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of course not ^^
To be honest, I don't think that I'm going to change much more for the Black Hand. I'm currently working on a Sniper, next will be Thermite Shells and then I believe them to be strong enough for the moment.
I think along with ZOCOM the are among the strongest factions anyway and I will return adding new content to them when I think the majority is on the same level as ZOCOM and BH.
Also, I'm a bit sceptical when it comes to instant transport and flame units ^^
cool thing to know :)
Would almost be a bit sad to take this direction for such a great mod.
more and more RA3/CNC4, don't know if I like this direction...
You definitely need to call this "Ultimate Weapon" Doomsday Device lol
The original RA2 TT concept?
Deja vu xD
Great work was always a favourite map
hahah, no problem.
Actually, I did buff Renegade fanatics. Because they buff all allied infantry in a great radious if they commit suicide (forgot to write that down in the Changelog d'oh!).
Other than that you would be surprised what I have planned ;)
Oh, and Salvation already gave me a cool idea for a ZOCOM artillery that fits the faction.
You are boring, you spoil all the surprise :P
But hey, I think you are right. I actually was going to replace Dozerblades but dropping Dozerblades for "Thermite Shells" suits the faction better.
In the end, it doesn't matter if an upgrade grants more health or more attack. The most important thing to keep things balanced is that the overall stats of a units remain the same (that's why I gave the ZOCOM APC an armor upgrade instead of AP ammo).
Oh come on, WH 40K is great ;D
I already fixed the Mantis issue in the version I am working on.
Also, I'm thinking about a completely new Upgrade for Scorpions which will affect Specters as well, you were already quite close ;)
Indoctrinators are named this way because I liked the name and because of their supression. First I wanted a debuff aura opposed to the Confessorss, but it didn't work well so they supress enemy infantry with their rockets (which plays nicely as well).
The problem with models is not that I can't model (ok, that too) but that I don't have 3DS max which is really expensive.
I actually always preferred Contra over Shockwave xD But I still dont mind the comparison at all ^^
You got some good ideas. Actually I planned for ZOCOM an upgrade which grants Shatterers an alternative fire mode to fire over greater distances at the cost of the rate of fire.
But I really like the Echo Trooper Squad being their artillery.
Both, the Avatar upgrade and the Echo Troopers are rather easy to implement, so why not ;)
I just have to be cautious and make not ZOCOM too overpowered xD
thanks for the info, I will fix it asap.
haha, thanks for the compliment ;)
Good that you mention that. Reaper also get cheaper forcefields because it only affects Tripods, I think this would be a reasonable solution here too.
yeah I read it but I wanted to focus on some graphical issues I had first. Yeah, I would be delighted, if you could spread One Vision :)
That everything looks the same bugs me as well, but I will try to do reskins for all the new units. New Rocket Squads (Indoctrinators replacing Militants) and new Skins for the Flametank, Scorcher and Aggressor.
I'm also thinking about modified Snipers for Black Hand.
I just want to say that the descriptions you see on the production structures aren't up to date. I didn't know what I will keep and those descriptions are a lot of writing work to change ^^
thx for the info, I'm keen on fixing!
walls are high on my priority list :)
actually Mantis drones do replace attack bikes ^^
well, it's more of an experiment actually. If stuff works I'll keep it ^^. Otherwise I need to see what is next.
First beta is on it's way! Only thing left is the approval of the moddb administrators which could take some time.
however, as a first anf fast change I made all fanatics immune to mind control ^_^
I will have some serious thoughts about that (especially the air transport), but I won't include it for the first release.
You might be true but they are not defenseless.
Instead of a buzzer hive they got a drone hive which repairs nearby vehicles and blue shards give Reaper-17 the best AA of all factions.
On top of that I gave them an additional AA aircraft (upgradeable with blue shards as well). Also, Reaper-17 got some more teleports (like shock-Pods) for emergencies.
In the future I also might include a structure which converts all killed units into credits (but you can only build it one time). So you still think twice before you roll into a Reaper-17 base.
Those "Echo Troopers" are unlocked with an upgrade and those drones can be given to all non-production structures (excluding defense).
This works similar to Sonic Fields, it's the repair icon on the left side bar.
Yeah, I have a theme and certain guidelines for evey faction but since I'm only one person I'm rather limited anyway.
I will probably attach those faction themes with the first beta release.
It started as an simple improvement mod and I guess we will see how things will turn out.
Oh and don't worry about critique, I'm a bit of a stubborn :P
thanks, I will have a look at it and see what I can use :)
Cruentus Canyon reminds me soooooo of Quake ^^
I wanted to cover all that in the first news but no, I am not a model artist and unfortunately can't do any models at all. However, some units get / already got a reskin to make them more distinguishable.
thanks for leaving a comment. Of course I plan on finishing my mod ^^
I fear that Black Hand could become too strong if they had access to aircraft, but who knows.
Note that I generally appreceate ideas but as for the first beta release I'll just stick to what I've planned so far.
More information is on it's way!
what a great sight!
So, THAT's where they got the idea of the MARV xD
That's what I call almost perfect
can't wait :3
I want more of this U_U
Everybody who wants the new version now can simply cantact me and I will provide an alternative link