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maybe that wouldn't be too bad of an idea... I just have no idea how to do that xD
uh... I guess D:
This is not the Jitterskull you are looking for *me runs away*
Traveler don't have Devourer tanks ^^
I actually just talked to the person who coded the WrathEd Launcher about steam and he told me that it should work fine.
I am sorry but I don't have the steam version and don't know what to give as advice :/ but I will contact him as soon as I can and will post you a reply.
Perhaps there was a corrupt download of the modlauncher?
Everybody who wants the new version now can simply cantact me and I will provide an alternative link
^^ have fun
Not my fault. I only corrected a spelling mistake and didn't expect it to disappear. I guess it was temporarily removed until it gains approvement by admins once more...
Thanks, it really honors me to read that.
I was just browsing your profile not too long ago and I really love your Red Alert 2 models, it's my favourite cnc :)
you ARE the first. I don't know where the first download came from, it existed even before the mod was approved by the site admins ^^
Maybe those admins got it first, though :P
it's already uploaded, only thing left is the blessing of the almighty moddb admins ;)
now that was fast I didn't even have the chance to put in the descriptions ^^
Yeah, it's an upgrade.
Btw. what is wrong with making Scrin weird? ^^
I really want to make Scrin more terrifying, especially Traveler (being mind controlled or even a mind controller yourself isn't that bad if your alternative is death) and I thought shlaanesh would fit Traveler to a certain degree.
Originally it was designed to be for Traveler, but I found it to fit Reaper much more in terms of gameplay and style, you will see why ;)
yeah, perhaps I did overdo it xD
But I like their role on their battlefield and in a twisted way, they compensate the lack of defenses.
actually, the texture is finished, I just need to code it ^^
yeah. But that's what I made the balance section after all ^_^
Also, the upgrade itself costs 4000, the activation 1000 and you need to be relatively close to the tower.
Just to make things clearer. This unit is a new unit for Reaper-17 but unlike the Traveler-59 cultists it cannot mind control units, nor can it be created from production facilities...
I actually wanted to release the next beta today, but I had many problems and didn't make as much progress as I was hoping for <.<
The next version will probably include new stuff for BH, R17, T59 and ZOCOM only.
yes, new units.
no, no new models (at least not from me, I am sure I can get some, but this is no promise).
I'm sure new player colours can be arranged as well.
uh full version? ^^
That will take quite some time.
I don't have a complete roadmap for everything and just add what I believe to be right. However, Black Hand is more or less finished and so is ZOCOM.
Currently I'm working on Reaper-17 but I think I will release a new beta in the next week.
Believe me I have A LOT of ideas to bring in and I'm only one man after all. I've been working for quite some time on this mod already.
haha, don't worry xD
I haven't done any bugfixes so far for Reaper (I tend to fix every faction as a whole and move to the next) but I saw what you meant and fixed them right now.
Yeah, I know what you mean. The Scourge is now far more agile and shouldn't have many problems anymore.
Also, the reason why I decided to make the Scourge an AA aircraft is because they have no plasma batteries. They are designed to work against enemy Firehawks, Vertigos and big scrin airships.
Oh and the reason why they are more effective in ion storms is because otherwise enemy Assault Carriers could shoot them down with Ion Storms rather quickly.
yeah, I just created a forum, there you can post your ideas
Well, I don't know about Origin but I talked to the person responsible for the Modlauncher and he told me that UC users need to download not only the Modlauncher but the "fixed launchers" as well.
He provided me with this link and hope it will help you. Post back if this solved your problems or if you still have any.
I will try my best to make the mod even greater, I have many many things planned to mess around with ;)
Regarding R-17, I will have a closer look at this. I didn't have the teleport issue the last time I played R-17 but if there is anything to fix, it will be in the next version.
thank you for finding bugy :)
Enjoy your dinner!
Btw. don't apologize for your english, I understand what you mean, only that's important ;)
it is a little bit more complex, but basically yes.
Well, I need to have a look at those models first.
As for the Scorpion, I already said that I want upgrades to be visible. But I will see what I'm going to do when I implement the new Upgrade for the Scorpion.
let's say it this way. No rocket pods "for now".
I do like the idea and I might even be able to get the needed model.
of course not ^^