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Comment History  (180 - 210 of 542)
Zocker4ever
Zocker4ever @ One Vision 0.7 - Released!

What? I've never heard about such a problem. Does it only happen with One Vision or is this a general problem? You should try to reinstall it.

Otherwise, you could also try the new version of the modlauncher that can be downloaded here: Bibber.eu

Good karma+1 vote
Zocker4ever
Zocker4ever @ One Vision 0.7 - Released!

I'm sorry, the creator of the modlauncher decided to move the download to his personal website: Bibber.eu
The download button is at the buttom.

I will create a news about that in the following days

Good karma+1 vote
Zocker4ever
Zocker4ever @ One Vision 0.7 - Released!

Sorry, the file has been removed from moddb but you can download a brand new version from the creator's website: Bibber.eu

Good karma+1 vote
Zocker4ever
Zocker4ever @ One Vision

There is a way that works everytime but it is not that easy. First, go to your Kane's Wrath folder an right-click "CNC3EP1_english_1.2.SkuDef". Click "open with" and choose Editor.

There you add this on top of the file:
add-search-path C:\Users\*\Documents\Command & Conquer 3 Kane's Wrath\Maps\
add-search-path C:\Users\*\Documents\WrathEd\Mod Launcher\Kane's Wrath\Mod\
add-config C:\Users\*\Documents\Command & Conquer 3 Kane's Wrath\Mods\One Vision\One Vision_0.7.skudef

Replace the * with your user name.

Good karma+1 vote
Zocker4ever
Zocker4ever @ One Vision

This is odd but it seems like a part of the mod is not loaded. Can you have a look at your mod folder? There you should see Skudef, Misc and Streams.

Skudef tells what to load, Misc contains language and writigns (faction renames) and streams contains 99% of the mod.

If you have all three inside your folder, could you try to redownload the mod? Maybe your download was corrupted.

Good karma+1 vote
Zocker4ever
Zocker4ever @ One Vision 0.7 - Released!

Well, I haven't had a look at the changelog of 1.02+ to know all the issues, but everything I know about and stuff people reported is fixed.

Good karma+1 vote
Zocker4ever
Zocker4ever @ OUTDATED: One Vision 0.7

let us better try to solve this via pm, here is only limited space

Good karma+1 vote
Zocker4ever
Zocker4ever @ OUTDATED: One Vision 0.7

do you start the mod launcher as administrator?

Good karma+1 vote
Zocker4ever
Zocker4ever @ One Vision 0.7 - Released!

this is odd, I just made a few additional test matches against the AI and everything worked. Was it on a custom map, maybe?

Good karma+1 vote
Zocker4ever
Zocker4ever @ One Vision 0.7 - Released!

I don't know exactly, but the mod was not designed to work together with 1.02+ and even if both mods would be launched the result would probably only cause errors.

However, many bugs have been fixed in One Vision, if there are still bugs present, please let me know.

Good karma+1 vote
Zocker4ever
Zocker4ever @ New Version Released - Steel Talons Firestorm Tech

Actually, it is a completely different model for the Titan done by Golan. This model doesn't have an upgraded weapon part but you can easily distinguish the Grey Wolf from normal Titans ingame.

Good karma+2 votes
Zocker4ever
Zocker4ever @ One Vision

What is exactly the problem? Doesn't the modlauncher start or can't it find the mod?

Also, there is an alternative way described in the textfile which starts the mod as shortcut, did you try that already?

Good karma+1 vote
Zocker4ever
Zocker4ever @ Smoke Turret

I am curious to see how this will work out, I think it's a logical step but the shp doesn't look that crisp and in-line with the other structures.

Good karma+1 vote
Zocker4ever
Zocker4ever @ Marked of Kane - New Units

nope, you gotta play version 0.7 yourself to discover that.
But it's not taking much longer ;)

But I can tell that the Corruptive Systems Upgrade is no longer a researchable upgrade.

Good karma+1 vote
Zocker4ever
Zocker4ever @ Traveler-59 - Mindbreaker Swarm

it's a recolored Scrin repair drone xD

But I think it looks nice :)

Good karma+1 vote
Zocker4ever
Zocker4ever @ False Dawn

Quake 4, me gusta.

Tracked.

Good karma+2 votes
Zocker4ever
Zocker4ever @ Command & Conquer 5 Return of the Scrin (MOD)...

when can be expect to see ingame footage?

Good karma+3 votes
Zocker4ever
Zocker4ever @ One Vision 0.7 - Status Update

I took a lot of thought for giving the MoK Avatar the best names but decided to rename Avatar to Myrmidon, as you suggeted.
However, as it is a Greek Temple Guard I took a different direction and chose 3 ancient deities as upgrade names, which are: Anuket (Aegypt), Erebus (Greek) and Aurora (Roman).

Good karma+2 votes
Zocker4ever
Zocker4ever @ Eradicator's teleportation

if you decrease the time, your Hexapod will teleport more often.

Just saying xD

Good karma+1 vote
Zocker4ever
Zocker4ever @ Messenger-8 - Negative Energy Lance

Yes, "Invader fighters" benefit as well, but it's really not too much.

Good karma+1 vote
Zocker4ever
Zocker4ever @ One Vision

are you using KW via steam/origin or the CnC collection? Those cases are known to cause troubles.

Good karma+1 vote
Zocker4ever
Zocker4ever @ One Vision

I was about to do that but if I did so, the new version would never be ready :P
But a different status update will come very soon.

Good karma+2 votes
Zocker4ever
Zocker4ever @ Steel Talons Frontline Report

I expect it to be within the next 2 weeks, most stuff is done, but a lot of polishing, bugfinding and minor things are still left.

Good karma+1 vote
Zocker4ever
Zocker4ever @ Steel Talons Frontline Report

Originally my idea was indeed to make different buildable mutants, however I cannot do that because of modding limitations. See, every code in KW can belong to a certain "stream". About 98% of the relevant code is saved in the "Static" stream, which is the part that can be modded.

However, the Mutant Hovels (and things like Tiberium Spikes) are saved in the "Worldbuilder" stream, which is one I have no access to. I simply can't mod the mutant hovel with the tools I'm having.

I also completely remade the whole infantry part of Steel Talons and gameplay/lore wise, I simply wanted something differently. In Tiberian Sun, GDI has some mutants as well and I wanted to make a different starting unit for ST.

Good karma+1 vote
Zocker4ever
Zocker4ever @ Vintarid Cleaver

now THAT looks mean.
Me gusta

Good karma+2 votes
Zocker4ever
Zocker4ever @ One Vision

I just updated the description of the mod, for those who about wonder the lack of new content. The old one simply didn't do it anymore and was quite minimalistic.

Good karma+2 votes
Zocker4ever
Zocker4ever @ Radar (RA1) - C&C3

omg, this looks like a face xD

The entrance is the mouth, the lights are the eyes and the white walls are the cheecks. But great model nonetheless, especially the foundation blends in nicely with the model and the surroundings.

Good karma+2 votes
Zocker4ever
Zocker4ever @ Reaper-17 Red-Horror

actually, I did think about it xD
"Depleted Tiberium" that kills infantry fast, can recharge tiberium based weapons but doesnt generate income. Unlike Ichor

Seed it has a faster recharge rate and costs less. But its not high on my priority list.

Good karma+1 vote
Zocker4ever
Zocker4ever @ Laser Tower

great model for a classic structure. But I would slighly rework its fundament.

The laser looks really crisp, this is not the stock CnC3 one, right?

Good karma+1 vote
Zocker4ever
Zocker4ever @ One Vision

thanks ^^, sadly there are no plans to add some damage over time. I did think about it too but BH already got a damage + damage over time weapon when upgrading "Consecrated Shells" (basically a Thermite shells upgrade for Specters and Scorpions).

Also, gameplay wise Aggressors and Bikes really need instant damage because they need to overwealm their targets so they cannot shoot back. Damage over time excels with a units having great range or much health. That's why Specters and Scorps got it.

Good karma+2 votes
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