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of course they do, Rockets are T1, Templars are T3.
yes I think he did.
CnC 4, surpsiringly there are a couple of good voices too :P
sadly not, at least not with the version of WrathEd (the modding tool), as it cannot change AI behaviour...
Yes, they are. It was a design choice done by EA and I actually like it. It gives them something different other than just tweaked stats.
I'm not planning anything, yet :P
But not necessarily
Yeah, that's not a big issue. And actually, it looks far worse on the picture than it is ingame. It has a bit boring animation that bothers me, but fixing that would be a lot of time so its not a high priority for now.
Sadly, currently it only has a rather boring animation from CnC 4 and neither uses the other hand to aim, nor does it use the weapon on the should (which I would love too).
For now I just wanted to have a good T3 unit for Black Hand and I think I will leave it at that for the next release, but I think I will look at it again when I have more time. For now my priority is to finish things up and make a bug free release.
I don't know. Maybe for Steel Talons?
I actually really like the plain Zone Trooper from TW, but of course I know that there are things that speak for some visual diversity as well.
However, I also consider using the TT Zone infantry models for something entirely new.
which factions do you think would need some more vehicles? While I think there is always room for more I think every faction now has everything necessary at their disposal to compete on an even level.
Too many units isn't good too.
one of the lines they say is actually "send them darkness" ;)
thanks! please make a review if you liked it.
Interesting ideas. As for the support structures, I am afraid that I am limited by the assets I have at my disposal.
yes, its a bit off but that is because the model has still some issues when it comes to bones and anumations.
Why do you think that with the T3 flame tank? My sim was actually more to make it more like the Avatar : P
Did you even play Scorpions?
BH already has the Autoloader and Consecrated Shells (read Thermite Shells) upgrades and MoK does not even have a Scorpion.
you are using the original retail version?
yes, that is what I've been telling the whole time :P
right now, you can already have a Black Hand Nuke and a Renegade Nuke if you want :P
Those structures have been separate entities ever since. At least that's what I am aware of.
no, it are just normal lasers recoloured into blue/cyan.
yeah, didn't I say that? It's "Liquid Tiberium Bomb Launched" and "Liquid Tiberium Bomb Ready" for all 3 factions. While things like "Allied Liquid Tiberium Bomb Launched" etc. are not in the files those are easy to construct.
what do you mean? MoK and Nod have the same announcer.
absolutely. Sweet, sweet memories
1. perhaps the Kodiax, but I dont think the MK2 really fits into KW.
2. It's been a long time since I last played the campaign . Could you give me screenshots of what you mean?
the problem is that you can't compare them directly.
Both deal 20000 damage (grenade) in the center of impact. For the nuke this center has a radius of 300 and an additional damage taper off radius of 5000.
The ion cannon's radius is 250 and its damage taper off radius is only 1000. So, the ion cannon is actually weaker.
However, the ion cannon also has the small ion beams which appear before the main impact occurs. Those beams account for 1000 damage every second (you got 6 of them).
Considering this and the fact that the ion cannon basically "announces" its attack position I think it is fair to say that overall the ion cannon is a weaker choice.
you are right that it looks small from this perspective but I think that is mostly due to the fact that I zoomed into the ZOCOM one, while I did not on the Talons one.
And yeah, I am pretty confident that the next version won't take a lot of time anymore.
You could argue that MoK just uses a smaller liquid tiberum warhead on their Temples of Nod which in turn "only" has the power of a conventional nuclear missile :P
Btw. if it already is a tie breaker, what would be the gain in making it even stronger? If anything, I think making it 6000 could actually be a disadvantage.
Either way, I will never be able to make this SW be as strong as the campaign one and still keep the game balanced.
You also confuse me with the "make it as strong as the ion cannon". I honestly think the Ion Cannon is actually weaker than the nuclear missile.
yeah, Battlebases are affected just like Rigs.
probably not, but something else ;D
it affects single player and multiplayer. Sadly, it does not affect Global Conquest but that's due to limitations of the modding tool.
no, you are completely right ^^. It should have been "closer".
Oh, well ^^