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Bludenz, althought I am pretty exactly much between FK and BZ ^^
Well, so did I :P
Yeah, I feel like I'm always some kind of exception ^^
Vorarlberg? oh my god, the world is small isn't it? because so am I ;D
I think I will release it just as it is. It's not bad, but there is room for improvement. However, for now I want to finish it as fast as possible T_T.
However, I do like the idea.
lol. The first time I made the skin it was hard to see in dark areas so I wanted to make sure ^^
But I think you are right, a lil bit darker shouldn'T hurt
glad you like it >:D
I guess that isn't that hard to make at all. Just some mines with an alternative skin and green toxic clouds. But I think I will make this an ability for the Revelator (which I will probably give a new name, then). I like it.
The Splicer is already finished and can drain life from targets >:D
It works and plays nicely and I always wanted to have a unit that can drain life from targets ^^
Yeah, I think too that the Carnage Tripod would be too op then ^^.
But you gave me an idea. I think I make it stronger the less health it has and if it reaches a critical level it is far stronger but attacks allies as well >:)
I think this really fits the word Carnage.
Yeah, I like the idea of sacrificing own units, but spending 500$ for only this ability just that isn't worth it imo. I think it needs a little bit more than that.
I actually kinda love the way you pronounce the word. And what is this WH40k you are talking about, it's all from latin, i swear!
Ok, I admit I am a 'Nid fan ^^
with show I mean to show him because he has no decal.
Btw. now that I look at it from this angle I notice that many details can't be seen... shoult have put them into a brighter map.
Actually, it's not my idea ^^
This guy from Deviantart got the original idea:
And unlike the other stuff on the page Buzzers only consist of particles which are easy to change.
haha, you are right xD
there are still a couple of things I want to implement first, but you can expect a new version within the next days
I thought about adding new superweapons when I implemented the Chaos Lightning for Traveler-59 but I don't think I can match the level of quality of the current superweapons (yet).
It would be a nice gimmick and if I have the time, ideas and resources to do that, sure.
oh I will, but I'm only half done ;)
Yeah, I read about the Redeemer already, I check the forum quite regularly. Haven't had a look at it, because I'm finishing off this thing first, but it will come immediately after that.
I know exactly where you are coming from ;)
As a general tip, I want to tell you that in most cases where the game crashes, it's because of a LogicCommand or a LogicCommandSet.
However, if you have a wrong Specialpower or gameobject, it might cause a crash as well because a LogicCommand wants to access it.
Haven't thought about that yet, but afaik yeah, it should be possible.
If I think about Engineers in general, I think I should make that a GDI specific ability. Scrin got stealth + tibimmunity, Saboteur can lay traps and GDI could use (also, matches the name Engineer).
I add it to my todo list, as I think this is a cool idea, but I'm currently working on something far more awesome :D
I already downloaded this ^^
But it's for Messenger-8 (I reworked their T2). I wouldn't compare Reaper to Contra Nuke but rather to the Down of War Dark Eldar.
Great mobility with tremendous damage but with lack of defense, don't worry, they will get some new toys ;)
huh, really? I asked some more experienced modders who claimed that it's not possible and I haven't found anything regarding shroud or gap in the list of all modules as well.
I'm not really a coding wizard ^^
actually Black Hand Harvesters have more HP.
Hmmm, maybe a reskin would be nice to show it, though.
Those screenshots so far look amazing!
"make a team" that's easier than it sounds, you know ^^
Also, I like it as a hobby. If anybody really wants to join he can, otherwise I don't mind if things aren't that fast but with me being the one in charge.
Also, I regularly annoy the people on Thundermods if I have bugger, problems so I'm not that alone after all xD
if you think about it, about the half of all factions already got own Harvesters ^^.
All GDI factions have an own harvester, so does Black Hand and Reaper-17.
Meaning that Messenger, Renegades (but this one can be detonated) and Traveler (teleport could fit them) are the only ones left.
I actually wanted to do that already for Messenger-8 but it doesn't seem to work anymore :/
Awesome! I guess, now it is my part to bring it to Gameranger.
that's why I made a balancing board in the forums. Just use it ;)
absolutely. I had this planned at a certain point but then forgot to actually write that in my (endlessly long) todo list.
I've never been a big fan of the whole mutant story, but without them something is clearly missing. Also, in terms of gameplay I could imagine them having a better price/stat ratio than normal troops.
This way, it really would be a building you are fighting for, similar to spikes. I love how Stygs made more mutants for the hovel. They really fit the mutant theme and have a nice punch.
So yeah, I hope I have time to do that at a point :)
But for now I have other awesome ideas I want to build in as fast as possible ^^
I'm not even sure if that is possible. But it does sound cool.
But **** yeah, why not giving every faction an own harvester?
I really want to change Buzzers, but so far I haven't found a way to change their visuals...
I don't want to make new units that don't look different to each other.
Also, I want upgrades to be as visible as possible.
Not only because for the looks but also because it should be visible how strong the unit is you are going to fight.
Oh, seems that I forgot to put that in. I will add that in the changelog of the next version.
Thanks and have fun 8)
From what I've seen, it's already done. However there was an error in the ZOCOM Slingshot which is why it could still crush infantry