Is the Forerunner Remnant still being planned as a 3rd faction?
Is the Forerunner Remnant still being planned as a 3rd faction?
I was just wondering on if or when you would add Ori and Ancient voice lines to their factions instead of the advent VL's. Hearing the advent instead of hallowed are the ori kind of takes you out of the immersion lol
i got it to finally get to the faction selection, but as soon as i click start it crashes :,)
doesn't work, after installing and running batch file the screen with 1099 pops up then medieval 2 closes, every other mod works perfectly fine besides this one
so all the american factions are just aztecs, idk if that's on purpose or i did something wrong, but i can't recruit any apachean units, maya and so on
is there anyway to make the daedric realms playable in the other campagins, i edit the descr_strat but then it just freezes at minor factions, i just didn't know if it was possible or if i could edit a file to make it work
so why isn't the forsaken or regular GDI or NOD playable in default, are the forsaken only playable in survival?
will there be a version that has the americas, and europe together with natives and the colonies? New spain, Mexico, all that sort of stuff? And this is by far one of the greatest medieval total war mods out there like it's crazy
and is it possible to make the daedric realms playable in the main campaign? I know just modifying the playable factions in the document just crashes after loading in after selection, but just curious.
everything was working fine, then when i selected the undead faction the game crashed, only for the TESUP version, now i can't even launch it without crashing so im confused now. ;-;
hmm if not ball bois, then ancients, or if you want some ideas for models you could take a small borg like approach, so like spheres, pyramids, cubes, ect. Or a replicator vibe, the original replicator ship from stargate sg1 was pretty neat. if it's models you need then i'll have to see if i can find some or some people to work on them lol, i talk to a lot of modders and stuff because all i do is play modded games at this point, but again, i do love your work and everything that has been put into the mod
will there be anymore fully playable factions, or will they all be subfactions (mando's, hapan, chiss, ect.)
i know mandos are pirates but damn do i love mandalorians
:^)
i can't declare war on some countries, is this a bug or on purpose ;-;
Playing as the ZHost you can't build seminaries, only the church school from what I've seen. But still this is 100x better than base empire total war and i commend you for all you have done.
i love this mod and your work, but will starting a new game stop that from happening or because of that faction being bugged will it happen often?
im about 45-50 turns in as scotland, and when i click end turn and it gets to the zephorian host (idk how to spell it) the game crashes to desktop, i did the appdata folder deletion besides saves and scripts
id pay you to make my ball people playable again ;-;. or buy you a 10pc mcnugget meal
well there goes a long running campaign as the knights of saint john, no matter what i do the save won't load. Just keeps crashing after a few seconds of loading. Just tried it with another game, can't load anything, idk what i did wrong or what happened but i can't seem to get any saved games working
i see the bran mac ai submod but where is the settings submod?
is there a way to reduce the spacing when lining up multiple troops, they are so far apart and leave massive gaps
are there any plans to release a new race at all? I love the stars mod and many other mods, sometimes i wish i could merge them all together lol, i dont have any experience with modding but i have over 5k hours in sins and new races bring some fresh air into these games. But i love your work and definitely don't' stop
is there any way you could make the swarm playable again, i know they lacked depth but i loved, and miss my ball ships ;-;
Darn no Dol Guldur. That would have been my first I love kamul and also will agmar and possibly black numenorians be playable? And also are you guys taking any ideas from the ar adunaim divide and conqure mod for med 2. They have some neat ideas and dope models. I can't wait to see the first campaign :D
i dont think mexico should be that faction.. maybe a soviet faction but not the foehn.....
i have. i tried them all and the terrain pixels are always just like mush or something hard to describe.
it just sucks cause it's not every map. just random ones or a lot of the campaign ones are like that too. so idk what would be the cause
Edit. it looks like it mainly happens on one terrain type. the islands or forest. or something idk. arctic maps seem to be fine for the most part but yeah. idk if i should just reinstall or what ;-;
some maps the colors are all messed up and it looks like a mess. idk if this has been fixed or said before but it makes some maps and missions unplayable
is there a way to turn off Atilla's shiny *** weapons and armors cause i love the game and mods but damn those weapons look too shiny. But thats not a your guys' fault lol. I love this mod and everything you guys do.
can someone post the download link for the rotr 1.87 because it wont let me go to the sw prodoctions forum because it says can't determine my ip. and i really just want to install this update
does the flood ai work in this mod?
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