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Comment History  (60 - 90 of 423)
Zocker4ever
Zocker4ever Jan 18 2015, 5:22pm replied:

there is no big file. I assume you have problems with running the mod on the ultimate collection?

+1 vote   download: One Vision 0.75
Zocker4ever
Zocker4ever Jun 11 2014, 4:47pm replied:

Thanks :) and sorry for that I have nobody to proof read it ^^.
It would be really great if you could tell me what things are exactly wrong so I can correct those things.

+1 vote   article: One Vision 0.7 - Released!
Zocker4ever
Zocker4ever Jun 11 2014, 6:24am replied:

I'm sorry, the creator of the modlauncher decided to move the download to his personal website: Bibber.eu
The download button is at the buttom.

I will create a news about that in the following days

+1 vote   article: One Vision 0.7 - Released!
Zocker4ever
Zocker4ever Jun 2 2014, 3:34pm replied:

let us better try to solve this via pm, here is only limited space

+1 vote   download: OUTDATED: One Vision 0.7
Zocker4ever
Zocker4ever May 10 2014, 8:24pm replied:

I expect it to be within the next 2 weeks, most stuff is done, but a lot of polishing, bugfinding and minor things are still left.

+1 vote   article: Steel Talons Frontline Report
Zocker4ever
Zocker4ever Apr 22 2014, 2:52pm says:

Death is my meat. Terror my wine.
Finally a group of my taste.

+3 votes   group: Dark Eldar Fan Group
Zocker4ever
Zocker4ever Sep 3 2013, 11:13am replied:

thx for the info, I'm keen on fixing!

+1 vote   mod: One Vision
Zocker4ever
Zocker4ever Nov 4 2012, 10:33am says:

Awesome
Awesome
Awesome

0 votes   media: I am Colossus
Zocker4ever
Zocker4ever Sep 17 2012, 7:37am replied:

true. Although I thought more of RA3.
This surely is a great model, you've done good work with that but somehow it lost its charme :/

Shaitan was a beast, a killer and you could see it. But the Guan Yu rather reminds me more of the Apocalypse Tank of RA3 (which I really don't like for same reasons)

+5 votes   media: China Guan Yu - Render 2 (old)
Zocker4ever
Zocker4ever Jul 24 2012, 3:36pm says:

looks good but... where is the icecream? D:

+3 votes   media: American Field Hospital
Zocker4ever
Zocker4ever Feb 2 2011, 5:29am says:

I see big potential in this mod and hope that quality is more important than quantity for you... Unlike many RA2 or some Gen mods where you have 87 new units for each faction and a totally screwed balance.

-1 votes   mod: Kane's Wrath Reloaded
Zocker4ever
Zocker4ever Dec 7 2009, 10:16am says:

damn, THAT is firepower

+1 vote   media: Overlord Teaser Video
Zocker4ever
Zocker4ever Aug 22 2009, 7:07am says:

But shouldn't there be space for 6 soldiers? Cos there are 6 chambers...

+2 votes   media: Bio Reactor
Zocker4ever
Zocker4ever Jul 14 2009, 5:27am says:

One word: Awesome!

+2 votes   media: All together.
Zocker4ever
Zocker4ever Jun 11 2014, 6:26am replied:

What? I've never heard about such a problem. Does it only happen with One Vision or is this a general problem? You should try to reinstall it.

Otherwise, you could also try the new version of the modlauncher that can be downloaded here: Bibber.eu

+1 vote   article: One Vision 0.7 - Released!
Zocker4ever
Zocker4ever Jun 9 2014, 12:40pm replied:

Sorry, the file has been removed from moddb but you can download a brand new version from the creator's website: Bibber.eu

+1 vote   article: One Vision 0.7 - Released!
Zocker4ever
Zocker4ever Jun 4 2014, 1:10pm replied:

There is a way that works everytime but it is not that easy. First, go to your Kane's Wrath folder an right-click "CNC3EP1_english_1.2.SkuDef". Click "open with" and choose Editor.

There you add this on top of the file:
add-search-path C:\Users\*\Documents\Command & Conquer 3 Kane's Wrath\Maps\
add-search-path C:\Users\*\Documents\WrathEd\Mod Launcher\Kane's Wrath\Mod\
add-config C:\Users\*\Documents\Command & Conquer 3 Kane's Wrath\Mods\One Vision\One Vision_0.7.skudef

Replace the * with your user name.

+1 vote   mod: One Vision
Zocker4ever
Zocker4ever Jun 4 2014, 1:06pm replied:

This is odd but it seems like a part of the mod is not loaded. Can you have a look at your mod folder? There you should see Skudef, Misc and Streams.

Skudef tells what to load, Misc contains language and writigns (faction renames) and streams contains 99% of the mod.

If you have all three inside your folder, could you try to redownload the mod? Maybe your download was corrupted.

+1 vote   mod: One Vision
Zocker4ever
Zocker4ever Jun 3 2014, 8:43am replied:

Well, I haven't had a look at the changelog of 1.02+ to know all the issues, but everything I know about and stuff people reported is fixed.

+1 vote   article: One Vision 0.7 - Released!
Zocker4ever
Zocker4ever Jun 2 2014, 2:08pm replied:

do you start the mod launcher as administrator?

+1 vote   download: OUTDATED: One Vision 0.7
Zocker4ever
Zocker4ever Jun 2 2014, 9:25am replied:

this is odd, I just made a few additional test matches against the AI and everything worked. Was it on a custom map, maybe?

+1 vote   article: One Vision 0.7 - Released!
Zocker4ever
Zocker4ever Jun 2 2014, 9:08am replied:

I don't know exactly, but the mod was not designed to work together with 1.02+ and even if both mods would be launched the result would probably only cause errors.

However, many bugs have been fixed in One Vision, if there are still bugs present, please let me know.

+1 vote   article: One Vision 0.7 - Released!
Zocker4ever
Zocker4ever Jun 2 2014, 9:04am replied:

Actually, it is a completely different model for the Titan done by Golan. This model doesn't have an upgraded weapon part but you can easily distinguish the Grey Wolf from normal Titans ingame.

+2 votes   media: New Version Released - Steel Talons Firestorm Tech
Zocker4ever
Zocker4ever Jun 2 2014, 9:02am replied:

What is exactly the problem? Doesn't the modlauncher start or can't it find the mod?

Also, there is an alternative way described in the textfile which starts the mod as shortcut, did you try that already?

+1 vote   mod: One Vision
Zocker4ever
Zocker4ever Jun 1 2014, 9:59am says:

I am curious to see how this will work out, I think it's a logical step but the shp doesn't look that crisp and in-line with the other structures.

+1 vote   media: Smoke Turret
Zocker4ever
Zocker4ever May 28 2014, 5:13pm replied:

nope, you gotta play version 0.7 yourself to discover that.
But it's not taking much longer ;)

But I can tell that the Corruptive Systems Upgrade is no longer a researchable upgrade.

+1 vote   media: Marked of Kane - New Units
Zocker4ever
Zocker4ever May 27 2014, 7:04am says:

it's a recolored Scrin repair drone xD

But I think it looks nice :)

+1 vote   media: Traveler-59 - Mindbreaker Swarm
Zocker4ever
Zocker4ever May 27 2014, 7:01am says:

Quake 4, me gusta.

Tracked.

+2 votes   mod: False Dawn
Zocker4ever
Zocker4ever May 25 2014, 8:56am says:

when can be expect to see ingame footage?

+3 votes   mod: Command & Conquer 5 Return of the Scrin (MOD)...
Zocker4ever
Zocker4ever May 23 2014, 11:46am replied:

I took a lot of thought for giving the MoK Avatar the best names but decided to rename Avatar to Myrmidon, as you suggeted.
However, as it is a Greek Temple Guard I took a different direction and chose 3 ancient deities as upgrade names, which are: Anuket (Aegypt), Erebus (Greek) and Aurora (Roman).

+2 votes   article: One Vision 0.7 - Status Update
Zocker4ever
Zocker4ever May 23 2014, 8:51am says:

if you decrease the time, your Hexapod will teleport more often.

Just saying xD

+1 vote   media: Eradicator's teleportation
Zocker4ever
Zocker4ever May 23 2014, 8:49am says:

Yes, "Invader fighters" benefit as well, but it's really not too much.

+1 vote   media: Messenger-8 - Negative Energy Lance
Zocker4ever
Zocker4ever May 21 2014, 8:58am replied:

are you using KW via steam/origin or the CnC collection? Those cases are known to cause troubles.

+1 vote   mod: One Vision
Zocker4ever
Zocker4ever May 21 2014, 8:57am replied:

I was about to do that but if I did so, the new version would never be ready :P
But a different status update will come very soon.

+2 votes   mod: One Vision
Zocker4ever
Zocker4ever May 7 2014, 12:09pm replied:

Originally my idea was indeed to make different buildable mutants, however I cannot do that because of modding limitations. See, every code in KW can belong to a certain "stream". About 98% of the relevant code is saved in the "Static" stream, which is the part that can be modded.

However, the Mutant Hovels (and things like Tiberium Spikes) are saved in the "Worldbuilder" stream, which is one I have no access to. I simply can't mod the mutant hovel with the tools I'm having.

I also completely remade the whole infantry part of Steel Talons and gameplay/lore wise, I simply wanted something differently. In Tiberian Sun, GDI has some mutants as well and I wanted to make a different starting unit for ST.

+1 vote   article: Steel Talons Frontline Report
Zocker4ever
Zocker4ever May 6 2014, 1:15pm says:

now THAT looks mean.
Me gusta

+2 votes   media: Vintarid Cleaver
Zocker4ever
Zocker4ever May 5 2014, 7:04am says:

I just updated the description of the mod, for those who about wonder the lack of new content. The old one simply didn't do it anymore and was quite minimalistic.

+2 votes   mod: One Vision
Zocker4ever
Zocker4ever May 4 2014, 6:54pm says:

omg, this looks like a face xD

The entrance is the mouth, the lights are the eyes and the white walls are the cheecks. But great model nonetheless, especially the foundation blends in nicely with the model and the surroundings.

+2 votes   media: Radar (RA1) - C&C3
Zocker4ever
Zocker4ever May 4 2014, 4:00pm replied:

actually, I did think about it xD
"Depleted Tiberium" that kills infantry fast, can recharge tiberium based weapons but doesnt generate income. Unlike Ichor

Seed it has a faster recharge rate and costs less. But its not high on my priority list.

+1 vote   media: Reaper-17 Red-Horror
Zocker4ever
Zocker4ever May 3 2014, 3:01pm says:

great model for a classic structure. But I would slighly rework its fundament.

The laser looks really crisp, this is not the stock CnC3 one, right?

+1 vote   media: Laser Tower
Zocker4ever
Zocker4ever Jan 30 2015, 6:03am replied:

The next version will feature a reworked system which is more similar to Corruptors.

The main thought behind the current mechanic was that you cannot spam gunwalkers to make aircraft unkillable, but it's just not very user friendly as it is.

If you shoot with only one Gunwalker, it should slowly heal the unit. If you take more gunwalkers, the damage will be greater than the healing effect.

+1 vote   media: Messenger-8 - Ion Supercharge Upgrade
Zocker4ever
Zocker4ever Jan 5 2015, 12:12pm replied:

it's mentioned in the description. It are mainly visual changes, but it is also that Grenadiers throw sonic grenades.

Another thing I changed was that Snipers are now affected by Tiberium Field Suits as well.

+1 vote   media: ZOCOM - Infantry Update
Zocker4ever
Zocker4ever Jan 4 2015, 8:48am replied:

sounds interesting, what do you mean exactly?

+1 vote   media: Black Hand - Black Widow
Zocker4ever
Zocker4ever Dec 29 2014, 11:35am says:

It has a very clean look, I like it.

+1 vote   media: Doom Main Loading Screen
Zocker4ever
Zocker4ever Dec 29 2014, 10:25am replied:

do you mean you cannot give them targets or don't they start attacking enemy aircraft on their own? I just tested the unit again and seems to work fine for me.

+2 votes   download: One Vision 0.75
Zocker4ever
Zocker4ever Dec 9 2014, 4:37pm says:

the MRLS could be a bit more menacing but the particles certainly make up for that :)

+1 vote   media: Tiberium Essence 2.0 - Forgotten
Zocker4ever
Zocker4ever Dec 9 2014, 4:36pm replied:

I really like your model and the awesomeness of having a quad barreled tank, but lore wise I don't see it quite fitting.

You know what? Just make that thing like the GLA Marauder thank so its amount of barrels can increase over time, I'm sure you can find a fitting gameplay mechanic for it ;)

Scrap, veterancy... or anything

+2 votes   media: Tiberium Essence 2.0 - Forgotten
Zocker4ever
Zocker4ever Jul 5 2014, 6:57am replied:

I cast a deadly shadow

0 votes   media: Militia Heavy Tank
Zocker4ever
Zocker4ever Jul 4 2014, 9:41am replied:

such a unit is planned, but not the Corroder ;)

+1 vote   media: Reaper Tripod: Carnifex Mutation
Zocker4ever
Zocker4ever Jul 3 2014, 11:17am replied:

Unfortunately, the engine doesn't allow stealing tib :/
Initially the idea really was stealing tib (from refineries). However, I liekd the name and later applied it to this unit.

Leeches are scout units, every faction will have a dedicated T1 scout. Normally, scrin factions really have a scouting disadvantage since Seekers are slow and Buzzers have a bad vision range.

+1 vote   media: Reaper-17 Fortified Base
Zocker4ever
Zocker4ever Jul 1 2014, 1:58pm replied:

It has indeed the same model as the Visceroids, however they are called "Leeches".

All factions will get an additional starting infantry unit and Scrin factions get "Leeches".

+2 votes   media: Reaper-17 Fortified Base
Zocker4ever
Zocker4ever Apr 29 2014, 8:45pm replied:

I admit, it looks quite like a bit flashy, but I wanted it to be visible ^^
Ingame, affected buildings have a slow pulsating shine. What you see is only the moment when the tint reaches its maximum.

+1 vote   media: Messenger-8 - Ionizing Hulls
Zocker4ever
Zocker4ever Apr 22 2014, 4:49am replied:

Yep, they are actually identical to normal Pitbulls, only a bit cheaper and with machineguns.

+1 vote   media: Update Monday - RRF War Zone
Zocker4ever
Zocker4ever Apr 18 2014, 11:30am says:

Cool, another load of great models :)

+1 vote   media: UAC Primary Excavation Site
Zocker4ever
Zocker4ever Apr 18 2014, 11:26am says:

a short little demonstration video about that effect would be very nice

+1 vote   media: Mod features
Zocker4ever
Zocker4ever Apr 16 2014, 11:10am says:

Now that's cool

+1 vote   media: Tiberium model concepts - Orbital Slug
Zocker4ever
Zocker4ever Dec 6 2013, 11:31am says:

it's CAPTAIN

+2 votes   media: New Pirates
Zocker4ever
Zocker4ever Sep 25 2013, 10:47am replied:

yep

+2 votes   media: Nod Walls
Zocker4ever
Zocker4ever Sep 21 2013, 6:50pm replied:

I actually kinda love the way you pronounce the word. And what is this WH40k you are talking about, it's all from latin, i swear!

Ok, I admit I am a 'Nid fan ^^

+3 votes   media: Reaper-17 Red-Horror
Zocker4ever
Zocker4ever Sep 21 2013, 3:32pm replied:

with show I mean to show him because he has no decal.

Btw. now that I look at it from this angle I notice that many details can't be seen... shoult have put them into a brighter map.

+3 votes   media: Reaper-17 New Reaper Decals!
Zocker4ever
Zocker4ever Sep 21 2013, 1:02pm replied:

Actually, it's not my idea ^^
This guy from Deviantart got the original idea:
Flopjack.deviantart.com

And unlike the other stuff on the page Buzzers only consist of particles which are easy to change.

+2 votes   media: Reaper-17 - Shardling
Zocker4ever
Zocker4ever Sep 20 2013, 11:35am says:

I know exactly where you are coming from ;)

As a general tip, I want to tell you that in most cases where the game crashes, it's because of a LogicCommand or a LogicCommandSet.

However, if you have a wrong Specialpower or gameobject, it might cause a crash as well because a LogicCommand wants to access it.

+3 votes   article: Looking for some help...
Zocker4ever
Zocker4ever Sep 19 2013, 6:08am replied:

actually Black Hand Harvesters have more HP.
Hmmm, maybe a reskin would be nice to show it, though.

+2 votes   media: RRF - AP Ammo Fun
Zocker4ever
Zocker4ever Sep 18 2013, 7:48pm says:

Wow
Those screenshots so far look amazing!

Watched

+1 vote   mod: SEVERANCE
Zocker4ever
Zocker4ever Sep 18 2013, 6:47pm replied:

if you think about it, about the half of all factions already got own Harvesters ^^.
All GDI factions have an own harvester, so does Black Hand and Reaper-17.
Meaning that Messenger, Renegades (but this one can be detonated) and Traveler (teleport could fit them) are the only ones left.

+2 votes   media: RRF - AP Ammo Fun
Zocker4ever
Zocker4ever Sep 18 2013, 9:34am replied:

I'm not even sure if that is possible. But it does sound cool.
But **** yeah, why not giving every faction an own harvester?

+2 votes   media: RRF - AP Ammo Fun
Zocker4ever
Zocker4ever Sep 17 2013, 8:50am replied:

yep :)

+3 votes   media: RRF - Carbon Fiber Armor
Zocker4ever
Zocker4ever Sep 16 2013, 8:59pm replied:

uh... I guess D:
This is not the Jitterskull you are looking for *me runs away*

+1 vote   download: OUTDATED: One Vision 0.55
Zocker4ever
Zocker4ever Sep 14 2013, 8:39am replied:

Traveler don't have Devourer tanks ^^

+2 votes   media: Traveler-59 - new beta - new screenshots!
Zocker4ever
Zocker4ever Sep 11 2013, 11:24am replied:

you ARE the first. I don't know where the first download came from, it existed even before the mod was approved by the site admins ^^

Maybe those admins got it first, though :P

+2 votes   download: OUTDATED: One Vision 0.55
Zocker4ever
Zocker4ever Sep 11 2013, 11:05am replied:

it's already uploaded, only thing left is the blessing of the almighty moddb admins ;)

+4 votes   media: Marked of Kane - new beta - new screenshots!
Zocker4ever
Zocker4ever Sep 10 2013, 5:48pm replied:

Btw. what is wrong with making Scrin weird? ^^
I really want to make Scrin more terrifying, especially Traveler (being mind controlled or even a mind controller yourself isn't that bad if your alternative is death) and I thought shlaanesh would fit Traveler to a certain degree.

Originally it was designed to be for Traveler, but I found it to fit Reaper much more in terms of gameplay and style, you will see why ;)

+3 votes   media: Reaper-17 - Keeper of Secrets
Zocker4ever
Zocker4ever Sep 10 2013, 8:14am replied:

yeah, perhaps I did overdo it xD
But I like their role on their battlefield and in a twisted way, they compensate the lack of defenses.

+2 votes   media: Reaper-17 - Keeper of Secrets
Zocker4ever
Zocker4ever Sep 10 2013, 8:10am replied:

actually, the texture is finished, I just need to code it ^^

+2 votes   media: Marked of Kane - Nice Base Defense, I will take it
Zocker4ever
Zocker4ever Sep 9 2013, 7:11pm replied:

yeah. But that's what I made the balance section after all ^_^
Also, the upgrade itself costs 4000, the activation 1000 and you need to be relatively close to the tower.

+3 votes   media: Marked of Kane - Nice Base Defense, I will take it
Zocker4ever
Zocker4ever Sep 9 2013, 3:15pm says:

Just to make things clearer. This unit is a new unit for Reaper-17 but unlike the Traveler-59 cultists it cannot mind control units, nor can it be created from production facilities...

+2 votes   media: Reaper-17 - Keeper of Secrets
Zocker4ever
Zocker4ever Sep 5 2013, 1:11pm replied:

Well, I need to have a look at those models first.
As for the Scorpion, I already said that I want upgrades to be visible. But I will see what I'm going to do when I implement the new Upgrade for the Scorpion.

+1 vote   media: Burn the Heretic!Kill the Mutant!Purge the Unclean
Zocker4ever
Zocker4ever Sep 5 2013, 11:13am replied:

You are boring, you spoil all the surprise :P
But hey, I think you are right. I actually was going to replace Dozerblades but dropping Dozerblades for "Thermite Shells" suits the faction better.

In the end, it doesn't matter if an upgrade grants more health or more attack. The most important thing to keep things balanced is that the overall stats of a units remain the same (that's why I gave the ZOCOM APC an armor upgrade instead of AP ammo).

+2 votes   media: Burn the Heretic!Kill the Mutant!Purge the Unclean
Zocker4ever
Zocker4ever Sep 5 2013, 10:03am replied:

Oh come on, WH 40K is great ;D

I already fixed the Mantis issue in the version I am working on.

Also, I'm thinking about a completely new Upgrade for Scorpions which will affect Specters as well, you were already quite close ;)

Indoctrinators are named this way because I liked the name and because of their supression. First I wanted a debuff aura opposed to the Confessorss, but it didn't work well so they supress enemy infantry with their rockets (which plays nicely as well).

The problem with models is not that I can't model (ok, that too) but that I don't have 3DS max which is really expensive.

I actually always preferred Contra over Shockwave xD But I still dont mind the comparison at all ^^

+3 votes   media: Burn the Heretic!Kill the Mutant!Purge the Unclean
Zocker4ever
Zocker4ever Sep 2 2013, 10:47am replied:

well, it's more of an experiment actually. If stuff works I'll keep it ^^. Otherwise I need to see what is next.

+2 votes   media: Reaper-17 Disintegrator Upgrades
Zocker4ever
Zocker4ever Aug 31 2013, 7:55am replied:

however, as a first anf fast change I made all fanatics immune to mind control ^_^

+1 vote   mod: One Vision
Zocker4ever
Zocker4ever Aug 31 2013, 7:16am replied:

I will have some serious thoughts about that (especially the air transport), but I won't include it for the first release.

+1 vote   mod: One Vision
Zocker4ever
Zocker4ever Aug 30 2013, 7:07pm replied:

You might be true but they are not defenseless.

Instead of a buzzer hive they got a drone hive which repairs nearby vehicles and blue shards give Reaper-17 the best AA of all factions.

On top of that I gave them an additional AA aircraft (upgradeable with blue shards as well). Also, Reaper-17 got some more teleports (like shock-Pods) for emergencies.

In the future I also might include a structure which converts all killed units into credits (but you can only build it one time). So you still think twice before you roll into a Reaper-17 base.

+2 votes   media: Reaper-17 Disintegrator Upgrades
Zocker4ever
Zocker4ever Aug 30 2013, 12:59pm replied:

well observed.
Those "Echo Troopers" are unlocked with an upgrade and those drones can be given to all non-production structures (excluding defense).
This works similar to Sonic Fields, it's the repair icon on the left side bar.

+1 vote   media: Noticing some things?
Zocker4ever
Zocker4ever Aug 29 2013, 3:47pm replied:

Thanks :)
Yeah, I have a theme and certain guidelines for evey faction but since I'm only one person I'm rather limited anyway.
I will probably attach those faction themes with the first beta release.
It started as an simple improvement mod and I guess we will see how things will turn out.
Oh and don't worry about critique, I'm a bit of a stubborn :P

+2 votes   article: Status
Zocker4ever
Zocker4ever Aug 26 2013, 6:21am replied:

I wanted to cover all that in the first news but no, I am not a model artist and unfortunately can't do any models at all. However, some units get / already got a reskin to make them more distinguishable.

+2 votes   mod: One Vision
Zocker4ever
Zocker4ever Aug 26 2013, 6:01am replied:

thanks for leaving a comment. Of course I plan on finishing my mod ^^
I fear that Black Hand could become too strong if they had access to aircraft, but who knows.

Note that I generally appreceate ideas but as for the first beta release I'll just stick to what I've planned so far.
More information is on it's way!

+2 votes   mod: One Vision
Zocker4ever
Zocker4ever Apr 14 2013, 4:38pm replied:

COMPLYING

+2 votes   media: Epsilon Deviator and Stinger
Zocker4ever
Zocker4ever Mar 31 2013, 8:22am says:

more!

+1 vote   media: CRYNET Manufacturing Zone
Zocker4ever
Zocker4ever Nov 7 2012, 3:34pm replied:

I'm playing with the idea of starting mapping for Doom 3 too, how long did it take you to achieve this style?

I've already had a brief look at a tutorial for the id map editor and didn't look very comfortable... this this only a issue at the beginning?

I hope you can answer my questions ^^

+1 vote   mod: S.T.A.R. 1088
Zocker4ever
Zocker4ever Oct 29 2012, 5:42am says:

woah, that looks pretty badass so far. Are you this all of your own? O.O

+2 votes   mod: S.T.A.R. 1088
Zocker4ever
Zocker4ever Oct 26 2012, 9:20am says:

where is the repair button? :x

+2 votes   media: Sidebars
Zocker4ever
Zocker4ever Sep 10 2012, 7:50am says:

Wait, there are mod tools available already?

+1 vote   mod: Doombringer
Zocker4ever
Zocker4ever Jul 22 2012, 4:24pm says:

this logo is so much win

+2 votes   media: Console
Zocker4ever
Zocker4ever May 31 2012, 2:53pm says:

shouldnt the chaingunner be red?

+2 votes   media: screenshot
Zocker4ever
Zocker4ever May 19 2012, 11:01am says:

remembers me of that one Harkonnen artillery

+1 vote   media: Scrapper Carriage
Zocker4ever
Zocker4ever May 4 2012, 10:28am replied:

sup, do I know you? ^^
This is the first time I'm actually looking at my own profile xD

+1 vote   member: Zocker4ever
Zocker4ever
Zocker4ever Apr 16 2012, 5:40pm says: +4 votes   media: Paradigm Base
Zocker4ever
Zocker4ever Sep 16 2011, 1:50am says:

I love this trailer, where is the music from?

+3 votes   media: Perfected Doom 3 version 6.0.0 Official Trailer
Zocker4ever
Zocker4ever Jun 26 2011, 5:27am says:

Nice architecture and use of texture.

+1 vote   media: Episode 1, map 2
Zocker4ever
Zocker4ever Feb 13 2011, 11:11am replied:

Oh I just realized that I have to enable HDR and Bloom to make the mod work >.>.

Btw why is this only a "lite" version of sikkmod and could you give some more information or some tweaked config files?

+2 votes   mod: Sikkmod
Zocker4ever
Zocker4ever Feb 1 2011, 10:44am says:

looks good, but what are the exact changes?

+2 votes   mod: Sikkmod
Zocker4ever
Zocker4ever Jul 31 2010, 6:47pm says:

good to see that Yuri is still in the mod :D

+1 vote   media: Soviet Dawn: Incursion new temperate theater
Zocker4ever
Zocker4ever Jul 11 2010, 7:59am says:

for mother Russia

+2 votes   media: C&C Red Alert 2: Reborn 2.0
Zocker4ever
Zocker4ever Jun 17 2010, 5:22pm says:

Why the german name?

+1 vote   media: Vorposten
Zocker4ever
Zocker4ever Jun 16 2010, 12:42pm says:

The mind is a terrible thing to waste...

+2 votes   media: C&C Red Alert 2: Reborn 2.0
Zocker4ever
Zocker4ever May 9 2010, 9:53am says:

awesome

+2 votes   download: C&C Red Alert 2: Reborn 1.0 - OST
Zocker4ever
Zocker4ever May 1 2010, 11:27am says:

Hell no!

+5 votes   media: C&C Red Alert 2 : Reborn
Zocker4ever
Zocker4ever Apr 3 2010, 8:41am says:

well...

+2 votes   media: xenoforce reborn in game
Zocker4ever
Zocker4ever Feb 20 2010, 6:49pm says:

It's very hot in here

+3 votes   media: Burn!
Zocker4ever
Zocker4ever Jan 4 2010, 8:11am says:

Are you making this mod for Skulltag?

+1 vote   mod: The Infection
Zocker4ever
Zocker4ever Jan 1 2010, 4:13pm says:

Deja vu

+1 vote   game: Dune: War of the Spice
Zocker4ever
Zocker4ever Dec 28 2009, 1:45pm says:

This is my favorite design

+3 votes   media: Nod Tiberium Refinery - 4th Design
Zocker4ever
Zocker4ever Dec 6 2009, 5:38am says:

Empire of the Rising Sun?

0 votes   media: Yuri defeated
Zocker4ever
Zocker4ever Nov 11 2009, 9:54am says:

A bit Strange, but still cool.

+2 votes   media: Nod Stealth Generator
Zocker4ever
Zocker4ever Nov 11 2009, 9:53am says:

looks like the RA3 bullfrog...

+1 vote   media: Yuri Poison Grenade Launcher
Zocker4ever
Zocker4ever Nov 8 2009, 7:31am says:

Looks a bit like Mechwarrior lol

+1 vote   media: GDI Mechs
Zocker4ever
Zocker4ever Nov 2 2009, 3:38pm says:

Looks hot

+1 vote   media: Rocket launcher
Zocker4ever
Zocker4ever Oct 28 2009, 2:22pm says:

So there will be a nuke for land and for sea?

+2 votes   media: New navalised Soviet HT(high-tech) buildings
Zocker4ever
Zocker4ever Aug 11 2009, 9:27am says:

regards from Mental Omega ? ^^

+1 vote   media: Yuri's ore trucks
Zocker4ever
Zocker4ever Aug 10 2009, 8:33am says:

They are strange, but they match the Yuri style!

+2 votes   media: Yuri's obelisk
Zocker4ever
Zocker4ever Jul 28 2009, 9:40am says:

Finally this great mod found the way to Moddb!

+1 vote   mod: Galactic Civilizations II : New Frontiers
Zocker4ever
Zocker4ever Jul 16 2009, 12:55pm says:

Mental Omeaga?

+1 vote   media: Media Update 3
Zocker4ever
Zocker4ever Jul 10 2009, 3:08pm says:

Seems cool, I hope it's not one of these mods which gets popular and later canceled...

+1 vote   media: Complete screenshot
Zocker4ever
Zocker4ever Jun 23 2009, 2:54pm says:

Thats Epic!

+6 votes   media: Evergrowing Thorn Infestation
Zocker4ever
Zocker4ever May 29 2009, 5:37pm says:

That reminds me a bit to the Front Mission Wanzers ^^
Looks good!

+1 vote   media: Robot Concept By LTX
Zocker4ever
Zocker4ever May 6 2009, 7:59am says:

Isn't that the old Yuri Lab concept?

Great work btw ;)

+2 votes   media: Yuri's Final Say
Zocker4ever
Zocker4ever Apr 26 2009, 2:36pm says:

Hehe thats nice

+2 votes   media: German T3 Defence Turret
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