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Ah, yes I can see now. But under the "related games" tab on the right side, it still says "CnC 3: Kane's Wrath", right? That really sounds quite strange what you are saying.
Nonetheless, the next time I will write an article I think about mentioning that it is in fact for Kane's Wrath. ;)
interesting, thank you for letting me know this.
Where exactly did you this artcile, then? That would be helpful to avoid further confusion.
Oh I think I see what you mean. So, instead of the prophet's Blessing upgrade you'd place this building to get transports and the Support Power. I suppose, a reskinned hangar could fit the bill quite well.
But I'm not sure if it's worth constructing a building which only exists to give some support powers. I think most players would simply ignore it.
I think if it could do more than just that it would be worth a consideration. However, that would involve quite a big change for what the Black Hand is capable of and to be hoenst, I want to focus more on other factions for now.
I also think it would be a bit weird to give a faction dedicated to strong ground based assault an extra structure for aeral support ^^
If you are a good boy, Scrin Santa might make a visit on Christmas ;)
Cool. Now I'm waiting to see Hell's superweapon >:D
this is odd, I just made a few additional test matches against the AI and everything worked. Was it on a custom map, maybe?
it's a recolored Scrin repair drone xD
But I think it looks nice :)
Well, it's not a veterancy upgrade and only a special projectile for heroic units ^^
Similar to Rockets that turn red when normal units are heroic.
I really like the idea of units receiving special upgrades when reaching next levels. It's just that if I make it for one faction, all factions should be equal and have them too. This is a lot of work and will most likely be hard to balance.
But maybe that could work with very special units, like an "Evolver" Scrin unit or something like that. Or simply a special unit upgrade instead of better statistics when reaching a new level? I could see that working with MoK.
Outstanding visuals as always.
I thought just a bunch of screenshots would be boring :P
Btw, great voice acting, really like the Colossus, it reminds me of the Dark Eldar >:D
From what I can see, this looks like it's going to be a really good mod :)
Keep working on it ^^
glad you like it >:D
huh, really? I asked some more experienced modders who claimed that it's not possible and I haven't found anything regarding shroud or gap in the list of all modules as well.
I'm not really a coding wizard ^^
I actually wanted to do that already for Messenger-8 but it doesn't seem to work anymore :/
I really want to change Buzzers, but so far I haven't found a way to change their visuals...
I don't want to make new units that don't look different to each other.
Also, I want upgrades to be as visible as possible.
Not only because for the looks but also because it should be visible how strong the unit is you are going to fight.
now that was fast I didn't even have the chance to put in the descriptions ^^
Yeah, it's an upgrade.
haha, thanks for the compliment ;)
thanks, I will have a look at it and see what I can use :)
what a great sight!
Either this is an invasion from Moon or Yuri was addicted to TV when he was young.
I love your GUI :)
ok and how to spell it? lol
1. April was yesterday...
Looks evil >:)
Will become Tao/Special Weapons Gen a modified version of the Nuke Cannon?
Maybe with neutron shells?
Looks very evil >:)
I loved this monsters in doom absolution!
Look at the dogs ;)
Don't say that this is a ingame model...
Cool, another load of great models :)
a short little demonstration video about that effect would be very nice
Now that's cool
It's sad the design here is so much better than RA3's shiny shiny bling bling cartoon style.
it is :o
This is a news that sums up all Steel Talons changes for One Vision's next release.
thanks, that means a lot to me :)
no need to hope ;) Next version will be a blast
Awesome. This really captures the mood and gist of Doom 3.
Not to mention the quality of those shps, both hell and UAC.
Keep it up!
China. Nuwa vs Charons might be in favour of Charons but Siegfried just cannot make up Yunru and the Centurion.
If you want to extract the audio files from the game, I'm not sure if this is possible. You can find Bibber's asset extractor here:
There are the EvaEvents which contain such things, for example: "EvaEventDetectedEnemy"
what do you mean, exactly?
haven't had a look at desure yet.
So you can't start the mod for Ultimate Collection, is this correct?
I will see what I can do
you only need this
which mod if not this one
Maybe and only if you are very well-behaved, Santa could bring something for you ;D
I have pretty much the same opinion. I'm sure that there is an unbelieveable amount of work behind the mod.
For me MO 3.0 feels to restrictive, there are hardly any softcounters and most units require some kind of special unit as counter. in the mod and with the right unit you can utterly smash big armies, it doesn't feel right.
I overall love the design and the unique units. Also I appreciate to see that this mod doesn't have any rough edges at all. All factions are difficult, but they somehow feel very similar... You either got a slow brute attack force (China, HQ Pacific Front), a more versitile army with some perks (EU, USA, Psi Corps, Russia) or a faction with a rather spammy approach (Latins, Scorp Cell).
finally the subfaction I was waiting for since the beginning
yep, sounds like a bug. Unfortunately I don't have the possibility to check/fix the bug. However, thanks for the report, I will note it and fix it when I got plenty of free time.
another great mod finally found its way to moddb :)
I still think you should make Caleb :P
Bludenz, althought I am pretty exactly much between FK and BZ ^^
Well, so did I :P
Yeah, I feel like I'm always some kind of exception ^^
Vorarlberg? oh my god, the world is small isn't it? because so am I ;D
Well, I haven't had a look at the changelog of 1.02+ to know all the issues, but everything I know about and stuff people reported is fixed.
I don't know exactly, but the mod was not designed to work together with 1.02+ and even if both mods would be launched the result would probably only cause errors.
However, many bugs have been fixed in One Vision, if there are still bugs present, please let me know.
I am curious to see how this will work out, I think it's a logical step but the shp doesn't look that crisp and in-line with the other structures.
I took a lot of thought for giving the MoK Avatar the best names but decided to rename Avatar to Myrmidon, as you suggeted.
However, as it is a Greek Temple Guard I took a different direction and chose 3 ancient deities as upgrade names, which are: Anuket (Aegypt), Erebus (Greek) and Aurora (Roman).
Yes, "Invader fighters" benefit as well, but it's really not too much.
lol. The first time I made the skin it was hard to see in dark areas so I wanted to make sure ^^
But I think you are right, a lil bit darker shouldn'T hurt
I already downloaded this ^^
But it's for Messenger-8 (I reworked their T2). I wouldn't compare Reaper to Contra Nuke but rather to the Down of War Dark Eldar.
Great mobility with tremendous damage but with lack of defense, don't worry, they will get some new toys ;)
yeah, I just created a forum, there you can post your ideas
Well, I don't know about Origin but I talked to the person responsible for the Modlauncher and he told me that UC users need to download not only the Modlauncher but the "fixed launchers" as well.
He provided me with this link and hope it will help you. Post back if this solved your problems or if you still have any.
That's what I call almost perfect
can't wait :3
The only Bike, worth carring the name of Speeder!
don't get me wrong with this. I still play Doom 1 and 2 on ports nowadays. While I don'T really call Doom 3's design a flaw I appreciate the way Phobos handles this so far.
But when comparing this screenshot with priors it looks too cartoony and reminds me more of Borderlands
looks like good work but a bit too coloourful and cartoonish for Doom imo...
"New spotting position"
I have no Pak1 and Pak0 files in my folder (even run a search, but it wasn't there), where am I supposed to get those?
will you leave the old one in the rulesmd.ini with Techlevel=-1 at least?
this is going to be the Red Alert I've been waiting for.
oops, maybe I played too much Rise of the Reds in last time ^^
That's the Mind March from MO im right?
100% Agree, I have them in my personal mod ^^
looks more like an stealthed microwave tank...
Not bad, but i liked the first one more.
I never really liked the original ones in Doom 2, but yours are much better.
But my favourite one is the pain elental from Doom Absolution ;)