media: New navalised Soviet HT(high-tech) buildings
Zocker4ever Aug 11 2009, 9:27am says:

regards from Mental Omega ? ^^

+1 vote   media: Yuri's ore trucks
Zocker4ever Aug 10 2009, 8:33am says:

They are strange, but they match the Yuri style!

+2 votes   media: Yuri's obelisk
Zocker4ever Jul 28 2009, 9:40am says:

Finally this great mod found the way to Moddb!

+1 vote   mod: Galactic Civilizations II : New Frontiers
Zocker4ever Jul 16 2009, 12:55pm says:

Mental Omeaga?

+1 vote   media: Media Update 3
Zocker4ever Jul 10 2009, 3:08pm says:

Seems cool, I hope it's not one of these mods which gets popular and later canceled...

+1 vote   media: Complete screenshot
Zocker4ever Jun 23 2009, 2:54pm says:

Thats Epic!

+6 votes   media: Evergrowing Thorn Infestation
Zocker4ever May 29 2009, 5:37pm says:

That reminds me a bit to the Front Mission Wanzers ^^
Looks good!

+1 vote   media: Robot Concept By LTX
Zocker4ever May 6 2009, 7:59am says:

Isn't that the old Yuri Lab concept?

Great work btw ;)

+2 votes   media: Yuri's Final Say
Zocker4ever Apr 26 2009, 2:36pm says:

Hehe thats nice

+2 votes   media: German T3 Defence Turret
Zocker4ever May 19 2012, 10:58am says:


+1 vote   media: Back to Paris
Zocker4ever May 5 2012, 11:11am says:

The end is at hand

+1 vote   media: Mission Selection Screen
Zocker4ever May 1 2012, 6:43pm says:

I know that this mod is not being continued but I still have to say that the people who are still bitching this mod just don't get it...

In fact it's pathetic when people say that their mod is superior or a different mod is inferiour because they don't like the gameplay.

This is one of the very view mods that ACTUALLY STAY TRUE to the original idea of RA2 but this mod turns it up to eleven, many like it, others don't. Really how many mods are there that add random **** that doesn't fit into a faction scheme?

If you don't like the original gameplay (including Yuri gameplay) you will neither like this.

I don't want to say names but some modders think they are better than others and believe that they can judge about the work of others without even trying to understand what a mod is about. Balancing and eye candy is not everything. Fun and essence of a game/mod is important and this mod has plenty of it!

+1 vote   mod: C&C Red Alert 2: Reborn
Zocker4ever Mar 25 2012, 5:58am says:

is there a vulnearable worker behind it like in the vanilla stinger?

+1 vote   media: GLA Dushka Nest
Zocker4ever Mar 20 2012, 2:31pm says:

looks awesome but the download link seems to be dead :/

+3 votes   game: Dark Salvation
Zocker4ever Mar 14 2012, 2:45pm says:

I love your GUI :)

+1 vote   media: 3.0 skirmish setup screen
Zocker4ever Feb 27 2012, 1:12pm says:

cool spotlight but I kinda miss the epic music from the first one ^^

+3 votes   mod: Mental Omega APYR
Zocker4ever Feb 27 2012, 11:40am says:

If it's not a Shagohod its still some kind of epic unit, probably campaign only.

+5 votes   media: Teaser.
Zocker4ever Jan 29 2012, 6:23pm says:

Looks so awesome, you guys can really be proud of what you did in the these years.

+7 votes   mod: CNC Fallout
Zocker4ever Jan 14 2012, 5:49pm says:

Generals 2 :P ?

+4 votes   media: Harbinger
Zocker4ever Jan 14 2012, 5:48pm says:

yeah, that one looks badass

+2 votes   media: Omega
Zocker4ever Dec 31 2011, 10:56am says:

wow. First I didn't really expect much of this mod.
But after playing a few battles with each factions I must say 'I like it'.

I've played dozens of mods but this is the first that actually improves gameplay with new elements instead of recycling old stuff.

I also like the design of the factions, they feel authentic and I really got chills when I heard 'double plus good' from IDF...

+2 votes   mod: MidEast Crisis 2
Zocker4ever Dec 21 2011, 4:57pm says:

just saw the video on YT and this looks awesome so far.
will you take use of the released source code?

+2 votes   mod: Grimm: Quest for the Gatherer's Key
Zocker4ever Dec 15 2011, 4:16pm says:

are you still working on the mod sikkpin? I'm sure there are many more possibilities with the released source code.

+1 vote   mod: Sikkmod
Zocker4ever Dec 11 2011, 2:40pm says:

contra is the best zh mod, hands down

+3 votes   mod: Contra
Zocker4ever Nov 13 2011, 2:50pm says:

Is that a brain? :O

+3 votes   media: Tibrin
Zocker4ever Nov 12 2011, 1:43pm says:

Will you realease the themes if they are finished before 3.0 is out?
I love the track that is played when Rahn was shown

-2 votes   media: Hero Spotlight #1
Zocker4ever Nov 6 2011, 1:07pm says:

Man, I love the music you put into the Hero spotlight!
Badass music for a badass mod (and heroes of course ;) )

+3 votes   mod: Mental Omega APYR
Zocker4ever Sep 17 2011, 2:35pm says:

Yuri's Collection Agency

+4 votes   media: Disk Lasers
Zocker4ever Aug 22 2011, 11:47am says:

Mental Omega Device? :O

+6 votes   media: Recon Photo #2
Zocker4ever Aug 22 2011, 11:46am says:

Reminds me of a zombie Hulk.

+1 vote   media: Yuri Brute
Zocker4ever Aug 19 2011, 7:28pm says:

I wish every faction would be as dark and badass as yuri is

-3 votes   mod: Red Alert Synergy
Zocker4ever Aug 19 2011, 9:18am says:

So much win, in one mod

+2 votes   mod: Fragging Free
Zocker4ever Jul 31 2011, 11:31am buried:


man, you really should cooperate with Red Alert X and make the other faction as awesome as Yuri.

-7 votes   media: Yuri Naval Base
Zocker4ever Sep 3 2013, 12:04pm says:

I just want to say that the descriptions you see on the production structures aren't up to date. I didn't know what I will keep and those descriptions are a lot of writing work to change ^^

+2 votes   mod: One Vision
Zocker4ever Jul 25 2010, 10:53am says:

if the rest will be as bad *** as this I will buy RA3

+2 votes   media: Apocalypse tanks
Zocker4ever Jul 5 2010, 12:12pm says:

epic win

+2 votes   media: "Assault Tenon" hi-poly 3D model
Zocker4ever Sep 20 2009, 2:26pm buried:


Necron mod? Cool!

For DOW 1? Useless...

Make a Necrons mod for DOW II and everybody will be happy...

-5 votes   mod: Necrons Mod
Zocker4ever Aug 12 2009, 5:49am says:

Good work, cool idea!

+1 vote   media: China Armor Crawler
Zocker4ever Aug 12 2009, 5:40am says:

Looks evil and I love evil things >:)

+1 vote   media: Chinese Nuke Cannon
Zocker4ever May 21 2009, 7:51am says:

Keep up the good work!

+1 vote   game: New World Order
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