Stargate Races brings the Stargate universe into Sins of a Solar Empire as an expansion mod. The mod adds 5 new playable Stargate themed races to the existing 6 in the base game. They are the Ancients, the Asgard, the Goa'uld, the Ori and the Wraith. Several other notable groups or factions also make appearances as Minor Factions (DLC required), Events (DLC required) or random map encounters.
Copyright: All Rights Reserved
-------------------------------------
No unauthorized use, reproduction or distribution of assets contained within this mod is allowed without express permission from dolynick and other relevant parties involved in the creation of the asset(s) in question.
I am happy to announce that the next version of Stargate Races is now available for download.
SGR v1.09 is a modest update but incorporates the latest changes that come from the new full release of Sins: Remastered v1.00. While much of the major changes are related to that, there are a few other changes and additions made as well.
The biggest thing you will notice right away is the full PBR implementation of planets that Sins: Remastered v1.00 brings. The basic textures for the new planets were included in the previous release of SGR but only now will you be able to see them as they are truly intended to appear.
Terran Planet
Ferrous Planet
Savannah Planet
Most of SGR’s planet types are sourced specifically for the mod, a few of them are using some of the newly revised versions from Remastered.
While SGR has had its own set of unique skyboxes for some time, the latest Remastered significantly raises the bar for how a skybox can look and the features it can incorporate. For that reason, I have opted to drop SGR’s old roster of custom skyboxes and use the Remastered set. Once you load up a game and take a look around, I think you’ll see why.
While there have been a few tweaks and changes made to some abilities on the Ancient Dirou Destroyer, the most notable changes and additions are for the Ori this update.
While still a work in progress, I am pleased to say that most of the Ori capital ships now have new, custom models and textures with this update. The Inquisition, Redemption, Salvation and Expurgation have all received new versions. This leaves the Perdition still using a somewhat generic placeholder yet, but I wasn’t able to get something I was happy with implemented in time for this release.
Still, I think most will find the new visuals with the Ori fleet to be a welcome step forward.
While I don’t consider SGR to be “done”, I suspect this may be the last release for a while. Most likely until Sins 2 is at or near completion. This is mainly due to time commitment on my part that will be claiming the majority of what was my time for working on it. Once Sins 2 is out, I expect future SGR versions will be moved to the new game, although it may be called something else… Plans are not entirely clear yet.
Yes, that means that this may well be the last version for Sins Rebellion. Saying that does bring a certain sadness to me, but I’m sure you can all understand that, going forward, maintaining a version of the content for both games would be unfeasible. It certainly doesn’t mean that it is the end of the content or the mod entirely. Only that it will mostly likely adapt with time and we’re currently at a bit of a threshold for now. I look forward to giving you all more news as things progress.
The Stargate Races r1.081 version has been released for Sins of a Solar Empire: Rebellion.
The Stargate Races r1.08 version has been released for Sins of a Solar Empire: Rebellion.
Announcement and feature article on the new Stargate Races r1.07 release version.
Announcement and feature article on the new Stargate Races r1.06 release version.
The full version of Stargate Races r1.09 for Sins of a Solar Empire: Rebellion. Requires Sins: Remastered v1.00 to function.
The full release version of Sins: Remastered v1.00 for Sins of a solar Empire: Rebellion.
The full version of Stargate Races r1.081 for Sins of a Solar Empire: Rebellion. Requires Sins: Remastered v0.95b to function.
The full version of Stargate Races r1.08 for Sins of a Solar Empire: Rebellion. Requires Sins: Remastered v0.95b to function.
The full version of Sins: Remastered v0.95b mod for Sins of a Solar Empire: Rebellion.
Full release of Stargate Races r1.07 for Sins of a Solar Empire: Rebellion. **Requires Sins: Remastered v0.94b**
When I install the mod I have the slight issue that maps seems to be shrunken, before it didn't happen but now it's often that planets have the gravity fields overlap while not on the same plane ships have to basically do vertical jumps. I don't know what can be the source but it is an issue I have been encountering. I don't know what might be the source but I thought it good to share it since I haven't been able to find any issue relating to that online.
SGR does use enlarged planets and gravity wells to give a greater sense of space. This can sometimes lead to a little planet overlap but planet properties and map generators have been updated to help mediate that. It has not generally been a major issue in any testing I have done.
Have you modified maps in your map directory or are you using custom maps? If so, that is likely the source of the issue.
I have not, though the map I have noticed the issue the most is Voruk's Labyrinth I know that Systems at War is fine but I haven't tried them all
Hey, When I've tried to start the mod I've got the following error (I'm starting it with remastered too)
Assert @ D:\Perforce_Workspaces\Sins_Rebellion\minorfactions\CodeSource\Engine\String\StringConvert.cpp(113)
nResult != 0
Any help with solving this so I could play the mod is vastly appreciated :)
1) Make sure SGR is "on top" in the mod list.
2) If you're playing in Dev mode, you're likely to see a great number of warnings and pop-ups like that. They should all be benign. Either disabled error reporting for dev mode or switch to the regular game client.
This comment is currently awaiting admin approval, join now to view.
This comment is currently awaiting admin approval, join now to view.
I'm going to tweak the stats of the ships to make it more in line with the show. When I'm done would you guys be interested in me sending it in for you guys to post as an alternate version? If not I'll just keep it for my own enjoyment. I'm currently working on the Goa'uld. I have some ideas that I hope won't hurt the balance with the Sins Races too much.
No. Not interested.
Stats have been set the way they are for various reasons. I have no interest in hosting multiple versions.
any plans to bring this to sins 2?
We'll see. It's definitely on the radar.