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I can't really help you with that... I have no experience with that and idk if moddb allows me to.
Somebody playde Blood, I see ;)
This is the corrected version. The bug was that RRF warfactories costed only 200 $.
thanks, that really motivates me to make it even better :D
@Egozio Hi there too :)
Thanks for the hint, I put the description together in a hurry as I had to leave my home only minutes later ^^
I agree that the Reaper is certainly a must have for MoK (and among the few good looking models from CnC 4). But for now I am interested to see how CnC4 works on my own. I bought it on steam sale and should better make some use of it now xD.
As of the Cyborg-Commando, I actually already have an almost finished Cyborg Commando, but it had bugs and I didn't want to delay the release any further, so I cut it from this version.
No, I wouldn't mind some collaboration... it's just the issue with the time and I don't see myself having a lot of it in the near future... (uni and stuf)
Maybe at a later time, man.
does this happen with the newest version too?
Furthermore, could you make a screenshot of the error message?
Please write me a pm with those issues, it is much easier to keep track than writing in the comment session.
yeah, I think so too. The reason why I did not include any units from CnC 4 is that they don't look good. But I think the ones you mentioned are very good and other units like the Nod Salamander, the Widow Tank or Reaper-Cyborg are quite decent, really.
Hint, hint ;)
Doesn't the steam version have a Kane's Wrath Folder in your "my documents" folder?
In any case you can download the mod launcher and click on the "mods" button which will automatically open the correct mod folder.
I accidentally uploaded an old file of the mod with a serious bug in the RRF faction. I have re-uploaded the file under "version 0.81" to avoid confusion.
Version 0.81 is identical to 0.8 but has this issue fixed. I really recommend everybody who downloaded 0.8 to download the fixed version.
I am sorry for your inconveniences, guys :/
And you are doing this all by yourself? I find your project very interesting and would be inclined to work on it as well (I study software enegineering) but I am already fully occupied with my mod for Kane's Wrath...
Is this really based on UT3 or the UDK?
Wouldn't the latter make more sense?
but I am afraid you have to wait a little bit longer, finishing things up for university which starts tomorrow :/
I try to get it out on friday!
1) It's not only possible, I think it will happen for the release after 0.8
2) not sure yet
just updated the description guys. But I am working on finishing the release news for v0.8!
Mod is finished for now and only thing left is writing the release news.
Very cool idea, I like it!
when do you get that problem? When starting the game or during matches?
oh I see now. Thanks for the screenshots. Perhaps I haven't seen the bug because I play on high graphics?
I am afraid that I am not going to make another bugfix for 0.8 but I will keep an eye on it and make sure it will be fixed in the version after0.8!
very, very nice. I like it a lot.
I did think about giving MoK a few CnC4 units, but the CnC 4 scorpion looks far too cartoony for my taste.
However, I do consider the Widow tank as an additional unit for MoK...
You think so about less power? I wanted to make the game a bit more accessable to play and thought that 15 power units are not justified for such a central structure.
If so, the war factory should consume more power as well (requires as much as a barracks) and when we are at it, it is probably better to reconsider the power system as a whole.
However, this would only set off everybody completely. I wanted that 2 power plants would be enough to power for 2 refs + some prodection in the beginning.
Or 1 power plant for 1 ref and 1 production structure. It doesn't force you expand with low power.
I appreciate feedback and if any balancing issues are known, I react to them as best as I can and as long as necessary.
So, I would like to wait some time to get proper feedback on the power issue and if it really turns out to be unpopular, I can see it coming back.
I see Kane's Wrath as a rough diamond. While beautiful, it could be so much more with the right effort put into it. That's why I want to try new things and if they don't turn out to be as expected, they go back to status quo.
Infantry rework slowing the game down, why are you fearing that? I only increased price for Nod barracks and GDI missile soliders by 100, but also raised their stats accordingly. Many other units got considerably cheaper.
With One Vision, I want to create factions which don't follow the exact same scheme. My ultimate goal would be to make every faction unique just like Reaper-17.
So, with MoK I just wanted something more differently and I think T1 EMP Cyborg for a relative low price is out of place.
Also, Tiberium Troopers were inspired by Dr. Thraxx's Toxin Rebels, so I think it can work and it's not a bad thing.
As you are playing the beta, you will see that the Liquifier tank is actually not that dark. The screenshot gives the wrong impression.
And yeah, I should probably do that for the Grey Wolf. I just think it looks ugly when you have to scroll down to build a unit.
It's the same with the Dawnbringer device.
Don't worry about rudeness, I prefer if people speak directly.
Steel Talons have the mutants for gameplay reasons. And after all it are only "mercenaries", solders who get payed to fight in combat and Steel Talons does pay them quite a nice sum, it's the most expensive starting unit after all ;)
Also, the mutants are the ST's way to fight in heavily Tiberium infted areas. Btw. Reaper-17 does have an artillery unit, it's called "Eviscerator" and is the second mutation for the devourer tank. It's the blue mutation and needs to be unlocked first.
I guess we have to find out, then :)
Alright, maybe we can work something out. I am just afraid that I don't have much time most the time.
And no, I don't want to give epic units upgrades. They are already powerful enough as they are.
I will finish the next version within the next week(s). And Reaper-17 actually have a lot of ground units if you count mutated units as new units ;)
You did maps, I wouldn't mind including some more maps, could you show me some of them?
Done, sent you a PM ;)
yes... but what about a liquid Tiberium Bomb that is ignited BY a nuclear warhead? Think about it as a fusion bomb which is ignited by a nuclear bomb ;)
I am afraid, EA messed up the EA once they released Kane's Wrath. My current tools don't allow to mod the AI, but this might change in future versions once WrathEd 2 is released.
Is the reboot still in consideration / being worked on? I have to say this has always been among my favourite mods on moddb
alright, if you cannot give me a screenshot, could you describe the way cultists are broken?
America is wunderbar.