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there are still a couple of things I want to implement first, but you can expect a new version within the next days
I thought about adding new superweapons when I implemented the Chaos Lightning for Traveler-59 but I don't think I can match the level of quality of the current superweapons (yet).
It would be a nice gimmick and if I have the time, ideas and resources to do that, sure.
oh I will, but I'm only half done ;)
Yeah, I read about the Redeemer already, I check the forum quite regularly. Haven't had a look at it, because I'm finishing off this thing first, but it will come immediately after that.
I know exactly where you are coming from ;)
As a general tip, I want to tell you that in most cases where the game crashes, it's because of a LogicCommand or a LogicCommandSet.
However, if you have a wrong Specialpower or gameobject, it might cause a crash as well because a LogicCommand wants to access it.
Haven't thought about that yet, but afaik yeah, it should be possible.
If I think about Engineers in general, I think I should make that a GDI specific ability. Scrin got stealth + tibimmunity, Saboteur can lay traps and GDI could use (also, matches the name Engineer).
I add it to my todo list, as I think this is a cool idea, but I'm currently working on something far more awesome :D
I already downloaded this ^^
But it's for Messenger-8 (I reworked their T2). I wouldn't compare Reaper to Contra Nuke but rather to the Down of War Dark Eldar.
Great mobility with tremendous damage but with lack of defense, don't worry, they will get some new toys ;)
huh, really? I asked some more experienced modders who claimed that it's not possible and I haven't found anything regarding shroud or gap in the list of all modules as well.
I'm not really a coding wizard ^^
actually Black Hand Harvesters have more HP.
Hmmm, maybe a reskin would be nice to show it, though.
Those screenshots so far look amazing!
"make a team" that's easier than it sounds, you know ^^
Also, I like it as a hobby. If anybody really wants to join he can, otherwise I don't mind if things aren't that fast but with me being the one in charge.
Also, I regularly annoy the people on Thundermods if I have bugger, problems so I'm not that alone after all xD
if you think about it, about the half of all factions already got own Harvesters ^^.
All GDI factions have an own harvester, so does Black Hand and Reaper-17.
Meaning that Messenger, Renegades (but this one can be detonated) and Traveler (teleport could fit them) are the only ones left.
I actually wanted to do that already for Messenger-8 but it doesn't seem to work anymore :/
Awesome! I guess, now it is my part to bring it to Gameranger.
that's why I made a balancing board in the forums. Just use it ;)
absolutely. I had this planned at a certain point but then forgot to actually write that in my (endlessly long) todo list.
I've never been a big fan of the whole mutant story, but without them something is clearly missing. Also, in terms of gameplay I could imagine them having a better price/stat ratio than normal troops.
This way, it really would be a building you are fighting for, similar to spikes. I love how Stygs made more mutants for the hovel. They really fit the mutant theme and have a nice punch.
So yeah, I hope I have time to do that at a point :)
But for now I have other awesome ideas I want to build in as fast as possible ^^
I'm not even sure if that is possible. But it does sound cool.
But **** yeah, why not giving every faction an own harvester?
I really want to change Buzzers, but so far I haven't found a way to change their visuals...
I don't want to make new units that don't look different to each other.
Also, I want upgrades to be as visible as possible.
Not only because for the looks but also because it should be visible how strong the unit is you are going to fight.
Oh, seems that I forgot to put that in. I will add that in the changelog of the next version.
Thanks and have fun 8)
From what I've seen, it's already done. However there was an error in the ZOCOM Slingshot which is why it could still crush infantry
Guys. Take all time you need, even if that means it will be released in 2020.
Because this is a mod of epic scale.
I would totally offer my help but I will be busy for the next 6 months so...
I know that you will keep up the good work and once done, it will be a bomb!
I'm looking forward to it and will tell everybody who might be interested :)
uh. I'm pretty sure I changed that already ^^ (I think it's just plain wrong as well)
It was one of the first changes but because it was so long ago I might have forgotten to change it for all factions (I was quite sloppy when I started this mod).
I will have a look at it!
maybe that wouldn't be too bad of an idea... I just have no idea how to do that xD
uh... I guess D:
This is not the Jitterskull you are looking for *me runs away*
Traveler don't have Devourer tanks ^^
I actually just talked to the person who coded the WrathEd Launcher about steam and he told me that it should work fine.
I am sorry but I don't have the steam version and don't know what to give as advice :/ but I will contact him as soon as I can and will post you a reply.
Perhaps there was a corrupt download of the modlauncher?
Everybody who wants the new version now can simply cantact me and I will provide an alternative link
^^ have fun
Not my fault. I only corrected a spelling mistake and didn't expect it to disappear. I guess it was temporarily removed until it gains approvement by admins once more...