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Well, I haven't had a look at the changelog of 1.02+ to know all the issues, but everything I know about and stuff people reported is fixed.
I don't know exactly, but the mod was not designed to work together with 1.02+ and even if both mods would be launched the result would probably only cause errors.
However, many bugs have been fixed in One Vision, if there are still bugs present, please let me know.
I am curious to see how this will work out, I think it's a logical step but the shp doesn't look that crisp and in-line with the other structures.
I took a lot of thought for giving the MoK Avatar the best names but decided to rename Avatar to Myrmidon, as you suggeted.
However, as it is a Greek Temple Guard I took a different direction and chose 3 ancient deities as upgrade names, which are: Anuket (Aegypt), Erebus (Greek) and Aurora (Roman).
Yes, "Invader fighters" benefit as well, but it's really not too much.
It's sad the design here is so much better than RA3's shiny shiny bling bling cartoon style.
you only need this
Bludenz, althought I am pretty exactly much between FK and BZ ^^
Well, so did I :P
Yeah, I feel like I'm always some kind of exception ^^
Vorarlberg? oh my god, the world is small isn't it? because so am I ;D
lol. The first time I made the skin it was hard to see in dark areas so I wanted to make sure ^^
But I think you are right, a lil bit darker shouldn'T hurt
I already downloaded this ^^
But it's for Messenger-8 (I reworked their T2). I wouldn't compare Reaper to Contra Nuke but rather to the Down of War Dark Eldar.
Great mobility with tremendous damage but with lack of defense, don't worry, they will get some new toys ;)
yeah, I just created a forum, there you can post your ideas
Well, I don't know about Origin but I talked to the person responsible for the Modlauncher and he told me that UC users need to download not only the Modlauncher but the "fixed launchers" as well.
He provided me with this link and hope it will help you. Post back if this solved your problems or if you still have any.
That's what I call almost perfect
can't wait :3
The only Bike, worth carring the name of Speeder!
don't get me wrong with this. I still play Doom 1 and 2 on ports nowadays. While I don'T really call Doom 3's design a flaw I appreciate the way Phobos handles this so far.
But when comparing this screenshot with priors it looks too cartoony and reminds me more of Borderlands
looks like good work but a bit too coloourful and cartoonish for Doom imo...
"New spotting position"
I have no Pak1 and Pak0 files in my folder (even run a search, but it wasn't there), where am I supposed to get those?
will you leave the old one in the rulesmd.ini with Techlevel=-1 at least?
this is going to be the Red Alert I've been waiting for.
oops, maybe I played too much Rise of the Reds in last time ^^
That's the Mind March from MO im right?
100% Agree, I have them in my personal mod ^^
looks more like an stealthed microwave tank...
Not bad, but i liked the first one more.
I never really liked the original ones in Doom 2, but yours are much better.
But my favourite one is the pain elental from Doom Absolution ;)
glad you like it >:D
I guess that isn't that hard to make at all. Just some mines with an alternative skin and green toxic clouds. But I think I will make this an ability for the Revelator (which I will probably give a new name, then). I like it.
The Splicer is already finished and can drain life from targets >:D
It works and plays nicely and I always wanted to have a unit that can drain life from targets ^^
Yeah, I think too that the Carnage Tripod would be too op then ^^.
But you gave me an idea. I think I make it stronger the less health it has and if it reaches a critical level it is far stronger but attacks allies as well >:)
I think this really fits the word Carnage.
Yeah, I like the idea of sacrificing own units, but spending 500$ for only this ability just that isn't worth it imo. I think it needs a little bit more than that.
I actually kinda love the way you pronounce the word. And what is this WH40k you are talking about, it's all from latin, i swear!
Ok, I admit I am a 'Nid fan ^^
with show I mean to show him because he has no decal.
Btw. now that I look at it from this angle I notice that many details can't be seen... shoult have put them into a brighter map.
Actually, it's not my idea ^^
This guy from Deviantart got the original idea:
And unlike the other stuff on the page Buzzers only consist of particles which are easy to change.
haha, you are right xD
there are still a couple of things I want to implement first, but you can expect a new version within the next days
I thought about adding new superweapons when I implemented the Chaos Lightning for Traveler-59 but I don't think I can match the level of quality of the current superweapons (yet).
It would be a nice gimmick and if I have the time, ideas and resources to do that, sure.
oh I will, but I'm only half done ;)
Yeah, I read about the Redeemer already, I check the forum quite regularly. Haven't had a look at it, because I'm finishing off this thing first, but it will come immediately after that.
I know exactly where you are coming from ;)
As a general tip, I want to tell you that in most cases where the game crashes, it's because of a LogicCommand or a LogicCommandSet.
However, if you have a wrong Specialpower or gameobject, it might cause a crash as well because a LogicCommand wants to access it.
Haven't thought about that yet, but afaik yeah, it should be possible.
If I think about Engineers in general, I think I should make that a GDI specific ability. Scrin got stealth + tibimmunity, Saboteur can lay traps and GDI could use (also, matches the name Engineer).
I add it to my todo list, as I think this is a cool idea, but I'm currently working on something far more awesome :D
huh, really? I asked some more experienced modders who claimed that it's not possible and I haven't found anything regarding shroud or gap in the list of all modules as well.
I'm not really a coding wizard ^^
actually Black Hand Harvesters have more HP.
Hmmm, maybe a reskin would be nice to show it, though.
Those screenshots so far look amazing!
"make a team" that's easier than it sounds, you know ^^
Also, I like it as a hobby. If anybody really wants to join he can, otherwise I don't mind if things aren't that fast but with me being the one in charge.
Also, I regularly annoy the people on Thundermods if I have bugger, problems so I'm not that alone after all xD
if you think about it, about the half of all factions already got own Harvesters ^^.
All GDI factions have an own harvester, so does Black Hand and Reaper-17.
Meaning that Messenger, Renegades (but this one can be detonated) and Traveler (teleport could fit them) are the only ones left.
I actually wanted to do that already for Messenger-8 but it doesn't seem to work anymore :/
Awesome! I guess, now it is my part to bring it to Gameranger.
that's why I made a balancing board in the forums. Just use it ;)
absolutely. I had this planned at a certain point but then forgot to actually write that in my (endlessly long) todo list.
I've never been a big fan of the whole mutant story, but without them something is clearly missing. Also, in terms of gameplay I could imagine them having a better price/stat ratio than normal troops.
This way, it really would be a building you are fighting for, similar to spikes. I love how Stygs made more mutants for the hovel. They really fit the mutant theme and have a nice punch.
So yeah, I hope I have time to do that at a point :)
But for now I have other awesome ideas I want to build in as fast as possible ^^
I'm not even sure if that is possible. But it does sound cool.
But **** yeah, why not giving every faction an own harvester?
I really want to change Buzzers, but so far I haven't found a way to change their visuals...
I don't want to make new units that don't look different to each other.
Also, I want upgrades to be as visible as possible.
Not only because for the looks but also because it should be visible how strong the unit is you are going to fight.
Oh, seems that I forgot to put that in. I will add that in the changelog of the next version.
Thanks and have fun 8)
From what I've seen, it's already done. However there was an error in the ZOCOM Slingshot which is why it could still crush infantry
Guys. Take all time you need, even if that means it will be released in 2020.
Because this is a mod of epic scale.
I would totally offer my help but I will be busy for the next 6 months so...
I know that you will keep up the good work and once done, it will be a bomb!
I'm looking forward to it and will tell everybody who might be interested :)
uh. I'm pretty sure I changed that already ^^ (I think it's just plain wrong as well)
It was one of the first changes but because it was so long ago I might have forgotten to change it for all factions (I was quite sloppy when I started this mod).
I will have a look at it!
the MRLS could be a bit more menacing but the particles certainly make up for that :)
I really like your model and the awesomeness of having a quad barreled tank, but lore wise I don't see it quite fitting.
You know what? Just make that thing like the GLA Marauder thank so its amount of barrels can increase over time, I'm sure you can find a fitting gameplay mechanic for it ;)
Scrap, veterancy... or anything
I cast a deadly shadow
such a unit is planned, but not the Corroder ;)
Unfortunately, the engine doesn't allow stealing tib :/
Initially the idea really was stealing tib (from refineries). However, I liekd the name and later applied it to this unit.
Leeches are scout units, every faction will have a dedicated T1 scout. Normally, scrin factions really have a scouting disadvantage since Seekers are slow and Buzzers have a bad vision range.
It has indeed the same model as the Visceroids, however they are called "Leeches".
All factions will get an additional starting infantry unit and Scrin factions get "Leeches".
Actually, it is a completely different model for the Titan done by Golan. This model doesn't have an upgraded weapon part but you can easily distinguish the Grey Wolf from normal Titans ingame.
nope, you gotta play version 0.7 yourself to discover that.
But it's not taking much longer ;)
But I can tell that the Corruptive Systems Upgrade is no longer a researchable upgrade.
if you decrease the time, your Hexapod will teleport more often.
Just saying xD
now THAT looks mean.
omg, this looks like a face xD
The entrance is the mouth, the lights are the eyes and the white walls are the cheecks. But great model nonetheless, especially the foundation blends in nicely with the model and the surroundings.
great model for a classic structure. But I would slighly rework its fundament.
The laser looks really crisp, this is not the stock CnC3 one, right?
I admit, it looks quite like a bit flashy, but I wanted it to be visible ^^
Ingame, affected buildings have a slow pulsating shine. What you see is only the moment when the tint reaches its maximum.
Yep, they are actually identical to normal Pitbulls, only a bit cheaper and with machineguns.
Cool, another load of great models :)
a short little demonstration video about that effect would be very nice
Now that's cool
uh... I guess D:
This is not the Jitterskull you are looking for *me runs away*
Traveler don't have Devourer tanks ^^
you ARE the first. I don't know where the first download came from, it existed even before the mod was approved by the site admins ^^
Maybe those admins got it first, though :P
it's already uploaded, only thing left is the blessing of the almighty moddb admins ;)
Btw. what is wrong with making Scrin weird? ^^
I really want to make Scrin more terrifying, especially Traveler (being mind controlled or even a mind controller yourself isn't that bad if your alternative is death) and I thought shlaanesh would fit Traveler to a certain degree.
Originally it was designed to be for Traveler, but I found it to fit Reaper much more in terms of gameplay and style, you will see why ;)
yeah, perhaps I did overdo it xD
But I like their role on their battlefield and in a twisted way, they compensate the lack of defenses.
actually, the texture is finished, I just need to code it ^^
yeah. But that's what I made the balance section after all ^_^
Also, the upgrade itself costs 4000, the activation 1000 and you need to be relatively close to the tower.
Just to make things clearer. This unit is a new unit for Reaper-17 but unlike the Traveler-59 cultists it cannot mind control units, nor can it be created from production facilities...
Well, I need to have a look at those models first.
As for the Scorpion, I already said that I want upgrades to be visible. But I will see what I'm going to do when I implement the new Upgrade for the Scorpion.
You are boring, you spoil all the surprise :P
But hey, I think you are right. I actually was going to replace Dozerblades but dropping Dozerblades for "Thermite Shells" suits the faction better.
In the end, it doesn't matter if an upgrade grants more health or more attack. The most important thing to keep things balanced is that the overall stats of a units remain the same (that's why I gave the ZOCOM APC an armor upgrade instead of AP ammo).
Oh come on, WH 40K is great ;D
I already fixed the Mantis issue in the version I am working on.
Also, I'm thinking about a completely new Upgrade for Scorpions which will affect Specters as well, you were already quite close ;)
Indoctrinators are named this way because I liked the name and because of their supression. First I wanted a debuff aura opposed to the Confessorss, but it didn't work well so they supress enemy infantry with their rockets (which plays nicely as well).
The problem with models is not that I can't model (ok, that too) but that I don't have 3DS max which is really expensive.
I actually always preferred Contra over Shockwave xD But I still dont mind the comparison at all ^^
well, it's more of an experiment actually. If stuff works I'll keep it ^^. Otherwise I need to see what is next.
however, as a first anf fast change I made all fanatics immune to mind control ^_^
I will have some serious thoughts about that (especially the air transport), but I won't include it for the first release.
You might be true but they are not defenseless.
Instead of a buzzer hive they got a drone hive which repairs nearby vehicles and blue shards give Reaper-17 the best AA of all factions.
On top of that I gave them an additional AA aircraft (upgradeable with blue shards as well). Also, Reaper-17 got some more teleports (like shock-Pods) for emergencies.
In the future I also might include a structure which converts all killed units into credits (but you can only build it one time). So you still think twice before you roll into a Reaper-17 base.
Those "Echo Troopers" are unlocked with an upgrade and those drones can be given to all non-production structures (excluding defense).
This works similar to Sonic Fields, it's the repair icon on the left side bar.
Yeah, I have a theme and certain guidelines for evey faction but since I'm only one person I'm rather limited anyway.
I will probably attach those faction themes with the first beta release.
It started as an simple improvement mod and I guess we will see how things will turn out.
Oh and don't worry about critique, I'm a bit of a stubborn :P
I wanted to cover all that in the first news but no, I am not a model artist and unfortunately can't do any models at all. However, some units get / already got a reskin to make them more distinguishable.
thanks for leaving a comment. Of course I plan on finishing my mod ^^
I fear that Black Hand could become too strong if they had access to aircraft, but who knows.
Note that I generally appreceate ideas but as for the first beta release I'll just stick to what I've planned so far.
More information is on it's way!
I'm playing with the idea of starting mapping for Doom 3 too, how long did it take you to achieve this style?
I've already had a brief look at a tutorial for the id map editor and didn't look very comfortable... this this only a issue at the beginning?
I hope you can answer my questions ^^
woah, that looks pretty badass so far. Are you this all of your own? O.O
where is the repair button? :x
Wait, there are mod tools available already?
this logo is so much win
shouldnt the chaingunner be red?
remembers me of that one Harkonnen artillery
sup, do I know you? ^^
This is the first time I'm actually looking at my own profile xD
Yeah, that's something I've been looking for for quite some time.
I just hope that there will be enough ammo...
I love this trailer, where is the music from?
Nice architecture and use of texture.
Oh I just realized that I have to enable HDR and Bloom to make the mod work >.>.
Btw why is this only a "lite" version of sikkmod and could you give some more information or some tweaked config files?
looks good, but what are the exact changes?
good to see that Yuri is still in the mod :D
for mother Russia
Why the german name?
The mind is a terrible thing to waste...
It's very hot in here
Are you making this mod for Skulltag?
This is my favorite design
Empire of the Rising Sun?
A bit Strange, but still cool.
looks like the RA3 bullfrog...
Looks a bit like Mechwarrior lol
So there will be a nuke for land and for sea?
regards from Mental Omega ? ^^
They are strange, but they match the Yuri style!
Finally this great mod found the way to Moddb!
Seems cool, I hope it's not one of these mods which gets popular and later canceled...
That reminds me a bit to the Front Mission Wanzers ^^
Isn't that the old Yuri Lab concept?
Great work btw ;)
Hehe thats nice