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there is no big file. I assume you have problems with running the mod on the ultimate collection?
Thanks :) and sorry for that I have nobody to proof read it ^^.
It would be really great if you could tell me what things are exactly wrong so I can correct those things.
I'm sorry, the creator of the modlauncher decided to move the download to his personal website: Bibber.eu
The download button is at the buttom.
I will create a news about that in the following days
let us better try to solve this via pm, here is only limited space
I expect it to be within the next 2 weeks, most stuff is done, but a lot of polishing, bugfinding and minor things are still left.
Death is my meat. Terror my wine.
Finally a group of my taste.
thx for the info, I'm keen on fixing!
true. Although I thought more of RA3.
This surely is a great model, you've done good work with that but somehow it lost its charme :/
Shaitan was a beast, a killer and you could see it. But the Guan Yu rather reminds me more of the Apocalypse Tank of RA3 (which I really don't like for same reasons)
looks good but... where is the icecream? D:
I see big potential in this mod and hope that quality is more important than quantity for you... Unlike many RA2 or some Gen mods where you have 87 new units for each faction and a totally screwed balance.
damn, THAT is firepower
But shouldn't there be space for 6 soldiers? Cos there are 6 chambers...
One word: Awesome!
What? I've never heard about such a problem. Does it only happen with One Vision or is this a general problem? You should try to reinstall it.
Otherwise, you could also try the new version of the modlauncher that can be downloaded here: Bibber.eu
Sorry, the file has been removed from moddb but you can download a brand new version from the creator's website: Bibber.eu
There is a way that works everytime but it is not that easy. First, go to your Kane's Wrath folder an right-click "CNC3EP1_english_1.2.SkuDef". Click "open with" and choose Editor.
There you add this on top of the file:
add-search-path C:\Users\*\Documents\Command & Conquer 3 Kane's Wrath\Maps\
add-search-path C:\Users\*\Documents\WrathEd\Mod Launcher\Kane's Wrath\Mod\
add-config C:\Users\*\Documents\Command & Conquer 3 Kane's Wrath\Mods\One Vision\One Vision_0.7.skudef
Replace the * with your user name.
This is odd but it seems like a part of the mod is not loaded. Can you have a look at your mod folder? There you should see Skudef, Misc and Streams.
Skudef tells what to load, Misc contains language and writigns (faction renames) and streams contains 99% of the mod.
If you have all three inside your folder, could you try to redownload the mod? Maybe your download was corrupted.
Well, I haven't had a look at the changelog of 1.02+ to know all the issues, but everything I know about and stuff people reported is fixed.
do you start the mod launcher as administrator?
this is odd, I just made a few additional test matches against the AI and everything worked. Was it on a custom map, maybe?
I don't know exactly, but the mod was not designed to work together with 1.02+ and even if both mods would be launched the result would probably only cause errors.
However, many bugs have been fixed in One Vision, if there are still bugs present, please let me know.
Actually, it is a completely different model for the Titan done by Golan. This model doesn't have an upgraded weapon part but you can easily distinguish the Grey Wolf from normal Titans ingame.
What is exactly the problem? Doesn't the modlauncher start or can't it find the mod?
Also, there is an alternative way described in the textfile which starts the mod as shortcut, did you try that already?
I am curious to see how this will work out, I think it's a logical step but the shp doesn't look that crisp and in-line with the other structures.
nope, you gotta play version 0.7 yourself to discover that.
But it's not taking much longer ;)
But I can tell that the Corruptive Systems Upgrade is no longer a researchable upgrade.
it's a recolored Scrin repair drone xD
But I think it looks nice :)
Quake 4, me gusta.
when can be expect to see ingame footage?
I took a lot of thought for giving the MoK Avatar the best names but decided to rename Avatar to Myrmidon, as you suggeted.
However, as it is a Greek Temple Guard I took a different direction and chose 3 ancient deities as upgrade names, which are: Anuket (Aegypt), Erebus (Greek) and Aurora (Roman).
if you decrease the time, your Hexapod will teleport more often.
Just saying xD
Yes, "Invader fighters" benefit as well, but it's really not too much.
are you using KW via steam/origin or the CnC collection? Those cases are known to cause troubles.
I was about to do that but if I did so, the new version would never be ready :P
But a different status update will come very soon.
Originally my idea was indeed to make different buildable mutants, however I cannot do that because of modding limitations. See, every code in KW can belong to a certain "stream". About 98% of the relevant code is saved in the "Static" stream, which is the part that can be modded.
However, the Mutant Hovels (and things like Tiberium Spikes) are saved in the "Worldbuilder" stream, which is one I have no access to. I simply can't mod the mutant hovel with the tools I'm having.
I also completely remade the whole infantry part of Steel Talons and gameplay/lore wise, I simply wanted something differently. In Tiberian Sun, GDI has some mutants as well and I wanted to make a different starting unit for ST.
now THAT looks mean.
I just updated the description of the mod, for those who about wonder the lack of new content. The old one simply didn't do it anymore and was quite minimalistic.
omg, this looks like a face xD
The entrance is the mouth, the lights are the eyes and the white walls are the cheecks. But great model nonetheless, especially the foundation blends in nicely with the model and the surroundings.
actually, I did think about it xD
"Depleted Tiberium" that kills infantry fast, can recharge tiberium based weapons but doesnt generate income. Unlike Ichor
Seed it has a faster recharge rate and costs less. But its not high on my priority list.
great model for a classic structure. But I would slighly rework its fundament.
The laser looks really crisp, this is not the stock CnC3 one, right?
The next version will feature a reworked system which is more similar to Corruptors.
The main thought behind the current mechanic was that you cannot spam gunwalkers to make aircraft unkillable, but it's just not very user friendly as it is.
If you shoot with only one Gunwalker, it should slowly heal the unit. If you take more gunwalkers, the damage will be greater than the healing effect.
it's mentioned in the description. It are mainly visual changes, but it is also that Grenadiers throw sonic grenades.
Another thing I changed was that Snipers are now affected by Tiberium Field Suits as well.
sounds interesting, what do you mean exactly?
It has a very clean look, I like it.
do you mean you cannot give them targets or don't they start attacking enemy aircraft on their own? I just tested the unit again and seems to work fine for me.
the MRLS could be a bit more menacing but the particles certainly make up for that :)
I really like your model and the awesomeness of having a quad barreled tank, but lore wise I don't see it quite fitting.
You know what? Just make that thing like the GLA Marauder thank so its amount of barrels can increase over time, I'm sure you can find a fitting gameplay mechanic for it ;)
Scrap, veterancy... or anything
I cast a deadly shadow
such a unit is planned, but not the Corroder ;)
Unfortunately, the engine doesn't allow stealing tib :/
Initially the idea really was stealing tib (from refineries). However, I liekd the name and later applied it to this unit.
Leeches are scout units, every faction will have a dedicated T1 scout. Normally, scrin factions really have a scouting disadvantage since Seekers are slow and Buzzers have a bad vision range.
It has indeed the same model as the Visceroids, however they are called "Leeches".
All factions will get an additional starting infantry unit and Scrin factions get "Leeches".
I admit, it looks quite like a bit flashy, but I wanted it to be visible ^^
Ingame, affected buildings have a slow pulsating shine. What you see is only the moment when the tint reaches its maximum.
Yep, they are actually identical to normal Pitbulls, only a bit cheaper and with machineguns.
Cool, another load of great models :)
a short little demonstration video about that effect would be very nice
Now that's cool
I actually kinda love the way you pronounce the word. And what is this WH40k you are talking about, it's all from latin, i swear!
Ok, I admit I am a 'Nid fan ^^
with show I mean to show him because he has no decal.
Btw. now that I look at it from this angle I notice that many details can't be seen... shoult have put them into a brighter map.
Actually, it's not my idea ^^
This guy from Deviantart got the original idea:
And unlike the other stuff on the page Buzzers only consist of particles which are easy to change.
I know exactly where you are coming from ;)
As a general tip, I want to tell you that in most cases where the game crashes, it's because of a LogicCommand or a LogicCommandSet.
However, if you have a wrong Specialpower or gameobject, it might cause a crash as well because a LogicCommand wants to access it.
actually Black Hand Harvesters have more HP.
Hmmm, maybe a reskin would be nice to show it, though.
Those screenshots so far look amazing!
if you think about it, about the half of all factions already got own Harvesters ^^.
All GDI factions have an own harvester, so does Black Hand and Reaper-17.
Meaning that Messenger, Renegades (but this one can be detonated) and Traveler (teleport could fit them) are the only ones left.
I'm not even sure if that is possible. But it does sound cool.
But **** yeah, why not giving every faction an own harvester?
uh... I guess D:
This is not the Jitterskull you are looking for *me runs away*
Traveler don't have Devourer tanks ^^
you ARE the first. I don't know where the first download came from, it existed even before the mod was approved by the site admins ^^
Maybe those admins got it first, though :P
it's already uploaded, only thing left is the blessing of the almighty moddb admins ;)
Btw. what is wrong with making Scrin weird? ^^
I really want to make Scrin more terrifying, especially Traveler (being mind controlled or even a mind controller yourself isn't that bad if your alternative is death) and I thought shlaanesh would fit Traveler to a certain degree.
Originally it was designed to be for Traveler, but I found it to fit Reaper much more in terms of gameplay and style, you will see why ;)
yeah, perhaps I did overdo it xD
But I like their role on their battlefield and in a twisted way, they compensate the lack of defenses.
actually, the texture is finished, I just need to code it ^^
yeah. But that's what I made the balance section after all ^_^
Also, the upgrade itself costs 4000, the activation 1000 and you need to be relatively close to the tower.
Just to make things clearer. This unit is a new unit for Reaper-17 but unlike the Traveler-59 cultists it cannot mind control units, nor can it be created from production facilities...
Well, I need to have a look at those models first.
As for the Scorpion, I already said that I want upgrades to be visible. But I will see what I'm going to do when I implement the new Upgrade for the Scorpion.
You are boring, you spoil all the surprise :P
But hey, I think you are right. I actually was going to replace Dozerblades but dropping Dozerblades for "Thermite Shells" suits the faction better.
In the end, it doesn't matter if an upgrade grants more health or more attack. The most important thing to keep things balanced is that the overall stats of a units remain the same (that's why I gave the ZOCOM APC an armor upgrade instead of AP ammo).
Oh come on, WH 40K is great ;D
I already fixed the Mantis issue in the version I am working on.
Also, I'm thinking about a completely new Upgrade for Scorpions which will affect Specters as well, you were already quite close ;)
Indoctrinators are named this way because I liked the name and because of their supression. First I wanted a debuff aura opposed to the Confessorss, but it didn't work well so they supress enemy infantry with their rockets (which plays nicely as well).
The problem with models is not that I can't model (ok, that too) but that I don't have 3DS max which is really expensive.
I actually always preferred Contra over Shockwave xD But I still dont mind the comparison at all ^^
well, it's more of an experiment actually. If stuff works I'll keep it ^^. Otherwise I need to see what is next.
however, as a first anf fast change I made all fanatics immune to mind control ^_^
I will have some serious thoughts about that (especially the air transport), but I won't include it for the first release.
You might be true but they are not defenseless.
Instead of a buzzer hive they got a drone hive which repairs nearby vehicles and blue shards give Reaper-17 the best AA of all factions.
On top of that I gave them an additional AA aircraft (upgradeable with blue shards as well). Also, Reaper-17 got some more teleports (like shock-Pods) for emergencies.
In the future I also might include a structure which converts all killed units into credits (but you can only build it one time). So you still think twice before you roll into a Reaper-17 base.
Those "Echo Troopers" are unlocked with an upgrade and those drones can be given to all non-production structures (excluding defense).
This works similar to Sonic Fields, it's the repair icon on the left side bar.
Yeah, I have a theme and certain guidelines for evey faction but since I'm only one person I'm rather limited anyway.
I will probably attach those faction themes with the first beta release.
It started as an simple improvement mod and I guess we will see how things will turn out.
Oh and don't worry about critique, I'm a bit of a stubborn :P
I wanted to cover all that in the first news but no, I am not a model artist and unfortunately can't do any models at all. However, some units get / already got a reskin to make them more distinguishable.
thanks for leaving a comment. Of course I plan on finishing my mod ^^
I fear that Black Hand could become too strong if they had access to aircraft, but who knows.
Note that I generally appreceate ideas but as for the first beta release I'll just stick to what I've planned so far.
More information is on it's way!
I'm playing with the idea of starting mapping for Doom 3 too, how long did it take you to achieve this style?
I've already had a brief look at a tutorial for the id map editor and didn't look very comfortable... this this only a issue at the beginning?
I hope you can answer my questions ^^
woah, that looks pretty badass so far. Are you this all of your own? O.O
where is the repair button? :x
Wait, there are mod tools available already?
this logo is so much win
shouldnt the chaingunner be red?
remembers me of that one Harkonnen artillery
sup, do I know you? ^^
This is the first time I'm actually looking at my own profile xD
I love this trailer, where is the music from?
Nice architecture and use of texture.
Oh I just realized that I have to enable HDR and Bloom to make the mod work >.>.
Btw why is this only a "lite" version of sikkmod and could you give some more information or some tweaked config files?
looks good, but what are the exact changes?
good to see that Yuri is still in the mod :D
for mother Russia
Why the german name?
The mind is a terrible thing to waste...
It's very hot in here
Are you making this mod for Skulltag?
This is my favorite design
Empire of the Rising Sun?
A bit Strange, but still cool.
looks like the RA3 bullfrog...
Looks a bit like Mechwarrior lol
So there will be a nuke for land and for sea?
regards from Mental Omega ? ^^
They are strange, but they match the Yuri style!
Finally this great mod found the way to Moddb!
Seems cool, I hope it's not one of these mods which gets popular and later canceled...
That reminds me a bit to the Front Mission Wanzers ^^
Isn't that the old Yuri Lab concept?
Great work btw ;)
Hehe thats nice