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check again tomorrow ;)
Was a cool ride and One Vision got much further than I ever imagined. But a one-man project can't really compete with the hordes of fans from Shockwave or Mental Omega ^^.
That's a good point I have to think about that. The thing is that Mortars have to be unlocked the the T3 Mortar Upgrade (which is shared among Pitbulls, Bulldogs and Orcas) as I fear that anti building rushes with T2 Orcas could be too strong.
So, despite the incorrectness, I think I will keep the name, just to ensure continuity in regards to the upgrade.
Similar to Firehawks, Mortars are a different loadout and deal grenade type damage which makes them excellent against structures and (heavy) infantry.
okay, sorry ^^
I just realized... why are there no votes for Generals?
There are so many amazing mods for generals, including Rise of the Reds... don't tell me you just forgot those?
sorry, saw your reply only now. I have too much work todo atm, I will pm you at the end of the week.
want to support One Vision?
There is currently a poll for CnC3's best mod: Strawpoll.me
From this article: Moddb.com
Go and vote for your favourite ;)
Interesaant zu sehen, dass es dich ja auch noch gibt ;)
Evtl. kennst du mich ja noch, Zocker damals von TM.
Ist das jetzt eigentlich ein komplett eigenes Spiel oder wieder eine RA3 mod?
Die models wissen auf jeden fall schon mal zu überzeugen ;)
if you click on the "Mods" button on your Mod Launcher, where does it ring you to?
Could you make a screenshot of the folder and post the directory path?
I might be able to help, then.
Are you using the Ultimate Collection?
For this version, there are fixed launchers.
What version are you using. Steam, Origin, original retail?
Also, there are fixed launchers for the Ultimate Collection.
Other than that, if you click the "Mods" button on the Mod Launcher, could you post a screenshot of that directory and the file path?
If you tell me these things, I might be able to help.
sorry for that, I messed up those ingame values in 0.8.
If you download the fixed version (which is 0.81) those issues are no more.
Where did you get 0.8 btw? I took that version down shortly after release and replaced it with the corrected version.
did you try renaming it to "Vision..." like 13jkelly?
What do you mean with that, you fixed it just by renaming?
RRF, Renegades and Messenger-8 basically are the vanilla factions. They stick true to the vanilla factions gameplay but got some new extras so they don't completely pale to their subfactions.
1. I would love to change the AI but I can't :/ The mod tools are not advaned enough. However, once WrathEd 2.0 is realeased, I certainly will try to fix the ai.
2. You know what, I could actually try to make something like that work. I can't simply add another checkbox, but there might be other ways.
3. Secret Shrines also heal infantry. I would not want to give free infantry healing to everybody (since barracks are of so low cost), but I could unlock healing with a per-building upgrade.
okay, I have it noted and will look at it once I have more time. Thanks for the info!
Btw. does this happen with the upgraded weapon too?
You sure? I did not change anything, but like in the previous versions it takes time to clear garrisons and they can't blast out infantry instantly.
Will also have a look at the militants
Yes, but if you don't have any issues, you are having 0.81 already. The issue was that predator tanks costed 11 $.
uh, why didn't you just split it up into RA2, TS and remaining WW games?
Surely this way everything would had fit.
Very nice, I like it a lot.
Interesting. I did like the fact that Ordos did not have aircraft in Emperor, but after seeing this concept I'm starting having second thoughts.
I agree with my previous posters, some excellent mods for RA/TS has been forgotten.
Especially Twisted Insurrection should not be missing on that list.
heh, I like your ways of thinking
hmmm, you might want to contact Bibber about this issue (look on moddb), as he made the mod launcher. I am afraid my knowledge with this tool is limited, I think you will get the better answers from him.
"but superweapons work", you mean you can build superweapons or that the superweapon mod does work?
if you open the launcher and hit the "mods" button, the windows explorer should show up. What do you see inside the folder?
sorry for taking so long, I am busy with studying. If you click the "mods" button on the launcher, what do you see inside the opening folder?
if you click on the "mods" button on WrathEd, what do you see inside the folder?
It's great to hear people liking it :)
But yes, quad turrets are removed. They appearently broke the network code and caused desyncs in multiplayer. Also I think it was an unnecessary and too powerful upgrade.
However, all factions can upgrade their T1 base defenses for that matter with exception of BH laser turrets.
Also, don't forget to rate the mod ;)