Stargate Races was originally released for vanilla Sins of a Solar Empire before any of the expansions landed. It was updated and expanded through Entrenchment and Diplomacy. Development stopped when Rebellion launched and it went on not updated... Until now.
The mod adds 5 new playable Stargate themed races to the existing 6 in the base game. They are the Ancients, the Asgard, the Goa'uld, the Ori and the Wraith.
A race that uses larger, more powerful ships to compose the basis of their fleet. You will have a fraction of the number of ships in your fleet but many of them are more comparable in power to a capital ship for other races than to a frigate. Ancient capital ships are immensely powerful and include the fabled Atlantis city ship. They are also able to build Space Gates that allow near instant travel between planets, allowing them to easily shift their fleet resources as needed.
A race whose ships focus on shields and mobility. Asgard vessels and structures have low hull point scores but all have shield points. While they may not have dramatically more shield points than other races, their shields are superior in mitigation factors and mitigation build-up, with multiple research entries for improvements. The Asgard fleet employs no strikecraft but makes up for the lack thereof with superior anti-fighter weaponry on various ships and structures and a notable advantage in mobility. Sublight and hyperspace engines are highly advanced and provide superior mobility in both local gravity wells as well as interplanetary & interstellar travel and the Asgard empire tree provides numerours upgrades which provide further mobility advantages.
A parasitic race who pose as gods to their subjects. A powerful economy and formiddable diplomatic and cultural tools combine to make them a force to be reckoned with. They may only have a handful of frigates and cruisers but most serve several functions. Powerful capital ships anchor their fleet and complete their tools for conquest.
An offshoot of the Ancient race founded on fanatical belief in ascended beings who call themselves the Ori. Governed by the Priors, living beings empowered by the Ori to impose their will, the followers of Origin are empowered by the the vast knowledge of the universe that their ascended overlords possess. The Ori fleet is composed of a full compliment of ships varying in size but all very powerful. Even the smallest frigates are protected by powerful shields and the massive capital ships are capable of engaging entire enemy fleets by themselves as they spread Origin across the universe or destroy all those who refuse to submit to the will of the Ori.
A race whose ships do not have shields but who compensate with increased hull points, armor and regeneration rates. They have a wide selection of cruisers of varying power but only one type of capital ship, Hives, which are the heart of their fleet.
As you may have already noted, a brand new version (r0.92b) of the mod has been released. This is another release that was somewhat quicker than I would have liked but there are some fixes in it that I thought were worthwhile to get out sooner rather than later.
The full patch notes are in the file summary and in the readme.txt in the download itself as well. A nice handful of tweaks and fixes, and it should resolve the remaining issues with the conversion to Rebellion growing pains.
I delayed it a little bit because I had also started asset development, so I waited until I had a few in a relatively complete state. I was working on fixing up the state of the Goa'uld fleet assets, as they were older and in a worse state than others. Here are renders of the three new models/textures you'll find in-game:
Cheops (Ra) Mothership
There's still a long ways to go replacing old stuff and filling out the rest of the missing assets, but I think it's not too bad a start. With any luck, this will be the end of conversion bug-fixing and the focus can go fully to content creation and balance tweaking as needed.
As always, I invite you to comment and share your thoughs.
The first update to Stargate Races for Rebellion has just been released.
Only 5 years late... But still, better late than never.
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The initial beta release for Rebellion. Compatible with SoaSE:Rebellion v1.85 and later.
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