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the MRLS could be a bit more menacing but the particles certainly make up for that :)
I really like your model and the awesomeness of having a quad barreled tank, but lore wise I don't see it quite fitting.
You know what? Just make that thing like the GLA Marauder thank so its amount of barrels can increase over time, I'm sure you can find a fitting gameplay mechanic for it ;)
Scrap, veterancy... or anything
I cast a deadly shadow
such a unit is planned, but not the Corroder ;)
Unfortunately, the engine doesn't allow stealing tib :/
Initially the idea really was stealing tib (from refineries). However, I liekd the name and later applied it to this unit.
Leeches are scout units, every faction will have a dedicated T1 scout. Normally, scrin factions really have a scouting disadvantage since Seekers are slow and Buzzers have a bad vision range.
It has indeed the same model as the Visceroids, however they are called "Leeches".
All factions will get an additional starting infantry unit and Scrin factions get "Leeches".
Actually, it is a completely different model for the Titan done by Golan. This model doesn't have an upgraded weapon part but you can easily distinguish the Grey Wolf from normal Titans ingame.
nope, you gotta play version 0.7 yourself to discover that.
But it's not taking much longer ;)
But I can tell that the Corruptive Systems Upgrade is no longer a researchable upgrade.
if you decrease the time, your Hexapod will teleport more often.
Just saying xD
now THAT looks mean.
omg, this looks like a face xD
The entrance is the mouth, the lights are the eyes and the white walls are the cheecks. But great model nonetheless, especially the foundation blends in nicely with the model and the surroundings.
great model for a classic structure. But I would slighly rework its fundament.
The laser looks really crisp, this is not the stock CnC3 one, right?
I admit, it looks quite like a bit flashy, but I wanted it to be visible ^^
Ingame, affected buildings have a slow pulsating shine. What you see is only the moment when the tint reaches its maximum.
Yep, they are actually identical to normal Pitbulls, only a bit cheaper and with machineguns.
Cool, another load of great models :)
a short little demonstration video about that effect would be very nice
Now that's cool
I actually kinda love the way you pronounce the word. And what is this WH40k you are talking about, it's all from latin, i swear!
Ok, I admit I am a 'Nid fan ^^
with show I mean to show him because he has no decal.
Btw. now that I look at it from this angle I notice that many details can't be seen... shoult have put them into a brighter map.
Actually, it's not my idea ^^
This guy from Deviantart got the original idea:
And unlike the other stuff on the page Buzzers only consist of particles which are easy to change.
I know exactly where you are coming from ;)
As a general tip, I want to tell you that in most cases where the game crashes, it's because of a LogicCommand or a LogicCommandSet.
However, if you have a wrong Specialpower or gameobject, it might cause a crash as well because a LogicCommand wants to access it.
actually Black Hand Harvesters have more HP.
Hmmm, maybe a reskin would be nice to show it, though.
Those screenshots so far look amazing!
if you think about it, about the half of all factions already got own Harvesters ^^.
All GDI factions have an own harvester, so does Black Hand and Reaper-17.
Meaning that Messenger, Renegades (but this one can be detonated) and Traveler (teleport could fit them) are the only ones left.
I'm not even sure if that is possible. But it does sound cool.
But **** yeah, why not giving every faction an own harvester?
uh... I guess D:
This is not the Jitterskull you are looking for *me runs away*
Traveler don't have Devourer tanks ^^
you ARE the first. I don't know where the first download came from, it existed even before the mod was approved by the site admins ^^
Maybe those admins got it first, though :P
it's already uploaded, only thing left is the blessing of the almighty moddb admins ;)
Btw. what is wrong with making Scrin weird? ^^
I really want to make Scrin more terrifying, especially Traveler (being mind controlled or even a mind controller yourself isn't that bad if your alternative is death) and I thought shlaanesh would fit Traveler to a certain degree.
Originally it was designed to be for Traveler, but I found it to fit Reaper much more in terms of gameplay and style, you will see why ;)
yeah, perhaps I did overdo it xD
But I like their role on their battlefield and in a twisted way, they compensate the lack of defenses.
actually, the texture is finished, I just need to code it ^^
yeah. But that's what I made the balance section after all ^_^
Also, the upgrade itself costs 4000, the activation 1000 and you need to be relatively close to the tower.
Just to make things clearer. This unit is a new unit for Reaper-17 but unlike the Traveler-59 cultists it cannot mind control units, nor can it be created from production facilities...
Well, I need to have a look at those models first.
As for the Scorpion, I already said that I want upgrades to be visible. But I will see what I'm going to do when I implement the new Upgrade for the Scorpion.
You are boring, you spoil all the surprise :P
But hey, I think you are right. I actually was going to replace Dozerblades but dropping Dozerblades for "Thermite Shells" suits the faction better.
In the end, it doesn't matter if an upgrade grants more health or more attack. The most important thing to keep things balanced is that the overall stats of a units remain the same (that's why I gave the ZOCOM APC an armor upgrade instead of AP ammo).
Oh come on, WH 40K is great ;D
I already fixed the Mantis issue in the version I am working on.
Also, I'm thinking about a completely new Upgrade for Scorpions which will affect Specters as well, you were already quite close ;)
Indoctrinators are named this way because I liked the name and because of their supression. First I wanted a debuff aura opposed to the Confessorss, but it didn't work well so they supress enemy infantry with their rockets (which plays nicely as well).
The problem with models is not that I can't model (ok, that too) but that I don't have 3DS max which is really expensive.
I actually always preferred Contra over Shockwave xD But I still dont mind the comparison at all ^^
well, it's more of an experiment actually. If stuff works I'll keep it ^^. Otherwise I need to see what is next.
however, as a first anf fast change I made all fanatics immune to mind control ^_^
I will have some serious thoughts about that (especially the air transport), but I won't include it for the first release.
You might be true but they are not defenseless.
Instead of a buzzer hive they got a drone hive which repairs nearby vehicles and blue shards give Reaper-17 the best AA of all factions.
On top of that I gave them an additional AA aircraft (upgradeable with blue shards as well). Also, Reaper-17 got some more teleports (like shock-Pods) for emergencies.
In the future I also might include a structure which converts all killed units into credits (but you can only build it one time). So you still think twice before you roll into a Reaper-17 base.
Those "Echo Troopers" are unlocked with an upgrade and those drones can be given to all non-production structures (excluding defense).
This works similar to Sonic Fields, it's the repair icon on the left side bar.
Yeah, I have a theme and certain guidelines for evey faction but since I'm only one person I'm rather limited anyway.
I will probably attach those faction themes with the first beta release.
It started as an simple improvement mod and I guess we will see how things will turn out.
Oh and don't worry about critique, I'm a bit of a stubborn :P
I wanted to cover all that in the first news but no, I am not a model artist and unfortunately can't do any models at all. However, some units get / already got a reskin to make them more distinguishable.
thanks for leaving a comment. Of course I plan on finishing my mod ^^
I fear that Black Hand could become too strong if they had access to aircraft, but who knows.
Note that I generally appreceate ideas but as for the first beta release I'll just stick to what I've planned so far.
More information is on it's way!
I'm playing with the idea of starting mapping for Doom 3 too, how long did it take you to achieve this style?
I've already had a brief look at a tutorial for the id map editor and didn't look very comfortable... this this only a issue at the beginning?
I hope you can answer my questions ^^
woah, that looks pretty badass so far. Are you this all of your own? O.O
where is the repair button? :x
Wait, there are mod tools available already?
this logo is so much win
shouldnt the chaingunner be red?
remembers me of that one Harkonnen artillery
sup, do I know you? ^^
This is the first time I'm actually looking at my own profile xD
Yeah, that's something I've been looking for for quite some time.
I just hope that there will be enough ammo...
I love this trailer, where is the music from?
Nice architecture and use of texture.
Oh I just realized that I have to enable HDR and Bloom to make the mod work >.>.
Btw why is this only a "lite" version of sikkmod and could you give some more information or some tweaked config files?
looks good, but what are the exact changes?
good to see that Yuri is still in the mod :D
for mother Russia
Why the german name?
The mind is a terrible thing to waste...
It's very hot in here
Are you making this mod for Skulltag?
This is my favorite design
Empire of the Rising Sun?
A bit Strange, but still cool.
looks like the RA3 bullfrog...
Looks a bit like Mechwarrior lol
So there will be a nuke for land and for sea?
regards from Mental Omega ? ^^
They are strange, but they match the Yuri style!
Finally this great mod found the way to Moddb!
Seems cool, I hope it's not one of these mods which gets popular and later canceled...
That reminds me a bit to the Front Mission Wanzers ^^
Isn't that the old Yuri Lab concept?
Great work btw ;)
Hehe thats nice
maybe that wouldn't be too bad of an idea... I just have no idea how to do that xD
I actually just talked to the person who coded the WrathEd Launcher about steam and he told me that it should work fine.
I am sorry but I don't have the steam version and don't know what to give as advice :/ but I will contact him as soon as I can and will post you a reply.
Perhaps there was a corrupt download of the modlauncher?
Everybody who wants the new version now can simply cantact me and I will provide an alternative link
^^ have fun
Not my fault. I only corrected a spelling mistake and didn't expect it to disappear. I guess it was temporarily removed until it gains approvement by admins once more...
Thanks, it really honors me to read that.
I was just browsing your profile not too long ago and I really love your Red Alert 2 models, it's my favourite cnc :)
now that was fast I didn't even have the chance to put in the descriptions ^^
Yeah, it's an upgrade.
I actually wanted to release the next beta today, but I had many problems and didn't make as much progress as I was hoping for <.<
The next version will probably include new stuff for BH, R17, T59 and ZOCOM only.
yes, new units.
no, no new models (at least not from me, I am sure I can get some, but this is no promise).
I'm sure new player colours can be arranged as well.
uh full version? ^^
That will take quite some time.
I don't have a complete roadmap for everything and just add what I believe to be right. However, Black Hand is more or less finished and so is ZOCOM.
Currently I'm working on Reaper-17 but I think I will release a new beta in the next week.
Believe me I have A LOT of ideas to bring in and I'm only one man after all. I've been working for quite some time on this mod already.
haha, don't worry xD
I haven't done any bugfixes so far for Reaper (I tend to fix every faction as a whole and move to the next) but I saw what you meant and fixed them right now.
Yeah, I know what you mean. The Scourge is now far more agile and shouldn't have many problems anymore.
Also, the reason why I decided to make the Scourge an AA aircraft is because they have no plasma batteries. They are designed to work against enemy Firehawks, Vertigos and big scrin airships.
Oh and the reason why they are more effective in ion storms is because otherwise enemy Assault Carriers could shoot them down with Ion Storms rather quickly.
yeah, I just created a forum, there you can post your ideas
Well, I don't know about Origin but I talked to the person responsible for the Modlauncher and he told me that UC users need to download not only the Modlauncher but the "fixed launchers" as well.
He provided me with this link and hope it will help you. Post back if this solved your problems or if you still have any.
I will try my best to make the mod even greater, I have many many things planned to mess around with ;)
Regarding R-17, I will have a closer look at this. I didn't have the teleport issue the last time I played R-17 but if there is anything to fix, it will be in the next version.
thank you for finding bugy :)
Enjoy your dinner!
Btw. don't apologize for your english, I understand what you mean, only that's important ;)
it is a little bit more complex, but basically yes.
let's say it this way. No rocket pods "for now".
I do like the idea and I might even be able to get the needed model.
of course not ^^
nono, it's alright. but if you have new ideas, I would appreciate if you could send me pms from now on. Just to make sure that I don't miss other people who report bugs and so on ^^
I thought about that for the Gunwalker, well why not, could work for the Corruptor as well. Thing is that I don't want to have upgrades which do too many things at once.
It will probably appear as an extra upgrade somewhen in the future, but currently it's not high on my priority list and when it comes to Reaper-17, I think I will add some more support structures.
omg, I need to reinstall Quake 4 asap. Thank you for creating this :)
Any next projects in line?